Posts for Challenger

Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Hey guys! I found a new way to activate the ''credits glitch'' (almost 100% optimized, because this ''world'' is much ''crashing''): http://tasvideos.org/userfiles/info/41679797817843426 Encode: https://www.youtube.com/watch?v=qBrbpUSZdNA (I don't know why that glitch works and why this ''glitch world'' ocurrs, techinically). EDIT: I managed a 'better' glitch world: Link to video EDIT 2: http://tasvideos.org/userfiles/info/41747970220177775 And while I tried to find this, I also found an earlier way to ''early monkey pit 1 exit'': http://tasvideos.org/userfiles/info/41679849499696870
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
creaothceann wrote:
Did you just upload the file without re-encoding? Because that was just a 1280x480 video with the container flags saying that it should be stretched to an aspect ratio of 4:3. If Youtube used that to make it a 720p video then it's more advanced than I would've thought.
I uploaded without re-encoding.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Thanks for the encode, creaothceann! I could upload your good encode on youtube, but I don't know how to upload with 720p60 (although this game doesn't run on 60 FPS, except during the credits), since most of my 'temporary' encodes of other runs were dropped to 30fps on youtube. EDIT: Ignore this. I uploaded on youtube and was a sucess (Also, I added on the submission): Link to video
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
creaothceann wrote:
Regarding BizHawk's PCECD emulation, do the menu items "Always Perform Sprite Limit" and "Always Equalize Volumes (PCE-CD)" make it more accurate?
To tell the truth, I haven't tested these options before.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Hey guys! I found a SNES TAS run: Link to video Also, on 2:21 (approximately), a surprising bug! I don't know if this bug works on Genesis version or not.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Wow! Very impressive and unexpected update!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
- Prince of Persia - Prince of Persia 2
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
I have watched your WIPs and liked this game. Good game choice for a first PC-FX TAS (on my opinion) and nice run. Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Nice to see you again, RobynS! Well, I'm not familiar with the original run, this game isn't much entertaining, but was a bit enough for a yes vote. Looking forward for your next project.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
The PAL version of Genesis Prince of Persia includes 4 extra levels (Stages 6, 7, 12 & 15, respectively, on PAL) that doesn't exist on the NTSC version (as well as music on the levels). The published run, as well as the obsoleted movie, uses USA version. So, the PAL version of this game can be acceptable to include those extra levels in case of a new TAS of this Genesis port?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Another movie suggestion: [3371] PSX Rayman by scrimpeh & got4n in 1:02:37.67 Very entertaining run (and great game), as well as surprising glitches used on the TAS. I enjoyed a lot!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: Prince of Persia
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Well, the PCECD (or TG-16) version of Prince of Persia is similar to the Sega CD version, but the collision detection isn't the same and there are different glitches that motivated me to TAS: 1 - zaphod77 told me that it's possible to grab a ledge if you fall too far. 2 - Accidentally I found on GameFaqs, a ''Easy Exit Glitch'' (Contributed by ReyVGM): In any level, reach the closed exit gate and stand in front of it. Now, hit Select to open the menu, then choose "Game End" and then say "Yes". While the screen starts to fade out, you can enter the exit door without the need to open the exit switch! bk2 file (USA version): http://tasvideos.org/userfiles/info/41318877252625228 Encode (Only shows the stages): Link to video More important: I used ''Speed 1'' for most reason: The timer isn't affect no matter what speed you choose. Also, on several paths, I stop to adjust position. Otherwise, you can't bypass these guards. Addresses (for in-game time): 008A (seconds), 00BE (frames) EDIT: Since I aimed for in-game time, exiting stages 4, 5 & 10 could be more faster by pausing the game for some time. But unfortunately it costs a in-game frame. Also since the clock time of level 12 (c) only stops a bit later after defeats Jaffar, a possible improvement to finish the level much earlier is can't be implemented, because it adds more in-game time on the stage.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Well, I liked this run, but I agree completely with Spikestuff!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
No vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Thanks all for your commentaries, especially the commentary of Orange Claw Hammer.
MESHUGGAH wrote:
I only checked the previous TAS the first 2 screens years ago. - I also only improved 1 frame before going to the next screen 0:20 at encode - I tried to improve some frames by getting the very first power up by double whipping? or something similar, but it wasn't faster (while it looked like it first) 0:24
Oh! I forgot to mention that I saved a frame on the second screen for some reason. But I sacrified later before getting the watch due of different enemy spawn.
zggzdydp wrote:
I'm surprised someone improved this run even if it's minor, voted yes. why it shows wrong game-clear time? aren't FCEU and BizHawk run 60 FPS?
The emulation timings between FCEU/FCEUX and BizHawk isn't the same.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
I'm agree with FitterSpace. Excellent work on these bonus. The explosion boosts were unexpected for me. Yes vote and nice to see you again, Isotarge!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
Good news! A new improvement (11 frames faster): http://tasvideos.org/userfiles/info/40724705976887576 Also, McHazard posted 2 improvements on April: http://tasvideos.org/userfiles/info/38057086532184992 http://tasvideos.org/userfiles/info/38216693731293348 It's possible to save more frames than this new TAS, but results on much less points on some or more stages. ): Also, the lua script (BizHawk) doesn't work for me. EDIT: I'm not going to submit this run. I'm planning to do a true TAS of this game.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
I decided to post my WIP for preservation (Works on the recent versions of BizHawk): http://tasvideos.org/userfiles/info/40691688330422581 (This WIP doesn't include the BIOS, since I worked 2 weeks before the creation of ''The Dega Project') Also, a RAM Watch: http://tasvideos.org/Addresses-110.html I TASed a bit of Sonic 2, but lefted because of 2 problems: 1 - in-game time and 2 - lag management. So, I only finished Underground Zone 1. EDIT: I forgot to mention that I used the same route of Tee-N-Tee's Old WIP.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Well, since this run was accepted and published, I now agree with that routes/strategies. Looking forward for other leagues, someday.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
natt wrote:
Challenger wrote:
32x stuff
Please report these in https://github.com/TASVideos/BizHawk/issues/927 It's where I'm tracking 32X emulation issues. If gens is demonstrated to have superior performance in a decent number of games, we might add that and switch between cores per game
Thanks! But I haven't an account on GitHub. That's why I posted on this topic.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
While I played Knuckes' Chaotix (32x version) on BizHawk, I noted a graphical glitch on Character Selection (Also, It lacks a background): On Gens, It doesn't ocurr: I don't know if more graphical bugs exist or not. Actually, I played Blackthorne 32x version and the Waterfall, sometimes or more, it doesn't work correctly: On Gens, despite that emulation inacurracies, the waterfall looks correctly: (Also, the same problem ocurrs on Snow level of this game version) P.S: Those gifs isn't acurrate. So, that's why it looks slower than normal.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Note: This run only syncs on the versions prior of BizHawk 2xxx versions.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
I watched some of your progress on youtube. Nice update despite with much more bonus screens. Also, thanks for encode.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
Experienced Forum User, Published Author, Skilled player (1643)
Joined: 2/23/2016
Posts: 1036
I'm not familiar with the published run, but good update! This game isn't good for entertainment (It's very repetitive), but is enough for me to a yes vote. Temporary encode (EDIT: Recorded on 1.13.0): Link to video EDIT 2: Screenshot suggestion: Frame 46887. Good luck with the next Dega run. ;)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Frenom wrote:
Nice work with the TAS Challenger :) Love the dances in the elevator :D haha I still wonder who Trevor and Catherine is :)
Nice to see you! Actually, It's possible to move during the elevators. Well, about Trevor and Catherine, I think that Sega invented to cover Chuck Sweagar and Anis Farm, respectively. Screenshot comparision: US/Europe version (Cyborg Hunter) JP Version (Chouon Senshi Borgman)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.