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Thanks for the encode, creaothceann! I could upload your good encode on youtube, but I don't know how to upload with 720p60 (although this game doesn't run on 60 FPS, except during the credits), since most of my 'temporary' encodes of other runs were dropped to 30fps on youtube.
EDIT: Ignore this. I uploaded on youtube and was a sucess (Also, I added on the submission):
Link to video
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Experienced Forum User, Published Author, Skilled player
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Hey guys! I found a SNES TAS run:
Link to video
Also, on 2:21 (approximately), a surprising bug! I don't know if this bug works on Genesis version or not.
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Experienced Forum User, Published Author, Skilled player
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Nice to see you again, RobynS!
Well, I'm not familiar with the original run, this game isn't much entertaining, but was a bit enough for a yes vote.
Looking forward for your next project.
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Experienced Forum User, Published Author, Skilled player
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The PAL version of Genesis Prince of Persia includes 4 extra levels (Stages 6, 7, 12 & 15, respectively, on PAL) that doesn't exist on the NTSC version (as well as music on the levels).
The published run, as well as the obsoleted movie, uses USA version.
So, the PAL version of this game can be acceptable to include those extra levels in case of a new TAS of this Genesis port?
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Experienced Forum User, Published Author, Skilled player
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Well, the PCECD (or TG-16) version of Prince of Persia is similar to the Sega CD version, but the collision detection isn't the same and there are different glitches that motivated me to TAS:
1 - zaphod77 told me that it's possible to grab a ledge if you fall too far.
2 - Accidentally I found on GameFaqs, a ''Easy Exit Glitch'' (Contributed by ReyVGM):
In any level, reach the closed exit gate and stand in front of it. Now, hit Select to open the menu, then choose "Game End" and then say "Yes".
While the screen starts to fade out, you can enter the exit door without the need to open the exit switch!
bk2 file (USA version): http://tasvideos.org/userfiles/info/41318877252625228
Encode (Only shows the stages):
Link to video
More important: I used ''Speed 1'' for most reason: The timer isn't affect no matter what speed you choose. Also, on several paths, I stop to adjust position. Otherwise, you can't bypass these guards.
Addresses (for in-game time): 008A (seconds), 00BE (frames)
EDIT: Since I aimed for in-game time, exiting stages 4, 5 & 10 could be more faster by pausing the game for some time. But unfortunately it costs a in-game frame. Also since the clock time of level 12 (c) only stops a bit later after defeats Jaffar, a possible improvement to finish the level much earlier is can't be implemented, because it adds more in-game time on the stage.
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Thanks all for your commentaries, especially the commentary of Orange Claw Hammer.
Oh! I forgot to mention that I saved a frame on the second screen for some reason. But I sacrified later before getting the watch due of different enemy spawn.
The emulation timings between FCEU/FCEUX and BizHawk isn't the same.
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I decided to post my WIP for preservation (Works on the recent versions of BizHawk): http://tasvideos.org/userfiles/info/40691688330422581
(This WIP doesn't include the BIOS, since I worked 2 weeks before the creation of ''The Dega Project')
Also, a RAM Watch: http://tasvideos.org/Addresses-110.html
I TASed a bit of Sonic 2, but lefted because of 2 problems: 1 - in-game time and 2 - lag management. So, I only finished Underground Zone 1.
EDIT: I forgot to mention that I used the same route of Tee-N-Tee's Old WIP.
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While I played Knuckes' Chaotix (32x version) on BizHawk, I noted a graphical glitch on Character Selection (Also, It lacks a background):
On Gens, It doesn't ocurr:
I don't know if more graphical bugs exist or not. Actually, I played Blackthorne 32x version and the Waterfall, sometimes or more, it doesn't work correctly:
On Gens, despite that emulation inacurracies, the waterfall looks correctly:
(Also, the same problem ocurrs on Snow level of this game version)
P.S: Those gifs isn't acurrate. So, that's why it looks slower than normal.
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Experienced Forum User, Published Author, Skilled player
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I'm not familiar with the published run, but good update!
This game isn't good for entertainment (It's very repetitive), but is enough for me to a yes vote.
Temporary encode (EDIT: Recorded on 1.13.0):
Link to video
EDIT 2: Screenshot suggestion: Frame 46887.
Good luck with the next Dega run. ;)
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Experienced Forum User, Published Author, Skilled player
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Frenom wrote:
Nice work with the TAS Challenger :) Love the dances in the elevator :D haha
I still wonder who Trevor and Catherine is :)
Nice to see you! Actually, It's possible to move during the elevators.
Well, about Trevor and Catherine, I think that Sega invented to cover Chuck Sweagar and Anis Farm, respectively.
Screenshot comparision:US/Europe version (Cyborg Hunter)JP Version (Chouon Senshi Borgman)
My homepage
--Currently not much motived for TASing as before...--
But I'm still working.