Adventures of Lolo 2 is a puzzle game for the NES starring Lolo who is on another quest to save Lala. The game consists of 50 puzzles which are solved mainly through pushing objects around while dodging enemies. There are numerous glitches which allow for some creative shortcuts.
Improvements
Below are the times for each stage and the improvements where applicable. The start time is the first frame after fade in (which is also where input should start) and the last frame is right before fade out or the first frame that Lolo does his victory dance in the x-5 stages. The author of each improvement is listed. Other levels are from Hanzou's original run.
Level | Time | Saved | Author |
---|
1-1 | 1022 | 0 |
1-2 | 1166 | 0 |
1-3 | 1533 | 0 |
1-4 | 614 | 0 |
1-5 | 1021 | 8 | Ans |
2-1 | 749 | 0 |
2-2 | 2461 | 32 | Alyosha |
2-3 | 1214 | 0 |
2-4 | 1554 | 0 |
2-5 | 1282 | 0 |
3-1 | 1702 | 0 |
3-2 | 1390 | 0 |
3-3 | 852 | 0 |
3-4 | 1514 | 145 | Zugzwang |
3-5 | 1928 | 16 | AnS |
4-1 | 1374 | 49 | Nitrodon |
4-2 | 622 | 0 |
4-3 | 1916 | 0 |
4-4 | 1037 | 0 |
4-5 | 1364 | 0 |
5-1 | 1030 | 0 |
5-2 | 1825 | 1 | AnS |
5-3 | 1599 | 0 |
5-4 | 1306 | 1 | AnS |
5-5 | 512 | 0 |
6-1 | 1673 | 0 |
6-2 | 1848 | 0 |
6-3 | 1070 | 32 | BOMF |
6-4 | 1960 | 22 | AnS |
6-5 | 622 | 1 | AnS |
7-1 | 953 | 0 |
7-2 | 2188 | 0 |
7-3 | 1998 | 0 |
7-4 | 1740 | 1 | Alyosha |
7-5 | 1758 | 0 |
8-1 | 2831 | 127 | Alyosha |
8-2 | 913 | 0 |
8-3 | 1568 | 0 |
8-4 | 2420 | 284 | Alyosha |
8-5 | 1668 | 0 |
9-1 | 1583 | 0 |
9-2 | 1140 | 5 | Alyosha |
9-3 | 1406 | 95 | BOMF |
9-4 | 1503 | 0 |
9-5 | 1652 | 0 |
C-1 | 1419 | 0 |
C-2 | 2133 | 0 |
C-3 | 1360 | 0 |
C-4 | 3220 | 0 |
C-5 | 2059 | 0 |
BOSS | 342 | 0 |
9-2
The 5 frame improvement here needs a little explanation. The original run intentionally paused here which has the effect of manipulating the Rockies in 9-4. This makes the levels irritatingly not independent. Fortunately I was able to find an equally fast manipulation in 9-4 to save the stop in 9-2.
I'm glad I was able to find some additional improvements here. It is interesting to me how different people see things differently when looking at these puzzles. The improvement in 8-1 for example is something I would consider pretty obvious, but for many of the other levels it was only through repeated trial and error that I realized how clever and optimal some of hanzou/Nitrodon's original solutions already were. Also I don't like leaving things half finished, so I'm glad all the improvements are now in one place.