Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
I started my new TAS from the game KENSEIDEN. I like much this game, i played for many years... http://rapidshare.com/files/41914808/Kenseiden_by_Neofix.mmv.html I take damage for save time. ALL LEVELS COMPLETED. This is a experimental run, not a real TAS. Some mistakes here.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I would be so extremely happy to see this but the link is somewhat weird. It goes to a quicktime site? (which I cannot seem to fully access perhaps due to some missed Quicktime component). Edit: If you "Save-As" by right clicking, you will save a file named 'Kenseiden_by_Neofix.tif' and I dont know what a .tif file is but I do know it sure as hell aint a .mmw file.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
SXL
Joined: 2/7/2005
Posts: 571
just use "save as" and it should work. //edit it might propose you to save it as .tif, accept, then rename the file, it will work. probably a MIME problem. I watched it but wasn't thrilled. The damage taken look sloppy, and made me even wonder if it was really as fast as possible. The run is not impressive but the game is harder than it looks, too bad the kills are so fast that it looks too easy. I'd say, polish the style ; maybe go for a no damage run, and/or make it look more impressive by taking more risks. //edit edit frenzy !
I never sleep, 'cause sleep is the cousin of death - NAS
Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
All levels completed. I finish the game using all routes. Its a god to make strategy for make a real TAS. Because my low time disponible, im not working in this game again... Good luck for TASers!
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Neofix wrote:
Because my low time disponible, im not working in this game again... Good luck for TASers!
Wow hang on there! Can we at least see the finished testrun?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
AngerFist wrote:
Neofix wrote:
Because my low time disponible, im not working in this game again... Good luck for TASers!
Wow hang on there! Can we at least see the finished testrun?
I no have time, im a teacher of "modelling 3d/3dsmax" in Brazil, and i studing in university too. If you dont know the game, this run is very interessing. Its help the TASers to make a real TAS of the game. Sorry my very poor english. :P
SXL
Joined: 2/7/2005
Posts: 571
He edited his first post. Look above. sms ftw !
I never sleep, 'cause sleep is the cousin of death - NAS
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
SXL wrote:
He edited his first post. Look above.
Hooray! Will edit this post once I have seen the whole run. Edit: Alright. First, let me just say that this was the first time I saw the ending because I never finished the run when I was a young boy :( So I thank you for that. Now about your run, of course there are a lot of things that can be improved but this was just a testrun so no need to go there. I suggest for anyone who plans to make a serious Kenseiden run to take lots of damage because as you could see in Neofix's run, he had to wait a lot of times to reach a certain platform due to enemies ahead and whatnot. A 100% run and a any% pretty is needed :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Hello SMS people! I have decided to work on Kenseiden as soon as possible (I am currently writing a C-essay so thats taking a lot of my time). And there is a pretty big chance I'll work with the one and only FODA! The other reason why I am posting is, if anybody have any pointers, ideas, suggestions for any possible tricks, sequence breaks, glitches etc, please let us know now or forever hold your peace! Peace out.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (64)
Joined: 11/2/2007
Posts: 100
Location: Toronto, Canada
I have no advice for this game, but plenty of encouragement. The SMS definitely needs some more love on this site and I really look forward to seeing some published runs.
Joined: 5/17/2007
Posts: 393
Location: Sweden
Same, this site could use atleast 1 submitted sms run.
"No love for the game gear"
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Thanks for your encouragements. here is my wip = http://www.mediafire.com/?83abufzgwys. I am 68 frames faster than Neofix on the stage and 2 frames on the boss fight. Note, I know there are a few questionable maneuvers but so far, I see no other alternatives. Edit: I am using the Kenseiden (UE) [!].sms ROM, but the (J) ROM should work as well.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (64)
Joined: 11/2/2007
Posts: 100
Location: Toronto, Canada
Looks great so far. I think this was a fairly popular SMS game but it's not one I played very much. It looks like it will make for a great run though. Are you going for 100%? He certainly doesn't move very fast, does he? :)
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Okay, I think its pretty safe to assume the route in the current published run is the fastest. I just picked the scroll of slashing and that route costs me around 35 seconds :) I think its pretty safe to assume that even though I've obtained a stronger and better weapon, I cannot regain those 35 seconds on the final two bosses and their stages. HOWEVAH, I've decided to obtain all the scrolls etc to make this a 100% run.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
I was rewatching the 100% run, and then I found out that it's not using the shortcut on round 9, .. and it's not showing up the glitch where you can use your new powers, posing right after getting the manuscript.. especially on round 4 and 13 which are easy-to-use powers... how come no one comments on this game and there are already two published runs?? XD I only know there is definitely room for improvement on the 100% run and probably some more improvement for the fastest one..
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Go for it Tiger :) I started off being a thorough taser. I remember beating Bisqbot after 13-14 hours of tasing by trial and error(ing) the shit out of Mega Man 1. In the end, I wholeheartedly *tried* my best being thorough as possible and at the same time completing a run fast as possible. I remember adelikat and I finished Mega Man 6 within a month and still managed to shave off a lot of seconds from that time the published run. I did not know of these shortcuts and powers you are referring to. I hope you will tas this lovely game. Edit: Why not use this existing thread instead? http://tasvideos.org/forum/viewtopic.php?t=5765
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Oh, I was searching for this thread, how did I miss it before?? @___@ Anyway, I'll give it a try, I'll WIPing (WingIP..? PingIW?? ..) this game and I hope the threads can be merged soon ._.' EDIT: couldn't find RAM watch or anything like that on Dega, but I was playing around with Meka, and could find some (probably not) useful addresses: C171: Boss HP C111: Our HP C112: Our Strength (can be set to monstruous values making inputs in memory but 01 means normal, 02 means with better sword, 03 means with dragon sword, and 04 means both.. putting 7F there, I could kill both final bosses in one hit each) C057: Our HP limit C05A to C05F: Your Powers, scroll techniques and the dragon sword. The game mark them as 06, 07, 08, 09, 0A, 0B as you defeat the bosses.. if they are set back to 00, you can confront the boss again by going through the level.. and the exit is closed of course xP C090: Number of lives C0A2 and C0A3: When I change the X screen position, I make rains of enemies =P C052 to C055: Scoring.. x_x I was searching for Y position and something that can make jump-landing easier to manage, because every time he fall on the floor, there is a chance he will pass through it by some pixels and lose 2 frames in this process of floor-recalculating... @___@ couldn't find it, but.... , I wouldn't be able to reproduce Meka's commands on Dega anyway >__> EDIT 2: Ok, that was a new way of saving frames! Ok, how can I explain it.. I have these new positions loaded all the time on MHS: 00D44153: X position subpixel 00D49F4C: Y position 00D44157: X speed subpixel 00D44158: X speed And every time I'm in floor that is not considered as platform, his X speed when jumping left is more than 1 pixel per frame! =P most jumps I tried made me gain 3 or 4 frames, even if he loses 2 frames landing, that's already saving 10 more frames on stage 2, so I'm around 18 frames faster than the current 100% video! \o/ It doesn't look THAT much now, because there aren't a lot of stages to run left, but... there is this other trick I found out holding 2 at random times in the air, when going down ... that makes me land for 2 frames of 0 speed, which is not the usual, the usual is 4 frames of 0 speed, so the game can recalculate your Y position, .. if I make him land exactly on the floor Y position, I can gain 2 frames on so many places, I'll be seconds and seconds faster and much more smooth on the.. hum.. "landing category" ...? XD I hated the X position subpixel before finding out how to use it.... @__@ EDIT 3: Well I'm sure this topic will be someday merged to the old one, because it is the same game, so I'm avoiding bumping at all times, while documenting my discovers and saving frames and more frames... +D New discover: actually his X speed is 1 pixel per frame on walking right, walking left, and jumping right, but jumping left bugs the game to a point he always gain pixels randomly, so his X speed is around 1,1 (probably jus 1,0625, but it's worth it especially in platforms) =P which means every time I'm going left, I should be jumping like a frog, all the time, and the more air time, the better \o/ I'm in the middle of the cave stage with 62 frames saved, that's more than 1 second already +DDD
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks, Jungon, for posting as well in the published movie's comments, so that I could get led here. As the person who originally noticed a missing stage in the current 100% run, I'm quite happy to hear you've been doing a new run! I would personally choose to do all stages, even if a stage doesn't have any items in it. The game has enough variety in the stages that I think it would still be pretty entertaining. I'm also really excited to hear about the glitches and all. If you want to release WIPs, I'm happy to watch them over for feedback, though I don't know a whole lot about TASing. The glitch for falling through the floor sounds pretty nifty too... if you're having trouble getting it to work, maybe you can get a bot or LUA script to help out with it? (Sort of like IdeaMagnate's Pulseman run)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Ok, a WIP, runs on Dega 1.16 MAME core, FM chip disabled This calculation is actually strange, depending on the platform I try it, Hayato just stops and fall to the floor losing all his speed, .. but on the first stage, he advanced, falling and saved 2 frames .. =P I'm thinking about redoing some parts, ... didn't include the last stages and the training one I got 30 frames faster (because I still did something that looks really not professional) .-. (and I'm exploiting this thing I did on the first waterfall stage walking with the snake) xP Well, other new tricks are the "snake-charmer", the "pling" and .. I'm trying to redo the wasp fight so it turn around every time it gets hit =P (the "pling" is that technique when you hold down+1, I actually call all of his techniques by their sounds, up+1 is the "tcheufa", helmet smasher is the "foish" and down+1 after the double-headed worm is the "kaoshi") ... XD (on a final note, I really got stuck on some parts and decided to see what AngerFist "would do", and did it like that, does this count as "co-authoring"?) o.o (and a new question: should I use the FM chip? I prefer the musics and sounds PSG, like I grew up listening) x.x
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Do all stages my friend.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Alright, I just watched the WIP. This looks pretty nice so far! The snake-riding in the third stage was cool, and I didn't know you could climb the statue like you did in the second temple stage. You have some nice style, especially in the practice rooms. First off, I don't think you have to credit Angerfist as an author if you don't copy and paste his input. He should certainly be thanked in your comments. However, if he didn't actually make any portion of this run, and he inspired only some portions of this, then I think it's safe to not have him as a coauthor. (Angerfist, if I'm wrong about this, feel free to let me know.) Second, it seems like you have fairly unfortunate timing in the first practice room. You arrive at most of the ceiling spike things just a little too late. Part of this seems to be because you delay by striking an arrow (there's a section with three arrows overhead). Could you possibly destroy arrows with an earlier backwards jump to cause less delay? Third, the fly boss looked pretty good to me... It didn't seem like making him turn around on each hit would save much time. I have a couple other boss suggestions. For the two-headed dragon, could you keep the two heads in reach more often so that your sword hits both in one swing? And with the eyeball at the end of your WIP, it seems like you should let me fall more first before it attacks, so that the scroll lands more quickly. Fourth, did you manage to obtain a health refill off an arrow in the practice room? That was pretty surprising! Anyway, nice job, and keep it up! Is the game easy to hex-edit?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Well, I'm actually wondering how to do hex-editing yet, but I really think it could change all rocks' directions on waterfall stages, it doesn't look like a good idea right now... but as I decided to try something different for the end of stage 1, and finally succeeded, the final version will probably be different from what is already posted here... +D (I actually had a desync exactly on the next stage after this WIP, and I didn't even hex-edited O_o) For training stage 1: that's exactly my next point, since I found out another thing, ... the game accepts input only on half the frames, and it changes odd and even numbers every time you go to the next room... I'll be landing on a better position for this stage and getting a real better result for that first pike... >D~ So, our chances of landing in a good frame are about 12,5%, depending on how much I keep the jumping button pressed, it is like this: The floor is usually 127, or 143, ... and when Hayato is falling at maximum speed, the Y speed is set to 3 and the subpixel to 255 (making him fall 4 pixels per frame), .. if he is at 123 on the frame that accepts input, and the 127 is the floor, he will land for just 2 frames, but if he is on 127 when accepting inputs, he will go to 131 and be recalculated for 4 frames lost anyway.. (all other results, 124, 125 and 126, whatever frame, results in 4 frames lost) (and on rare cases the Y position change only 3, like in the first waterfall revisited, when I fall taking down that eye enemy) And I found out something when redoing the first boss fight: his left jumps are not the glitched ones,... his right jumps are, we can't change his speed on these jumps, only input that really counts is 2 for jumps and 1 (and up) for attacks, other arrows just aren't read @___@ Well, I'm polishing the results from the start and making sure my run is optimised, and redoing the first 2 stages made me gain 10 more frames, ... so I'll keep going like this instead of learning how to hex-edit for now, there are some parts that need to be studied again... xP But if I get lazy for the final boss, I'm thinking about simply using AngerFist's fight, just taking out the commands that aren't being read, like pressing right during a jump, hold 1 for too long, and of course the input will end 7 frames earlier (already tested that) o.o But first things first, anyway.. optimising is the current part of the work +D (oh and when I played Kenseiden on childhood, practice rooms were impossible, but I already knew that I could make arrows drop recovery items from time, ... so I used them like that, for recovery only) XD (actually it's the number of enemies you defeat that makes recovery items appear, and it can be anything you take down for any kind of score, including 0) (sometimes when I read what I post I feel like I'm being really confusing with writing/typing, .. I'll really have a better explanation for the glitches on the submission text, ... I hope so) +_+ EDIT: just fixed 2 little mistakes x.x made them italic =P
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Those are pretty awesome discoveries. It'll take some time to make this run, but I'm sure the results are well worth it! Good luck on your restart!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Not sure if I should post a WIP now, but .... I did it, went through the first practice room 4 seconds faster!! \o/\o/\o/ this and the new idea for the first stage saved 246 frames all together +D If I'm finding improvements on every stage, that probably means it's not perfect yet.. but it sure is much closer now.. xP EDIT: Ok, I'm finally close to the stage I was on the posted WIP, I"ll be checking what you said about the eyeball, but the two-headed worm, I think there is no other way, because the movement of its necks is not random, its a pre-defined route, so.... the last question on that is .. should I show off how I can get hit there and not lose any HP? =P Decided not to make the wasp turn around every time it gets hit, it was making more slugs fall and ruin the fight... >D and yes it would lose frames, not a good idea.. *actually found out I gained frames on this boss because of less HP refilling in the end, it costs frames too* o_o *new achievement: at the beginning I thought it would be impossible to gain frames on practice rooms, and now I finally gained frames on all of them* +D And the bad news is that I had to take 3 more enemies out on first stages, now the fruit is not coming on a practice room anymore ._. I hope I get better results with the second fruit x.x ... for now, 277 frames saved from my own WIP, weird that it got to a odd number, but I could shave 1 frame from a map screen at some point.. o_o EDIT2: Now I'm really close to finishing the TAS, 791 frames so far, need to rethink the new strategy for the final boss, and then submit it officially to be voted and probably accepted +D
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Bumping: Well, it's submitted, I'll let the old WIP here to show a little less optimised version, if it interests anyone... >_>' That last WIP, complete version, with the horrible error on fourth practice room and final battle copied from AngerFist =P EDIT: And I'm still hoping the topics can be merged ... who do I ask anyway? ^^'
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D