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As you can see in this video, I got the Unarmed Jeans thinking they might do more damage on the hammer bros, only to find out later that the meager +5 pow bonus doesn't increase the damage done to them at all. Should I sell the jeans? Or should I edit the part out?
Joined: 3/20/2010
Posts: 15
Hi. My first, and maybe only, post. In my run, I completely forgot about the jeans until Brat's battle. There, it increased Baby Mario's damage by 1 when using Pocket Chomps. But since you'll probably have a few more pow points than me, those extra +5 may not make a difference. If you're patient enough, you might want to test the battles up to Brat. If it doesn't help at all, maybe redoing would be better? ~3 coins probably won't make a difference.
Skilled player (1706)
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Uh...I just want to tell you people that I just found a strange glitch in the game that prevents progress... Sadly, it's completely useless, and if you save, you're stuck
Skilled player (1706)
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Anwonu wrote:
Hi. My first, and maybe only, post. In my run, I completely forgot about the jeans until Brat's battle. There, it increased Baby Mario's damage by 1 when using Pocket Chomps. But since you'll probably have a few more pow points than me, those extra +5 may not make a difference. If you're patient enough, you might want to test the battles up to Brat. If it doesn't help at all, maybe redoing would be better? ~3 coins probably won't make a difference.
I'm not sure about whether or not I should use those jeans, but I editted out because the baby's pow might not be much of a factor for most of the run. But thanks for your opinion! =D
Joined: 3/20/2010
Posts: 126
I personally would love to see a run through of this game on TAS. Also, you guys are aware of those super trousers that radically boost every stats and even your HP that you can find as an enemy drop near the end of the game, right? These are the pants for the Mario Brothers... Supreme Slacks -------------- +30 HP +30 Power +150 Defense +30 Speed +30 Stache ...and these are the pants for the Mario Babies... 100-Point Pants --------------- +20 HP +20 Power +100 Defense +20 Speed +20 Stache I don't know if this helps or not. Thought it might help with the problem you have of being too fragile to deal with Elder Princess Shroob in a timely way. The Supreme Slacks are won from Shroobsworths, and the 100-point pants are gained from Shroob Rexes.
Editor, Expert player (2314)
Joined: 5/15/2007
Posts: 3856
Location: Germany
The same person that TASed Mario & Luigi Superstar Saga, Kurikinton_Sya (栗きんとん社長), is now working on Partners in Time. I have played the game but I can't comment on the quality of this WIP. Part1 Nicovideo (account) Nicoplayer (free) Part2 Nicovideo (account) Nicoplayer (free) Part3 Nicovideo (account) Nicoplayer (free) Part4 Nicovideo (account) Nicoplayer (free) Part5 Nicovideo (account) Nicoplayer (free) Part6 Nicovideo (account) Nicoplayer (free) Part7 Nicovideo (account) Nicoplayer (free)
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Joined: 3/20/2010
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http://www.youtube.com/watch?v=PJJp9HYEwGw Big skip I found. As I said in the comments, the blue pipe is strange. Sometimes, I could go left a few more pixels. I don't know exactly why.
Joined: 3/20/2010
Posts: 15
I found something that could or could not save a few frames: http://i22.photobucket.com/albums/b309/Anwonu/mlpit-start.png The red line seems to be the limit where the game calls the cutscene. But will just call if you're touching the ground. That distance is enough to jump over. After you hit the blocks, Stuffwell will just skip the last lesson and go back as usual. But it'll freeze if you touch that area after it =p I wonder if there are more places like this.. but testing through the whole game will be too annoying >_> Edit: I guess the programmers got a bit smarter later, since most events later (especially after the spin, I guess) are activated in the air too.
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Nice work! Oh, since we are talking about skips and sequence breaks now.. There was a Youtube video where Mario entered a wall just a room or two after the room that your .png shows. I couldn't find the video so I guess it was removed. That person was messing around with a bush or fence or something to make it work... It is probably useless but I'm still interested in it.
Joined: 3/20/2010
Posts: 126
Yo, can someone please tell me what that Japanese speed runners route for Part 4 was? I'm having trouble watching that particular video for some reason.
Joined: 3/20/2010
Posts: 15
Another glitch I found: apparently, for some reason (if you go too fast, I think), when you're selling items, the price of an item will be "sent" to another one. Here's how I did it: -When selling, sell everything of that item; -As soon as possible, press A/X again to select the next on the list. If done correctly, the item will list the same price as the one you just sold. This can cut a few seconds/minutes of the run, if planned well. I'll test later frame-by-frame, but not today. Basically, we'd need to find out: -Do we need to sell an item to send the price to another item, or we can just cancel and move to another very fast? -Is there a limit of the price being sent? The only ones I could do on console (though I rarely can get it to work) was a Max Mushroom (26) sent to an Ultra Drop (32), and a Red Pepper (28) to a Bro Flower (8). And here's a photo with a Bro Flower being sold for 28 coins, instead of 8. Unfortunately, I couldn't send a price of 2 Red Peppers; it only sends the price of 1 of them.[/url]
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Very interesting find. I investigated it a bit. You need to sell all items of a kind to abuse this, since it only works when the game puts a new item into your selection. It only works on a specific frame. Only the prize of 1x of the previous item will be used. So basicly sell some 50 coin item and sell 10 useless ones and you are rich. :) Note that the item list order differs between the versions. http://themushroomkingdom.net/mlpit_j2e.shtml I made a video: http://www.youtube.com/watch?v=x0wbpAXmN_Q If you wish to rather have it in your own account, let me know and I'll remove it. I put it as "unlisted" for the time being.
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MUGG wrote:
So basicly sell some 50 coin item and sell 10 useless ones and you are rich. :)
Nice! I'll see what items could be used to gain lots of cash fast. Edit: For reference, the shop in Peach's castle initial sell price is 25% of the initial buy price.
Joined: 3/20/2010
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MUGG wrote:
I made a video: http://www.youtube.com/watch?v=x0wbpAXmN_Q If you wish to rather have it in your own account, let me know and I'll remove it. I put it as "unlisted" for the time being.
Don't worry about it. I actually was going to test only if no one else did.
MUGG wrote:
Note that the item list order differs between the versions. http://themushroomkingdom.net/mlpit_j2e.shtml
I thought about it, but I think the order only differs when buying. I'm not sure when selling. Though my version might be a little different than the ones pictured. When buying, the "Current Bros. Items" on top screen orders them like the Japanese version, apparently. But my version is US, considering the enemies' HP.
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Ok, I got it. Early in the game, the shop stocks wallet badges. Buy one, do this glitch, and it'll net over 6,000 coins every time you do this. I'll post a video in response to MUGG's. Edit: When in the run do you need money again? Was it Toad Town?
Joined: 3/20/2010
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I don't know about the TAS posted, but I use mostly in 2 places: Monty Mole (the one after Shrooboid Brat) for Muscle Slacks and Thrilling Pants, and Toad Town for Risk Badges. In my current run, I also bought a few Ice Flowers before Yoshi's Island and a Copy Flower before Thwomp Volcano. Also, I'll post the same question I posted in SDA: is Supreme Slacks only possible to get with Treasure Badge? Edit: forget it, I've found one.
Post subject: Mario And Luigi Partners in Time TAS
Joined: 2/27/2012
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Anyone wanna to a Mario and Luigi TAS? I've given up video games for Lent *ahem* and Mario and Luigi Partners in Time takes a long time to do, so... Thanks! --FlashingYoshi
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N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
An ordinary speedrun was recently completed: http://speeddemosarchive.com/MarioAndLuigi2.html I think below 3 hours and 45 minutes is possible on a TAS.
Why, oh, why do I even <i>try</i> to understand my own species?
negative_seven
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Joined: 11/25/2012
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I know about the one on nicovideo, but if nobody is working on this then why isn't there a collab? I see a few people willing to contribute(including possibly me... not sure yet) and maybe it will be done a bit quicker.
jdaster64
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Joined: 12/1/2012
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Location: New Donk City
If anyone wants info on stats, I have an old FAQ-in-progress that has a ton of new info on the Bros.' stats and some on enemies'. I can quickly edit together all the other stuff without description and explain it if needs be. It may not necessarily hold for versions besides the US version, though (I don't recall if PiT has any substantial regional differences).
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jdaster64 wrote:
If anyone wants info on stats, I have an old FAQ-in-progress that has a ton of new info on the Bros.' stats and some on enemies'. I can quickly edit together all the other stuff without description and explain it if needs be. It may not necessarily hold for versions besides the US version, though (I don't recall if PiT has any substantial regional differences).
No need. Here's the stats for BOTH the english and japanese version. Edit: Oh, and the enemy stats.
negative_seven
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Does anyone have any useful RAM adresses, though?
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There's also the question of whether the run should be done on the English version or the Japanese version. Though right now, I'm thinking the Japanese version because most of the bosses have lower hp.
Currently Working on: Metal Slug X - Mission 1 (On hold)