Posts for feos

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Mitjitsu wrote:
I thought we were discussing political systems; not some obscure online community.
We were discussing principles of how things should supposedly function on a scale of a country. You don't improve upon the known ones if you don't consider the experience of some unrelated, but successful spheres. My point is, if you organize things right, they will work for a long time. If you organize them better, they will work for longer. No matter what you attempt to organize. TAS teaches one thing: there's no problem that's completely unsolvable. You just need to sort things out and it becomes just hard. You analyze it harder and it becomes easy. Only a matter of research and effort. And that leads to another TAS rule: anything can be improved. But that also only needs research and effort. So yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mitjitsu wrote:
That's true Feos, but that's due to generational cycles. Meaning no matter how good a system you implement and checks and balances you put in place. It will inevitably get corrupted over time.
I'm not wishfully thinking here. Does tasvideos get corrupted over time? Is that because of some magic? Or maybe there's some real reason behind it, that people barely know and that might be discovered sometime later, like it happened to the game theory?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Come on guys, if old ideas were good they'd already have worked out. So far any idea that looks shiny when you first know of it, turns into a disaster in some areas when you apply it without full understanding. And with full understanding, why would you use someone else's idea in the first place? Linus Torvalds got tired of others' ideas and implemented his own. Look at Linux now. Look at open source now. There's no need to switch entire countries to some model. Such model can be developed on-site if you define the criteria. Jeez, there's so many people that earn their living by designing how things should work in practice: all sorts of hardware/software engineers. These guys know how to set rules that will work, and they don't get paid if they do it poorly. So on a scale of the whole country, if the entire population gets involved into defining the best requirements, and some people design rules that would meet these requirements, there'd be no need to use any of the existing systems to rule the country. Note: this shouldn't be a blind voting for something esoteric, but an actual discussion, with rules also set for it to make it more productive. Sounds like rewriting a country from scratch? Aye.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To me, the main question is, do the existing PAL runs have to be redone on NTSC if it's technically feasible? Especially the ones in the queue.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hi. Can I have this translated please?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Best aspect ratio correction for HD
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We know we need to do it via avisynth. But in what way? Here's a playlist with some methods, point x6 + lanczos ARC is what is mistakenly used right now, and we need to move away from that. https://www.youtube.com/playlist?list=PLR_HUaPVlquM-IsKOH4hhAr9_obTt_pIT So tell me, which one looks best at various resolutions? When I have time, I'll just download them all, but if someone can do it right now and post the pics, please do!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think if SMB runs for other branches, just PALed, are submitted, we shouldn't fully rely on speed. I think the preference should be decided the same way the best difficulty setting is picked. Sometimes Easy is good for a faster run. Sometimes Hard is good for more impressive gameplay. But if there are interesting differences between the various difficulty options, it might be ruled that one branch is done on Easy, and another is done on Hard, to showcase more variety. Also look at how In-Game Time category got tossed back and forth for Super Metroid. It was published as a separate branch and obsoleted with the any% branch several times. With Moons and the branch approach we can afford the same for different regions. So similarly, we should simply drop the rule about 99% NTSC preference. The author should have a say, the audience should have a say; if there are actual entertainment and technical reasons to reject a PAL run, coming from its nature, only then we should reject it. Not because there is a rule that dislikes PAL games. This boils down to a case-by-case basis, with respect to the author's choice. See http://tasvideos.org/Guidelines.html#SelectYourDifficultyWell
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Habreno wrote:
"Use the fastest version of the game available as an official release. In the event that, excluding any potential text speed (from language change) differences, multiple versions are identical, NTSC is preferred but not required. Note that time gained or lost due to text speed (from language change) alone is not considered when comparing versions unless the majority of the run is text based and should not be factored in when choosing the 'fastest version' of a game."
I don't disagree with that at all. The rule is just as old as the runs it calls good for PAL. With the Moons policies, it looks outdated.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
It's a good point that this glitch only exists because this is a poorly-made port of the game, basically an inferior version to the original.
Care to explain why different glitches in Rygar and Blaster Master aren't there because of "poorly-made ports of the games", but are instead so not poorly-made that they are preferred over the NTSC versions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog wrote:
I personally feel that this run should be rejected according to the current rules of the website. PAL ports of early generation console games have been consistently bad, and the rules clearly state that NTSC U/J runs are preferred over PAL: ... Taking this at face value, there are barely any differences between the two versions of the game. Also, the glitch in question which is used is exclusive to the PAL version of the game. It's most likely that the port of this game from NTSC to PAL has introduced this glitch, as it does not exist in the NTSC version of the game.
Post #456822
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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 Warepire	People ask me for my help all the time.
 Warepire	Some days I don't work on my own things at all
 Nach		 Warepire: then you're a lead 
 Warepire	Nope, because I don't do any of the lead programmer roles, like govern the issue tracker, decide what people work on, status summaries of projects to the manager etc
 Nach		 Warepire: okay then, you're a partial lead 
 Nach		 sometimes certain roles are split or combined
 Warepire	That I can agree on
 feos		 a partial lead. the one who partially leads.
 Warepire	50% lead, 50% other metals
 Warepire	Like heavy metal, speed metal, thrash metal, power metal, prog metal, death metal
 feos		 lol
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Downloadable comparison encode https://yadi.sk/d/qI0zroGe3Lb8my Link to video
Language: avisynth

factor = 1 ntsc = AviSource("ntsc.avi") \ .PointResize(256*factor, 240*factor) \ .Subtitle("NTSC Super Mario Bros. TAS by HappyLee", size=12*factor, text_color=color_white, align=8) \ .ShowFramenumber(x=24*factor, y=44*factor, size=14*factor, text_color=color_white) pal = AviSource("pal.avi") \ .PointResize(256*factor, 240*factor) \ .Subtitle("PAL Super Mario Bros. TAS by HappyLee", size=12*factor, text_color=color_white, align=8) \ .ShowFramenumber(x=24*factor, y=44*factor, size=14*factor, text_color=color_white)\ .ChangeFPS(ntsc.FrameRateNumerator, ntsc.FrameRateDenominator) pal = Remove( pal, 195, 206) pal = Remove( pal, 637, 639) ntsc = Remove(ntsc, 2447, 2468) ntsc = Remove(ntsc, 3940, 3957) ntsc = Remove(ntsc, 6496, 6526) ntsc = Remove(ntsc, 7162, 7174) pal = Remove( pal, 7848, 7859) ntsc = Remove(ntsc, 10834, 10893) ntsc = Remove(ntsc, 14969, 15077) pal = Remove( pal, 16365, 16403) pal = Remove( pal, 17239, 17279) StackHorizontal(ntsc, pal) KillAudio audio = MonoToStereo(GetChannel(ntsc, 1), GetChannel(pal, 1)) AudioDub(audio, last) Trim(0, 18700) AddBorders(2*factor,0,0,0) ConvertToYV24(chromaresample="point", matrix="Rec709") #ConvertToYV12(chromaresample="point", matrix="Rec709") function Remove(clip c, int start, int end) { c Trim(0, -start) + Trim(end+1, 0) }
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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These are not reasons, these are statements. I see no reasons behind them. I'm working on a comparison encode btw.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BrunoVisnadi wrote:
reasons brought by Radiant
What are these reasons again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
Dude, seriously? You're counting the people in support and not even bothering to count how many people oppose? Ever heard of "due diligence"? :D
Dude seriously? You're reading the first part of the sentence and stopping there? Ever heard of reading the reason?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice! What version of BH are you using here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
Standards for speedrunning sites aren't generally binding for tool-assisted speedrunning.
What is that supposed to mean?
Radiant wrote:
no compelling arguments so far as to why they should be different branches
1. The warped branch has been overtased over the years, it was improved only by 1 frame since 2009. It's way too optimal to be obsoleted by a run that's only faster due to differences in the engine. And that won't be the authentic SMB that people are competing at for all these years, if we simply replace it with a PAL version. 2. Moons rules have no problems with having several branches if certain requirements are met. Here's a list of requirements that are used by the judges:
feos wrote:
to co-exist as separate branches they have to: 1) be significantly entertaining, 2) have significantly different content with little overlap, 3) have the majority of the vocal audience support the separation, 4) have some definable aspects that could prove that there's really enough difference.
Let's go through these. 1) 92% (43/3/2) is really good perception. 2) Overlap is unavoidable due to the nature of the game, but the 2 runs are so short, the WRs are so tight, and the game is so well known, that the difference will be clear to the people familiar with the WRs, assisted or not. 3) I see 9 people wanting this to be a new branch. Didn't count how many want it to obsolete the existing run, but I don't consider that a serious option, and I don't see it ever happening at all. 4) The only part that's really clear here is "different regions result in different tricks", the technical aspects of these differences are to be evaluated.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Open with 7zip and fix the header.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FWIW, vba accurate old's color in the center looks the closest to the photo, but I haven't seen the actual gbc screen IRL, so I'd believe that accurate old is wrong. Vivid is just way too saturated, as is gba. Gambatte is just about some arbitrary colors, especially in comparison to vba accurate. So the latter looks best to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, how does that counter my argument exactly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
Does this movie have "significant technical and/or entertainment merits" over the NTSC run? I think that's a very legitimate question, and it is what your argument rests upon.
Let's see...
Movie Rules wrote:
See Rygar and Blaster Master for examples of good usage of the PAL ROM.
Blaster Master's first any% publication wrote:
This movie plays on the European version of the game, which includes a few bugs such as stopping movement by pausing and allowing double (and more) jumping. A changed zip mechanism is also in the European version which allows warping through things you really shouldn't be able to warp through.
Different glitches themselves aren't a bad thing. And if a PAL game tries to compensate for the slower framerate, it's hard to clearly tell if it is what causes those glitches (not impossible probably). I can't easily find any explanation on why European Rygar is justified. The USA pub just says that the glitches are different. Also, different region versions don't have to obsolete one another. Now about "significant technical and/or entertainment merits". Neither the rule, nor the above cases clearly define what is considered significant here, but the votes for this run are fine. Differences in glitches and difficulty probably affect both tech and entertainment aspects, but don't exhaust them. I guess it should be first figured out what merits are expected from a run to justify different region versions published alongside each other, then we could evaluate the significance of what we have here. My personal opinion though, is that considering how close to impossible finding any newer tricks in SMB is, I think having the PAL version that does showcase such tricks is a good addition to the existing SMB movie set. On the other hand, I see no harm that such addition might introduce. If you see, tell me. tl;dr: Moons, separate branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If the argument against this run is that it uses a poorly modified version of the game, which is proven by the glitches that modification introduces, these "bad" glitches have to outweigh the good merits of the run to lead to rejection.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's interesting how "good glitches" are often loved for allowing cool shortcuts, and "bad glitches" outweigh "significant technical and/or entertainment merits".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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