(Link to video)
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It's Backgammon on Intellivision! Don't know how it's played? Click here to learn the rules.
Objectives
  • Uses hardest difficulty
  • Heavy luck manipulation
  • Genre: Board
  • I literally learned how to play Backgammon so I could make this TAS
Strategy
I guess the best theoretical strategy would be to roll double 6's every time and win in nine moves. However, in this TAS we have to make the AI take its turns as fast as possible and deal with sometimes busted RNG.
So how do we get the AI to take the shortest turns? Give it nowhere to move. Therefore, we should aim to hit one of the AI's checkers early to make it easily accessible to future hits in our home board, and immediately start closing our home points. The more home points we close, the higher the likelihood the AI will be unable to move and we save lots of time!
RNG
After the player moves their checkers, the frame on which the Enter button is pressed to confirm their turn has ended is what determines what the AI will roll AND WHAT YOU WILL ROLL ON YOUR NEXT TURN! This is the principal reason why RNG is so difficult to manipulate in this game.
Sound effects are used to represent dice being shaken in the dice cup or rolled onto the table and their durations last a random amount of time. Just another annoyance to add on top of getting the correct roll between the AI and the player... now we gotta worry about how much time the very act of rolling takes!
Checker Movements
The (0) key on the controller is the "Move Two" button, meaning if we are smart in how we arrange our checkers (i.e. arrange them in even stacks when possible), we can save some moves.
More insignificantly, some attention was paid to the time it takes checkers to move from one point to another. Checker speed is constant so we can just use distance travelled as a time reference. Take moves 4 and 6 for instance where a total of seven checkers are moved from the 14/13-point to the 8/7-point... in other words, they were all moved there via a 6 roll which takes the most diagonal path between these points, saving time.
Game Summary and Q/A
TurnWhiteBlackCommentary
1 6,5 5,1 White consolidates six checkers on their 13-point so "Move Two" can be used for all. Black is forced to make a blot with their unlucky roll.
2 4,6 6,2 White hits. Black enters but is vulnerable.
3 6,4 2,6 White hits again and closes their 2-point. Black cannot move.
4 6(x4) 6,5 White advances four checkers to the 7-point. Black enters but is vulnerable yet again.
5 3(x4) 2,6 White hits and closes their 5&4-points. Black cannot move.
6 6(x4) 5,6 White advances one checker to the 2-point and two to the 7-point. Black cannot move.
7 4(4x) 5,2 White closes their 3-point and is now ready to bear off. Black cannot move.
8 6(4x) 5,4 White bears off the four checkers on their 6-point, opening it. Black cannot move.
9 5(4x) 3(4x) White bears off the two checkers from each their 5&4-points, opening both. Black cannot move.
10 2(4x) 4,6 White bears off the three checkers from their 2-point, opening it. Black finally gets to enter again lol
11 6(4x) White bears off the four checkers from their 3-point, winning the game.
Q: Why did you not roll doubles on turns 1-3? A1: The game simply doesn't appear to allow doubles to be rolled on the first turn. A2: Only if black rolls 2,1 5,1 6,2 6,3 or 6,5 will they be in a position to be hit, and White must also get a roll which actually hits blacks checker, meaning if we want doubles they must be either 4 or 6. Since White's roll is tied to Black's roll, this is really difficult to all line up and so it's faster to just take the 4,6 route. A3: Double 4's or 6's didn't come fast enough.
Q: Why get double 3's and 4's on moves 5 and 7? A: This is simply to close up all points possible so that Black has a higher potential of losing turns.
Q: Why did you let black enter on turns 2, 4, and 10? A: On turns 2 and 10, only one point was closed, meanining it would be a 1/36 chance for Black to be blocked which must be followed up by a decent roll for White which did not happen in a timely manner. On move 4, it was the only way the game would give me double 3's which had to be rolled that turn to close off the 5&4 points.
Q: On move 3, why did you move the checker from the 6 point before the one on the 8 point when if you did it the opposite way you would've saved a small bit of travel distance? A: I would've rolled double 6's at the same time for the subsequent turn regardless. I actually chose to move the checkers in the order I did because that saved 1 lag frame for whatever reason.

feos: Just like with #7017: Winslinator's INTV USCF Chess in 01:21.31, we can't accept a real-world board-game adaptation movie to Vault.
This run hasn't gotten definitive feedback in a month that it was in the queue, so I asked for more opinions in chats. In the end, the feedback is mixed: from strong "No"s to "boring games are entertaining". Poll votes show 43% (6/2/8) support. We can't accept such a movie to Moons either, even though I really tried to give it a chance to not get rejected. Unfortunately, board game TASes are very rarely entertaining. Rejecting.

TASVideoAgent
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This topic is for the purpose of discussing #7019: Winslinator's INTV ABPA Backgammon in 01:50.31
Player (12)
Joined: 6/17/2006
Posts: 501
I hate to say this, but I have to vote No here simply because this particular electronic version of Backgammon is slow and ear-piercing. I couldn't assess what was actually going on because of this unfortunately.
nymx
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Posts: 811
Location: South Pole, True Land Down Under
I'm happy to see someone actually taking on the entire collection of games for this console. I've never played Backgammon. I NEED TO LEARN! Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
xxezrabxxx
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Joined: 7/15/2017
Posts: 199
Location: Kentucky
Your typical low-quality boring board game adaption. Yes vote because I think it's fine as vault material.
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
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Posts: 227
xxezrabxxx wrote:
Your typical low-quality boring board game adaption. Yes vote because I think it's fine as vault material.
So you think low-quality boring games are entertaining? Please re-read the voting question. It is not asking you if it's publishable. That's the judge's role to determine. It's asking you if it's entertaining. Accurate polling results help decide tier level if a game does get accepted. Also I'm going to let you peruse the movie rules in regards to board games and vault tier.
Emulator Coder, Judge, Experienced player (608)
Joined: 2/26/2020
Posts: 697
Location: California
click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click duh dun duh dun Yeah that's just the movie and my vote is a big no for entertainment due to this.
psx
Joined: 9/26/2020
Posts: 24
WarHippy wrote:
So you think low-quality boring games are entertaining?
this but unironically yes vote!
TASVideosGrue
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om, nom, nom... *burp*!