Posts for feos

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ThunderAxe31 wrote:
No, I'm not suggesting to duplicate their meaning, I'm asking to replace these two tags altogether with two new flags. Since these two affect class-eligibility as you wrote, that's exactly why they should be given special emphasis, and not being put together with trivial aspects of a movie, that are all the other tags. Also, I don't think that "people don't pay attention" when the interface simply is cluttered and confusing, and could be improved in many ways.
If it needs to be improved, it will be improved on the new site. Flags are not as expressive as words, so how would you even draw an icon meaning "Forgoes major skip glitch" and potentially other tags like "Forgoes warps"? I don't want people to try to learn and remember 10 icon meanings (potentially more).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fastest completion flag only works because it's not directly tied to anything already present in specific goals expressed by tags. It's a meta concept, and new branches may steal it. If people don't pay attention to tags, it means they don't see their meaning fully, at least they aren't aware of how it changed recently. Tags are definitive for class-eligibility. Duplicating their meaning with flags will add complexity and visual clutter eventually, and it'd be hard to explain the functional benefit from having the same thing represented twice everywhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you can pick difficulty directly, rather than via a password or a save file of prior completion, it counts as an in-game difficulty mode and is fine for Standard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it automatically increment difficulty every loop?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fixed it to say "no-BIOS improvements".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Enctopia, do you still have the savestates you created for the resync? For future encoding of this movie (for example SD downloadable encodes) we can host them somewhere for future encoders, so they don't have to do the resync from scratch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Yo new biz just dropped
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BizHawk 2.6.3 has been released! Lots of updates and fixes to EmuHawk and cores, most notably Gambatte. See full changelog: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk263 Grab Windows and Linux binaries here: https://github.com/TASVideos/BizHawk/releases/tag/2.6.3
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh god, this game is officially broken!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated, please check.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It literally says about Wine "Note that for future purposes, testing this workflow is still encouraged." It's not fully functional yet, but if no one reports its problems to keylie, it won't improve.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The main problem is we can't distribute pre-installed disk images with Windows. Asking people to install it themselves requires 1) perfect match of the installation files, and 2) perfect timing sync between author's installation and user's installation. If you spend a different time installing it on your end, disk timings (and hashes) will be different, which leaves no guarantees the whole thing will sync on that image. A potential workaround is running windows apps on a different OS that has compatibility, but ReactOS doesn't work in PCem, so the only other variant is Wine in Linux. So if your game works in Wine, that's most likely how you should TAS it, without having to deal with Windows whatsoever. Wine support in libTAS is incomplete from what I've heard, but it will hopefully be improved in the future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Interesting idea with double quotes in subtitles!
Language: avisynth

"SaGa Frontier "+Chr($22)+"Lute"+Chr($22)
I'll use your encode officially, but I'm still interested in seeing the encoding commands too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why not? The video looks good to me, but I'd need to see your scripts to be sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are you using TAS Encoding Package?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Imagine you release a tas and submit your movie, and the next day they FORCE PUSH game update that breaks sync. And while you're resyncing, they FORCE PUSH one more down your throat. Awesome job, Valve.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I was about to accept it...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alright so it's an interesting case where the same action is a major skip glitch in any%, but only a mild skip in 100%, just because you can skip most of the mandatory items in the former, but you have to collect them all in the latter. So [4435] GBA Banjo-Kazooie: Grunty's Revenge "no levels early" by g0goTBC in 42:13.32 will be the only branch that "Forgoes major skip glitch" and needs a label indicating that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's in the thread right next to yours. Thread #21778: MAME core development
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW I got informed that if you load a state, dithering is missing for 3 frames. So it has to be compensated somehow. One solution is dumping 3 extra frames for the end of a segment (without state load), and appending the next segment starting with 3 frames after the save load. Does this make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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g0goTBC wrote:
If banning the one instance where we clip past the last door gate is a little too precise, I guess we could go by the "no levels early" category for the 42 minute run. The more I thought of it, the less sense it would make to clip into levels early in that run if an approvement were to be made. After all, I'd have to open all the levels to be able to open the door to the final boss fight if I were to only ban the 50 jiggy door clip, because the game forces you to open all the jiggy doors in the intended order.
When the branch label for [4513] N64 Donkey Kong 64 "no levels early" by theballaam96 in 1:37:18.52 was discussed, I didn't like it initially, but none of us was able to suggest a better label that would be generalized yet descriptive enough. And here it also seems to make the most sense, because even if people find other techniques that skip most of the game without collecting the required items, that might not even be a door clip anymore! Yet we want to limit majorly unintended skips, and your idea sounds best to me. Does it make sense to clip though any doors in the 100% run?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My final question before this is officially arranged, is do we want to have any advises to our future selves working on those submissions? Like some simple guidelines on what to aim for? Probably existing judge guidelines don't quite cut it? Like
  • The goal difference should be easy to explain and to understand, without prior knowledge of the game at hand
  • Techniques of identical nature should be treated identically
  • The decision should resolve the community consensus, not limit it
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AleMastroianni wrote:
I would first just beat the final boss randomly when collecting a wumpa, not clear at all to the viewer, and minutes later just perform the wrong warp to skip directly to an ending cutscene, without the podium after winning the final race. I cant say i find this an “ending” of the game. At that point one would just perform the geg glitch 16 times in a row, without driving at all, skipping to just an ending cutscene. I think RedHot brings some valid points, and i agree with him to an extent, but i dont consider doing the things 2 manipulations separately as an end to the game. I overall liked the purpose of this tas, balancing somehow the entertainment and the downtime as opposed to the plain and repetitive cutscene skip. I will edit the submission text to include RedHot explanation, which is definitely more clear
"Fastest completion" doesn't have to be entertaining to be accepted. And if memory corruption is used and leads to a glitchy major skip, often it is not entertaining. And since we ditched the concept of tiers and the Vault, any% just goes straight to Standard, no need to aim for entertainment and get Moons. If a movie gets good rating, great, but it's not a requirement for anything anymore, for goals that are eligible for Wiki: Standard. Since glitched endings are a confusing territory in terms of completion legitimacy, we rely on a few things that prove that it's "legitimate enough".
Judge Guidelines wrote:
Runs that incorporate "game end glitch" techniques need certain verification on whether the ending really occurs. It can be done by comparing how the game acts after it ended normally, with how it acts after it was glitch-ended. Missing some critical ending routines would mean it was not really completed.
So as long as you're completing the correct mode, and the ending is the same, and the game behaves the same afterwards, it's a valid completion, technically. With that said, I wouldn't want to reject this run for doing things "wrong" or "suboptimally". Yet I wouldn't want to reject a future attempt to obsolete this run, that does less, while still calling the right ending from the right mode. If that ever happens!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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