I honestly don't understand how there can even be thread about DeSmuME development when there's absolutely no sourcecode or documentation about the .dsm format whatsoever. Nobody knows whether or not either of those sufficiently match the standards we have on this site or if they have major flaws. The emulator is win32 only, which already really pissed me off when PCSX was accepted. Does anybody still give a shit about the
requirements that we once used to have? Where's Linux support, let alone being able to run it on Mac OSX? Where did you enable the
public to make AVIs off emulator input for this? Was there any serious discussion about this emulator and its rerecording features prior to submitting NSMB?
Mednafen isn't much better either. Sure it's open source, but I am only able to produce (desyncing) encodes because I had the devs hack up some code and get extra software that's highly meh and unsatisfying to work with. Don't get me wrong, I'm grateful they did this and I do appreciate them for that and their constant support, but does one really have to nag all day to get information and possibility to achieve something that (for me) is a must for accepting an emulator in the first place?
Bottom line, I'm calling it quits. I just published my last encode and won't bother doing any more unless there's a game I really like or it's by somebody I appreciate and would want to support.
I'm truly sorry it had to end this way, but the politics played on this site lately really had me rage some time. Thus, I will also have to think about hosting the media/image files like I had originally planned to help out. To Bisqwit, I can only apologize for the extra work and time spent I put you through in an attempt to establish an API to outsource said image server. Hopefully, you will find somebody else to take over that part.