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Maybe no benefit, but is it displayed anywhere, and is there a hard cap for it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How many potential full completion requirements will be met if you just maximize your evaluation rating? Does it have a known limit too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The way I see the available options.
I agree that it's too little content to call it "full", because the same metric can be applied way further, increasing the same kind of content as shown here. So there's no sense in stopping here if we want to maximize it.
Ideally this would just be sent to Moons, but it looks like it'd be non-trivial to achieve due to lack of interest. At the very least it's a borderline movie because there are good votes but almost no posts supporting it in terms of entertainment. Are there any RPGs on the site that are similar in gameplay to this one? If so, do they usually get Moons ratings?
Might feel like a dirty hack (or a neat workaround?), but there's an option to just push it to Moons as a blank branch, and if it ever gets definitively bad rating, obsolete it with a future full completion run. Why not? We couldn't get people to post here, so they shouldn't complain that we're solving this by making them rate instead :D
As for future full completion definition, simply playing all dungeons available in hard mode feels weird. Because how would you call it? "Most dungeons"? Playing all dungeons at least makes sure it really plays them all, even if it's 2 playthroughs. As for items and chars, I'd need more details on how they work, how you know you have some of them collected right now, and what sending to Valhalla means, and what the effect is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We can't even prove that we've completed everything we needed without going "just remember that there's X of these, now this is how they are being completed"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is there any easy way to check whether some completion criterion has been satisfied? For example, for anything that's decided to be (or not to be) a part of full completion, if it's displayed somewhere in the game or acknowledged in-game in some other way, it's a more clear criterion than things you need to just know where they are, how many of them is there, and whether or not they have been completed, by comparing the movie with guides.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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First of all, the difficulty guideline isn't talking about game versions, only about explicit game modes. For game modes, here's the rule we have, but it doesn't mention difficulty. It talks about variety of factors to consider, and difficulty may or may not be among them.
Also to clarify the meaning of the difficulty guideline. The difficulty choice should make the movie more interesting and entertaining, even if it's in Vault. Harder to TAS does not necessarily mean more interesting and entertaining to watch. Even if the strategies are different, the main question is: do they look better now? And it doesn't mean "are they more optimized?" because that's already a requirement for obsoletion. It means "do they leave subjectively better impression than in the current movie?"
For this submission, we need to answer both of those questions though: "is it more optimal?" and "does this game version make the movie more interesting/entertaining?" Situation with lag may make it hard to compare, because an improvement means some trick has been found that could be applied to the old TAS and make it faster. Still doable of course. As for preferred game version, it's really up to the audience, and here's what audience preference looks like (the example there is also about difficulty of versions).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Whatever the best port is, subjectively.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're basically saying that being superhuman (TAS only) is a flaw of this TAS. I've never seen such an argument before.
I already explained why 62 A presses is not an arbitrary number. Did you skip that part?
And yes, this movie does aim for shortest time as a secondary goal, lowest A being the primary one.
Yeah let's quote the actual thing they linked:
The 1.1 is literally what this movie is.
And if you look closely at the example for 1, it also matches: it doesn't require a proof that there's absolutely no way on earth to make it even lower. Just presence of a goal and some cost that's considered attainable minimum, not even known in advance. Exactly like this movie.
I don't see what point you're proving here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it work on interim libTAS?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since avoiding B completely was already very possible with warps, submitting "1 B press, warpless" would feel underdeveloped. So naturally, it only was submitted when true walkathon was achieved.
The very first sentence of the submission text reads:
And then:
Why do you think this movie is meant to be "Jumpless"? Why do you think there's something to disguise here, when it's stated at the top of the submission? Why do you think the authors aren't being honest with their goals? Are you reading their minds?
Why can't anyone compete here?
It presses A as few times as known to be possible, which is what "minimum" means. If 0 is possible, 0 is minimum. When you try to complete a game in minimal time, you don't say "it's not 0 frames therefore it's arbitrary", do you? Because it wouldn't be "movie duration the author arbitrarily picked and decided to stick to", it'd be, once again, known minimum, of time. Same thing with A and B presses in this and in walkathon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is the same definition of 100% as on SRC, which is actually "all levels", right?
This is wrong BTW. It's often that a judge doesn't agree with what the audience finds entertaining or boring, and it's not exceptional to go with the audience in the actual judgment. It's how it's been working ever since 2012. Feedback is fundamentally subjective, and it's meant to be an important part of tiering exactly as subjective tastes.
Hacks specifically get handled like Moons branches, which means they can obsolete one another. For this one, it looks like a better (and more popular) SMB3 Kaizo hack has already been published and got much better feedback. So improving that movie instead would indeed be a great idea.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it the hardest to play through?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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$C68B decreases from 0x0F to 0 at level 15, and it doesn't go below 0, so enemies move at the same slow speed since then. So just beat the hardest level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That way it won't have a chance to get accepted!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie (replay) file, not the video.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you have a movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What happens if yo just keep playing though? Or poke the level number and go through farther levels to see how they operate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Also I couldn't find any info about this game at all. Is it available anywhere in any form?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"Good enough to progress" is unrelated to our reasons. This game doesn't prevent progressing through events regardless of score.
The fundamental difference between this run and a max score run is that you can end events early, instead of waiting for the time to run out while you keep scoring points. And there's still infinite speedrun potential if you only need to score above a certain value and end the event ASAP: there's unknown quantity of possible score units you'd be getting, and there is a function between how little score you get and how long it takes to get it, that you need to figure out.
Agreed. I see it as the only way to tell us "Success!" that this game has, while in other games it's done simply by letting you play further. There's nothing iffy about getting or not getting the high scores, so it's a clear cut in itself. Of course it still matters if the community also interprets the game's language the way we do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the definition the community agreed on in the previous submission thread. IIRC people just wanted it to include a few more things.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Resolution seems to always go third, so getting the height should be reliable. Note varies too much indeed, but if it contains "fps" we could use that info. The end result would only contain what the biggest video height is there, and what the highest framerate is, well and the link itself. Does this make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.