Joined: 1/10/2006
Posts: 144
Location: Oregon
Question, how many bombchus do you have? And how many do you need? Because if you use those in Minuet skip and use bombs in early boss then you can do both quickly, but then again how much time is lost on iron knuckles w/ no sword then... Lol, you mean wait on a mupen vid? Using bombs? hmm... I don't know if I have the time currently, my next day off is on tuesday, which I also don't have school on either... though I will have homework. Also, I really have no idea how to use savestates in mupen when recording or whatever, so I'd have to do it in 1 try, which is easier said than done (w/out a map I mean)... Also, depending on the # of bombs it takes, we also have the option of goin vertically over the wall in the main room. Then we could use bombs and bombchus, but it's only faster if it uses less and takes less time (note the bombchus take much less time). OR, I have another idea that would be insanely cool. Too bad I can't really think of a non hover way to do it. But here is what I mean... If you can get into this wall, then you can just use hoverboots and run over to the boss load. NEW STRATEGY - How bout this, we grab bow, then hover from the bow room into the load by goin up over the wall. Ineed, I have found the load point from the bow room is very close indeed. If you can scale the wall w/ bombhover, or just glitch through the wall, then we are good. I also have 1 more idea as well... I'll test it out, because it will most likely work...
Wisdom; Power; Courage.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Sweet. Where do i need to jumpslash. Also, to your earlier questions I have 12 Bombchus and 7 Bombs(before the Minuet Skip)
Change my sig. again, and I will murder your pet fish.
Joined: 1/10/2006
Posts: 144
Location: Oregon
I have a better faster idea... it may work... I'll tell you in a bit... SWEET IT WORKS. Okay, I'll tell you what you have to do, though the second part I didn't do w/out levitating because I have no slow down but I'm sure you can do it... this method requires 2 bombs and 5 bombchus (give or take maybe 1 bombchu). That is all. Ill take screenshots. Yep its all possible... Note, in a TAS I'd expect to get to the 2nd location, to probably throw a bomb and then sidehop at the perfect angle into it and shield it. then sidehop to the spot you need to be in. Probably would take 1 bomb to cross it optimally. Get in the pillar and then activate sword glitch. You want an angle like this. One that will go into that little corner behind the wall over by the block. To get there I'd throw 1 bomb and then sidehop at the correct angle into it. Then sidehop from there to the corner. You may have to use 1 extra sidhop w/ a bombchu or something, I'm not sure (I skipped this part). This is where you want to be. Note that to the left is a invisible room. DON'T GO TOO FAR LEFT. You will get caught in it... though you do have working room though. No worries. Also, DON'T GO TOO FAR RIGHT or else you will pass into the main room. And DON'T PASS THROUGH THE DOORWAY or you will now be in the door and also in the unloaded room that is to the left. Get here and go all the way forward and all the way sideways. Put on hoverboots and then get 5 bombchu hovers high, while drifting as little backwards as you can prefferably. (You need to get higher that that door frame before you pass the side of that door frame or you will get caught in it. Tip: Lean sideways, then do the backflip and you should stick in the air without needing staircase or anything. Just don't lean to the left again or you will fall to the ground lol. You should be here now. Note that you are above the door. Take off your hoverboots. Now backflip. You should land here or so. Note I have not fallen in the void or anything. if you went parallel then you are fine. Note that you were probably over the door at 4 bombchus but you need enough height for the backflip to completely clear it so that you aren't trapped in the unloaded room. Here is a side view of where you are now. Man, Its ALOT easier. AFTER THAT, DO A HOVER SUPERSLIDE INTO THE WARP. You can just hold down R and if you aimed it right then you will make it. And NO, Nayru's Love is not needed anymore. Also this uses fairly little bombs and bombchus as well as taking very little time.
Wisdom; Power; Courage.
Post subject: A loving message from IRC
Banned User
Joined: 12/23/2004
Posts: 1850
11 edits later... If you're going to make a lot of edits in a short span, consider waiting to make one big one or mark them as minor until you make the last one. Please.
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Joined: 1/10/2006
Posts: 144
Location: Oregon
Sorry, but that is what I do, I constantly edit my posts, both grammatically and informationally. Just look at my latest post and if you see an appendage to the bottom of it that you have not seen before, then it is updated. If I feel a post is done or too far back then I make a new one. Also, I don't have that option at the bottom of my list. It also doesn't say "EDIT:" or anything 11 times on my screen... does it say that on yours?
Wisdom; Power; Courage.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Acryte wrote:
Sorry, but that is what I do. Just look at my latest post and if you see an appendage to the bottom of it that you have not seen before, then it is updated. Also, I don't have that at the bottom of my options list. It doesn't say "EDIT:" or anythign 11 times on my screen... does it say that on yours?
It exists on the bottom of the options list when you are editing a post. Not when you're making a new post. Also, re: "it doesn't say", watch this:
irc channel wrote:
1105#nesvideos.NesVideoAgent New reply by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542 1215#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1216#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1256#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1312#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1318#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1344#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1346#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1347#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1356#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1357#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1359#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1401#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1404#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1405#nesvideos.NesVideoAgent New reply by Xkeeper (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114561 (A loving message from IRC) 1406#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1423#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1428#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1434#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1434#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1435#nesvideos.Bisqwit Also, looks like Acryte didn't get Xkeeper's hint 1435#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114542#114542 1438#nesvideos.NesVideoAgent New reply by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114563 1440#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114563#114563 1441#nesvideos.NesVideoAgent New reply by Bisqwit (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114564 1442#nesvideos.NesVideoAgent Post edited by Acryte (N64gam: Ocarina of Time): http://tasvideos.org/forum/p/114563#114563
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Acryte wrote:
Sorry, but that is what I do, I constantly edit my posts, both grammatically and informationally.
The point is that they are only minor edits. If you're that fussy, can you not just wait 10 minutes and read over your post a few times? Or at least use the lovely Minor edit option previously illustrated by Xkeeper? (hint: it only comes up when you click "edit" for your own post.)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 1/10/2006
Posts: 144
Location: Oregon
Ya I get that now. Previously I never knew it existed. I also don't use IRC, so when it was mentioned to me I didn't know why it mattered other than someone maybe not knowing what new stuff was added or something, or if they were seeing something that I wasn't. Which was exactly what happened, thanks. Notice Bisqwit mentioned why to use it, xkeeper did not.
Wisdom; Power; Courage.
Banned User
Joined: 12/23/2004
Posts: 1850
I'm used to it saying "(doesn't notify the IRC channel)", so it becomes obvious why we would get annoyed. Next time I'll try and turn down the asshole and turn up the help. :(
Perma-banned
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
If it's so annoying, why does post edits have to be mentioned on IRC?
Player (206)
Joined: 5/29/2004
Posts: 5712
Thanks to Minor Edit, now they don't have to. But I think it's nice to know when somebody sneaks a change in.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 6/12/2006
Posts: 368
Bag of Magic Food wrote:
Thanks to Minor Edit, now they don't have to. But I think it's nice to know when somebody sneaks a change in.
Isn't it ironic that you thanked minor edit but with it on, you wouldn't notice someone edited their post?
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I've got a better idea, wouldn't it be better to use the acute angle glitch and then use a hoverboost in order to reach the position that Acryte show in one of his screenshots where Link superslides from, that way you could get the boss room in only 2 bombs with no bombchu's required.
mwl
Joined: 3/22/2006
Posts: 636
Is there a quick and easy way to reach the bow? Unfortunately, levitating from the first floor doesn't work. The Stalfos on the second floor do not appear.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I having trouble with the sidehopping to the corner. I dont know if sidehopping is the way.
Change my sig. again, and I will murder your pet fish.
Joined: 1/10/2006
Posts: 144
Location: Oregon
AKA wrote:
I've got a better idea, wouldn't it be better to use the acute angle glitch and then use a hoverboost in order to reach the position that Acryte show in one of his screenshots where Link superslides from, that way you could get the boss room in only 2 bombs with no bombchu's required.
AKA - I wish. The thing is that to the left of where that spot is, is an untextured room. If you try to go around the side then you will get stuck in it and have to exit through the door and into the main room. This means you can either go OVER the whole top of that room and drop down (slow and consumes lots of bombs) or underneath it (we already saw mupen doesn't like that... though it is probably equally fast as the current method, if not a little slower). Also, you can't walk in between the block and the door. AND if you make the block disappear, you still cannot walk inbetween the doorway and the next room (bypassing the bombhover). Trust me, I tried eveything. MWL - just an idea, but have you tried killing the stalfos for the key, and then exiting and entering again, and then hovering up top? Guano - use a bombboosted hover then, I didn't do it because I didn't have slowdown and I kept screwing it up. Yea, looks like the sidehop can't be made in 1 bomb, so it is faster to do the bombhover. Its also not too hard, I just did it fullspeed so. Just do that. (oops forgot minor edit again sorry lol) Just jumpslash and hit the corner. Also, it is faster since you don't have to pause again to equip the hoverboots. [AKA, is this what you were talking about?] So is "song of time -> megajump -> block maze ->bow ->boss skip" the fastest route?
Wisdom; Power; Courage.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Well here's what I did for the first phase of the trick but I've yet to make it over the door with the bomb hover , I'm not sure if its possible to do it from the oposite side where the you can use the acute angle since its a higher off the ground so you might be able to get enough speed and have the height and distance to use a jumpslash over the iron bars door. Quality of the videos bad but it gets the point over plus I wanted a really low filesize anyway. http://www.yousendit.com/transfer.php?action=download&ufid=0799313E06BC0A14
Joined: 1/10/2006
Posts: 144
Location: Oregon
No the opposite side will not work because it requires travelling underneath that passageway, or over the top of the entire thing because the place you need to go to is in the north part of the room and that unfortunately is in the wrong direction. You can go on the lip of the other one too by that other door, but that means you need to bombhover over the door anyways, AND do an extra trick in order to get to the pillar as well. I'll make a mupen vid of how to do this if it's needed... (cool my edits are minor by default now) It seems mupen crashes when you lean right over the pit lol... even a few pixels is too much. Use staircase bombhover but w/ 1 bomb and 1 bombchu (is faster) and then get up over the door. Cool I have done it all successfully in mupen. I have to go to work. be back in 8 hours to make vids, later.
Wisdom; Power; Courage.
mwl
Joined: 3/22/2006
Posts: 636
Acryte wrote:
MWL - just an idea, but have you tried killing the stalfos for the key, and then exiting and entering again, and then hovering up top?
I did. No worky. This is what happens if you jumpslash through the iron bars:
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
should I just do a combination of what AKA and Acryte put in their post?
Change my sig. again, and I will murder your pet fish.
Joined: 1/10/2006
Posts: 144
Location: Oregon
No worries, I'll make vids (uploading all vids now). Part 1 Part 2 (Yes, you can use less bombchus and swap to the regular boots... I didn't because I wanted to do it easy) Part 3
Wisdom; Power; Courage.
Joined: 1/23/2006
Posts: 352
Location: Germany
Is that just the angle in the screenshot or is that Linkzilla?
Banned User
Joined: 5/11/2004
Posts: 1049
Simply fabulous, Acryte 4tw.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 1/10/2006
Posts: 144
Location: Oregon
Just making sure, but we are grabbing the key in the 1st room (using hookshot) and then the key in the floormaster room that is next to the block maze room after the megajump right?
Wisdom; Power; Courage.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
correct. The room in callout 3 with the 2 enemies takes about 10 seconds too long than callout 1.
Change my sig. again, and I will murder your pet fish.