Posts for feos

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Maybe no benefit, but is it displayed anywhere, and is there a hard cap for it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How many potential full completion requirements will be met if you just maximize your evaluation rating? Does it have a known limit too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The way I see the available options. I agree that it's too little content to call it "full", because the same metric can be applied way further, increasing the same kind of content as shown here. So there's no sense in stopping here if we want to maximize it. Ideally this would just be sent to Moons, but it looks like it'd be non-trivial to achieve due to lack of interest. At the very least it's a borderline movie because there are good votes but almost no posts supporting it in terms of entertainment. Are there any RPGs on the site that are similar in gameplay to this one? If so, do they usually get Moons ratings? Might feel like a dirty hack (or a neat workaround?), but there's an option to just push it to Moons as a blank branch, and if it ever gets definitively bad rating, obsolete it with a future full completion run. Why not? We couldn't get people to post here, so they shouldn't complain that we're solving this by making them rate instead :D As for future full completion definition, simply playing all dungeons available in hard mode feels weird. Because how would you call it? "Most dungeons"? Playing all dungeons at least makes sure it really plays them all, even if it's 2 playthroughs. As for items and chars, I'd need more details on how they work, how you know you have some of them collected right now, and what sending to Valhalla means, and what the effect is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We can't even prove that we've completed everything we needed without going "just remember that there's X of these, now this is how they are being completed"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is there any easy way to check whether some completion criterion has been satisfied? For example, for anything that's decided to be (or not to be) a part of full completion, if it's displayed somewhere in the game or acknowledged in-game in some other way, it's a more clear criterion than things you need to just know where they are, how many of them is there, and whether or not they have been completed, by comparing the movie with guides.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: what is tasvideos.org ?!
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ThunderAxe31 wrote:
However, despite that I just said, I think there is still a chance for this movie. The fact is... We can't talk about loss in entertaining, if the movie wasn't entertaining in first place. Yes, because the existing publication is already in Vault, so it shouldn't really matter if a new movie is made with a game version that makes it even less entertaining. At this point we need to focus just on the technical merits of the two movies. And since the game version used for this submission resulted objectively harder to play, it should by logic be considered preferred over the easier to play version. On the other hand, I have to acknowledge that until now, version choice of any game was always made in order to pick the game that allowed to beat the game faster, doesn't matter how unfair the advantage looked. Some versions were picked because lagged less, some where picked because allowed more useful glitches... Historically, the slower version of a game was allowed only as an extra beside the faster one, and only if it resulted in more than 50% of gameplay differences. This may not look favorable for this submission, but we need to ask ourselves: why were the faster versions always preferred in the past? Was it for the sake of maximizing entertaining quality, or was it for the sake of maximizing technical quality? I think that in the end, the solution of this dispute just depends on answering this question. And if anyone doesn't agree that the core of the problem is in there, then I'd be curious to learn why.
First of all, the difficulty guideline isn't talking about game versions, only about explicit game modes. For game modes, here's the rule we have, but it doesn't mention difficulty. It talks about variety of factors to consider, and difficulty may or may not be among them. Also to clarify the meaning of the difficulty guideline. The difficulty choice should make the movie more interesting and entertaining, even if it's in Vault. Harder to TAS does not necessarily mean more interesting and entertaining to watch. Even if the strategies are different, the main question is: do they look better now? And it doesn't mean "are they more optimized?" because that's already a requirement for obsoletion. It means "do they leave subjectively better impression than in the current movie?" For this submission, we need to answer both of those questions though: "is it more optimal?" and "does this game version make the movie more interesting/entertaining?" Situation with lag may make it hard to compare, because an improvement means some trick has been found that could be applied to the old TAS and make it faster. Still doable of course. As for preferred game version, it's really up to the audience, and here's what audience preference looks like (the example there is also about difficulty of versions).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Whatever the best port is, subjectively.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Acumenium wrote:
No one can compete because it's strictly a TAS run due to the bizarre frame-perfect glitching and use of multiple directions here. Walkathons can be competed with by normal people. Doesn't matter if the TAS is faster---you can at least try to play against it, and it's a goal that real people can try and entertain.
You're basically saying that being superhuman (TAS only) is a flaw of this TAS. I've never seen such an argument before.
Acumenium wrote:
If ROM hacks have to enter a fierce survival of the fittest to determine what can occupy the limited spaces of Moons when the hacks only faintly relate to each other in terms of entertainment space, I am very curious why entirely arbitrary goals like only pressing one of the buttons [x] amount of times is something that can be kept and maintained as a tier, especially when the goal has no possible speed focus. Routing can determine how quickly you can complete a walkathon, so there's still an element of speedrunning to those. This has none, speed is not a focus.
I already explained why 62 A presses is not an arbitrary number. Did you skip that part? And yes, this movie does aim for shortest time as a secondary goal, lowest A being the primary one.
Acumenium wrote:
Per Oxford and Merriam-Webster, both sourced there, the words are indeed a bit different and minimal refers to something that is almost at the lowest point, but not quite.
Yeah let's quote the actual thing they linked:
minimum
    1 The least or smallest amount or quantity possible, attainable, or required. ‘keep costs to a minimum’
      1.1 The lowest or smallest amount of a varying quantity (e.g. temperature) allowed, attained, or recorded. ‘clients with a minimum of £500,000 to invest’
The 1.1 is literally what this movie is. And if you look closely at the example for 1, it also matches: it doesn't require a proof that there's absolutely no way on earth to make it even lower. Just presence of a goal and some cost that's considered attainable minimum, not even known in advance. Exactly like this movie.
Acumenium wrote:
Speed is an arbitrary goal if there's no end point. How fast you can run does not matter if it's not specifying for how long, or for what distance. Everyone can be Usain Bolt for one step but I don't think they'll be like him for a ten yard dash, or for an hour. Super Mario Bros. has a clear ending point: saving Princess Peach. If ACE could do this at the title screen, that would be the fastest method to do it, like in Mario 3. I wouldn't even compare this type of run to the submitted and likely to be canceled run of SMS California Games as that at least lists a defined goal that is easily understandable: you beat the default high score. That is the "endpoint". Going past it makes no sense per the game itself.
I don't see what point you're proving here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I got similar desyncs when I tried to make a sloppy tas test with interim libTAS+FlashPlayer. It looks like it's not fully supported just yet: https://github.com/clementgallet/libTAS/issues/390
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Latest interim that I may not work on anymore. https://yadi.sk/d/wYOCp2OueNWveA
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it work on interim libTAS?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WarHippy wrote:
I want to compare this to your warpless walkathon run. What if you ended up having to press B in order to cross the gap in 4-3? That would immediately have put the entire run into a gray area.
Since avoiding B completely was already very possible with warps, submitting "1 B press, warpless" would feel underdeveloped. So naturally, it only was submitted when true walkathon was achieved.
WarHippy wrote:
And now you want to pass off a Jumpless run with "only" 60+ jumps? Trying to disguise it as minimum A presses is too much of a stretch for me.
The very first sentence of the submission text reads:
Mario got tired of jumping, so he thought: how do I save the princess with the fewest jumps?
And then:
We ended up using only 62 A presses. It's also a completion with the fewest jumps.
Why do you think this movie is meant to be "Jumpless"? Why do you think there's something to disguise here, when it's stated at the top of the submission? Why do you think the authors aren't being honest with their goals? Are you reading their minds?
Acumenium wrote:
A walkathon isn't very comparable, it's not an arbitrary goal, is something anyone can try and compete against (just don't press B), etc. This isn't.
Why can't anyone compete here?
Acumenium wrote:
That's not the "minimum B presses", it's literally none. This does press A though, and quite a lot. It is the definition of arbitrary.
It presses A as few times as known to be possible, which is what "minimum" means. If 0 is possible, 0 is minimum. When you try to complete a game in minimal time, you don't say "it's not 0 frames therefore it's arbitrary", do you? Because it wouldn't be "movie duration the author arbitrarily picked and decided to stick to", it'd be, once again, known minimum, of time. Same thing with A and B presses in this and in walkathon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is the same definition of 100% as on SRC, which is actually "all levels", right?
FractalFusion wrote:
The only thing that determines whether a hack is accepted (or similarly for non-hacks, what tier a movie should go into) is the judge's opinion. Nothing else. One could even argue that voting is completely useless.
This is wrong BTW. It's often that a judge doesn't agree with what the audience finds entertaining or boring, and it's not exceptional to go with the audience in the actual judgment. It's how it's been working ever since 2012. Feedback is fundamentally subjective, and it's meant to be an important part of tiering exactly as subjective tastes. Hacks specifically get handled like Moons branches, which means they can obsolete one another. For this one, it looks like a better (and more popular) SMB3 Kaizo hack has already been published and got much better feedback. So improving that movie instead would indeed be a great idea.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it the hardest to play through?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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$C68B decreases from 0x0F to 0 at level 15, and it doesn't go below 0, so enemies move at the same slow speed since then. So just beat the hardest level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That way it won't have a chance to get accepted!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie (replay) file, not the video.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you have a movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What happens if yo just keep playing though? Or poke the level number and go through farther levels to see how they operate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Also I couldn't find any info about this game at all. Is it available anywhere in any form?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
If we're wanting to allow any score below the maximum to be considered for "fastest completion," then any score that the game considers good enough for progress should be allowed. This would require including games where complete failure in an event (via attempts resulting in only faults) would have to be allowed for "fastest completion" if the game allowed the player to continue beyond that point. The above mentioned Decathlon game would be in this category, it allows for complete failure of a score based event while still progressing to the end of the game. I wouldn't like the idea of accepting things that way.
"Good enough to progress" is unrelated to our reasons. This game doesn't prevent progressing through events regardless of score. The fundamental difference between this run and a max score run is that you can end events early, instead of waiting for the time to run out while you keep scoring points. And there's still infinite speedrun potential if you only need to score above a certain value and end the event ASAP: there's unknown quantity of possible score units you'd be getting, and there is a function between how little score you get and how long it takes to get it, that you need to figure out.
Samsara wrote:
it completes the single quantifiable objective set out by the game ("beat these high scores") in the fastest possible time.
Agreed. I see it as the only way to tell us "Success!" that this game has, while in other games it's done simply by letting you play further. There's nothing iffy about getting or not getting the high scores, so it's a clear cut in itself. Of course it still matters if the community also interprets the game's language the way we do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the definition the community agreed on in the previous submission thread. IIRC people just wanted it to include a few more things.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Resolution seems to always go third, so getting the height should be reliable. Note varies too much indeed, but if it contains "fps" we could use that info. The end result would only contain what the biggest video height is there, and what the highest framerate is, well and the link itself. Does this make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
It'd be nice if someone posted A counts for other SMB branches.
MovieFrame count"A" countAwesomeness ratio
"maximum coins"94370234540.24307
"all items"71438166143.00903
"warpless"67117137248.91909
"warpless, walkathon"91304150360.74783
"warps"1786828662.47552
"-3 stage ending"989313274.94697
"minimum A presses"3752562605.24193
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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