TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Battletoads


#66282179840980865 - Fixed Game Ending Glitch by Zlomus
Battletoads_U_GameEndGlitch_by_Zlomus_TAS_by_Lobsterzelda_Level3Improvement_by_Koorvex_(finished).bk2 (2.14kB bk2 movie [NES])
Uploaded 2020-09-24 00:28:34 by Koorvex (4 files)
For NES Battletoads (50 files)
In 00:57.92 [3481 frames], 7147 rerecords)
263 views, 13 downloads
This is incredible movie! If you compare it with old one you'll see much more faster game ends showing up!

Take a look here for more explanations: https://mega.nz/file/NEYTkQhT#izbaAMEUxUOR7uTwxe1wfS0Pp7Tu5Bvw1FuMSilZdtA

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#66281983305428941 - NES Battletoads Improvements (Part 3)
Battletoads_U_MegaWarpGlitch_by_Zlomus_TAS_by_Lobsterzelda_Level3Improvement_by_Koorvex_(unfinished).bk2 (5.78kB bk2 movie [NES])
Uploaded 2020-09-24 00:15:49 by Koorvex (4 files)
For NES Battletoads (50 files)
In 01:55.91 [6966 frames], 9617 rerecords)
318 views, 11 downloads
You not gonna believe me but I found an right e-mail inside Zlomus pack and I've made contact with him. I just asked him for the help and he gave me THIS! This month was so special for me because I acquired some TAS skills and Zlomus explain me some pc mechanics which could be usable for TAS-ing. I was able to save 3 more frames at level 3 based on DyLaX optimization but the rest was done by Zlomus. Lobsterzelda asked for the help with level 3 glitch to reach warp point so I just asked him on the same thing and this is a result! I guess that you'll have many questions to him e.g. why his content was never published? (now I know the reasons but I guess this should be separated in another submission or maybe forum on the right topic?). Thanks to him we have a big improvements here guys!

Here is his explanation and movie pack: https://mega.nz/file/NEYTkQhT#izbaAMEUxUOR7uTwxe1wfS0Pp7Tu5Bvw1FuMSilZdtA

Now I think that I done the right thing returning his lost content to him.

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#65364566293859409 - Battletoads Minor 2P Warps Improvement
Improved_FINAL_TAS.bk2 (32.9kB bk2 movie [NES])
Uploaded 2020-08-13 16:40:33 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 10:40.61 [38500 frames], 49786 rerecords)
552 views, 46 downloads
I tidied up the final climbing section of level 12 right before the boss, which let me save a couple of frames. This time, I'm really done with this category!
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#65317776403781880 - Really Really REALLY Final Battletoads 2P Warpless TAS
Finished_TAS.bk2 (63.3kB bk2 movie [NES])
Uploaded 2020-08-11 14:06:11 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 19:15.11 [69421 frames], 2224 rerecords)
584 views, 45 downloads
My actual final TAS for this category!

Includes a 2 second timesave in level 10 (the rat race) and a huge amount of lag reduction in level 12.

I'll post more details about how I saved this time later on in the workbench thread for this TAS.

In the meantime, I request that this input file replace the file currently in the workbench.

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#65091017464812524 - NES Battletoads Improvements (Part 2)
Finished_New_TAS_fix_l10(98fr)_&_l5(26fr)_by_Koorvex.bk2 (57.6kB bk2 movie [NES])
Uploaded 2020-08-01 09:00:41 by Koorvex (4 files)
For NES Battletoads (50 files)
In 19:24.12 [69962 frames], 125109 rerecords)
677 views, 47 downloads
The same but for similar project.
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#65090888083389644 - NES Battletoads Improvements (Part 1)
Finished_Extremely_New_TAS_fixed_level_10_by_Koorvex_based_on_DyLaX_unpublished_TAS.bk2 (30.2kB bk2 movie [NES])
Uploaded 2020-08-01 08:52:18 by Koorvex (4 files)
For NES Battletoads (50 files)
In 10:43.24 [38658 frames], 49857 rerecords)
756 views, 50 downloads
Lost forgotten improvements originally created by DyLaX but in future timed abandoned. The rest of the TAS is the same as already created by Lobsterzelda -> just nothing changed (which it was inspiration to publish this). So I decided to share it with you guys (possible it's only some of them, perhaps). Actually only one thing I was changed here by me and it's a moment when Rash was tried attacking the rat by a charge instead of punch (this giving us few frames improvement). Problem is that this changes lead us to get out of sync which wasn't fixed yet. If you wanna help to improve this TAS-es just use them and try to get syncs, if it's possibility at all. Best regards for all speed-running authors!
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#64935608370738984 - Battletoads 2P Warps Final Improvement... For Real!
Finished_Extremely_New_TAS.bk2 (29.9kB bk2 movie [NES])
Uploaded 2020-07-25 09:02:16 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 10:44.74 [38748 frames], 48548 rerecords)
667 views, 50 downloads
Ok... I know i've said that I'm done improving this TAS before... But this time, I really mean it - this is the final movie file for this TAS!
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#64861191778917061 - Battletoads 2P Warps Final Improvement
Updated_Little_Time_Save.bk2 (29.4kB bk2 movie [NES])
Uploaded 2020-07-22 00:36:18 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 10:46.05 [38827 frames], 48057 rerecords)
684 views, 51 downloads
I was able to save 3 more frames at the end of level 12 with some better lag reduction and hitting one of the springs earlier from different movement.
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#64820568608567464 - Updated Battletoads 2P Warps TAS
Finished_New_TAS.bk2 (29.3kB bk2 movie [NES])
Uploaded 2020-07-20 04:41:51 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 10:46.1 [38830 frames], 47858 rerecords)
702 views, 49 downloads
This is an improvement over the original run that I submitted. It beats the game 2 seconds faster by having a faster level 12.

Thanks to PJ for pointing out that I could save time on the spring jumps!

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#64403498514772584 - Battletoads Spawn Warp Portal With Hacks
My_Altered_Branch.fm2 (98.2kB fm2 movie [NES])
Uploaded 2020-07-01 09:54:30 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 01:12.13 [4335 frames], 124454 rerecords)
831 views, 53 downloads
In order for this proof of concept movie to play back correctly, you must use the following hacks on the following frames:

1. On frame 3858, set $21 equal to $10, and then freeze its value. 2. On frame 3879, set $428 equal to $55, and then freeze its value. 3. On frame 3882, set $B7 equal to $1F, and set $B8 equal to $04. Then, freeze both values. 4. On Frame 3883, set $3FE equal to $69, and then freeze its value. 5. On Frame 3886, unfreeze all memory addresses.

The only hacks which currently simulate things that can't be done without hacks are freezing the value of $21 and setting the value of $B7 and $B8. The other hacks are just done for convenience to save me time TASing this, although with more manipulation, those values could have been set correctly without hacks.

The way this works is, the config pointer increases to $21. Since it's non-zero, it loads an object. The object's low X coordinate is equal to the value in $27. Conveniently, $27 stores RNG, which changes every time you press a different button, meaning we can directly control its values!

When the config pointer hits $2C, we hold down $FF to reset it back to 0. when the config pointer reaches $0B, it spawns an object with a low x-position equal to the value stored in $10, which is how many lives you have (which I set to 0 by killing myself a few times before this glitch). As such, every high coordinate byte is automatically set to 0, and we can initialize every low coordinate byte with the values we want. Also note that by holding inputs when the config pointer passes $16, you can spawn an extra object, if you want to make more space between the next slot.

When the config pointer is on $0B for the last time and spawns another object, the ID value of $0B is 14, which is conveniently an invalid ID value, causing the object to be deleted. This allows us to set the animation_2 attribute of the new object to the value we want based on RNG, which we then set to $55.

From there, we need the config pointer to jump to $41F to interpret this data as a new object. This is done with hacks here, although in actual gameplay, when the config pointer equals $16, if you hold down all buttons on player 2's controller, then the config pointer jumps to the address referenced by $17/$18. $17 is roughly based on player 2's x-coordinate, and $18 is roughly based on Player 2's animation. Since player 2 has to keep holding down every button and punching in order to keep resetting the config pointer to $0B, the only way to move him is for player 1 to pick him up and throw him.

After this, I hacked my x-coordinate to match where the portal spawns. This could have been avoided if I set the x-position of the portal to $69 instead of $40. However, redoing this would have altered the RNG and made me have to redo everything, so I just used hacks to change my low x-coordinate to save time.

After this, we hit the portal, and jump to level 5!

For a video of what this actually looks like, please see the link below: https://www.youtube.com/watch?v=S5HVeoKtJnU

To summarize what's left to do to make this possible in a real TAS, we need to find a way to keep player 1 from dying after respawning from the jet glitch so he can pick up player 2, and we need a way to consistently get the value stored in $21 to be a number greater than 2. $21 is sometimes set to random values like $16, but most of the time its 0, and I haven't yet found a way to manipulate it. However, objects can't be spawned when $21 is 0, so a way around this must be found in order to make use of this setup.

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#64374095014736966 - Battletoads 2-Players Warps Up To End Of Level 3
End_Of_Level_3.bk2 (2.97kB bk2 movie [NES])
Uploaded 2020-06-30 02:07:39 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 00:55.51 [3336 frames], 3828 rerecords)
841 views, 59 downloads
This movie plays up to the end of level 3 in my Battletoads 2P Warps TAS. It ends right after activating the checkpoint glitch, which makes it convenient for anybody who wants to test trying to get the warp portal to spawn.
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#63003180390649610 - Battletoads 2 Players Warpless First 11 Levels
Up_To_Level_11_Boss.bk2 (36.5kB bk2 movie [NES])
Uploaded 2020-04-29 08:22:41 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 16:47.47 [60548 frames], 73816 rerecords)
1324 views, 87 downloads
This WIP plays up until the boss fight at the end of level 11.
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#62355587629478395 - Battletoads 2 Players Warpless WIP Up To Level 9.
Up_To_Level_9.bk2 (27.4kB bk2 movie [NES])
Uploaded 2020-03-31 04:25:45 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 11:59.66 [43251 frames], 63192 rerecords)
1535 views, 102 downloads
This is an improved WIP I made of the first 8 levels of Battletoads 2 players warpless. This run is 7 seconds faster than Alyosha's WIP.
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#62091469528092252 - Battletoads 2 Players Warpless First 6 Levels
6_Levels_Done.bk2 (17.6kB bk2 movie [NES])
Uploaded 2020-03-19 06:57:28 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 08:11.99 [29568 frames], 97472 rerecords)
1645 views, 115 downloads
This is an improved WIP I made of Battletoads 2 players warpless, which plays through the first half of the game.
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#61269677130913745 - Even Better level 3
New_Branch.bk2 (9.36kB bk2 movie [NES])
Uploaded 2020-02-11 06:43:32 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 03:51.3 [13901 frames], 82471 rerecords)
1920 views, 122 downloads
This is 15 frames better than the first WIP I uploaded today, and is 1 frame better than the second WIP I uploaded today (I deleted the other 2 WIPS, so this is the only one visible now).
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#61031821125173388 - Battletoads 2 players Warpless Halfway Through Level 9
WIP_Of_Level_9.fm2 (1.05MB fm2 movie [NES])
Uploaded 2020-01-31 13:38:23 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 13:18.52 [47990 frames], 73305 rerecords)
2071 views, 121 downloads
Ignore the part once I reach the land section right before the movie ends. I haven't optimized that yet.
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#60945646847026200 - Battletoads Two Players Half Game
Halfway_Done.fm2 (640kB fm2 movie [NES])
Uploaded 2020-01-27 16:29:54 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 12:07.12 [43699 frames], 66036 rerecords)
2160 views, 129 downloads
I took Alyosha's TAS of the first half of the game, and added the boss fight against the robot to it to finish off the level. The result is this TAS.
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#60880930913119088 -
Battletoads-2p-warpless-compact.fm3 (218kB fm3 movie [NES])
Uploaded 2020-01-24 18:33:01 by feos (90 files)
For NES Battletoads (50 files)
In 02:22.91 [8589 frames], 8019 rerecords)
2219 views, 136 downloads
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#60856168106971717 - Battletoads Level 1 Two Players Warpless WIP
Level_One.bk2 (3.67kB bk2 movie [NES])
Uploaded 2020-01-23 15:47:08 by Lobsterzelda (47 files)
For NES Battletoads (50 files)
In 01:29.27 [5365 frames], 3042 rerecords)
2177 views, 124 downloads
This is what I have so far for a WIP of level 1 of Battletoads for the NES with 2 players without warps. If anybody has any suggestions or ideas to make things faster, I would greatly appreciate it!
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#57124187401573305 - Battletoads 2p warpless first 3 levels
Battletoads.bk2 (10.4kB bk2 movie [NES])
Uploaded 2019-08-08 14:05:02 by AIVV73 (9 files)
For NES Battletoads (50 files)
In 03:56.98 [14242 frames], 79038 rerecords)
3033 views, 215 downloads
1st level taken from this movie - http://tasvideos.org/userfiles/info/30145763783146691 2nd level done by me :^) 3rd level from MESHUGGAH game end glitch tas
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#57079142333129880 - Battletoads level 2 crash
Level 2 crash.bk2 (8.79kB bk2 movie [NES])
Uploaded 2019-08-06 13:23:50 by AIVV73 (9 files)
For NES Battletoads (50 files)
In 03:15.4 [11743 frames], 72934 rerecords)
3013 views, 204 downloads
idk
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#42077213552229072 - Battletoads TAS fceux version
btoadsfinalv2-fceux.fm2 (76.0kB fm2 movie [NES])
Uploaded 2017-09-29 22:36:06 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:55.67 [3346 frames], 158274 rerecords)
9177 views, 783 downloads
bizhawk version submitted as a movie
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#41959947796089525 - Battletoads Bizhawk
btoads-bizhawk.bk2 (2.93kB bk2 movie [NES])
Uploaded 2017-09-24 15:51:19 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:55.66 [3345 frames], 157713 rerecords)
9158 views, 409 downloads
Resync of http://tasvideos.org/userfiles/info/41959449580433288 with different inputs (edit: removed 1 lag frame, cutscenes and invaders)

Syncs on BizHawk 2.2 NesHawk

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#41959449580433288 - NES Battletoads void jump WIP2
btoads-fceux.fm2 (76.0kB fm2 movie [NES])
Uploaded 2017-09-24 15:19:00 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:55.67 [3346 frames], 157693 rerecords)
9144 views, 729 downloads
Syncs on FCEUX 2.2.3, endings starts after game over screen

Probably "final" version in the sense of (lacking) possible time saves.

Little list of all new informations - UDLR at level 1 doesn't saves time (but it works there)

- UDLR at level 3 after rats at both sides doesn't saves time because of rat spawn timer (included at f2709)

- 1st rat can't be killed with "camera dashing" trick because the camera doesn't rolls before

- AFAIK, camera rolling requires both toads to have fastest speed. Probably, their position is also a factor but I don't see this scenario where I could get 1 frame faster

- Flies are too away from the rat scene (f2851) to make use of it

- Hit cancelling doesn't helps, because 1. only works when one of the toad has no action to make a simple punch for cancelling 2. enemy hp and position factor

- Rash is always at front when he can without losing time

The only thing I see somewhat improvable is the last to final rat, but it's has the "rat spawn timer" barrier and the camera rolling stuff.

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#41937148763909575 - NES Battletoads void jump WIP1
btoadsv1.fm2 (76.2kB fm2 movie [NES])
Uploaded 2017-09-23 15:12:47 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:55.81 [3354 frames], 156708 rerecords)
9116 views, 674 downloads
Syncs on FCEUX 2.2.3, ending starts after game over screen

- added Koh1fds's found of using void jump to die earlier after getting the jet, saves 42 frames so far (will be added as co-author)

First I will recheck movement all from the start, sync on fceux and then on bizhawk.

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#41433376155370869 - BizHawk NES script
BizHawk_movie.lua (4.36kB Lua script)
Uploaded 2017-08-31 22:42:42 by Alyosha (20 files)
For NES Battletoads (50 files)
8215 views, 769 downloads
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#30603005636628328 - improved battletoads 2p ace
Battletoads2016_RC25.fm2 (77.1kB fm2 movie [NES])
Uploaded 2016-05-01 04:44:02 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:56.51 [3396 frames], 158643 rerecords)
12277 views, 630 downloads
15 frames improved by dashing later at 1st rat to avoid bumping in to the camera borders. Uploaded to show some false hope about me returning to tasing.
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#29966876667818796 - 31 frame -> 9 frames (global timer once again)
Battletoads (U) [!].fm2 (1.12MB fm2 movie [NES])
Uploaded 2016-04-02 13:10:32 by feos (90 files)
For NES Battletoads (50 files)
In 21:44.95 [78426 frames], 62180 rerecords)
10891 views, 831 downloads
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#29838321143560871 - 9141 frame faster than the current run
battletoads-first-wheel.fm2 (773kB fm2 movie [NES])
Uploaded 2016-03-27 18:13:36 by feos (90 files)
For NES Battletoads (50 files)
In 14:37.5 [52737 frames], 48352 rerecords)
11033 views, 798 downloads
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#29772816889288477 - saved 144 frames ingame, -1 frames realtime
Battletoads-level1-winfail.fm2 (61.4kB fm2 movie [NES])
Uploaded 2016-03-24 19:25:36 by feos (90 files)
For NES Battletoads (50 files)
In 01:09.53 [4179 frames], 28192 rerecords)
11072 views, 841 downloads
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#29595151998473782 - 119 frames
Battletoads-feos.fm2 (1.13MB fm2 movie [NES])
Uploaded 2016-03-16 19:23:53 by feos (90 files)
For NES Battletoads (50 files)
In 21:49.53 [78701 frames], 23600 rerecords)
11093 views, 817 downloads
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#29398605401358456 - 30 frames
Battletoads (U) [!].fm2 (296kB fm2 movie [NES])
Uploaded 2016-03-07 22:57:40 by feos (90 files)
For NES Battletoads (50 files)
In 05:35.43 [20159 frames], 17388 rerecords)
11160 views, 817 downloads
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#29392454619824410 - 34 frames
Battletoads (U) [!].fm2 (1.13MB fm2 movie [NES])
Uploaded 2016-03-07 16:18:47 by feos (90 files)
For NES Battletoads (50 files)
In 21:53.87 [78962 frames], 14250 rerecords)
11063 views, 829 downloads
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#29385639088208504 - 5 frames
Battletoads (U) [!]-compact.fm3 (50.3kB fm3 movie [NES])
Uploaded 2016-03-07 08:56:48 by feos (90 files)
For NES Battletoads (50 files)
In 05:35.93 [20189 frames], 13852 rerecords)
11126 views, 783 downloads
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#29372908249428164 - 86 frames
Battletoads (U) [!]-compact.fm3 (162kB fm3 movie [NES])
Uploaded 2016-03-06 19:11:11 by feos (90 files)
For NES Battletoads (50 files)
In 21:54.79 [79017 frames], 13695 rerecords)
11140 views, 776 downloads
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#29369303888869079 - 21 frame?
really(questionmark).fm3 (61.2kB fm3 movie [NES])
Uploaded 2016-03-06 15:17:27 by feos (90 files)
For NES Battletoads (50 files)
In 07:33.75 [27270 frames], 12299 rerecords)
11163 views, 778 downloads
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#29304411521138824 - I still don't suck apparently.
battletoads-1p-warpless-feos-compact.fm3 (249kB fm3 movie [NES])
Uploaded 2016-03-03 17:09:07 by feos (90 files)
For NES Battletoads (50 files)
In 05:38.18 [20324 frames], 14446 rerecords)
11154 views, 783 downloads
Info Download

#28996592411512829 -
bt-1p-feos.fm2 (226kB fm2 movie [NES])
Uploaded 2016-02-18 20:26:47 by feos (90 files)
For NES Battletoads (50 files)
In 04:16.86 [15437 frames], 5299 rerecords)
11312 views, 751 downloads
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#20904505276933996 - Battletoads NewPPU 1 resync
Battletoads_tas_PPU1_finish.fm2 (50.8kB fm2 movie [NES])
Uploaded 2015-02-19 10:08:07 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:56.76 [3411 frames], 123610 rerecords)
14233 views, 821 downloads
A simple resync of the published TAS.

Because of NewPPU 1,

  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • for whatever arbitrary reason, I'm required to press a button near the death of P1 with jet to start the credits ("instant game end" isn't manipulated, point of this movie is to show PPU differences)

Probably doesn't syncs on console

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#20904461455700724 - Battletoads NewPPU 1 console replica
Battletoads_tas_PPU1_edited.fm2 (50.8kB fm2 movie [NES])
Uploaded 2015-02-19 10:05:16 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:56.76 [3411 frames], 123440 rerecords)
14244 views, 816 downloads

(Link to video)

Tries to replicate the events what true wrote in the ConsoleVerificationTests (2nd tab, bottom part)

Because of NewPPU 1,

  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • changed input near end to replicate the visuals

Probably doesn't syncs on console.

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#6469958161560415 - Battletoads glitched 2 frames save (no gameover)
Battletoads (U)_2013WIP2.fm2 (77.7kB fm2 movie [NES])
Uploaded 2013-05-10 08:35:34 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:56.91 [3420 frames], 68664 rerecords)
18579 views, 886 downloads
Nearly the same as last wip but changed input to avoid getting game over. Frame 1:07.25: And so, the dark queen is defeated once again.
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#6469057389250047 - Battletoads glitched 2 frames save
Battletoads (U)_2013WIP.fm2 (77.7kB fm2 movie [NES])
Uploaded 2013-05-10 07:37:09 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:56.91 [3420 frames], 68546 rerecords)
18505 views, 852 downloads
Have no idea why, but I could move P1 closer to the right side of the screen after beating the last enemy to pick up the jet and die earlier by 2 frames while P2 couldn't do it.

This actually brings up a little bit modified memory corruption "conditions" or "flow", but this is already added in this version. (finishes the game).

My next test is to do it without sending any input at the "control frames" (2nd frame after jet-death-respawn, 4th frame (with ABSTUDRL to reset etc)... So I can stop input with P1 moving up-left to death.

I think I will write a better explanation for final version submitting.

edit: oh, and the bg music and flickering little bit changed. level 1 is too short, there's nothing I can "remix". and level 3 needs flickering with "sound effects" for jump/shoot etc. maybe they will be changed.

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#2432912976032694 - 68 frames improvement
MESHUGGAH_Battletoads_3421_RC.fm2 (77.7kB fm2 movie [NES])
Uploaded 2012-11-09 13:09:47 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:56.94 [3422 frames], 61564 rerecords)
19172 views, 943 downloads
68 frames improvement over last submitted TAS by Dylax and Dj TheZeromus

Probably final version

If you have free time, watch it with sound and please write me (PM/irc) about your opinions (changed music at level 1 and "sound effects" for level 3 also fuzzy background).

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#2275432265444753 - unfinished Battletoads 2p warps tas (music NOT changed) wip
MESHUGGAH_TAS_v25_3438_unpaused_UNFINISHED.fm2 (77.9kB fm2 movie [NES])
Uploaded 2012-11-02 10:57:02 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:57.21 [3438 frames], 30196 rerecords)
19233 views, 809 downloads
Overally 52 frames improvement. Unfinished (manipulation is not ready)
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#2275234369181302 - unfinished Battletoads 2p warps tas (music changed) wip
MESHUGGAH_TAS_v24_3438_paused_UNFINISHED.fm2 (77.9kB fm2 movie [NES])
Uploaded 2012-11-02 10:44:12 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:57.21 [3438 frames], 29383 rerecords)
19255 views, 935 downloads
Overally 52 frames improvement. Unfinished (manipulation is not ready)
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#2260116892762817 - Fastest Battletoads 2p warps glitched TAS with musical demonstration
MESHUGGAH_Battletoads_bgmusic_demo_3451.fm2 (78.2kB fm2 movie [NES])
Uploaded 2012-11-01 18:23:49 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:57.42 [3451 frames], 20456 rerecords)
19272 views, 898 downloads
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#2221654626944688 - 22 frames save for last submitted Battletoads tas
MESHUGGAH_Battletoads_V4.fm2 (78.8kB fm2 movie [NES])
Uploaded 2012-10-31 00:49:30 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:57.7 [3468 frames], 8684 rerecords)
19323 views, 978 downloads
Please try to watch the movie WITHOUT opening taseditor.

This movie is full -> finishes the game.

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#2076832347595676 - more improvements to NES Battletoads tas
btoads_shortestinput.fm2 (78.5kB fm2 movie [NES])
Uploaded 2012-10-24 12:17:39 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:57.99 [3485 frames], 515 rerecords)
19418 views, 965 downloads
better "game over" manipulating
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#2075492482628133 - 1 frame save to NES Battletoads tas
btoads_1framesave_wip.fm2 (78.6kB fm2 movie [NES])
Uploaded 2012-10-24 10:50:46 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:58.05 [3489 frames], 136 rerecords)
19447 views, 912 downloads
1 frame save to NES Battletoads tas achieved by better maneuvering with the jet.
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#2034290379878874 - Battletoads by DJtZ & DyLaX
bt_improve_game_over_ends-compact.fm2 (78.7kB fm2 movie [NES])
Uploaded 2012-10-22 14:18:46 by AnS (2 files)
For NES Battletoads (50 files)
In 00:58.09 [3491 frames], 860 rerecords)
15143 views, 915 downloads
Exported to FM2 and added 1 blank frame at the end.
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