You enter the Boss Room two pixels ahead (x183 instead of x185), allowing him to reach the exit a bit faster than my TAS.
About Level 19 Boss Rush: the waiting time isn't affected at all if you kill them a bit later as long as they are still in the air (for instant death animation).
Well, while Level 17 will require some testing, I have new updates for this project:
- I added that Level 19 improvement you've pointed out recently, after the first wall clip. 0 real-time frames gained in this room but 1 time unit faster, and the transition for the next room was shortened by a frame.
- Improved the section after the second wall clip by attempting a turnaround once finishing that running jump, gaining 3-4 frames.
Here's the movie file:
https://tasvideos.org/UserFiles/Info/638053430271228576
And great news: while we can't avoid killing prince in order to fix a nasty problem for Level 20, it's actually possible to kill him while finishing Level 17.
Yeah I implemented that same Level 17 boss skip from my "no warp glitch" TAS, gaining 3 seconds for not resetting the game but this game remains blindfolded until reaching the princess cutscene before Level 20 starts.
Here's the new full TAS without Level 17 reset:
https://tasvideos.org/UserFiles/Info/638053435032062832
(somehow Level 20 ending is a frame slower than the other movie file posted above)