Emulator used: FCEUX 2.1.4a
Settings used (important for the movie to play correctly): Config -> PPU -> Old PPU
I actually started this movie file on the ROM "Action 52 (USA) (Unl).nes", despite the fact that in order to play it back, it must be played on "Action 52 (USA) (Unl) (Rev A).nes". This was the only way I could get it to work, so I hope that's not an issue. When it says the ROM checksums don't match, just play it anyway, it will work. Also, make sure to close and reopen the emulator before each subsequent playthrough of the movie, because otherwise, it will desynch at the game selection screen.

Common Tricks and Glitches

Infinte Jump

This only works as the first cheetahman. If you jump and then attack in the air, you can jump again after attacking. You can do this as many times as you like. It only has 1 use in this run, and that's at the start of level 2 to get to the bottom of the first screen quicker. Whenever you're in an area where the screen is moving horizontally, doing this will kill you.

Screen Merging

This has no use in the run, although it might seem like it should have after you read what it is. On level 2, when falling down from the start, it's possible to be even more to the right when the screen starts moving. This allows you to walk over the pits that are in your path, but eventually, you get stuck, and the only way out of it is to keep jumping, and go left a bit to calibrate the screen, which ends up being slower overall.

Ladder Boosting

When climbing a ladder, if you jump at a certain point, the cheetah will boost up, skipping a large portion of it very quickly. This is actually useless a lot of the time because you need to wait for the screen to catch up before you can get off the ladder anyway, but it does see some use in this run. It can be done any number of times on a ladder as the second cheetah, but only once per ladder (at the start) with the third cheetah.

Taking Damage

In this game, taking damage from an enemy doesn't slow you down at all. Jumping, however, does (by 2 frames). It's therefore fastest to take as many well-placed hits as possible while still remaining alive (you can take 4 hits before dying, and bosses kill you in 1 hit no matter how much life you have when you fight them). Killing the enemies is also slower than just taking damage from them.

Area-by-Area Details

Opening and Cutscenes

It's possible to end some of the cutscenes right after the text has finished displaying, but it seems the only ones it works on are the ones that talk about the cheetah you're about to play as. All the ones from the opening can't be sped up at all.

Level 1

Not much to say here. I took the shortcut in the second waterfall that takes us to level 9, and then to the start of level 2.

Level 2

I use the infinite jump to get to the second area quickly since it's a bit faster than just falling down there normally. The rest of the level is straightforward. Towards the end, I head left very slightly to calibrate the screen so that the boss didn't instantly kill me when he appeared. This was the fastest way to do this level because had I been any more to the left prior to that point, I would've gotten killed.
I kill the boss really quickly in 5 hits by jumping with him so I don't have to wait for him to land.

Level 3

I minimised the amount of jumping while maximising the amount of damage taken. I took the shortcut in the second hole that leads to level 9 again, and then to level 3 (which I'll refer to as "level 4").

Level 4 (Level 3)

I ladder boosted twice here. Had I done it a third time, I would've shot off the top of the screen and died. Ladder boosting was faster in this case because it meant I was higher up when the game let me move to the right, meaning I could land on a further away platform. The conveyer belts and water boost me slightly to the right too.
I kill the boss in 4 hits. Using the method that the Angry Video Game Nerd recommended, it would take 8 hits, but by jumping over him and attacking him as soon as possible each time, it's possible in 4 hits.

Level 5 (Level 4)

This was the only level that required any real sort of planning. I had to carefully select which enemies to kill and which to take damage from. Remember, you can only take 3 hits and the next one kills you. Fortunately, killing enemies with arrows isn't nearly as slow as killing them with the other two cheetahmen.
There's another shortcut that leads to level 9 in this level by jumping down any of the pits before the end of the level, but this one takes you to level 10, which is just a garbled mess that can't be completed, so it's avoided.

Level 6 (Level 5)

Not much to say about this one, just a straight route to the boss. Ladder boosting only saved time on the final ladder here.
I stayed next to the boss during the entire battle to minimise the distance the arrows had to travel before he died. It takes 18 hits to kill him. As far as I know, there's no way to reduce this number, but this seems to be the best strat anyway.
The game ends when the boss dies, so the last input on this run is the last arrow shot at him.

Thanks to...

  • Bloobiebla, LinksDarkArrows, and Tompa for "critiquing" some WIPs I showed them.
  • phantom321, for his TAS of this game which reminded me that I wanted to make one myself.
  • The Angry Video Game Nerd, for bringing this amazing game to my attention in the first place and inspiring me to TAS it.

adelikat: What's wrong with you people this is the worst game ever made! I guess it is one of those its so bad its good for a TAS. Accepting due to very positive viewer response.
fsvgm777: Processing...

TASVideoAgent
They/Them
Moderator
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Location: 127.0.0.1
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Voting yes because: -Level 1 warp -Headbutting rhinos -Strobe lights -The music -The thrilling ending
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Voting Yes because it desynched on me.
Joined: 7/20/2010
Posts: 25
If this passes, James Rolfe needs to see it
fsvgm777
She/Her
Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
I'll be encoding this one. I voted Yes mainly because of the optimized boss fights.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
Joined: 12/6/2008
Posts: 1193
There actually is an encode on youtube already. http://www.youtube.com/watch?v=tD6wAjpPbro Btw. voted yes because of how this hard as fuck (hard because of bad design) game was destroyed.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This game is an abomination, and a horribly broken one. If Frankenstein would go to a Halloween party, he would go as a Cheetahman. (Crappy joke) Great TAS, this punishes the game even more than Phantom's run. And I loved how you battled the Rhino-dude. Yes vote.
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
Now does this run color a dinosaur? No? Another Yes vote then.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
A Meh from me. Technical quality's good enough, but the game continues to make no sense, and not in a particularly good way. I'm not sure that even a TAS can improve this game to the quality where it's particularly watchable.
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
ais523 wrote:
A Meh from me. Technical quality's good enough, but the game continues to make no sense, and not in a particularly good way. I'm not sure that even a TAS can improve this game to the quality where it's particularly watchable.
So what if the game doesn't make sense?
Super Mario Bros. console speedrunner - Andrew Gardikis
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Far better than the last one. The less I have to see of this game, the better. Though on the bad side, I can't make as many wisecracks about how crappy the game is. I shall vote yes now!
Active player (308)
Joined: 8/25/2006
Posts: 287
Yes yes yes! So much better than the other entry. This looks very clean and was decently entertaining.
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
This was strangely entertaining and seem very well done, so here's a yes from me.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Much better than the previous run. Still not good enough to be published. Awful game not making for a particulary entertaining TAS. If you like a TAS with repetetive music, go for Back To The Future. That game should have as much novelty as this one. Voting no.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced player (620)
Joined: 8/28/2008
Posts: 443
I was really impressed with the warp from the 1st level to the 2nd level! I also liked the improved boss fights! I voted yes for this TAS! :D
fsvgm777
She/Her
Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Encode is up on Mediafire: http://www.mediafire.com/?1t3qu57j06pocd3
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
Joined: 2/20/2010
Posts: 209
Location: I'm in space
Sigh. My only issue with the publication of this TAS is that, in a way, it would legitimize an unlicensed game that is near-universally accepted as being horrendous. I would rather just let Cheetahmen quietly disappear from memory. However, I vote yes because I would have voted yes on the also-unlicensed Bible Adventures, which is arguably just as bad. And it goes without saying that, in terms of technical quality, Swordless' run is excellent. I hope I am never again reminded that this game exists.
Oh, play it cool. Play it cool. Here come the space cops.
Player (50)
Joined: 1/19/2009
Posts: 100
goldfish wrote:
I hope I am never again reminded that this game exists.
Unfortunately, if this game is accepted, you will be reminded every time you visit the main page until more recent publications are accepted and push it off the newest publications list. :P Edit: I voted yes to this run. Although the quality of the game itself is quite poor, the author played through it with wonderful precision, taking away some of the inherent crappiness the game offers.
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
stootab wrote:
If this passes, James Rolfe needs to see it
Yes, and hear this too!
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
♫ yes vote ♫
Joined: 7/22/2010
Posts: 53
Ending a long career as a lurker to ask: isn't this game technically titled "Action Gamemaster", not Cheetahmen? I know the menu says Cheetahmen, but the start screen and manual say otherwise (and the menu suffers from a pretty limited charspace, anyway). On the topic of yes/no: although the game itself is pretty dreadful, this TAS is short and glitch-filled enough to stay interesting past the initial morbid curiosity and I'd give it a yes.
Player (42)
Joined: 12/27/2008
Posts: 873
Location: Germany
I was entertained with this movie and the game's music. Yes vote. Btw, this small IRC dialog should be shared here: <BimmyLee> we have a swordless submission <Sonikkustar> *cheetahmen <BimmyLee> and a submission by swordless <Sonikkustar> >_< <Kyman> cheetahmen* <Kyman> lol * BimmyLee head explodes <Kyman> BimmyLee: ahaha <Sonikkustar> lol <Sonikkustar> Swordless Link should do LoZ Swordless. <BimmyLee> no shit <BimmyLee> why isn't he living up to his name!
Joined: 2/20/2010
Posts: 209
Location: I'm in space
wekhter wrote:
isn't this game technically titled "Action Gamemaster", not Cheetahmen? I know the menu says Cheetahmen, but the start screen and manual say otherwise
Cheetahmen is the flagship title on a NES cartridge filled with 52 of the worst games ever made: http://en.wikipedia.org/wiki/Action_52 And welcome to the site. =)
p4wn3r wrote:
<Sonikkustar> Swordless Link should do LoZ Swordless.
I vote yes on this.
Oh, play it cool. Play it cool. Here come the space cops.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Yes, but what is the proper name of that title?
put yourself in my rocketpack if that poochie is one outrageous dude
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
It's animation...