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#1604: Deign's SNES The Addams Family in 03:42.23
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Vote: Did you like watching this movie? (Vote after watching!)

Note: Because of abuse that has happened, lurkers can't vote anymore.
No
0%
 0%  [ 0 ]
Yes
100%
 100%  [ 22 ]
Meh
0%
 0%  [ 0 ]
Total Votes : 22

When you vote, please also post a message that explains your opinion.
This helps the author of the movie and the judges who decide whether to publish it.


Author Message
NesVideoAgent
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PostPosted: 2007-06-19 01:30:47    Post subject: #1604: Deign's SNES The Addams Family in 03:42.23 Reply with quote

This is an automatically posted message for discussing submission: #1604: Deign's SNES The Addams Family in 03:42.23

See details at: http://tasvideos.org/1604S.html

Submission status: published
Last edited by: Deign


The submission message follows:

Settings

SNES9X v1.51

Allow Left/Right | Down/Up

Fake mute desync workaround

Sync Samples with sound CPU

About the Run

This was a long(ish) project turned short. At first I was unaware of glitching into walls, after having found it, I spent a good 2 hours trying to glitch through the first wall you see me jump through. No matter what I did, it was just not going to happen. The game allows some walls to push you out the other side super mario style. However the other walls automatically push you out the side you came in. This wall was the latter. The majority of rerecords were spent traveling through the first level to save wednesday. Then I learned of another glitch. While being pushed out a wall that was going to save me a good 5-6 seconds, I found I could glitch all over the place by pressing down while passing through. This turned out to be mostly useless. However, doing this you can make some random blocks appear and some blocks disappear. All this is doable in real time mind you, just takes quick fingers.

After learning of this new development, I went back to that first wall, the one wall keeping me from skipping about 4/5ths of the game. I worked on it for another 2 hours to no avail. While working again on the first level, I noticed another Super mario style glitch where if Gomez hit the wall at the right height/speed he would bounce back a little and then move towards the wall again. Using this I was able to combine these 2 glitches into passing that forsaken wall. This however, is not doable in real time. Also, it is important to note that this glitch is only doable from the left side. You can not perform this glitch from the right side.

After that the rest of the run was a piece of cake. A little help from Rydain Darkstar's guide on GameFaqs helped a lot until I finally figured out how to pass through that door. But it is a really good guide and he has also posted a map as well.

AVI here


adelikat: Good game for tasing, nice movie, and good voter response. Accepting for publication.

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Shingen
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Joined: 2004-11-23 07:58:06
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PostPosted: 2007-06-19 04:41:23    Post subject: Reply with quote

This uses Snes9X 1.51, for the record.
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Phil
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Joined: 2004-03-16 12:40:27
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PostPosted: 2007-06-19 04:45:03    Post subject: Reply with quote

Nice run with nice graphics and sound.
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laughing_gas
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PostPosted: 2007-06-19 04:55:07    Post subject: Reply with quote

Bland, but short. Giving this a yes.
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Twisted Eye
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PostPosted: 2007-06-19 08:27:04    Post subject: Reply with quote

I liked it. Nice glitch to cut the run down drastically, speedy play through the rest. Unremarkable, but short, sweet, and not unpleasant.
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AngerFist
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PostPosted: 2007-06-19 13:30:47    Post subject: Reply with quote

I liked how fast you went when you bounced on enemies. Nice, short and fast paced run. Voted yes.
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Maximus
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Joined: 2005-10-03 00:56:14
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PostPosted: 2007-06-19 13:39:32    Post subject: Reply with quote

Good enough for a yes vote from me. If it wasn't so short, it might get a bit boring, but you managed to keep the action moving pretty quickly so no complaints.
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Tombad
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Location: Finland

PostPosted: 2007-06-19 14:31:46    Post subject: Reply with quote

Even though majority of the game was slashed away, I think the remainder (which is hopefully the hardest part of the game) shows enough of the general gameplay for this game. Being so short, it doesn't get boring and as others have said, the graphics & music are not unpleasant but nothing spectacular either. Though those chains that are on the foreground on some levels severely distracted me.

Yes.
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IronSlayer
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Joined: 2007-05-30 10:54:08
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PostPosted: 2007-06-19 16:58:40    Post subject: Reply with quote

As someone who has played and enjoyed this game, I was amazed at how quickly you got through those caverns, making it look almost Marioesque, a very difficult task with that stage.

Easy yes vote.
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Blaise
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Joined: 2004-12-29 00:00:44
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PostPosted: 2007-06-19 18:42:47    Post subject: Reply with quote

Wow they made games out of anything back then. Yes vote for the fast paced platforming.
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Comicalflop
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PostPosted: 2007-06-19 19:55:33    Post subject: Reply with quote

quick and fast. bounce, slash, bounce, pop, win.
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Josh the FunkDOC
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PostPosted: 2007-06-21 16:02:55    Post subject: Reply with quote

Blaise wrote:
Wow they made games out of anything back then.


Man, you should try Home Improvement sometime then. =P

Also, they still do today. See: American Chopper, Dirty Dancing.

Actually played this one as a kid, can't wait for the AVI!

-Josh
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Deign
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PostPosted: 2007-06-21 19:12:36    Post subject: Reply with quote

Josh the FunkDOC wrote:

Actually played this one as a kid, can't wait for the AVI!


I posted an AVI on youtube, the link is in the submission text.
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xoinx
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PostPosted: 2007-06-22 02:30:30    Post subject: Reply with quote

Nicely done, short and sweet. Voted yes
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Soulrivers
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PostPosted: 2007-06-22 03:22:15    Post subject: Reply with quote

That is quite possible one of the worst games I've ever seen. I thank you for completely destroying it. Yes vote.
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Nemo2342
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PostPosted: 2007-06-22 07:59:45    Post subject: Reply with quote

That was pretty fun to watch. It probably would have been boring if it had gone on longer though, so good job. Yes vote.
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Viewer
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PostPosted: 2007-06-22 09:46:13    Post subject: Reply with quote

Watched the AVI, liked it. Yes.

(I think an "all secret rooms" would be a good watch too, what do you think?)
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mushroom
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PostPosted: 2007-06-22 21:03:50    Post subject: Reply with quote

They really put no effort into setting variation.

A terrible game demolished. Ys voot.
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Chamale
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PostPosted: 2007-06-22 21:44:03    Post subject: Reply with quote

I vote yes, mainly for the bouncing off enemies in big comboes.
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moozooh
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PostPosted: 2007-06-22 22:04:44    Post subject: Reply with quote

The run is fast paced and ends before it even has a chance of becoming boring. That's a yes.
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