this game actually did not take too long for me to complete, I was able to get to the end of the game in under 24 hours, and later optimizing the rest of the run. so if the re-record count is pretty low, that's why.
so I used the Japanese version because of faster scroll text and because the speedrunners of this game requested that I use it.
mashing in this game is holding down the A button to let it scroll fast, and pause on frames to advance it, just like in chronotrigger or mario galaxy.
so far there are no known glitches of this game although maybe in the future if this game get's looked into.
Levels:
1-1: very simple, move to the right until you get to goofy, I jump high in certain parts to reduce lag, and throw blocks at enemies if they're in my way or just to reduce lag.
1-2: we jump on the signs of the stores to avoid most enemies, use 2 damage boosts to get past enemies.
1-3: move to the edge of the screen to make enemies appear right away, the more items on the screen, the more the lag, this also includes the flying stars, health, and bubbles. we dont want to collect all 4 bubbles in any stage as they give you an extra screen at the end of the level.
2-1: we use blocks to get rid of enemies, we need to conserve health until 2-3 so we avoid any kind of damage. snakes have the biggest hitbox in the game, which is why jumping over them might seem like overkill
2-2: we hop on the bears to get around them, use blocks to again get enemies out of our way, and avoid snowballs.
2-3: the reason why we conserve our health is because the amount of balloons you have is the same as your health, and more balloons means you go faster. one giant autoscroller, I move to the right to reduce lag.
3-1, probably one of my favorite levels just because of the movement, we do 2 damage boosts right off the bat with some hawks, but we use a health pickup before the 2nd one. we also damage boost past a gopher then hit it with a block. we then need to refill our health for some more boosts in the next level, so we drop down past another gopher to fill up our health.
3-2, damage boost past the bat and the spider then throw a block at the other bat. and towards the end of the level we get another heart for anther damage boost right before the end.
3-3, not much for this either, I thought I'd show off how large the hit boxes for the vultures are. right before the end I jump off to end the level on the first possible frame.
4-1, mostly throwing blocks upwards as it is less laggy than throwing them forwards. we also dont pick up that 1 up even though it lags the game, because it actually lags the game more than not collecting it for whatever reason.
4-2: probably the hardest stage to play casually, there's conveyor belts that move to the left or the right, we stay on the ones that go right for as long as possible and jump on the ones that go left. a few places we damage boost to skip a section of the stage. also in the first boost we stay down for a minute as it's not possible to pass through the pressers (or whatever they're called idk)
4-3: another auto scroller, not much we can do for lag here so I just do whatever. there's a car that is impossible to avoid, the 2nd to last car. but it doesn't matter as we just pick up health afterward.
5-1, we go down to pick up a block to use later, I damage boost past the spikes and wait until the tire pass me before proceeding. damage boost past the barrels, and collect a health booster. we'll need health for the final boss later. also damage boost past a barrel.
5-2, auto scroller, cant proceed until the camera moves to us so I cant just jump all the way up.
5-3, I jump over Pete's cannonballs and jump over any item blocks, once I get to Pete, I throw blocks accordingly, then as soon as he damages me, I'm able to keep throwing blocks until he dies, then I go to the present and the game is over.
I had alot of fun doing this TAS. hope you enjoy!
Suggested Screenshot at frame 21623:

Fog: Replaced movie with a 68 frame improvement.
ThunderAxe31: Judging.
ThunderAxe31: Replaced movie with a 172 frame improvement.
This TAS is decently optimized and there is good reception from the audience. Accepting to Moons.
Fog: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #5726: EZGames69's GB Mickey's Dangerous Chase in 11:55.33
mklip2001
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Location: Georgia, USA
Not bad! This looks like a fairly solid Game Boy platformer. It doesn't look like it has a lot of room for optimization, though I appreciate the attempts to reduce lag. The game stays interesting enough to earn a Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 1/8/2014
Posts: 55
It seems to me like a bit more could be done for entertainment here, especially in the autoscroller segments. It's not very entertaining to me to watch an empty stage scroll up (down?) with nothing to see except for an occasional leg. But other than that, it was short and sweet enough not to get boring. So meh vote.
LOAD TO SUNRISE
EZGames69
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Joined: 5/29/2017
Posts: 2707
Location: Michigan
derula wrote:
It seems to me like a bit more could be done for entertainment here.
I would have done more for entertainment if it didnt lag the game. if only this game was a GBC game, I wouldnt have to worry about lag.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Editor, Player (120)
Joined: 8/3/2014
Posts: 204
Location: USA
This is a very cute game. Though it took you a short amount of time overall, the amount of time you spent working on this was tremendous. I see big improvements between your previous WIP and this TAS. I noticed you touched up the entertainment quite a bit in the autoscrollers. The balloon one and the vulture riding one for instance I enjoyed very much. I will admit a few stages were a little boring, but those were mostly beginning stages. Things really start to get interesting after around the second stage; the movement starts to get more entertaining and complex. Overall, this is a definite yes vote.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
EZGames69
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http://tasvideos.org/userfiles/info/43478500721090319 made a quick change to the run to save about a minute.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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great job. yes vote
GAW sms... Totally destroyed
Post subject: A couple of things
Judge, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
The run itself isn't too bad, but I found two possible improvements that I need you to look at. Have here some unrefined movies from which you can see how to make the improvements: 1) The first eagle in 3-1 can be dodged without having to use the block. 21 frames saved, desync at 15763: User movie #43587441108271535 2) The "pressers" in Stage 4-2, at frame 28200, can be passed earlier. 68 frames saved, desync at 28427: User movie #43587447183350358
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Re: A couple of things
EZGames69
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Posts: 2707
Location: Michigan
ThunderAxe31 wrote:
The run itself isn't too bad, but I found two possible improvements that I need you to look at. Have here some unrefined movies from which you can see how to make the improvements: 1) The first eagle in 3-1 can be dodged without having to use the block. 21 frames saved, desync at 15763: User movie #43587441108271535 2) The "pressers" in Stage 4-2, at frame 28200, can be passed earlier. 68 frames saved, desync at 28427: User movie #43587447183350358
good catch. I'll try to fix them asap. should this submission be canceled for the time being or can I just replace the file again?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Judge, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Well, from what I've seen the game looks enough hex-friendly: you will probably need to resync only the two levels in which the improvements need to be implemented. So it should be fine keeping this submission active.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
EZGames69
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Posts: 2707
Location: Michigan
will do. thanks
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: New and improved TAS
EZGames69
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Joined: 5/29/2017
Posts: 2707
Location: Michigan
I have fixed the issues you pointed out and was able to make the Pete fight much faster. http://tasvideos.org/userfiles/info/43590260806037213
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: Header needs to be fixed
Judge, Skilled player (1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
The movie file syncs fine on the Japan version, but the header refers to the USA version. Please fix it. Something like 7-Zip and Notepad will do. In particular, you need to fix "GameName" and "SHA1" fields.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3576] GB Mickey's Dangerous Chase by EZGames69 in 11:55.33