Posts for feos

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OmegaDracula wrote:
How do I upload the bugfix that I just fixed for "Code/Data Logger" Crashes while loading a CDL in NSF file?
Attach the patch on the bug tracker. https://sourceforge.net/p/fceultra/bugs/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
do more backups
Translation: Enable Config->Backup per file save. Then save it manually after every important action. You'll get a backup of every version of the file you manually saved. Autosave excluded.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://yadi.sk/d/dtrqrOhm3FoMCG It died in the middle of saving branch 7, so it got lost, as it had no input log. All the rest is probably there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Upload it somewhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where's the test ROM?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Thread #17925: Bizhawk issues This thread in the Newbie forum got me to look up how to reproduce the bug being talked about. Quick GIF of the bug in action: https://i.gyazo.com/09ab773cd446b07f2b6a4b66d04a077c.gif Easy reproduction steps: 1. Create a new tasproj 2. Record 20 blank frames 3. Drag down some new input from frame 10 to frame 30 4. Frame advance a few times without going past the end of the new input 5. Drag down a different piece of input from any frame past frame 30
Fixed!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
TASeditor wrote:
Window position isn't saved in newest release.
Works fine here.
It doesn't remember it anymore after I removed the old config. Will look into it. I see now. It resets the position if you movie it above the screen edge and close, causing its position save. Not a bug.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Should I post the battletoads script?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess the only addition to the script will be this:
hd ? last.FrameRate > 60 ? ChangeFPS(60) : 0 : 0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What does Famtasia even have to do with this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Remind me what youtube does to things like 31 or 40 fps?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Firstly, the underflow glitch can not really be compared to the GT code or ACE or anything like that, except aesthetically. It is not a "major skip glitch", which is an official term here, simply because it doesn't cut most of the previous run's time. The overall time difference is a bit over a minute, and some part of that is other route changes and optimizations. So it's technically a usual case of the "heavy glitch abuse". Secondly, [1368] SNES Super Metroid by Taco, Kriole in 38:41.52, [1908] SNES Super Metroid "ingame time" by Saturn in 39:15.30, and this submission are all unvaultable, which means that to co-exist as separate branches they have to: 1) be significantly entertaining, 2) have significantly different content with little overlap, 3) have the majority of the vocal audience support the separation, 4) have some definable aspects that could prove that there's really enough difference. So for those who are super metroid professionals there's a task that would help judging this run properly: please list things that can only be seen in the branch that uses underflow, and then list such things for a branch that would be similar in all other conditions, but would avoid underflow. Because the way I read the thread now, it's the only difference between the proposed two new branches. I'm asking you guys to help, because even though I generally know the game, I would miss some aspects that are important to a trained eye. On the other side, exactly because I'm not an SM pro, I can evaluate the significance of the factors that the layperson could see, which matters too because we're not an SM TAS site, and we want to meet the expectations of a much broader audience. And finally because SM uses to have exceptionally large amount of branches here. Not that it's a negative thing, it just becomes harder to differentiate between them with the above criteria as that number increases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HOORAAAAAY! Toads! But can tasbot really run super metroid?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
Window position isn't saved in newest release.
Works fine here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RGamma has stepped down as a publisher. You've been a real hero bro, a true professional. Hope to see you come back someday.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos in his GEG judgment wrote:
if a new version of the real-time run is made, that issue will be brought back up, since these 2 are the runs with the most content overlap. It's just currently, Saturn's movie is way more up-to-date than Tako & Kriole's.
So what do you guys think now? I'd say it makes perfect sense to obsolete the in-game-time run now, that its time has been beaten.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What about also running some lua scripts that display stuff like hitboxes? That always feels neat imo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mame-rr 0.139 v0.1-beta released! Downloads Changes What's new
  • Split AVI at 2GB
  • Report intended aspect ratio for games
  • Statically link Lua 5.1.4
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I applied the requested fixes already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I went from the framerate of the original video, which means that game runs at that rate in FBA. If the site uses plain 60, and you guys also want that, I can change it. For the screenshot, we prefer not to show final boss fights in the screenshots, as it's a spoiler of sorts, while what we want it a teaser. The borderline is thin, so I might digress here too if you guys insist. But then you'd have to explain why that frame is special.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No known improvements isn't our requirement. We just want it not to be sloppy, and this run isn't. You can leave that one for future and have this published, since that would indeed require redoing the entire run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know a great emulator that you should try and start enjoying and advocate everywhere. http://fms.komkon.org/iNES/#Downloads I think it will perfectly fit your tastes and make you hate all the other emulators.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It lists native res and other stuff, but not target res of their screens. EDIT: https://github.com/mamedev/mame/blob/master/src/emu/rendlay.h EDIT: I examined FBA-rr code, and whenever it does aspect ratio correction via user option, it uses 4:3 or 3:4, depending on the game orientation. So this is now known to match the regular CRT aspect ratio. MAME, among its systems, emulates arcades such as pinball machines and LCD based ones that can have arbitrary aspect ratio and it won't change it. But for all the rest, there's a bunch of possible layouts that determine the resulting aspect ratio. Again, 4:3/3:4 dominates here, even for multi-screen ones, but when I have time I'll make a list of games that need no aspect ratio correction, for future reference. Bottomline: Whenever in doubt, apply regular CRT aspect ratio. If it's a multi-screen system, each screen usually is also a regular CRT. To be continued... http://tasvideos.org/forum/viewtopic.php?p=451786#451786
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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