TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Ninja Gaiden


#37696646785204508 -
Ninja Gaiden (U) [!]-compact.fm3 (157kB fm3 movie [NES])
Uploaded 2017-03-16 15:52:39 by feos (51 files)
For NES Ninja Gaiden (127 files)
In 09:51.81 [35567 frames], 109363 rerecords)
209 views, 21 downloads
Info Download

#33669363111907735 - NG1 pacifisting WIP138
NG1_pacifist_WIP138-compact.fm3 (102kB fm3 movie [NES])
Uploaded 2016-09-16 06:59:54 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.39 [40951 frames], 185002 rerecords)
1021 views, 54 downloads
Comparison to previously uploaded WIP137v5

  • 3 frames improved at 5-2 final screen by better manipulating bird slot 6 by adding 2 delays to spawn it later, this way it won't have enough time to accelerate back to the top vertically
  • 1 frame lost at 5-3 2nd screen because slot 3 sub y is bad, probably unrecoverable
  • 1 frame delay added at the end of 5-3 4th screen (required for next screen knife bitch's knife)
  • 1 frame recovered on 5-3 5th screen

2 frames faster than previous WIP137v5

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#33536839331834764 -
NG1_alternate_lv2.fm3 (42.2kB fm3 movie [NES])
Uploaded 2016-09-10 07:45:38 by Scumtron (7 files)
For NES Ninja Gaiden (127 files)
In 03:43.95 [13459 frames], 59787 rerecords)
948 views, 67 downloads
Problem: the bat boost in 2-2C can put Ryu a half-pixel more to the left—enough to reach the exit a frame sooner in this case. But that change would make the next tosser throw an unavoidable knife, negating that tiny improvement.

Solution:

  • use spin slash instead of windmill star to clear 2-2A (-1)
  • take better 2-2C bat boost. now the upcoming tosser cooperates because of the different timing. (-1)
  • kill one enemy with down+b due to lack of ninpo (+1)
  • act II ends a frame sooner (0-1-1+1=-1)

But none of that matters. The tosser-boost in 3-2 is acting as a gatekeeper, and it would take at least another 2 frames of improvement before 3-2 to get past him.

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#33324214600346324 - NG1 pacifisting WIP137v5
NG1_pacifist_WIP137v5-compact.fm3 (108kB fm3 movie [NES])
Uploaded 2016-08-31 17:56:44 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.43 [40953 frames], 184645 rerecords)
1155 views, 53 downloads
Syncs up to 6-1 start.
  • 1 frame faster 5-3 1st screen by better wallclimbing (Scumtron's improvement)
  • 2 frames faster 5-3 3rd screen by jumping 1 frame later into the wall
  • 1 frame faster 5-3 5th screen by changing slot 7 sub x, also different knife bitch knife / route.

4 frames faster than previous WIP137v3.

Notes to myself:

  • There's an extra frame at the end of 4-1 to change slot 6/7 sub x. Useless for pacifist.
  • Funky wallclimbing when jumping across the ladder (5-2 2nd screen start for example)... is it possible? Doesn't seems to be.

edit3 (rewrote frame numbers): 5-2 final screen can be improved with 3 frames.

  • 2 frame save ruins 5-3 edit2: 1st screen slot 6 tyson 4th screen slot 4.
  • 3 frames save ruins 5-3 2nd screen slot 7/4...
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#33010152077387938 - NG1 pacifisting WIP137v3
NG1_pacifist_WIP137v3-compact.fm3 (104kB fm3 movie [NES])
Uploaded 2016-08-17 14:29:31 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.49 [40957 frames], 184306 rerecords)
1250 views, 63 downloads
Syncs up to 6-1 start. This WIP starts from 5-1 but changes come after 5-2 screens.
  • 16 frames faster 5-1 using RTA boost (Scumtron's route)
  • 2 frames lost on 5-2 last screen to get a better knife bitch (delay added before birdy so we can escape it too)
  • 1 frame lost on 5-3 3rd screen due slot2 bat
  • 5-3 5th screen: 1 frame lost due jumper and 3 frames due knife bitch

9 frames faster than previous (136v4) WIP and we end with 1HP (boss fight refills HP).

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#32921298710043507 - NG1 pacifisting WIP137v2b
NG1_pacifist_WIP137v2b-compact.fm3 (99.2kB fm3 movie [NES])
Uploaded 2016-08-13 14:27:18 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.38 [40950 frames], 184087 rerecords)
1297 views, 63 downloads
Resynced up to 5-2 final screen with Scumtron's 14 frames faster + 2 frames for better ending and good sub Xs.

Knife bitch was a little bit better with only 14 frames (and 1 blank frame, so 13 total) (GIF here again: http://imgur.com/B6nDpWd ), but with the additional 2 frames:

  • Going without delay: second knife hits us while jumping over him
  • 1 empty frame: first knife hits us while climbing the platform
  • 2 empty frame: second knife hits us while jumping over him

Putting 1 empty frame before spawning knife bitch is used to manipulate him to walk to the right side so we have space to land next to him.

Knife bitch timer in this movie is 24, 17 frames of waiting and 46.

With scum's + blank frame: 26, 16 frames of waiting and 48.

edit: since we sacrifice 1HP at 5-1 start, we have 3 HP to spend in this level, which used to do the birdy boost. Other alterative use of 3 HP is boost from 5-2 3rd screen ballerinas (2dmg) and 5-2 last screen boost from the knife bitch's knife (1dmg) and avoid birds to finish.

Info (1 comment) Download

#32913943235010818 -
NG1_pacifist_WIP136v4.scum-compact.fm3 (624kB fm3 movie [NES])
Uploaded 2016-08-13 06:30:18 by Scumtron (7 files)
For NES Ninja Gaiden (127 files)
In 11:21.41 [40952 frames], 183975 rerecords)
1204 views, 73 downloads
Not sure how much of this can be kept since it's hard to jump into a run like this without knowing the reasons for every decision.

  • 22230-23350: Wasn't sure if some subpixel management was going on here, but I tried something different and it worked.
  • 23412: First guy banished with 3 L-presses.
  • 23670: Climbed the right wall to go over backwards and give up a pixel (R @ 23719) to set up the next two dudes for optimal removal.
  • 24091: Bird spawning late had me worried, but a one frame delay before it gets right of Ryu and another during the boost jump kept things moving.
  • 24346: LR on the first frame of regaining control to trade a half-pixel for one more spawn prevention. Bird ends up being super cooperative too!

Also tossed in a blank frame before the slot 5 guy near the end is scrolled off to fix xsub for 5-2A, but more desyncs are right around the corner.

Info (5 comments) Download

#32904451437562432 - NG1 RTA boost
NG1_pacifist_WIP134v5-compact.fm3 (90.4kB fm3 movie [NES])
Uploaded 2016-08-12 20:14:44 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.78 [40974 frames], 183482 rerecords)
1328 views, 64 downloads
Saves 5 frames, but can't be improved with WIP136v4 comment improvement.
Info Download

#32902584480113206 - NG1 pacifisting WIP136v4
NG1_pacifist_WIP136v4-compact.fm3 (89.3kB fm3 movie [NES])
Uploaded 2016-08-12 18:13:40 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.64 [40966 frames], 183938 rerecords)
1346 views, 61 downloads
Continuation of previous WIP136v3, 5 frames faster boss fight by using the pillar instead of catching the fireball to recover and attack.

Remaining tests: half-pixel starts on 5-2, 5-3 with different slot sub x's.

Info (3 comments) Download

#32900954570689473 - NG1 pacifisting WIP136v3
NG1_pacifist_WIP136v3-compact.fm3 (85.4kB fm3 movie [NES])
Uploaded 2016-08-12 16:27:58 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.73 [40971 frames], 183685 rerecords)
1321 views, 57 downloads
Syncs up to 6-1 start.

This WIP includes previous (v2) slot4 change on 5-2 last screen. Comparison to WIP136v1:

  • 1 frame faster 5-3 2nd screen (to dodge shuriken)
  • 2 frames faster 5-3 3rd screen by better positioning at the first few enemies

This way knife bitch is OK. Lost frames recovered, but I want to make sure that all screens from 5-2 to 5-3 is perfect.

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#32851544908981277 - NG1 pacifisting WIP136v2 (desync)
NG1_pacifist_WIP136v2-compact.fm3 (85.4kB fm3 movie [NES])
Uploaded 2016-08-10 11:03:42 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.76 [40973 frames], 183680 rerecords)
1372 views, 56 downloads
In the search of recovering the lost frames.

Apart from added interrupt jugglings:

  • 5-2 last screen changed slot4 sub x to recover 5-3 2nd screen 1 lost frame (at the very end to dodge the shuriken earlier)
  • 5-3 3rd screen start changed a bit but slot2 sub y is bad (not sure if it's possible to manipulate somewhere), same length
  • 5-3 5th screen slot5 knife bitch is very bad, unable to boost from her/him.

My hopes are getting lower.

Info (1 comment) Download

#32829448429403214 - NG1 pacifisting WIP136v1
NG1_pacifist_WIP136v1-compact.fm3 (91.7kB fm3 movie [NES])
Uploaded 2016-08-09 11:10:44 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.78 [40974 frames], 183409 rerecords)
1417 views, 54 downloads
Syncs up to 6-1 start.

  • Added interrupt jugglings to places where Scumtron mentioned in previous WIP comments, subtimer is optimal now (3 frames)
  • 5-3 5th screen knife bitch improved by 1 frame with better positoning.

4 frames faster total.

Unsure about the possibility to save the lost frames:

  • 5-3 2nd screen slot1/2 needs a 1 frame slower 5-2 3rd screen
  • 5-3 3rd screen slot4 change ruins next screen slot4 bat

edit after 6 comments: slot 4 can be changed on 5-2 last screen, making 5-3 2nd screen 1 frame faster. But this way slot7 and slot4 bad, nullifying the improvement.

Info (6 comments) Download

#32812989479067544 - NG1 pacifisting WIP135v4
NG1_pacifist_WIP135v4-compact.fm3 (90.1kB fm3 movie [NES])
Uploaded 2016-08-08 17:23:21 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:21.84 [40978 frames], 183307 rerecords)
1415 views, 65 downloads
Syncs up to 6-1 start. Scumtron's improvements are marked with his name.

Difference between WIP133 in HP route:

  • avoid 5-2 3rd screen ballerinas (2dmg)
  • avoid 5-2 last screen knife bitch's knife (1dmg)
  • boost from slot7 bird (3dmg)
This way we end the stage 5 with 2 HP since we don't boost from the 1dmg bullet (previously mentioned bat inaccurately)

  • 5-2 3rd screen 13 frames longer (ballerinas)
  • 5-2 last screen 13 frames faster (look above)
  • 5-3 1st screen 3 frames faster by better jumping between tysons and at the very end (Scumtron)
  • 5-3 2nd screen lost 1 frame because bad slot1 or slot2
  • 5-3 3rd screen has bad slot4 so 2 frames lost but very end jump is 2 frames faster (Scumtron)
  • 5-3 5th screen 5 frames faster by better jumping at the very end (Scumtron) and different method to approach knife bitch

20 frames faster total. Subtimer probably off (not perfect). edit: rewrote some miswrotes. fucking television distracts me since yesterday.

Info (2 comments) Download

#32753807843789730 - Ninja Gaiden 39096 WIP
EDIT-26-WORK--Ninja Gaiden--39096--.fm2 (573kB fm2 movie [NES])
Uploaded 2016-08-06 01:25:23 by Scumtron (7 files)
For NES Ninja Gaiden (127 files)
In 10:50.53 [39096 frames], 82562 rerecords)
1347 views, 73 downloads
  • The RTA trick in 5-1 feos found a way to make TAS-worthy the other day only turned out to save 2 frames since it had to be traded for another damage-boost due to health limitations. It's also possible to grab the windmill star in 5-1 and trade 1 frame for 4 more health, but seemingly not without killing the slot 6 bird from the unused boost at the same time.

  • That 2 frame difference set up a new boost in 5-3E which saves another 3 frames. Reaching that point at least 2 frames sooner would also save save another frame, but oh well.

  • Those improvements finally fixed the two tossers in 6-2 that were each costing 1 frame to deal with.
Info (3 comments) Download

#32745468831563642 - NG1 pacifisting WIP133
NG1_pacifist_WIP133-compact.fm3 (89.9kB fm3 movie [NES])
Uploaded 2016-08-05 16:24:35 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:22.18 [40998 frames], 182692 rerecords)
1454 views, 67 downloads
Syncs up to 6-1 start.
  • changed some slots position on edit: 5-2 start by being half pixel behind (without losing frame), but couldn't get a better final screen (slot6 bird)
  • final screen changed because of different slot4 (knife) pos

but,

  • 6 frames improved on 5-3 3rd screen by avoiding bat differently while delaying gunner to avoid dmg boost and added even more interrupt jugglings to get ahead of the 3 NFL guy
  • 3 frames lost because of subtimer.

5-3 3rd screen probably improvable even more, but also need to rethink HP route.

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#32726080826842871 - NG1 pacifisting WIP130
NG1_pacifist_WIP130-compact.fm3 (91.8kB fm3 movie [NES])
Uploaded 2016-08-04 19:27:15 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:22.26 [41003 frames], 182320 rerecords)
1462 views, 51 downloads
Syncs up to 6-1 start.
  • 5-3 3rd screen 5 frames improved by avoiding bat by jumping (to manipulate Y pos) and without interrupt juggling. 1 frame delay at first enemy required for better slot5 next screen
  • 3 frames improved because of subtimer (and added a few more interrupt juggles)

8 frames improved total, can't see other possible improvements.

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#32700484212180674 -
Ninja Gaiden (U) [!]-compact.fm3 (142kB fm3 movie [NES])
Uploaded 2016-08-03 15:47:18 by feos (51 files)
For NES Ninja Gaiden (127 files)
In 11:22.39 [41011 frames], 182685 rerecords)
1507 views, 49 downloads
saved 7 pixels by sacrificing 1 HP, thanks to using an RTA strat from https://www.youtube.com/watch?v=Yl_F8ijsN10
Info (7 comments) Download

#32693971265109303 - NG1 pacifisting WIP129
NG1_pacifist_WIP129.fm3 (91.4kB fm3 movie [NES])
Uploaded 2016-08-03 08:44:56 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:22.39 [41011 frames], 182152 rerecords)
1509 views, 54 downloads
Back to saving frames, syncs up to 6-1 start. (desyncs later)
  • 5-1 1 frame improved by avoiding instead despawning last to final enemy
  • 5-2 3rd screen 2 frames improved by better walljump right at the end
  • 5-2 last screen 5 frames improved because of better knife bitch. 1 frame delay added after knife bitch boost (at the wall) because of slot 6 bird
  • 5-3 3rd screen 1 frame delay added at first enemy for better slot 5+7 next screen

edit: 9 frames improved total

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#32548221835839746 - NG1 pacifisting WIP126v4 (full)
NG1_pacifist_WIP126v4-compact.fm3 (85.3kB fm3 movie [NES])
Uploaded 2016-07-27 19:12:57 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:22.43 [41013 frames], 180912 rerecords)
1650 views, 64 downloads
First WIP that ends the game. 1170 frames faster than feos' initial attempt.
  • only 1 suicide route test, final (non-boss) level is a miserable series of interrupt juggling.
  • I can't kill the core with damage boosting, because it doesn't come down and Ryu doesn't jump high enough, feos or scumtron, any tips on this?

edit: last (non-boss) level is 153 frames slower than feos' one, so it's faster with 1 suicide (which takes 230 frames), but obviously a different dmg route is required to avoid too many interrupts.

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#32456852918958602 - NG1 pacifisting WIP125
NG1_pacifist_WIP125-compact.fm3 (91.5kB fm3 movie [NES])
Uploaded 2016-07-23 16:27:36 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:28.62 [41385 frames], 179222 rerecords)
1638 views, 63 downloads
Syncs up to 6-1.
  • this WIP includes the 4-1 end improvement but it's nullified because of 4-3 knife bitches
  • 2 frames improved on 5-2 1st screen because of better slot5 position
  • 6 frames improved on 5-2 last screen because of landing further the edge of last platform and manipulating final slot 7 bird. 1 frame delay added because 5-3 2nd screen slot7 was bad.
  • 1 frame lost on 5-3 4th screen because the avoidable slot7 bullet was bad.
  • 3 frames saved on 5-3 5th screen because of better knife bitch boost
  • 3 frames lost after boss battle because of timer.

9 frames faster than previous WIP(123)

I think I miswrote some frame saves/losses or the timer took more than 3 frames?

edit: I've polished the input up to 5-2 hence the rerecord number. tried to make some scenes more exciting (closer jumping to enemy hitboxes).

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#32450395815128976 - NG1 pacifisting WIP123v1
NG1_pacifist_WIP123v1-compact.fm3 (90.5kB fm3 movie [NES])
Uploaded 2016-07-23 09:28:51 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:28.77 [41394 frames], 177607 rerecords)
1628 views, 59 downloads
Syncs up to 6-1 start. Knife bitch will ruin 6-1.

  • 1 frame improved on 5-2 last screen knife bitch
  • 1 frame improved on 5-3 4th screen end by avoiding last to final bullett better

Can't think of any other possible improvements. Starting to plan 6-1/6-2 hp planning and despawn route. It will be fun.

edit: it's possible to save 1 frame at 5-2 final screen by landing the last platform further the edge to avoid 0.0 speed and remove 2 frame delay at 5-3 2nd screen but fucks up 4th screen slot5 enemy, failing to land on the next platform where I avoid the bullet.

Probably preservable by some interrupt juggling somewhere.

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#32449548716373660 - NG1 pacifisting WIP122v1
NG1_pacifist_WIP122v1-compact.fm3 (90.5kB fm3 movie [NES])
Uploaded 2016-07-23 08:33:55 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:28.8 [41396 frames], 177321 rerecords)
1611 views, 57 downloads
Syncs up to 6-1 start.

  • 15 frames improved 5-2 3rd screen by ballerinas boost
  • 3 frames improved 5-2 4th screen by better knife bitch but maybe improvable by 1-2 frames (had to manipulate birdy)
  • 7 frames improved 5-3 4th screen by avoiding 1 bullet at the end
  • 7 frames improved 5-3 5th screen by better positioning for knife bitch
  • 3 frames improved because of timer after boss battle

35 frames improved total since last WIP(121), 785 frames faster than feos' initial attempt.

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#32427653283970768 - NG1 pacifisting WIP121
NG1_pacifist_WIP121-compact.fm3 (90.6kB fm3 movie [NES])
Uploaded 2016-07-22 08:53:59 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.38 [41431 frames], 176942 rerecords)
1642 views, 69 downloads
Syncs up to 6-1 start.

Committing suicide takes 230 frames. Thanksfully, we get full hp refill before boss start, so this WIP is 156 frames faster than previous (WIP 118) one.

Birdy boost takes 3 dmg so it should be used only when it saves a lot more than 1 dmg boosts.

First route test

  • no dmg boost at 5-2 3rd screen start (jumping ballerinas/roundhouse kickers), they have 2 dmg
  • no dmg boost at 5-2 4th screen first and last bird
  • dmg boosting from tyson 5-3 1st screen (1 dmg)
  • dmg boosting from knife bitch 5-3 5th screen (1 dmg) instead of bird

This way we end with 1 hp.

edit: fixed stage+screen numbers

edit2: possible improvements:

  • 5-2 3rd screen dmg boost jumping ballerinas (14 frames, 2dmg)
  • maybe better knife bitch on next screen (knife bitch / knife 1dmg)
  • 5-3 4th screen avoid 2dmg bullet boost (7 frames)
  • maybe better knife bitch on next screen (knife bitch / knife 1dmg)
Info (3 comments) Download

#32411384530962479 - NG1 pacifisting WIP118
NG1_pacifist_WIP118-compact.fm3 (92.7kB fm3 movie [NES])
Uploaded 2016-07-21 15:18:56 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:31.93 [41584 frames], 176244 rerecords)
1614 views, 63 downloads
Syncs up to 6-1 start.
  • 1 frame saved on 5-3 1st screen by jumping longer from the floor. With different positioning, it's possible to make a very long interrupt sequence (while riding up on the wall), making slot4 (edit: 4th screen bat) positions better, but this way the 3rd screen improvement will be lost.
  • 1 frame saved on 5-3 2nd screen by faster landing on the ladder platform
  • 1 frame saved on 5-3 3rd screen start because better slot 7

edit: other possible improvement would be different positoning on 4th screen.

Info Download

#32385443526009440 - NG1 pacifisting WIP117v2
NG1_pacifist_WIP117v2-compact.fm3 (86.3kB fm3 movie [NES])
Uploaded 2016-07-20 11:16:38 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:31.98 [41587 frames], 176137 rerecords)
1659 views, 65 downloads
Syncs up to 6-2 1st screen end.
  • added post boss dance for stage 2
  • 12 frames faster 6-1 by avoiding 1 dmg boost. 10 frames of ducking probably improvable with despawning the enemy
  • first try of 6-2 1st screen. knife bitch removed because very bad throws edit: and the next bat would be too high to avoid it and final enemy removed but slower than feos' route.

606 frames faster before 6-2.

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#32363713079756285 - NG1 pacifisting WIP116
NG1_pacifist_WIP116-compact.fm3 (86.1kB fm3 movie [NES])
Uploaded 2016-07-19 11:47:24 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:32.08 [41593 frames], 175257 rerecords)
1661 views, 65 downloads
Syncs up to 6-1 start.
  • 1 frame improved on 5-3 2nd screen by removing the delay around the start
  • 2 frames improved on 5-3 2nd screen by manipulating flying star thrower higher (to jump earlier to the ladder platform)

Currently I don't see other possible improvements. Starting to planning 6-2 madness and game over position(s).

edit: 594 frames faster than feos' initial attempt

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#32349479514642774 - NG1 pacifisting WIP115v1
NG1_pacifist_WIP115v1-compact.fm3 (93.3kB fm3 movie [NES])
Uploaded 2016-07-18 20:24:21 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:32.13 [41596 frames], 175008 rerecords)
1678 views, 79 downloads
Syncs up to 6-1
  • improved 5-3 4th screen with 3 frames by better boosts at the end
  • improved next screen with 2 frames because better slot 6 maybe... unsure about it
Info Download

#32348067225315343 - NG1 pacifisting WIP114v5
NG1_pacifist_WIP114v5-compact.fm3 (92.4kB fm3 movie [NES])
Uploaded 2016-07-18 18:52:45 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:32.21 [41601 frames], 174957 rerecords)
1658 views, 66 downloads
Syncs up to 6-1
  • removed 1 frame delay at 5-2 end
  • improved 2 frames at 5-3 3rd screen with different dmg boost
  • improved 15 frames at 5-3 4th screen by avoiding bat and dmg boosting twice with bullets
  • lost 3 frames after boss fight because of timer
Info Download

#32339485467003018 - NG1 pacifisting WIP113v3
NG1_pacifist_WIP113v3-compact.fm3 (92.4kB fm3 movie [NES])
Uploaded 2016-07-18 09:36:13 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:32.39 [41612 frames], 174693 rerecords)
1672 views, 68 downloads
Syncs up to 6-1 start
  • added 1 frame delay at 5-2 end
  • improved 3 frames at 1hp scene
  • improved 1 frame after gameover
  • improved 21 frames on next screen (dmg boost from bullets instead of bat)

  • 570 frames faster so far
Info Download

#32317131136216201 - NG1 pacifisting WIP112
NG1_pacifist_WIP112-compact.fm3 (92.8kB fm3 movie [NES])
Uploaded 2016-07-17 09:26:31 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:32.58 [41623 frames], 174167 rerecords)
1714 views, 69 downloads
Desyncs at 5-3 3rd screen.
  • improved 23 frames at the 1hp scene with better tyson manipulation
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#32316755458907535 - NG1 pacifisting WIP111v2
NG1_pacifist_WIP111v2-compact.fm3 (91.7kB fm3 movie [NES])
Uploaded 2016-07-17 09:02:10 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:32.96 [41646 frames], 174015 rerecords)
1686 views, 64 downloads
Desyncs at 5-3 3rd screen (slot7 guy)
  • improved 6 frames at 4-3 knife bitch
  • lost 2 frames at 5-1 start (slot5, slot7)
  • 2 frames came back at 5-2 end because of different knife bitch route
Info Download

#32298378908766532 - NG1 pacifisting WIP109
NG1_pacifist_WIP109-compact.fm3 (92.0kB fm3 movie [NES])
Uploaded 2016-07-16 13:10:26 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:33.06 [41652 frames], 173319 rerecords)
1717 views, 67 downloads
Syncs up to 6-1.
  • changed location of suicide (to refill hp) but traded frames to dance with 1 hp left. something 15 frames saved
  • knife bitch strikes again, changed route.
  • 530 frames faster at 6-1.

  • reminder to myself: check feos' suicide route.

edit: improved 4-3 knife bitch, optimizing and resyncing in progress...

Info Download

#32281157656105741 - NG1 pacifisting WIP108
NG1_pacifist_WIP108.fm2 (608kB fm2 movie [NES])
Uploaded 2016-07-15 18:33:37 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.83 [41458 frames], 171909 rerecords)
1734 views, 57 downloads
After countless trial and error, finally made a way to save 10 frames compared to WIP83v6.

The initial problem was the stage 4-2 bitch which threw the worst knives, but luckily I was right at the 127 timer so a different route (interrupting his knife and jumping up from below him) let me keep it.

Syncs up to stage 5-1. 410 frames faster than feos initial attempt.

  • reminder to myself: remove 5-1 first bird boost because we won't have enough hp on stage 5-2
Info Download

#32114040648208817 - Ninja Gaiden 39102 WIP2 (desync)
scumtron-meshuggah-39102v2-compact.fm3 (85.9kB fm3 movie [NES])
Uploaded 2016-07-08 05:55:56 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 10:50.63 [39102 frames], 82237 rerecords)
1887 views, 68 downloads
Changed 4-3 to jump up 1 pillar before so we get a better knife bitch. This way we still have the 1 frame save.

Syncs up to stage 5 where the bat/bird shit happens again. Scumtron please? :)

Info (5 comments) Download

#32104601149398328 - Ninja Gaiden 39102 WIP (desync)
scumtron-meshuggah-39102-compact.fm3 (82.9kB fm3 movie [NES])
Uploaded 2016-07-07 19:43:47 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 10:50.63 [39102 frames], 81997 rerecords)
1842 views, 48 downloads
Improved 1 frame for the stage 4-2 birdy boost by
  • jumping 2 frames later when killing the soldier behind us
  • slightly different ending

This unfortunately effects stage 4-3 knife tosser, throwing the total bullshit vertical knife. We don't have enough spiritual energy to make a jump and slash. Ironically, the power up is exactly right before the knife tosser.

Info (1 comment) Download

#32086266050401764 - Ninja Gaiden 39103 WIP
scumtron-39103-meshuggah.fm2 (707kB fm2 movie [NES])
Uploaded 2016-07-06 23:54:44 by Scumtron (7 files)
For NES Ninja Gaiden (127 files)
In 10:50.64 [39103 frames], 81489 rerecords)
1551 views, 80 downloads
Stage 5-6 from 39110 WIP pasted onto Meshuggah's stage 4 changes with a few tweaks to sync things up again.

  • 5-1: Attacks on frames 22761, 23014 delayed one frame to fix slots 5 & 6 subpix values so 2nd bird-boost works.
  • 6-1: Jumps/attack changed before axe-tosser to avoid axe
  • 6-2A: Check out that club that Ryu nearly runs into. Scary!
  • 6-2B: Jumps/attack changed so tossed axe gets killed and fixes xsub for booster enemy 2 screen ahead
  • 6-2D: Less windmill action for now, $BF causes ghoul to stand in the way
  • 6-2E: Tosser still not cooperating, so still losing 1 frame to get through here. Adjusting spawn iterator (interrupt@33781) in dead frames on platform jumps isn't quite enough to fix it either.
  • 6-3C: disc-guy killed one frame earlier so the bird cooperates. (xsub again)

I still haven't looked at the 4-2 changes closely. Not expecting to improve it, but I should probably at least know that for myself

Info Download

#32052353186503347 - NG1 39105 completed
scumtron-39105-meshuggah.fm2 (573kB fm2 movie [NES])
Uploaded 2016-07-05 11:15:27 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 10:50.68 [39105 frames], 81489 rerecords)
1831 views, 62 downloads
Successfully (completely) resynced Scumtron's fastest route with the 5 frames improvement bird boost at stage 4-2.

  • Removed the 2 frames delay before stage 4-2
  • Since bird slot 6 was sentenced to death (unmanipulatable without that 2 frames delay), improvements remain intact
  • Knife bitch at 5-3 defeated with a different jumping (0 cost)
  • Stage 6-2 boomerang festival changed so we can easily boost off the soldier
  • A bird killed because he had a bad slot at 6-3 3rd screen.

Only checked things up to Stage 5 start, not sure if there's any time saver remaining. edit: I've checked the full run. I don't found nor know any possible improvement. I guess I PM Scumtron so he fills in some post boss dance and eventually submit it.

Info Download

#32049633854048018 - NG1 39110 WIP8 (stage 5)
scumtron-39101-WIP8-compact.fm3 (118kB fm3 movie [NES])
Uploaded 2016-07-05 08:19:06 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 10:50.7 [39106 frames], 80471 rerecords)
1821 views, 63 downloads
Resynced stage 5 with some losses
  • removed the 2 frame delay before stage 5 start
  • killed bird 6 in the process, losing 2 frames because of that
  • movie syncs up to stage 5-3 final knife bitch (which is resyncable by sacrificing 1 frame).

This movie is currently 5 - 1 frames faster because of 5-3 knife bitch.

edit: sacrificing 1 frame for the 5-3 knife bitch desyncs the movie around stage 6-2 33667 knife bitch.

Info Download

#32048022628951297 - NG1 39110 WIP6 (stage 5)
scumtron-39101-wip6-compact.fm3 (122kB fm3 movie [NES])
Uploaded 2016-07-05 06:34:37 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 10:50.7 [39106 frames], 79649 rerecords)
1818 views, 72 downloads
Successfully resynced to stage 5 start.
  • Problem was not enough spiritual energy to perform jump and slash attack so I gathered a few in stage 4-2
  • We still have 2 frame delay before stage 5
  • First desync is at ~23890 second (slot 6) birdy boost to the pillar, seems to be remanipulatable
Info Download

#32031942083707725 - NG1 39110 WIP5v2 (stage 5)
scumtron-39110-wip5v2-compact.fm3 (123kB fm3 movie [NES])
Uploaded 2016-07-04 13:11:46 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 10:50.79 [39112 frames], 81775 rerecords)
1863 views, 72 downloads
Using the previous +1 frame improvement, resynced up to stage 5. From 5 improvements, 4 lost.

Note that the next stage has 2 frame delay (after killing boss), but none of the looks feasible for this situation so far.

Info Download

#32031918747743813 - NG1 39110 WIP5 (stage 4-2 end)
scumtron-39110-wip5-compact.fm3 (123kB fm3 movie [NES])
Uploaded 2016-07-04 13:10:16 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 10:50.7 [39106 frames], 81636 rerecords)
1840 views, 73 downloads
Another frame squeezed out at final bird of stage 4-2.

Same problems as previous (wip3) movie.

Info Download

#32030448143010457 - NG1 39110 WIP3 (stage 4-2 end)
scumtron-39101-wip3-compact.fm3 (123kB fm3 movie [NES])
Uploaded 2016-07-04 11:34:54 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 10:50.71 [39107 frames], 80749 rerecords)
1854 views, 71 downloads
After enough pacifistiNG, I checked scumtrons unpublished fastest 39110 TAS.

Unfortunately, a 4 frames improvement from the pacifist TAS at Stage 4-2 final bird boost fucks up a few thigs most importantly

  • the slot7-6 tysons (resyncable by slashing 3-4frames later)
  • the slot7 machine gun position (resyncable by slashing 1-2 frames earlier)
  • the slot7 jumping girl (resyncable by jumping and slashing her)
  • the slot5 turret gun which is magically killed in the previous ("Ninja Gaiden--Scumtron-39110f.fm2") TAS.

The same improvement could be applied to the published TAS probably with the same unfortunate future events.

Final note: no other pacifist trick can be applied to the run (Scumtron already uses the respawn trick cleverly where applied and delaying enemies seems to be "useless"/time loser)

Info Download

#31939922328839534 - NG1 pacifisting WIP100v2
NG1_pacifist_WIP102v2.fm2 (608kB fm2 movie [NES])
Uploaded 2016-06-30 09:44:13 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.96 [41466 frames], 170549 rerecords)
1986 views, 71 downloads
  • Implemented Scumtron's half pixel save successfully (2 frames)
  • Stage 4-1 improved by 8 frames thanks to a 2 in 1 manipulation of a bullet guy and the dog and a good knife bitch
  • Stage 4-2 loses 7 frames (from 10 frames improvement) because of bad knife bitch and birdy

Unfortunately it's also desyncs at 4-3 first knife bitch. Not sure if it's possible to sacrfice some frames to get a better knife bitch and/or birdy.

Info Download

#16887238422193023 - NG1 pacifisting WIP87v3
NG1_pacifist_WIP87v3-compact.fm3 (93.4kB fm3 movie [NES])
Uploaded 2014-08-22 12:04:58 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.78 [41455 frames], 171693 rerecords)
5190 views, 243 downloads
4-1 dog doesn't hits red block so he follows us even with 1.5px sacrifice (or delayed spawn, etc).

Shoudl need to change slot 5 pos or slot 7 or time.

Info Download

#16883891278959572 - NG1 pacifisting WIP87v2
NG1_pacifist_WIP87v2-compact.fm3 (91.1kB fm3 movie [NES])
Uploaded 2014-08-22 08:27:55 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.78 [41455 frames], 170884 rerecords)
5136 views, 209 downloads
Scumtron, god of ninja gaiden just popped in (twice) and solved our problem.

  • As scumtron spotted, removed my useless interrupt on 2-2 wallclimbing
  • resynced up to 3-3. timer is now 60 instead of 1 (-2 from interrupt)

238 frames faster than feos pacifist test run. Level comparison/notes: http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#16826687425410129 - NG1 pacifisting WIP86 scumtron improvement
NG1_pacifist_WIP86b-compact.fm3 (86.1kB fm3 movie [NES])
Uploaded 2014-08-19 18:38:11 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.78 [41455 frames], 170393 rerecords)
5112 views, 238 downloads
Added scumtron's 0.5px to stage 2-2 second screen final part to hit the end 1 frame faster.

Movie resynced to 3-3 boss. Currently we kill the boss at timer value 1. If I'm correct, we need timer value 60. If scumtron's correct (his logic is more sanic, check NG1 thread last posts), then we are much farther away the target timer value.

edit: comparison table http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#16186028725317946 - NG1 pacifisting WIP84v4
NG1_pacifist_WIP84v4-compact.fm3 (89.5kB fm3 movie [NES])
Uploaded 2014-07-21 22:10:56 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.8 [41456 frames], 169819 rerecords)
5368 views, 143 downloads
Removed the 1 frame delay on 1-2 boss which was required to manipulate 2-1 enemies.

This changed a few things, especially 3-2, and now I'm 1 subtimer (in-game time) behind on 3-3, which makes me lose 3 frames (timer rule).

Regarding previous "required 1 frame delay":
The last part of 1-1 consists important slots in this TAS.

  • Slot 7 tyson for recovery walljump and 2-1 starting tyson and dog and guardian of ladder on 2-1 2nd screen
  • Slot 6 (dog) for 2-1 second tyson and 2-1 2nd screen tyson
  • Slot 4 (tyson)
I've tested all the possible sacrifices BEFORE the 1-1 ending part (last tyson recovery walljump) but either slot 7 (rwj) or slot 4 (last tyson hitting) became worse because of the improvement beforehand, however only losing 0.5px on RWJ deemed to be the best and fewest sacrifice to manipulate everything miraculously.

So, I need to remove 1 interrupt again from the route, not sure if it's possible.

Info Download

#16150555678276945 - NG1 pacifisting WIP83v6b
NG1_pacifist_WIP83v6b-compact.fm3 (91.0kB fm3 movie [NES])
Uploaded 2014-07-20 07:50:29 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.81 [41457 frames], 168623 rerecords)
5403 views, 206 downloads
Resynced up to 5-1 start.
  • 2 frames save preserved up to 4-2 start, but different bitch and bad positions results in 1 frame loss (so only 1 frame saved)
  • 3 frames saved on 4-2 second screen due to different timer and poses and route
  • desyncs at 5-1. I still have the worst subpos at the start (the NFL soldier from the sky gets worst slot), which affects nearly all of the next enemies in a bad way...

Comparison sheet http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#16111309221221011 - NG1 pacifisting WIP83v2b
NG1_pacifist_WIP83v2b-compact.fm3 (91.4kB fm3 movie [NES])
Uploaded 2014-07-18 13:25:19 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.85 [41459 frames], 167274 rerecords)
5392 views, 238 downloads
Removed the 2 frame sacrifice and saved it up to 4-2 start by manipulating timer 0 to last boss death.

Side effect: 4-2 knife thrower is few frames slower, we have very bad position (spawns are at 0.5px distance, too much interrupts) and can't really manipulate it on the level (needs different subposes earlier).

Desyncs at 4-2 end. (84 Y pos is the required height, this time Ryu scratches 88 barely.)

Info Download

#16049698225137617 - NG1 pacifisting WIP82v7c
NG1_pacifist_WIP82v7c-compact.fm3 (88.6kB fm3 movie [NES])
Uploaded 2014-07-15 18:49:47 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.88 [41461 frames], 166359 rerecords)
5393 views, 223 downloads
Resynced the 2 frames save on 2-2 first screen up to 4-2 start.

Unfortunately I'm 4 subtimer faster (BITCH DESYNC), so I need to rechange a few sections. Also I sacrificed 2 frames before 3-2 which is saved back, without this sacrifice it would be the same length (but probably different subposes).

Currently 255 frames faster @ 4-2 start compared to feos' "full pacifist test run".

Comparison sheet http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#16026779505463673 - NG1 pacifisting WIP81v6
NG1_pacifist_WIP81v6-compact.fm3 (85.8kB fm3 movie [NES])
Uploaded 2014-07-14 18:03:29 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:29.88 [41461 frames], 165607 rerecords)
5428 views, 195 downloads
Most of my early improvements required to resync later stages each time, so I guess it's now worth to upload something since it's 2 frame faster on 2-2 first screen now.

Something something interrupt bullets + increase distance between ryu and soldier to damage boost off to the platform, so no need to dodge it thanks to invulnerability which worns out so fucking fast (60 frames)

Other than that, this WIP (and from 79s,) contains a lot of subposes changes starting from stage 1 and a few improvements for 4-2 later levels.

Comparison sheet https://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#15802058998583225 - NG1 pacifisting WIP77v2
NG1_pacifist_WIP77v2-compact.fm3 (90.1kB fm3 movie [NES])
Uploaded 2014-07-04 15:10:10 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:30.53 [41500 frames], 156343 rerecords)
5545 views, 205 downloads
Improved 5-1 with a few frames by different route (bird boost, ducking mostly)

  • 2-2 3rd screen: a half pixel save is not enough to improve it.
  • 3-2: no matter how you sacrifice position, birdy won't be good for 2 times like in these WIPs
  • 4-2: probably unimprovable

I don't know if the 4-3 2nd screen bullet guy can be remanipulated to shoot the first bullet properly, it should save a few frames because of the timer limit. I tried changing subposes and interrupt juggling, didn't had real impact on him (he is timer based too).

Info Download

#15779053855026631 - NG1 pacifisting WIP76v4
NG1_pacifist_WIP76v4-compact.fm3 (91.3kB fm3 movie [NES])
Uploaded 2014-07-03 14:18:16 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:30.55 [41501 frames], 155188 rerecords)
5546 views, 205 downloads
  • 4-3 second screen: 6 frames saved by boosting off knife and not taking damage later but wait.
  • 4-3 third screen: 2 frames lost because bullet guy's 1st bullet would go left if I don't freeze enough (timer...)

Also 3 frames lost because of frame rule (150:16 the timer at boss is different thing I guess)

And improved 2 frames on 5-1. Which will desync. Time to reimplement successful positionings.

Info Download

#15771165673020231 - NG1 pacifisting WIP75v8
NG1_pacifist_WIP75v8-compact.fm3 (89.5kB fm3 movie [NES])
Uploaded 2014-07-03 05:46:43 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:30.56 [41502 frames], 153776 rerecords)
5544 views, 246 downloads
  • 4-2: 3 frames saved by improving subposes for the route and final birdy.

There's a few limitations for the final bird.

  • His Y position. Since the bird follow's Ryu's Y position, we need to sacrifice that 1.5px to touch the sticky ledge to raise his target Y pos (ourselves).
  • For same reason, Ryu needs to jump down from that upper platform too let the bird fly high.
  • To combine these, bird should be manipulated to hit us at desired Y position (which would be 128 peak jump) by manipulating his X position which either ruins the "upper platform route" or takes too much time to engage us.

Other note is that sacrificing X position is fine, since boosting for 9-10 or 13-14 frames is 4.5-5.0px or 6.5-7.0px X travelling, surely enough to catch the ladder. So now going to reoptimize it with these in mind.

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#15750806940436363 - NG1 pacifisting WIP75v3
NG1_pacifist_WIP75v3-compact.fm3 (89.6kB fm3 movie [NES])
Uploaded 2014-07-02 07:46:26 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:30.61 [41505 frames], 152705 rerecords)
5537 views, 201 downloads
  • 4-1: 2 frames saved by changing subposes and route. Final birdy still unoptimal.

If everything would be perfect, Ryu would just jump twice in a row at the end and get hit by bird for 9 frames, so the Y boosts will be 3*5 + 2*4 + 2 (= 25) + final jump.

Highest jump peak is 128 while target "level end" is at 84. So, you can't finish the level without jumping after boost (128-25 > 84).

For comparison, this movie sacrifices

  • 2*1.5px (avoidable, used to manipulate birdy X position speed)
  • 1.5px (next to last ledge, but otherwise birdy has worse Y pos... maybe unavoidable?)
  • 1.5px (final ledge, depends on route to avoid it)
  • 3~4 frames longer from best (9~10) boost
Info Download

#15713341763994224 - NG1 pacifisting WIP75v1
NG1_pacifist_WIP75v1-compact.fm3 (90.8kB fm3 movie [NES])
Uploaded 2014-06-30 15:16:47 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:30.65 [41507 frames], 152448 rerecords)
5598 views, 201 downloads
Resynced up to 4-3 start.

  • 3-2: 6 frames saved by deleting/despawning a missile guy too
  • 4-1: 1 frame saved probably by manipulating the bird
  • 4-2: 1 frame saved by different knife boost, final bird boost still looks improvable
Info Download

#15707695282275056 - NG1 pacifisting WIP74v8
NG1_pacifist_WIP74v8-compact.fm3 (88.5kB fm3 movie [NES])
Uploaded 2014-06-30 09:10:36 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:30.78 [41515 frames], 151508 rerecords)
5567 views, 199 downloads
  • 4-1: 5 (6-1) frames saved by deleting bullet guy on end of first screen. 1 frame sacrificed because of subpos manipulation for last screen. Using any other positioning/manipulation on last screen doesn't works...

Desyncs somewhere 4-2 inevitable damage boost (which I think I will delete/despawn)

Info Download

#15695541720122302 - NG1 pacifisting WIP74v6
NG1_pacifist_WIP74v6-compact.fm3 (85.8kB fm3 movie [NES])
Uploaded 2014-06-29 20:02:26 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:30.86 [41520 frames], 151186 rerecords)
5551 views, 221 downloads
Only resynced up to 4-1 next to the last screen.

  • 3-2: 6 frames saved by despawning last knife guard. It's impossible to jump over him because of the bird and his wide hitbox. Bird seems unimprovable.
  • 3-3: 1 frame saved because of the "Sometimes levels start 1 frame earlier" phenomena.
  • 4-1: 1 frame saved with better subposes.

Last screen desyncs because of different subposes, probably resyncable without frame loss.

Info Download

#15597943076956878 - NG1 pacifisting WIP74
NG1_pacifist_WIP74-compact.fm3 (91.0kB fm3 movie [NES])
Uploaded 2014-06-25 10:33:05 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:30.98 [41527 frames], 151047 rerecords)
5701 views, 147 downloads
~17 frames saved and a bit more, only resynced to stage 5-1

  • 4-1: 1 frame saved by better final birdy manipulation
  • 4-2: 3 frames saved by better final birdy manipulation + 4 frames with different positioning
  • 4-3 3rd screen: 5 frames saved by better final bullett manipulation + 8 frames probably at beginning and overall changes
  • 5-1: saved few frames, can't resync without bigger manipulations (a bird bat wants to f*** Ryu so badly)
Info Download

#15580348896825798 - NG1 pacifisting WIP73
NG1_pacifist_WIP73-compact.fm3 (93.0kB fm3 movie [NES])
Uploaded 2014-06-24 15:32:05 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:31.36 [41550 frames], 148419 rerecords)
5720 views, 211 downloads
Sequel of WIP72v9 (to know what we need to plan). Of course I touched it
  • 5-1: 38 frames saved by using new techniques (despawn mostly)
  • 5-2 1st screen: 2 frames lost (subposes)
  • 5-2 3rd screen: removed a suicide, probably we will need it later...

Problem: now I start with only 2 health at 5-3. Probably Ryu will need to suicide after this screen.

Sheet: https://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#15579310176800164 - NG1 pacifisting WIP72v9
NG1_pacifist_WIP72v9-compact.fm3 (91.0kB fm3 movie [NES])
Uploaded 2014-06-24 14:24:43 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:36.22 [41842 frames], 146990 rerecords)
5679 views, 209 downloads
  • 4-2: 10 frames saved
  • 4-3 3rd screen: 8 frames lost but kept 8 frames total (worse beginning, better ending)
  • 4-3 last screen: 2 frames saved
  • 4-4 (boss): 3 frames saved by better jumping and positioning.
  • and 3 frames from timer rule

(5-1 starts 16 frames earlier now)

4-2 3rd screen trick is letting the first guy shoot all his (3) bullets to the right side, so going as fast as possible will won't let an enemy spawn, saving tons of frames. Pretty subpos dependable...

Info Download

#15577399943277830 - NG1 pacifisting WIP72v8
NG1_pacifist_WIP72v8-compact.fm3 (91.7kB fm3 movie [NES])
Uploaded 2014-06-24 12:20:51 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:36.49 [41858 frames], 144896 rerecords)
5671 views, 206 downloads
  • 2 frames saved on 4-1 first screen by better positions/positioning
  • (13 frames) improved 4-2 with despawns, probably improvable but need to come up most optimal route. Birds are cruel, 7th slot jumping idiot is.. irritating.
  • (2 frames) improved 4-3 second screen.
  • (75? frames) improved 4-3 third screen.
  • 1 frame saved on boss?... I think I need to update feos pacifist times.

Resynced somewhere 5-1 start. sheet http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#15564244837753124 - NG1 pacifisting WIP72v6
NG1_pacifist_WIP72v6-compact.fm3 (89.0kB fm3 movie [NES])
Uploaded 2014-06-23 22:07:43 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:37.9 [41943 frames], 142940 rerecords)
5676 views, 202 downloads
3-2 (double birdy boost level)
  • 8 frames saved by avoiding damage boost and dodging bullets instead with half pixel interrupts (timing is important since we need to fire and wait for 2 bullets)
  • 2 frames gained because of timer rule, so boss length isn't improved

4-1

  • 2 frames saved by better despawning bitch while keeping cheetah away, missile guy a half pixel away and not let spawn bullet guy's 4th bullet to go for the walljumping route

While 4-1 looks clumsy, it took a while to glue everything into 1 route with minimalized sacrifices. Probably 2 frames lost because of the time rule.

Next plans: 4-2 looks despawn friendly. Going to play with next levels and then reoptimize it from earlier levels.

Info Download

#15554549184811611 - NG1 pacifisting WIP70v7
NG1_pacifist_WIP70v7-compact.fm3 (88.9kB fm3 movie [NES])
Uploaded 2014-06-23 11:38:57 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.1 [41955 frames], 141251 rerecords)
5688 views, 194 downloads
  • Saved 1 frame on 3-2
  • Lost 11 frames on 4-1 because of bitch. Currently despawning is the fastest for that scene.
  • Regarding scumtron's old suggestion: a bullet won't let us do the wallclimbing route.
  • Resynced somewhere 4-2 start.

What's now?

  • 4-1 despawning is 11 frames long sacrifice. If we would go for the longer, "no 2nd birdy boost" on 3-2, we would reach the area few frames later. Going to test it. edit: 14 frames slower without bird and only 6 more ticks: unoptimal
  • Check every shit (respawn,despawn,prespawn subpos)

Comparison sheet https://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#15553242719816185 - NG1 pacifisting WIP70v5
NG1_pacifist_WIP70v5-compact.fm3 (92.3kB fm3 movie [NES])
Uploaded 2014-06-23 10:14:14 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:37.93 [41945 frames], 140518 rerecords)
5663 views, 210 downloads
  • 1 frame saved on 2-2 3rd screen by better positioning (enemy subposes)
  • 4 frames saved on 3-2 with better subposes on 3-1 and different positoning. For birdy, we need 1110 pos on my marker. Any bigger value will make birdy off screen or slower on second boost, just like sacrificing from it.

Everything looks great, next problem: 4-1 bitch.

  • Her "ticks" is at ~60 when approaching, we would need ~9-11 frames to get over her, probably a few more to avoid the knife too...
  • Despawning is too long (not enough enemies), something 9 frames slower than "good bitch" route.

Since I can't see any place to improve, I guess I continue with the despawn route.

Info Download

#15497316451822656 - NG1 pacifisting WIP69
NG1_pacifist_WIP69-compact.fm3 (90.5kB fm3 movie [NES])
Uploaded 2014-06-20 21:47:22 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.0 [41949 frames], 138898 rerecords)
5734 views, 189 downloads
Improved 1 frame for 2-2 3rd screen, resynced up to 4-1 start.

Notes:

  • 2-2 3rd screen last bitch will stab you behind if you get any pixels faster than this route.
  • 3-1 important slot 4 and half pixel manipulations for 3-2
  • unfortunately couldn't get good 3-2 first "birdy wall boost" because of slot 4 knifeguy has still bad subpos. it would save something 5 pixels minus the additional sacrifices.

Comparison sheet: https://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#15488280422765445 - NG1 pacifisting WIP68v3
NG1_pacifist_WIP68v3-compact.fm3 (90.1kB fm3 movie [NES])
Uploaded 2014-06-20 12:01:22 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.05 [41952 frames], 137414 rerecords)
5692 views, 226 downloads
20 (probably I saved 14 frames in WIP68) frames saved compared to WIP67 (which had 1 frame slower guardian of ladder tyson route) until 2-3 boss with some position sacrifices which probably required in order to glue these route fragments together.

Resynced somewhere up to 3-1 end.

Comparison table: https://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Next plans:

  • try to minimize sacrifices for 2-3 bitch and afterwards (low chances)
  • try respawning enemies in 2-3 to save something
  • maybe document how to do it? (if the spawn point is still on screen and the object left the screen, you can respawn it by going backward for 1 frame. Maybe... and what happens if the slots already filled?)
Info Download

#15487734805849052 - NG1 pacifisting WIP68v2
NG1_pacifist_WIP68v2-compact.fm3 (90.7kB fm3 movie [NES])
Uploaded 2014-06-20 11:25:59 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.03 [41951 frames], 137154 rerecords)
5712 views, 193 downloads
Saved 4 more frames on 2-2 2nd screen. This is much faster than hitting th bottm of the ladder, since it travels only with 1.0 and Y goes down.

Can't use this trick earlier levels to save time. Bitch has wrong subpos, not sure how to manipulate it without losing any time, I've already tried a few.

Info Download

#15486880827435625 - NG1 pacifisting WIP68
NG1_pacifist_WIP68-compact.fm3 (86.0kB fm3 movie [NES])
Uploaded 2014-06-20 10:30:36 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.1 [41955 frames], 135696 rerecords)
5709 views, 158 downloads
2-2 2nd screen end:
  • 6 frames improved by sacrificing (edit:) 2.0px (0.5px backward) to spawn an enemy on the last frame of his current block "initialization" (green rectangle over the slot @ lua) and sommersault over the ladder. Probably improvable

Couldn't make use of this in earlier levels, trying it again.

Info Download

#15419723238486888 - NG1 pacifisting WIP67v3
NG1_pacifist_WIP67v3-compact.fm3 (90.8kB fm3 movie [NES])
Uploaded 2014-06-17 09:55:23 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.35 [41970 frames], 131914 rerecords)
5783 views, 222 downloads
Todo: revise game resource page (half-pixel interrupt juggling, new trick: "prespawn subpos manipulation")

After a lot of unsaving rerecords (testing a lot of different subpos changes in time): 1-1

  • Same length, unimprovable (requires suboptimal subpos changes beforehand, ruining 2-1 entirely and also requires an extra delay)
  • Delay added on final hit on boss for most efficient 2-1 manipulations (first two tysons, dog on guardian of ladder tyson and himself)

2-1

  • 1 frame saved by letting "prespawn subpos manipulation" of the guardianofladder scene walking guy. When letting go off direction for 1 frame exactly when he would spawn, his position will remain but his subposition (00 - 80). This works on every enemies except tysons of course and I guess knife tossers. Also note this only usable if you have a frame window to sacrifice 1.5px

2-2 2nd screen

  • 1 frame saved by prespawn subpos manipulating the burst guy (3 bullets) to make more optimal our route

Current problem: just a little bit subpos difference for knife toss in 3rd screen. Also the WIP contains a few improvements afterwards this level, but obviously you won't see it until I upload the resynced AND revised one.

Info Download

#15204759389377306 - NG1 pacifisting WIP63v8
NG1_pacifist_WIP63v8-compact.fm3 (93.3kB fm3 movie [NES])
Uploaded 2014-06-07 17:34:47 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.38 [41972 frames], 127794 rerecords)
5873 views, 250 downloads
Resynced 3-2 lesser bitch and birdy + optimized as I could.

Next problem (if we can't save anything before 3-3): another bitch rises against Ryu in 4-1.

Comparison sheet: https://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#15198027396398336 - NG1 pacifisting WIP63v5
NG1_pacifist_WIP63v5-compact.fm3 (91.0kB fm3 movie [NES])
Uploaded 2014-06-07 10:18:13 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.35 [41970 frames], 127076 rerecords)
5874 views, 212 downloads
Improved 3 frames on 3-1 with better positioning and probably because of earlier improvements / subpos changes.

3-2 lesser bitch also "easier" but still requires minimal sacrifice. Next plan: optimize the best one there.

Comparison sheet: http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#15197107768848638 - NG1 pacifisting WIP63v3
NG1_pacifist_WIP63v3-compact.fm3 (90.8kB fm3 movie [NES])
Uploaded 2014-06-07 09:18:35 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.38 [41972 frames], 126502 rerecords)
5812 views, 206 downloads
Saved 2 frames on 2-1 guardian of ladder tyson. Can't jump over knife tosser... Probably "only" subpos problem.

Info Download

#15196334710339976 - NG1 pacifisting WIP63v2
NG1_pacifist_WIP63_scumtronstart_v2-compact.fm3 (91.5kB fm3 movie [NES])
Uploaded 2014-06-07 08:28:27 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.42 [41974 frames], 126190 rerecords)
5802 views, 243 downloads
  • Added Scumtron's 1 frame faster start (doesn't changes anything else)
  • First level's delay added to boss stage. Probably alters 2-1 route (just like the 7th slot manipulation few frames before dog manipulation)
  • Probably my 5th version of 2-1 guardian of ladder tyson route, saving another 17 frames

How it's done:

  • Sacrifice position to manipulate dog
  • Damage boost while enemy already spawned to go through him (not spawning it isn't benefitable)
  • Avoid next enemy

Pretty sure it's improvable with better positioning/subposes.

Info Download

#15116050285670014 -
NG1_pacifist_WIP60-compact.fm3 (91.3kB fm3 movie [NES])
Uploaded 2014-06-03 17:41:56 by feos (51 files)
For NES Ninja Gaiden (127 files)
In 11:38.65 [41988 frames], 123548 rerecords)
5456 views, 255 downloads
Info Download

#15114434384184503 - NG1 pacifisting WIP59
NG1_pacifist_WIP59-compact.fm3 (90.1kB fm3 movie [NES])
Uploaded 2014-06-03 15:57:08 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.65 [41988 frames], 122968 rerecords)
5877 views, 140 downloads
  • 2-2 3rd screen: used "highest" position (1598 for Ryu) to jump over BITCH. This way we are 14 (the frames we saved compared to WIP54 beforehand) - 5 (frames required to sacrifice in order to somehow go through BITCH without boost) = 9 frames ahead of WIP54.
  • 3-1: different lesser bitch vs dog, lost 1 frame (probably resaveable)
Info Download

#15084253497684624 - NG1 pacifisting WIP58v2
NG1_pacifist_WIP58v2-compact.fm3 (91.0kB fm3 movie [NES])
Uploaded 2014-06-02 07:19:53 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.55 [41982 frames], 122171 rerecords)
5916 views, 157 downloads
Improved 2 frames on 2-1 2nd screen by freezing first enemy on "guardian of ladder tyson" platforms to boost to next platform. Doesn't seems improvable (edit: furthermore) as I already manipulated 7th slot subpos and we need the half pixel sacrifice which isn't implementable beforehand.

Now 2-2 3rd screen first knife tosser (the nightmare) now just walks to the side of the platform, which is even worse lol... I'm getting out of ideas to remanipulate our fastest "knife tosser skip".

Info Download

#15065844001222960 - NG1 pacifisting WIP58
NG1_pacifist_WIP57v8-compact.fm3 (90.9kB fm3 movie [NES])
Uploaded 2014-06-01 11:26:01 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.58 [41984 frames], 121708 rerecords)
5964 views, 145 downloads
  • 1-1: improved 1 frame with tyson manipulation. added 1 frame delay to get "most favourable" RNG (WIP55 lucks)

Resynced up to 2-2 last screen, where nightmare begins... knife tosser has changed, "faster" positions give very old "long+fast knife toss" while 1600.0 (old route) requires position sacrifice and next knife hits us.

Comparison table: http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Info Download

#15047329255697697 - NG1 pacifisting WIP57v6
NG1_pacifist_WIP57v6-compact.fm3 (90.1kB fm3 movie [NES])
Uploaded 2014-05-31 15:25:19 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.58 [41984 frames], 120999 rerecords)
5948 views, 227 downloads
Saved 1 frame by using the extra half pixel, avoiding the "perfect RWJ" and manipulating a tyson instead.

1-1 ends in 2202 without delay. Not sure if this TAS includes that.

2-1 still bad (probably requires an additional half pixel to sacrifice compared to our earlier fastest route).

Info Download

#15046251997732253 - NG1 pacifisting WIP57v5
NG1_pacifist_WIP57v5-compact.fm3 (90.5kB fm3 movie [NES])
Uploaded 2014-05-31 14:15:27 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.62 [41986 frames], 120897 rerecords)
5910 views, 211 downloads
1-1 improved with better start, sacrifices are same as old route.

Currently 2-1 has bad subpos, 1 frame delay (included in this TAS so 1-1 ends 2204 instead of 2203) doesn't solve it "blindly/magically".

Info Download

#15045352169512805 - NG1 pacifisting WIP57v3
NG1_pacifist_WIP57v3-compact.fm3 (90.7kB fm3 movie [NES])
Uploaded 2014-05-31 13:17:06 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.65 [41988 frames], 120356 rerecords)
5942 views, 220 downloads
I miswrote my marker note, so spawn avoidment really saves time.

Level 1: 2206 currently (without extra optimizations)

Info Download

#15044857790271010 - NG1 pacifisting WIP57v2
NG1_pacifist_WIP57v2-compact.fm3 (90.1kB fm3 movie [NES])
Uploaded 2014-05-31 12:45:02 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.78 [41996 frames], 119952 rerecords)
5905 views, 155 downloads
  • 2 frames saved with 10978 enemy positioning with same "time of dog spawn" and better positioning afterwards
  • 2 frames saved by avoiding 2 guy spawn to avoid old route boost to platform
Info Download

#15026643100388111 - NG1 pacifisting WIP55v5 test
NG1_pacifist_WIP55v5_31kniferemoved-compact.fm3 (89.7kB fm3 movie [NES])
Uploaded 2014-05-30 17:03:48 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.85 [42000 frames], 118999 rerecords)
5897 views, 191 downloads
Spawn delaying and avoidment is tricky and doesn't works everywhere.

3-1: starting with much better position, getting worse knife-cheetah vertical combination (11000th frame) so removed knife tosser. Same time as previous runs because of the spawn avoidment. edit: but worse next level positions

We need to somehow go through that knife-cheetah with previous method (empty, l, l : -1.5 -2.0 - 2.0 sacrfice instead of this 5*-2.0 (-5.5 < -10.0.. subposes mostly or miraculous (spawn) delay somewhere.

Info Download

#15020018877511324 - NG1 pacifist avoid enemy spawn trick
NG1_pacifist_nospawn-compact.fm3 (9.85kB fm3 movie [NES])
Uploaded 2014-05-30 09:54:13 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 00:13.2 [793 frames], 118702 rerecords)
5909 views, 204 downloads
Not sure if works with any object. "Spawn delaying" (pressing opposite direction for) 5 times can enemies not appear / spawn.

For comparison:

  • Object spawn avoidment: 5 * opposite direction = -10px in air, much more on ground (next time: 2-3-4 frames later)
  • Object spawn delay: -0.5px in air, -1.5px on ground each time (next time: 2-3-4 frames later)
  • interrupt juggling: -3.5px~-4.5px each time (since you are zigzagging)
Info Download

#15019682868951917 - NG1 pacifisting spawn delay trick
NG1_pacifist_spawndelayer-compact.fm3 (7.16kB fm3 movie [NES])
Uploaded 2014-05-30 09:32:25 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 00:06.86 [412 frames], 118254 rerecords)
5918 views, 143 downloads
How I didn't thought of this earlier... basically the game only spawns when you reached the spawnable object's X position AND moving to that direction.

So going left at those frames when the game wants to do this, you can delay it for 2~3(4?) frames.

Saves time in certain situations (edit: because interrupt juggling freezes object positions) (3-1 start, maybe 1-1 start?), it's time to start the fucking TAS from the beginning... AGAIN =D

Info Download

#14998451859765493 - NG1 pacifisting WIP54v4
NG1_pacifist_WIP54v4-compact.fm3 (90.5kB fm3 movie [NES])
Uploaded 2014-05-29 10:35:34 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:38.87 [42001 frames], 115586 rerecords)
5934 views, 246 downloads
Frames!

  • 3-2: couldn't squeeze more pixels, can't sacrifice position because of our birdy nor the missile and walking guard's bad subpositions. Still think it's probably improvable
  • 3-3: 45 frames shaved! looks like we can hit the boss inside his hitbox if we use the opposite direction of attacking. Have no idea why this works.
  • 4-1: worse subpositions took 1 frame away but gives a slightly better knife and missile guy positions as well as no dog follows Ryu.
  • 1 frame gained on last screen

Plans: try differnt subpositions for 3-2 new situations (slot4 slot7)

Info Download

#14997049079846642 - NG1 pacifisting WIP54v2
NG1_pacifist_WIP54v2-compact.fm3 (91.4kB fm3 movie [NES])
Uploaded 2014-05-29 09:04:36 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:39.6 [42045 frames], 113562 rerecords)
5900 views, 123 downloads
edit: 11 frames saved (12-1 delay) with new 3-2. Route changes:
  • 1 frame delay on 3-1 for next level knife tosser
  • Changed old "walljumping" to simple platforming to check possible X positions. Only 1110.5 works.
  • Keeping the first bird for 2 boosts. While the first one is somewhat as fast as the old one, the second boost let me to ignore waiting for next jumps (Ryu jumps so long in time)
  • Minimal subpositioning (taking damage boost at a bit lower levels)

Probably improvable with a few half pixels and frame(s?)

Info Download

#14979094480289965 - NG1 pacifisting WIP53v6
NG1_pacifist_WIP53v6_delayat3-1endv2-compact.fm3 (91.1kB fm3 movie [NES])
Uploaded 2014-05-28 13:40:14 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:39.78 [42056 frames], 109716 rerecords)
5983 views, 242 downloads
Made another stab from the beginning. Changes:
  • First level includes headbanging to music. Probably decreases entertainment value, waiting for starman's opinion
  • Tried to spend our 1 frame delay elsewhere, but it doesn't helped in later screens
  • 2-2 last screen is perfect for me
  • 3-1 uses a little bit different route and an extra delay at the end to get better knife tosser for 3-2 (which isn't possible if you don't delay here. This is because you have no control over Ryu while boosting off the bird to time the spawn of knife tosser)

3-2 maybe improvable with half pixel which could change things.

Info Download

#14960471367664459 - NG1 pacifisting WIP 52v7
NG1_pacifist_WIP52v7-compact.fm3 (91.2kB fm3 movie [NES])
Uploaded 2014-05-27 17:32:30 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:39.76 [42055 frames], 105180 rerecords)
5934 views, 234 downloads
Saved 1 frame on 3-1 with new route:
  • subpos manipulation on previous non-boss level
  • interrupt juggling to maximize X pos
  • interrupt juggling for 1 frame between dog and knife tosser sacrificing only half pixel
  • using "fastest" knife-cheetah (probably a half pixel can be saved?) positions (interrupt juggling timed/positioned to spawn them as fast as possible)

Sweet. Only one problem. 3-2 knife tosser became angry and hurls knives.

Info Download

#14933302241624906 - NG1 pacifisting WIP51v10
NG1_pacifist_WIP51v10-compact.fm3 (91.0kB fm3 movie [NES])
Uploaded 2014-05-26 12:10:34 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:39.78 [42056 frames], 103912 rerecords)
5935 views, 194 downloads
Saved 1 frame on 3-2 (jump 1 frame earlier without sacrificial green guy manipulation).

3-1 would require a half pixel to improve it, doesn't seems to be implementable (even the same position isn't enough without proper interrupts).

Info Download

#14932283775578750 - NG1 pacifisting WIP51v7
NG1_pacifist_WIP51v7-compact.fm3 (90.2kB fm3 movie [NES])
Uploaded 2014-05-26 11:04:31 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:39.78 [42056 frames], 102910 rerecords)
5916 views, 240 downloads
Saved 1 (edit: or 2? compare to last file) frame on 3-1 with different start (interrupt juggling over damage boost or avoiding without interrupts route), probably improvable (I had to use interrupt between dog and knife tosser to get fast recovery).

Also next level missile guys position fixed but the first bird hit us (so we need to jump 1 frame later, need to test which is faster (subpos manip to prvious route or jump later for better birds and knife tosser positions).

Info Download

#14895766124576613 - NG1 pacifisting compacting
NG1_pacifist_WIP50v7-compact.fm3 (90.8kB fm3 movie [NES])
Uploaded 2014-05-24 19:36:19 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:39.8 [42057 frames], 99615 rerecords)
5947 views, 148 downloads
2 frames saved, subposes changes and different damage boosts (important half pixel after last bullet boost)
Info Download

#14883626929631703 -
NG1_pacifist_WIP50v4-compact.fm3 (90.7kB fm3 movie [NES])
Uploaded 2014-05-24 06:29:05 by feos (51 files)
For NES Ninja Gaiden (127 files)
In 11:39.83 [42059 frames], 99177 rerecords)
5461 views, 240 downloads
Redid everything in 2-2 last room, saved frames everywhere, but none of them helped. D:
Info Download

#14873466780529166 -
NG1_pacifist_WIP50v3-compact.fm3 (89.6kB fm3 movie [NES])
Uploaded 2014-05-23 19:30:11 by feos (51 files)
For NES Ninja Gaiden (127 files)
In 11:39.83 [42059 frames], 98379 rerecords)
5483 views, 230 downloads
Info Download

#14870573276867433 - NG1 pacifisting WIP 50
NG1_pacifist_WIP50v2-compact.fm3 (89.5kB fm3 movie [NES])
Uploaded 2014-05-23 16:22:32 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:39.83 [42059 frames], 97009 rerecords)
5927 views, 202 downloads
Changing (slot 5 mainly) subpositions without adding delay at 2-2 "second" screen (at RWJ from bullets) let me to skip the first knife thrower on last screen which is now even more faster.

Current 2-2 last screen route:

  • sacrificing 2.0px (8097th frame) to get "farther" knify tyson
  • somewhat bad timings but pretty good dmg boost with sacrifices
  • no sacrificing for endings

Probably 1-2 frames can be squeezed more (judging from the distance between last green soldier and Ryu). The places where I can definitely manipulate slot 5 is very few, so 2-2 second screen looks the only feasible one to waste rerecords.

Info Download

#14864560588568941 - NG1 pacifisting WIP 49
NG1_pacifist_WIP49-compact.fm3 (90.7kB fm3 movie [NES])
Uploaded 2014-05-23 09:52:37 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:39.95 [42066 frames], 95055 rerecords)
5924 views, 220 downloads
Resynced to 2-3 boss, finishing 4 frames faster now. Probably a better delay could save 1 frame (either before 2-2 last screen or after all 3 green soldier spawned on 2-2 last screen).

There's a lot of slot 5 enemies in a row we need to spawn as fast as possible and "avoid interrupting it" as much as we can.

Info Download

#14863139447089510 - NG1 pacifisting WIP 48
NG1_pacifist_WIP48-compact.fm3 (90.7kB fm3 movie [NES])
Uploaded 2014-05-23 08:20:27 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:40.0 [42069 frames], 92280 rerecords)
5930 views, 207 downloads
Tested a LOT of different routes with different subposes and delay timing and interrupts etc, so don't be fooled by small low rerecord count. I was able to save more than 1 frame to get "similar" knife thrower in 2-2 last screen.

Saved 2 frames after jumping through guardian of ladder 2-1 with the earlier 1 frame improvement (3 frames saved).

Currently I get worse knife thrower at 2-2 last screen (slot5, knife slot 4), it looks easy to fix, however later input needs to be revised.

Info Download

#14675730399609708 - NG1 pacifisting WIP 44
NG1_pacifist_WIP44v7-compact.fm3 (90.7kB fm3 movie [NES])
Uploaded 2014-05-14 21:46:49 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:40.0 [42069 frames], 83116 rerecords)
6009 views, 215 downloads
Worked on revising everything from the very start with all known factors and possible values / events. Saved 1 frame on 2-1 by better subpos manipulation (to get through the guardian of the ladder tyson) which is 100% impossible to do on 1-1 without that extra delay we used to change a few guys sub positions.

The problem is, that I'm 1 frame faster so the 2-2 3rd screen knife thrower only does the same things in my earlier WIPs if I sacrifice 1.5px and it will be still a little bit different.

Current plan: praying to feos to drop in a magical delay somewhere around 2-2 3rd screen.

Info Download

#14507550577629635 - NG1 pacifisting WIP39
NG1_pacifist_WIP39-compact.fm3 (91.4kB fm3 movie [NES])
Uploaded 2014-05-07 08:00:13 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:40.01 [42070 frames], 78078 rerecords)
6072 views, 222 downloads
So...
  • 1 frame saved on 3-1 by manipulating subposes and interrupts after bird spawned before the knife thrower
  • 1 frame saved on 3-2 by a differnt RWJ damage boost after bird and different subpos manipulation afterwards for missile guys

Might be possible to save 1 frame on 3-2 but the missile guy spawn doesn't seem to manipulatable with the positions I can squeeze before hand (so I can't sacrifice enough to make it a time saver currently).

Info Download

#14488312589394167 - NG1 pacifisting WIP 37
NG1_pacifist_WIP37-compact.fm3 (89.3kB fm3 movie [NES])
Uploaded 2014-05-06 11:12:37 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:40.05 [42072 frames], 76146 rerecords)
6052 views, 225 downloads
WIP version numbers: everytime I finished a test and can't continue the next ones (I need to save previous WIPs to compare various aspects of routes).

Saved 3 frames on 3-2 with:

  • faster bird RWJ
  • slightly better missile guy
  • bit worse ending missile guy

It was 6 frames but fucking timer rule on boss...

Probably syncs for a few stage 4-2 screens. Next tests:

  • 4-1 uses -2.0px to manipulate dog and missile guy. isn't it's possibl e to manipulate it something differently? (with interrupt perhaps)
  • 3-2 missile guys always ruins my tiny improvements, how do I know what is the "highest" position for him (to avoid bumping the wall and to get better boost on end of level)
  • from 3-1 to further screens: check possible 0 delay RWJ-s and interrupt optimizing.

edit: and check feos' timer trick for bosses (didn't checked it for a while)

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#14376570241371213 - NG1 pacifisting WIP 32
NG1_pacifist_WIP32v2-compact.fm3 (90.6kB fm3 movie [NES])
Uploaded 2014-05-01 10:26:02 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:40.06 [42073 frames], 75075 rerecords)
6149 views, 221 downloads
Everything went well until the bird at 3-2 doesn't leaves the screen with identical input. Maybe only subpos problem, can't verify it.
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#14199772614626834 - NG1 pacifisting WIP 28
NG1_pacifist_WIP28-compact.fm3 (91.8kB fm3 movie [NES])
Uploaded 2014-04-23 11:20:33 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 11:40.1 [42075 frames], 73453 rerecords)
6121 views, 212 downloads
feos boss fight was 2 frames faster for 3-3, improved it with 1 frame by getting damage 1 frame earlier.

reoptimized up to 4-3 start with "feos pacifist test run full" (probably will desync obviously later)

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#14198392732340141 - NG1 pacifisting WIP 27
NG1_pacifist_WIP27-compact.fm3 (49.3kB fm3 movie [NES])
Uploaded 2014-04-23 09:51:04 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 05:24.45 [19499 frames], 71345 rerecords)
6142 views, 235 downloads
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#14115623151560684 - NG1 pacifisting WIP22
NG1_pacifist_WIP22_4-1.fm3 (300kB fm3 movie [NES])
Uploaded 2014-04-19 16:23:23 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 05:24.8 [19520 frames], 18773 rerecords)
6166 views, 350 downloads
edit:Added markers to explain some places or comparison differences from start until 4-1 start.

Improvements from 2-2 last screen, comparison as everytime http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

Resynced to 4-1

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#14090296261879551 - NG1 Pacifisting WIP18
NG1_pacifist_WIP18v0.fm3 (189kB fm3 movie [NES])
Uploaded 2014-04-18 13:00:55 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 04:17.46 [15473 frames], 14034 rerecords)
6124 views, 126 downloads
5 frames faster 3-1, 28 (-3) frames faster 3-2.

As usually, comparison table: http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=drive_web#gid=0

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#14043550826460899 - NG1 pacifisting WIP14
NG1_pacifist_WIP14.fm3 (160kB fm3 movie [NES])
Uploaded 2014-04-16 10:29:26 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 04:01.1 [14490 frames], 8476 rerecords)
6196 views, 248 downloads
Improved 2-2 last screen using sprite limits by 19 frames, 3-4 frames lost at boss fight because of score timer shit and next screen instant desyncs.
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#14041746851208129 - NG1 Pacifisting WIP13
NG1_pacifist_WIP13_3-1_2ndknifedesync.fm3 (156kB fm3 movie [NES])
Uploaded 2014-04-16 08:32:27 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 04:01.35 [14505 frames], 7649 rerecords)
6205 views, 236 downloads
Desync at 2nd knife thrower, trying to find best delay spot (2-3 boss is slot 6 and 7 so it's effects the 1st and 2nd knife thrower at slot 6)

And probably 1 frame saved at 2-2 last screen.

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#13984860360934871 - NG1 paicifist WIP 11 2-3 Boss
NG1_pacifist_WIP11_desyncafter2-3boss.fm3 (155kB fm3 movie [NES])
Uploaded 2014-04-13 19:03:19 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 04:02.38 [14567 frames], 6293 rerecords)
6246 views, 237 downloads
Better 2-3 boss fight (not sure if fastest), desyncs next level knife thrower probably............ delaying final hit isn't enough.
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#13984838644592974 - NG1 pacifist continue until 3-3 boss
NG1_pacifist_WIP10v3_3-3.fm3 (155kB fm3 movie [NES])
Uploaded 2014-04-13 19:01:54 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 04:03.25 [14619 frames], 6148 rerecords)
6229 views, 224 downloads
Good for comparison (already in table). Contains the ~50 frames slower boss 2 fight. The improved one is desyncs the next level.
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#13976434103024553 - NG1pacifistWIP10v2
NG1_pacifist_WIP10v2.fm3 (116kB fm3 movie [NES])
Uploaded 2014-04-13 09:56:52 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 02:36.89 [9429 frames], 3901 rerecords)
6222 views, 238 downloads
few (17?) frames saved from 7900 to boss. knife throwers are silly.

I'm a few frames ahead of the bullets so those positions should be sacrificed to manipulate subpositions and stuffs like that.

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#13962449590933515 - NG1 pacifist WIP9 test wip until boss start
NG1_pacifist_WIP9_continue.fm3 (114kB fm3 movie [NES])
Uploaded 2014-04-12 18:49:57 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 02:37.16 [9445 frames], 3319 rerecords)
6174 views, 213 downloads
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#13961574813808713 - NG1 pacifist wip8 resync to 7908
NG1_pacifist_WIP8_resyncto7900.fm3 (94.0kB fm3 movie [NES])
Uploaded 2014-04-12 17:53:13 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 02:14.16 [8063 frames], 2068 rerecords)
6153 views, 215 downloads
half pixel lost there
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#13961274416346165 - NG1 pacifist WIP 8
NG1_pacifist_WIP8_2delayfeostricky.fm3 (103kB fm3 movie [NES])
Uploaded 2014-04-12 17:33:44 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 02:14.16 [8063 frames], 1507 rerecords)
6204 views, 223 downloads
comparison table: http://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

2 delay added, saves 2 frames compared to my WIP5/6, but get a slightly worse green enemies which probably manipulatables.

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#13933509768180001 - NG pacifist Tyson manipulation went wrong
NG1_pacifist_WIP6_randomdelays.fm3 (166kB fm3 movie [NES])
Uploaded 2014-04-11 11:33:11 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 02:14.2 [8065 frames], 41248 rerecords)
6240 views, 249 downloads
http://tasvideos.org/forum/viewtopic.php?p=372596#372596 desync at 2nd tyson on level 2. contains the same input from WIP 5 from level 2.
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#13885349170462746 - NG1 pacifist WIP 5 (desync)
NG1_pacifist_WIP5_sadface.fm3 (167kB fm3 movie [NES])
Uploaded 2014-04-09 07:29:55 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 02:14.2 [8065 frames], 40436 rerecords)
6231 views, 239 downloads
Comparison so far:
  • Level 1 is 18 frames faster with RWJ's
  • I lose 3 frames because of the timer (unsure why but it's unpreventable)
  • Level 2 I lose 1 frame because had to sacrifice 2.0px (L) at 1st tyson and 1.5px (empty) at 2nd tyson (and only 1 frame lost? magic?)
  • Tyson manipulation around 5232: unlucky... 1 X pos further than feosmarx, still getting hit by Tyson...

Comparison table: https://docs.google.com/spreadsheet/ccc?key=0AjzBXzk5TnLYdE8ybHpRZTFVNWI4bEZwWTFqZ0I0Y1E&usp=sharing

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#13869640240798686 - NG1 pacifist wip 4
NG1_pacifist_WIP4.fm3 (153kB fm3 movie [NES])
Uploaded 2014-04-08 14:31:11 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 02:14.2 [8065 frames], 39052 rerecords)
6214 views, 207 downloads
Little bit changed some "entertainment" routes. Feel free to change it.

Contains "resyncs" and reworks until ~6900 frames.

Will try to compare with "feos pacifist" (guid 988E10B5-185C-6CBE-71EF-BD9352FE3126 ?)

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#13848876216791071 - NG1 pacifist dog WJR improve
NG1_pacifist_WIP2.fm3 (91.0kB fm3 movie [NES])
Uploaded 2014-04-07 16:04:37 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 00:54.51 [3276 frames], 36110 rerecords)
6226 views, 151 downloads
Level 1: 2213 Boss death: 2689

I think I've lost 1 frame. Not sure about that.

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#13847956243410100 - NG1 pacifist lucky
NG1_pacifist_2214lvl1_2690bossdeath.fm2 (57.3kB fm2 movie [NES])
Uploaded 2014-04-07 15:04:58 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 01:04.84 [3897 frames], 36011 rerecords)
6246 views, 151 downloads
Better walljump after taking damage from crawling enemy, better walljump near the end "I guess".

  • Level 1: 2214
  • Boss 1 0 health: 2690 (lua says 1)
  • 1st start: 3276 (not sure but I think 2 frames lost)

Total improvements compared to my previous uploaded: 11 frames

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#13844018930352194 - NG1 pacifist improvement without "crawling" save (level 2)
NG1_pacifist_3587_level2.fm2 (53.6kB fm2 movie [NES])
Uploaded 2014-04-07 10:49:37 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 01:00.65 [3645 frames], 34010 rerecords)
6208 views, 131 downloads
So...
  • Boss fight starts 7 frames earlier
  • But I lose 1 frame at the beginning... (6 frames total)
  • Then the boss fight ends 2 frames later... (4 frames total)
  • And... level 2 goes out of sync, so probably another frame will be lost (3 frames total)

Why...

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#13843227963546744 - NG1 pacifist improvement without "crawling" save
NG1_pacifist_2224_level1.fm2 (32.8kB fm2 movie [NES])
Uploaded 2014-04-07 09:58:20 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 00:37.02 [2225 frames], 33754 rerecords)
6213 views, 151 downloads
Same as previous uploaded movie without saving 2 frames around 1336 (walljump after taking damage from crawling ninja or what).

The half pixel save at 1532 came by itself (didn't had to manipulate anything)

Saves 7 frames total, boss probably gets out of sync (or there's a frame rule, didn't investigated yet)

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#13843139913122407 - NG1 pacifist improvement ruined by guards
NG1_pacifist_scumbagguards.fm2 (32.1kB fm2 movie [NES])
Uploaded 2014-04-07 09:52:37 by MESHUGGAH (273 files)
For NES Ninja Gaiden (127 files)
In 00:36.14 [2172 frames], 34769 rerecords)
6201 views, 141 downloads
  • 1339: walljumping after taking damage saves 2 frames (3.0 pixel)
  • 1532: saved 0.5 pixel
  • 2160: the guards attack too soon so I can't jump to last to final sign to preserve improvements.

so, how do I manipulate guards apart from Ryu's X position changing?

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#13461045266112788 - ninja1
Ninja Gaiden (U) [!].fm2 (120kB fm2 movie [NES])
Uploaded 2014-03-21 04:53:28 by Marx (16 files)
For NES Ninja Gaiden (127 files)
In 02:15.53 [8145 frames], 32160 rerecords)
5087 views, 187 downloads
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#4046974773619070 - ninja gaiden pacifist
ng1_pacifist.fm2 (88.5kB fm2 movie [NES])
Uploaded 2013-01-21 05:43:03 by Marx (16 files)
For NES Ninja Gaiden (127 files)
In 01:40.25 [6025 frames], 30135 rerecords)
6478 views, 236 downloads
gain extra few frame
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#4037010555029665 - NG Pacifist - test is over
Ninja Gaiden (U) [!].fm2 (618kB fm2 movie [NES])
Uploaded 2013-01-20 18:56:52 by feos (51 files)
For NES Ninja Gaiden (127 files)
In 11:41.88 [42182 frames], 29820 rerecords)
7420 views, 262 downloads
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#1123664248884617 - NES ninja gaiden pacifist
Ninja_gaiden.fm2 (109kB fm2 movie [NES])
Uploaded 2012-09-11 14:03:54 by Marx (16 files)
For NES Ninja Gaiden (127 files)
In 01:20.28 [4825 frames], 367 rerecords)
6922 views, 259 downloads
first stage has been optimized and has save frames over xipo's run
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#972266551336246 - Ninja Gaiden Glitch
Ninja Gaiden--$75=04.fm2 (70.2kB fm2 movie [NES])
Uploaded 2012-09-04 18:25:38 by Scumtron (7 files)
For NES Ninja Gaiden (127 files)
In 00:46.09 [2770 frames], 0 rerecords)
6651 views, 272 downloads

FM2 file begins from a savestate

Taking damage on the same frame as killing a boss results in $75 being set to 4, where normally $75 is always 0. This can occasionally prevent speed values from being added to enemy projectile positions, illustrated here with the bullet-boost leaving 4-1A causing a desync (though other bullets in the level are affected too).

trace logs from frame 487 for both taking and not taking damage: http://pastebin.com/sqkrSDe7 http://pastebin.com/zFeBTbUq (I have not yet analyzed these)

edited trace logs corresponding to frames 2536-2537 in this movie, for $75=0 and $75=4: http://pastebin.com/DeW5DMMV http://pastebin.com/N1zYULW0

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#930430985332892 - Ninja Gaiden WIP
Ninja Gaiden--Scumtron-39110f.fm2 (879kB fm2 movie [NES])
Uploaded 2012-09-02 21:12:34 by Scumtron (7 files)
For NES Ninja Gaiden (127 files)
In 10:50.76 [39110 frames], 79532 rerecords)
6569 views, 280 downloads
51 frames faster than published run. needs new post-boss rejoicing before submission. and i want to finish game resource page before submitting as well.
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