Posts for AntyMew

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AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
ALAKTORN wrote:
There are a lot of things in the submission text I would change/add if I were an editor.
As a slight clarification, only vested editors and above have the required priveleges to edit the submission text EDIT: <Guga_> Anty-Lemon: Submitter can assign the other players editors of that specific submission
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
mindnomad wrote:
Can anybody explain to me why veup's 99999999 TAS doesn't sync correctly on DeSmuME? I've tried all settings and a bunch of emulators and I still can't find out why it isn't working...
No idea. All I know is what I said 3 posts above.
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Kaizoboy wrote:
First you need to choose a good SNES emulator, I recommend ZSNES
Please, don't use ZSNES. It doesn't even have frame advance, afaik
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Add "pause" on a new line at the end of global.bat
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Samlaptop wrote:
feos wrote:
Change the line nds = (last.height == 384) ? false : false to nds = (last.height == 384) ? true : false and preview with hd = true.
Ok. I done that. In VirtrualDub, I don't get what I'm looking for.
It works for me. I'm not sure what the problem is
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
GoddessMaria15 wrote:
I have finished encodes for the US Soundtrack. Starting the JP/EU Soundtrack now.
How's it going?
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Samlaptop wrote:
My dumps are ready. Waiting accept then I'll encode.
You can start now if you want to, nobody's stopping you
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
feos wrote:
Could you guys PM Aglar about this submission? Possibly he also had some ideas he never posted anywhere.
I'll let him know if he goes on Skype
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Joined: 10/22/2014
Posts: 425
Aqfaq wrote:
ALAKTORN wrote:
I never gave you permission to upload this to your YT channel
What's the big deal? People do it all the time. I am happy, if somebody uploads my TAS to YouTube.
He's pissed about it because this:
ALAKTORN wrote:
sonicpacker wrote:
When MKDasher first became a partner in 2012 (before me), his views were ridiculous at the time and was making equal to US minimum wage for MONTHS due to massive views from his SM64DS TAS.
Wow, and he never shared any of that with me despite me asking him to. I had no idea he made that much, what a piece of shit.
Not sure how sonicpacker would know MKDasher was making that much money off of it, so I'd take it with a grain of salt, but that's Alaktorn's reason.
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Joined: 10/22/2014
Posts: 425
All of the currently published ZM TASes aim for real time. It could potentially be a reason to make an ingame time run though, even if it gets vaulted
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Cronikeys wrote:
I'm using bizhawk so I couldn't upload to dehacked..
It's called microstorage, actually. DeHackEd is a person, like TASeditor :U @OT: Not a big fan of barbies personally, but if this game is as difficult as you make it sound it should be interesting.
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Spikestuff wrote:
I don't have Killer7 but I know it's a GameCube (& PS2) game and I don't know if it has a changing the FPS within the game. I also don't have a GameCube so my question is. Does the European GameCube have a changing the Hz in the settings or does the game itself have this option when booting it?
It's a setting on the gamecube bios. NTSC can run at 50 Hz, too
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Joined: 10/22/2014
Posts: 425
Naegleria's question still hasn't been answered...
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AntyMew
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Joined: 10/22/2014
Posts: 425
thatguy wrote:
Oddly enough, no other group of hobbyists seems to take such aggressive possession of their hobby. You would never see a bookworm or an amateur chef or a wife swapper telling other people that they couldn't share their hobby with them, or that they didn't deserve to because they were a "filthy casual".
People still say "filthy casual" unironically?
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Kurabupengin wrote:
Anty-Lemon wrote:
Congrats on your first published run Jiggs! :)
Maybe you meant 2nd published run.
Oh right, I even remember being surprised he made a run LOL I guess I just have it ingrained in my mind that he's new :P
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Congrats on your first published run Jiggs! :)
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Scepheo wrote:
Masterjun's submission notes (found here and here) contain most of the relevant information, or link towards other pages detailing the glitches used. But as far as tabbing between pages, distilling what's useful and combining tons of sources into something that makes sense: welcome to the wonderful world of ROM hacking*. * I know ROM hacking is not the exact same thing as ACE, but it's very related and anything else would just make the sentence unnecessarily long.
The first link is River Raid 100k points :U
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
SomeAnonGuy wrote:
Alright, loaded up Mega Man X and figured I'd see how long I could stand trying to keep my health full against the unbeatable Vile. Went at it for what felt like a good ten minutes maybe, then it finally crashed. I probably rewinded here more than I did in SMW. What did I learn? It still crashes across games, and seems isolated to SNES. I also learned my thumb lacks the endurance it once had.
Crashed or froze? Crashed is a problem, froze just means your computer wasn't happy EDIT: Oh, I didn't scroll up :P My bad, I've met too many people who don't know the difference
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Nahoc wrote:
Yeah, speaking of which, I don't know who's doing them this year. I did them back in 2012 I think, but I don't have the .psd files anymore. EDIT: Here are the .pngs though: https://dl.dropboxusercontent.com/u/55220482/awards%202012.7z
Mothrayas already made them, actually
Just a Mew! 〜 It/She ΘΔ 〜
Post subject: Why is this funny help
AntyMew
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Joined: 10/22/2014
Posts: 425
<Mothrayas> ok this is probably too low-hanging fruit <scrimpy> you're a fruit <Mothrayas> you're a fruitcake <scrimpy> you're a cakefruit <Mothrayas> you're a cockfruit <scrimpy> Mothrayas: I <scrimpy> I can't come back from that <Anty> I'm 12 what's a cockfruit <Mothrayas> Anty-Lemon: I dunno, try looking it up on urbandictionary or something <scrimpy> I'll tell you when you're older. <Anty> lolwhat I thought it was made up <Anty> http://www.urbandictionary.com/define.php?term=cockfruit <Anty> TIL |<-- scrimpy has left freenode (Remote host closed the connection) <Mothrayas> I think I burned him too hard there
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Eclipsed Moon wrote:
There's a setting in the options menu to disable Spot's animations for each move. Any reason for not doing this?
It could be a speed/entertainment tradeoff, considering it's one of the only things that makes this game unique from standard board games :P
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Joined: 10/22/2014
Posts: 425
marzojr wrote:
Easier said than done; I did try making a temp encode like that when I submitted the movie. Upload ETA was 3 weeks per movie (my upload speed is not that great, I know...). Encoding improves that, as the file size goes down; but with my (limited) experience in uploading Sonic videos to youtube, sending a video without resizing (at least 2x) will result in a blurry mess because youtube thinks that low resolution = low quality.
Considering the gigantic file size, you dumped it losslessly, correct? Using a lossy codec, notably x264vfw, could help a lot. It has pretty good quality for being lossy. And honestly, the majority of temp encodes aren't resized, but I don't mind considering they get the job done Respect for trying to make a temp encode yourself, btw. I don't entirely understand why someone would give themselves more work after the TAS is done :P
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Joined: 10/22/2014
Posts: 425
Paused wrote:
GoddessMaria15 wrote:
I have finished encodes for the US Soundtrack. Starting the JP/EU Soundtrack now.
I swear, even if it is better, you don't need to post the JP music version at the same time if you have the US version to show now.
She is doing the publication encodes, not the temp encode. All the temp encode takes is to dump the avi and throw it on youtube; it doesn't actually involve any encoding
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Mitjitsu wrote:
That in no way is a legitimate category, because it uses a glitch to copy the contents of the third files inventory into the Hero mode file. I made a demonstration of it a couple of years ago. https://www.youtube.com/watch?v=AYGQwm5TAJM I mostly did it as a protest to runs that were being submitted here with pre-made files.
You couldn't call it a new game+ or something? Then again, afaik there isn't anything special a TAS could do to the route that can't be done in RTA, unless you could abuse the old save file enough
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Kurabupengin wrote:
Guga wrote:
Kurabupengin wrote:
Wow, this engrish is great.
oh the irony...
Fuck you.
What a pleasant conversation Now break it up guys >.>
Just a Mew! 〜 It/She ΘΔ 〜
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