Posts for Challenger


Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Great to see a TAS of the Arcade version of this game submitted here! This version is more difficult to beat than the SMS version, and you did a great job on this game. I especially liked the initial version of the "Blue Death" boss (bouncing on the flying enemies was neat). Thanks for explaining about the gold glitch, the damage route, and the lag (I didn't realize some areas are laggy when I played this game before). About the wall glitch on the Round 2: Great discovery! That wall is the only one the glitch works? I wonder if this glitch could work with some walls of the last round (for instance, around 9:53 and 10:07 of the encode video). About the damage route: On Round 8, I noticed you waited a bit to take damage on the room before the main boss room. Couldn't be faster taking damage from one of Death enemies on Round 9 instead? Or they do high damage enough to kill the player? Also, I noticed something at the end of the first room of Round 10 (around 7:48 of the video): Falling down directly is faster than doing a jump earlier to this point? Watched this run on the same day you've submitted it, but I didn't comment before because I decided to test this game when I had free time: actually the "start" button has one more function: it speeds up messages, even the unavoidable ones (the "quiz" boss from Round 6 and the ending message after you defeat the last boss). Meanwhile, yes vote... And fun fact: the ending message on the SMS version can advance without needing input at all. I don't remember if the behavior applies with the Arcade version too.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
I don't understand what's going on, but that was entertaining and I laughed out several times. Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Another holy grail achieved. Excellent job! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
This is a milestone. Excellent job! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Wow this glitch is insane and you even skipped the final boss. Great job and yes vote!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
The new glitches blew my mind. Fantastic work! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Finally the Arcade version comes here. Great job guys! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Incredible improvement and amazing glitches! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
nymx, Cephla, and eien86
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
The8bitbeast Tuffcracker
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Darkman425
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
eien86 and LogansGamingRoom
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Happy birthday to TASVideos! 20 years! This site has a special place in my heart since I discovered it nearly 13 years. Watching several runs like Bomberman, Mario 64, Zelda, Sonic... the technical work were so impressive that turned 2011 a big breakthrough for me (yep, 5 years before joining the site as a player). I pratically learned how to TAS and English by reading the submissions, pages, and posts :)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Great job improving this game. I'm surprised how solid the published run is ;) Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Finally the any% run was updated with the RWJ trick. Excellent job! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Very great run and awesome improvements! It's impressive the category still can be broken further. So many unexpected moments :) Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Great to see a TAS of this game submitted here! Excellent work with the glitches. (the last one was completely unexpected for me) Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
5 years later... found something new for this game: Link to video The shortcut will work if you destroy the enemy in order to unlock the screen.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Good job once again. I noticed some stuff while watching the new WIP: 1 - On Barmy Army, it's possible to grab that puzzle piece then lost a life some frames faster by taking advantage of the punch attack hitbox (I played this game again). 2 - Nice Cresta Run routing! When I found a way to clip and reach the puzzle piece, initially I tried using that slope but almost worked for me. Glad you found a proper solution :) 3 - I thought you were planning to choose world 5 before worlds 3 and 4. The extra lives were helpful after all. 4 - The walljumps during Rain Forest were magnificent, considering this stage takes too much time to reach the key. 5 - The puzzle piece grab on Sun Rise stage was great too! 6 - For the world 3 boss battle, it's possible to shorten the punch attack by being closer to the enemy. You can also take advantage of the punch attack hitbox and attack him while facing right direction.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Exonym wrote:
For jungle gym, those pushable blocks dont float on water do they? Also, is that really the only way to reach that exit fast? it's a shame there is so much water below you could be boosting with
Unfortunately they don't float on water. Also, the previous version of this stage I posted here has a better optimization near the end. I wish walljumping could be possible :\ For oil wells stage, nice it seems like there's an easy extra life now which should help with death routing a lot, maybe even cut out a 1-up grab completely from somewhere else.
Exonym wrote:
What is your speed while riding the giant sand snake? I assume it is worth it to ride all the way to the end, but it takes a while to start up, and there are a lot of water boosts. Did you test not riding the snake?
I didn't use ram watch at all, but not riding the snake was around 30~40 frames slower at the end, for my surprise.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1641)
Joined: 2/23/2016
Posts: 1036
Link to video Link to video Love the new glitch! And for my surprise, water works like "conveyor belts", gaining speed if you're facing right direction.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.