I can't write English well. So mistakes in the grammar is found a lot.
  • Emulator used: Snes9x rerecording 1.51 v6
    • Allow Left+Right/Up+Down
    • Fake Mute desync workaround
    • Sync samples with sound CPU
  • Aims for fastest time
  • Uses no warps
  • Abuses programming error in the game
  • Manipulates luck
  • Genre: Platform
About the run: This run is 1389 frames faster than the previous movie. I describe the main change part.
  • I improved acceleration and used "Pole glitch" in almost stages.
  • In 3-4, I improved the method of avoiding the Firepillar.
  • In 4-4, I used "Going through wall glitch" like the FDS version.
  • In 5-1, I improved the method of jumping over the highest wall.
  • In 6-4, I improved the method of avoiding 1st Long-firepillar and jumping to a 2nd correct route.
  • In next scene, I used "Going through corner glitch" to draw Mario to the right. The purpose is to avoid the lift and 2nd Long-firepillar.
  • In 7-4 and C-4, I used "Going through corner glitch" twice. Then I used "1/1 crouching run" to avoid Buzzy beetles.
    • 1/1 crouching run: It is possible to dash while having crouched when down and right are alternately pushed every 1 frame.
  • In water area of 8-4, I used "Crouching swim" and "Going through corner glitch" to avoid firepillar.
  • In 9-1, 9-2, and 9-4, I improved the method of using "Pole glitch".
  • In A-4, I kicked the red coopa ahead and stomp it to advance ahead at maximum speed. And I improved the method of beating Imt-Bowser.
  • In D-4, I used "Going through wall glitch" to avoid the Long-firepillar.
About other things in this game:

Nahoc: Added YT module.
Nach: Some of the previous runs of this game were a bit boring. Not this one though, it never fails to deliver. Great Koopa kicks, ridiculous out of nowhere high jumps, clever and *impossible* fireball shots, and other great shenanigans make this run fantastic. Accepting as improvement to previous runs.

TASVideoAgent
They/Them
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Posts: 14881
Location: 127.0.0.1
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Very well done, yes vote!
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Easy YES vote. Nice job!
Taking over the world, one game at a time. Currently TASing: Nothing
NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
making HD
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Player (143)
Joined: 2/27/2011
Posts: 31
Location: Japan
Oh, I waited for this TAS for a long time ! Glad to finally watch your movie. I'll vote yes for big improvement and entertainment.
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
Excellent improvement right there and wonderful fireflower-action, voting yes
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
HD encode complete: http://www.youtube.com/watch?v=L4UtfnWRkNY I also have an SD encode ready, and I'll upload it tommorow.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Wow, very nice! Enjoyed all of the improvements. Yes vote!
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Deeply impressive. Yes for the improvement
Do the work.
Joined: 11/3/2010
Posts: 22
Incredible TAS, quite entertaining with the use of fireballs, too. I'd vote you a yes if I could- ...which I can now! Yes vote, without a doubt!
Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
This TAS is very entertaining, I would like to say yes, but i can't vote.
Blah Blah Blah... Why I'm writing this?
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
This is amazing. Also someone with some time on his hands should update this list since Mario seems to be on a killing spree.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
This was a very nice treat! I could not imagine how much further this game could be entertaining through stylistic gameplay. Congratulations on this improvement and you made me a Happy Fist ^_^ Yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I didn't mean to vote no! :( However, there are a few things that I'm not sure how they work in the SNES version. I have to wonder if time can be saved in a few places.
Super Mario Bros. console speedrunner - Andrew Gardikis
Expert player (2582)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
This was my very first SNES cart and it is kinda special for me, but my Yes Vote is totally impartial :) good job.
I am old enough to know better, but not enough to do it.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Nice. My old run sucked a bit, this is a lot better :P
Agare Bagare Kopparslagare
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
andrewg wrote:
I didn't mean to vote no! :(
Fine when judging this, I'll imagine there was one more yes one and one less no vote ;)
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 4/3/2006
Posts: 269
Wow! Awesome run! It's fun to watch. This TAS probably has the "most-killing" out of all of the existing SMB runs. Once Mario gains fire power, there is only a small percentage of killable enemy that is not killed. The "TAS Body Counts" post should definitely be updated for this. Voting yes!
Joined: 5/30/2011
Posts: 29
Thoroughly enjoyed this run. Voting yes.
NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
SD encode is now on MediaFire: http://www.mediafire.com/?o3pg6qc2dyodiaa
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Very nice! 6-4 and 7-4 were probably my favorite stages. I liked every time you killed two enemies with a single fireball. Just two questions though: * Do the "early-time-countdown" glitches from SMB1 warpless (the shell glitch, the vine glitch, etc.) fail to work in this version? * Why do you pick "Save & Continue" after 8-4 instead of just "Continue"?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 4/25/2004
Posts: 498
...Oh, I didn't post in this thread? I thought I did. <_< Loved all the new glitching through walls in the castle levels, and the overall increase in action over the old run. Easy yes vote. :)
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
mklip2001 wrote:
* Do the "early-time-countdown" glitches from SMB1 warpless (the shell glitch, the vine glitch, etc.) fail to work in this version?
That's what the extra SMV in the submission shows; when you do that glitch, the timer never counts down.
Previous Name: boct1584
Noxxa
They/Them
Moderator, Expert player (4138)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
OK, I'm a bit on the late side, but whatever. Neat run, full of action and killing enemies :). (Late) Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 4/22/2011
Posts: 12
mklip2001 wrote:
* Why do you pick "Save & Continue" after 8-4 instead of just "Continue"?
My guess is that he would have to in order to access World 9 and A-E. Don't quote me on that though.
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou