Posts for feos
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MESHUGGAH wrote:
^ Alyosha: On the 1st level of #5093: feos, Alyosha & Samsara's NES Battletoads "warpless, 1 player" in 21:38.38, the stick can be picked up 1 frame earlier. Since it wasn't any revolutionary and pretty sure it would desync the movie, I didn't reported it until now. I only had fun with the first level so I don't know about other possible improvements.
Submission text wrote:
So I used it in Level 1, saved 144 frames, and lost it all to the fucking global timer. Bah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll try to check it. Do you have any memory addresses?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks. I don't think "full completion" goal is possible for this game, you just play the fastest route and end up getting full score because you simply do things right. Specifically, you have to do extra actions to lose score, while common understanding of "full completion" is doing extra actions to gain more points. For this reason, I think 400 points are inherent to fastest completion of this game, and the branch label is unnecessary.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
The Coleco Adam Super Game version does, but as mentioned in the submission text, the Colecovision release and the Coleco Adam release have major game play differences.
The ending doesn't show up there, but it seems to have an extra level and looks like just an entirely separate port, not a variation (version) of the this submission's game. So I think it can be published separately.
Fortranm wrote:
Now I'm a little confused. Does this mean that [2971] A2600 Donkey Kong by BrunoVisnadi in 00:36.56 and [3429] A2600 Donkey Kong Junior by Fortranm in 00:59.66 would not be acceptable under current rules? Both this movie and the one on Intellivision are done on the highest difficulty choosable from the title screen. Do I need to prove that the difficulty no longer increases afterwards?
Game completion rules for games without ending were defined for Vault since 2012, but not a lot of attention was paid, and some movies that haven't maxed out the difficulty happened to get accepted. Last year we clarified those rules and started paying more attention to them, so yes, you will have to play through maximum difficulty loop. But obviously, only if the difficulty even increases from loop to loop, and only if there are loops.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
feos wrote:
You mark this as 100%, are there ways to beat it with lower completion?
Yes. Although getting all 400 points is mandatory, there are three ways to lose points in the game, and it's possible to end the game with fewer than 400 points.
Would that be faster than your movie?
c-square wrote:
- Using single-letter shortcuts where possible ("l" for look, "z" for wait) - Using acronyms ("ATS" for "Advanced Tea Substitute")
List all of these please. I could assume what things mean, but I want to be sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since there's no ending "cutscene" in this game, the movie of it will have to follow these rules: http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding
Manual wrote:
STEP 5: Time is running out... When mario removes the last rivet, Donkey Kong(TM) steals the girlfriend away again! The game continues, and the action gets more and more challenging.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since there's no ending "cutscene" in this game, the movie of it will have to follow these rules: http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding Does that second version have this cutscene?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Phew, finally I've read it. It was constantly oscillating between horrendously boring and funny, and in the end I didn't like the experience I've had. Questions. What word shortcuts are you using throughout the run? You mark this as 100%, are there ways to beat it with lower completion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After a few hours of brainstorming, Corey and I got stuck. There's no way to make interlaced PSX scenes look accurate to hardware and pleasant to watch at the same time. Since TV doesn't output blade sharp pixels, blurring the footage a little bit looks like the closest replication of TV to me, but it doesn't feel like good experience I should say. The best result is provided by using the entire 480p framebuffer that PSX actually renders but never displays on TV. Examples by Corey: https://www.mediafire.com/file/kcppp0redeafs4v/test_psx.zip/file
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fsvgm777 captured TV output and it almost perfectly matches this function if I run it on 576i footage from tuner:
Language: avisynth

AssumeBFF() # or AssumeTFF() SeparateFields() PointResize(last.width, last.height*2) clip1=SelectOdd.Crop(0,0,0,last.height).AddBorders(0,0,0,0) clip2=SelectEven.Crop(0,0,0,last.height-1).AddBorders(0,1,0,0) Interleave(clip1,clip2)
But there is one problem. The previous feld doesn't instantly fade out because of how luminophores work. Because of that, after dumb separation of fields, you don't see these frames: But these instead: Notice how it only partially shows letters L and E, but the previous frame (or field if you will) bleeds in, compensating for partial display! How do I make the above script bleed the previous frame?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just "max kills" really. You can't kill some enemies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: PlayStation (One) interlaced mode in Bizhawk
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Wow this was a crazy trip, but we've made it! When you play PSX games that have interlaced footage, or just the BIOS sequence, you see that it runs at approximately 60fps (50fps for PAL), that can also be seen if you dump video of that mode. But it is also 480 pixel high (576 pixels for PAL), which is confusing. PSX doesn't support 480i 60fps mode. Only 480i 30fps. Moreover, on TV those interlaced video fields don't magically increase resolution, instead they become alternating 240p frames running at 60fps! Actual 240p modes also run at 60fps and in steady scenes using that mode, on a tv you see perfectly steady images. But when you closely look at how tv shows steady footage in interlaced modes, object edges visibly flicker as the 480i fields alternate. Footage might be posted later. Now guess what bizhawk (actually mednafen) is doing? It sets the resolution to 480p. It shows the first field at odd scanlines of that framebuffer, even scanlines remaining black. Then it shows the even scanlines of the next frame, while the odd scanlines simply persist through the next frame. Then the odd scanlines update and the even scanlines persist. This means it takes every field and keeps it on the screen for two 60fps frames, while updating fields at 60fps, simulating 480i 60fps interlaced mode. This is done for UI convenience and doesn't correspond to how the real console works. This means that when we want to deinterlace whatever octoshock is doing for this kinda footage, we need to take only first field from every first frame, and only second field from every second frame. And make them 240p as the TV shows it.
tl;dr: PSX in 480i doesn't magically increase resolution, 480i fields show up on tv as 240p frames one by one at 60fps. It arguably just makes the object borders slightly smoother. Probably that's why the interlaced mode wasn't that popular?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Хоковский ресайз вроде мылит немного. А гайд чо делать есть ващет. http://tasvideos.org/EncodingGuide/CustomEncoding.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try this:
feos wrote:
Those aren't explicitly shown to you at any time, therefore not required for this branch.
It means that while the game does acknowledge that you have obtained them, it only indicates this under certain conditions. If that's incorrect, let me know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay, watched, and I can say that it doesn't really look all that entertaining or challenging, let alone it's visibly sloppy. Killing tons of enemies is already a part of SMB TASing, and adding a few more doesn't change much.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No one is forced to make such a movie, and it doesn't even have to be entertaining! If we agree it's full completion, once someone makes it, it can be accepted to Vault and serve as a pure speed record aiming to maximize completion in some objective way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Running it inside gnash is definitely feasible as long as there's at least some way to extract the minigame and run it separately. However with all the extra apps libTAS can run the games in (using libTAS to TAS emulator programs that run games), this will definitely be supported at some point, but the site is not ready for full-on support. The rules haven't been defined, the tests haven't been done, the submission parser doesn't recognize such sub-platforms (it only knows libTAS movies as Linux, but not as DOS, Arcade, Flash, or anything else that you can emulate). slamo is the main person doing these tests now, and I want to announce that all these emulators will be supported in future once people test them well, so atm I'm waiting for slamo to start having time on TASing again, then this process could be started. What is guaranteed tho is that if you can comfortably TAS within this set up, please go ahead and make a test movie, this will help with the end goal, and maybe you even make a submittable movie before this support starts, so when it does, you just submit it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What was this played on? Explain your current setup please, and the proposed libTAS setup.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wobmiar wrote:
Oh, thank you. I put a lot of time working on it. To be really honest tho, it's not the most complex thing I've work on. When I see all those TAS on GBA, SNES, with things I don't understand like ramwatch, or lua scripts, I'm like "wow". I find TASing really impressive. I do this game without those tools tho, I'm like doing it manually. Per example, I need to play each dungeon each frame I want to manipulate de bonus points. With a script it might be easier, but I'm a super noob. What I like the most in this game is the routing. I work my creativity a lot to think about the fastest way to defeat a boss or to pass trough a dungeon. Oh boy I'm sounding like a narcissic. Sorry, I love to talk about my experience. Thank you again for your nice compliment, it warms my heart. Happy new year everyone :D
I really love this post. These were exactly my feelings when I started TASing, and I didn't know how to use advanced tools, which always felt very expert to me. Curiosity made me learn them too, which led me to emulator coding, scripting, and game disassembling. But I've never lost those feelings! And I created a page that tries to help preserve and nurture them. http://tasvideos.org/TasingGuide/TASArt.html There's also this incredibly naive post I made years ago, which looks a bit excessive (on top of broken English) to a calm mind, but I was way too amused. Thread #11977: Inspiration on TAS as a form of art
ThunderAxe31 wrote:
Now, getting back to FFCC. I don't know if the game does award the player for getting all the memories of the adventure journal, however it seems to me that it can be considered as the main theme of the game, as it's even part of the game title. Do you agree?
I know nothing about the game, but after Wobmiar's explanations, it does look like "all memories" would be a very good candidate for the full completion category. If there are plans to make such a run, it'd be helpful to define full completion before the run is started, so that the work isn't wasted if there's general disagreement with such a definition and it ends up being rejected for whatever reason. There's no such branch at https://www.speedrun.com/ffcc. Does anyone know if there are talks about 100% goal for this game anywhere?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice! Are you planning to do some further tests and checks before we actually publish this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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12:11:10 <Nach> Spikestuff: well, I appreciate your hard work 12:11:24 <Spikestuff> Off to reencode Vandal Hearts. 12:11:30 <Nach> ...and it must be hard working so much while standing on your head being in Australia and all
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11292
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11292
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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