Posts for Challenger

Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
New strategy of last boss (almost 100% optimized): Link to video Wing Boots and Fireballs is definitely useful to reduce cycles of last boss, in order to hit until 5 hits each cycle.
The8bitbeast wrote:
That WIP was a great watch! I'm amazed at how much time has come off the published TAS in just 3 levels. In general I'd agree with your choice for FM sound disabled but it might be worth testing it by TASing a level with it on. Disabled is usually faster but sometimes enabled can take the same time or even be faster.
Thanks! :) Well, FM sound is good, but the RNG of gold, for some reason, changes.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Radiant wrote:
feos wrote:
zaphod77 wrote:
the genesis version is horribly mangled.
So why won't we obsolete it? It's in Vault, people barely care.
Because the Genesis version is a different port on a different platform, with different graphics, different musics, different glitches and four additional levels (and without the additional level present in the SegaCD version). It's simply not the same game; you might as well ask why NES Donkey Kong doesn't obsolete Atari Donkey Kong.
ONLY European version of Genesis version has 4 extra levels + Music on stages! And was published by Domark while the US version was published by Tengen.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Found several new improvements of this game! Here's a new WIP: http://tasvideos.org/userfiles/info/36742519589412164 FM Chip disabled. Syncs ONLY on Bizhawk 1.11.9 Levels 1-3 finished! 1022 frames ahead.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
@jlun2 @TehSeven & @TheLegendaryMudkip Any new progress of this game? No new WIPs since March 2014.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Invariel wrote:
(Oh, as promised in the First 500 thread, I am now looking at Lagoon.)
Good luck, Invariel! And that 2005 published run of this game is now 12 years old and more 3 hours.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
@feos @Alyosha Any new progress of 2p warpless?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
feos wrote:
Challenger, so have you tried other speeds? My take is that the original one is better due to feeling authentic, but what impression do other speeds give?
Well, increasing the speed to 1 (fastest), looks nearly like the Superfast Super Mario Bros (NES Hack). But I prefer using original speed on games (expect for text messages).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
You forgot the ''Genre: Platform'' category.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Wow! Very good work on this Knuckles Ring Attack TAS! Keep it up!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Excellent new skips and optimizations! Yes vote. Well, Heli's randon RNG is the reason why the previous TAS only desnycs on Bizhawk 1.11.9 (Due of some changes/fixes that have occured on SMSHawk). And also thanks for the others for the contribuition.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
zaphod77 wrote:
the tg-16 version has interesting glitches of it's own. the most notable being that you can still grab a ledge if you fall too far. this allows for a couple of major shortcuts.
Wow! Can you shown a video of that trick? It's possible to did on the Start of Level 8?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
feos wrote:
So have you seen what he did at the end of level 10 in the genesis run? Instead of damage boosting through that gate he walks into it backwards while having the sword equipped, skipping the guard fight as well.
Well, I tried to reproduce that glitch before, but didn't work on this version.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Thanks for the encode, feos. Yet my internet of my computer can't work since 7 days ago and I can't upload my temporary encodes.
feos wrote:
Also, should this probably obsolete the Genesis version? The latter has no music, same level design, and its run has less glitches.
The Gameplay's mechanics of Genesis version works very different than DOS/Sega CD version: * None of these glitches that I used on Sega CD version works on Genesis version. * You can't crouch while walking (or running). * Due of very slower gameplay, you can't bypass several guards (Such as guards of Level 2).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Thanks for the invite, but no thanks. My free time will end soon and I don't know if it will be possible to continue with new TASings. Sorry about that. But good luck with this edition and good luck for all!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
My internet from my computer hasn't been working since Saturday and that's why I couldn't do a temporary encode of my run. Sorry for this. And I finished this run almost 2 hours ago before this internet problem. So, I was able only to sent this run (.bk2 movie file) and this submission.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
Very good WIP and great optimization, Evil_3D! Keep it up!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
Posts: 1036
I watched your TAS a month ago before submitting. And you did a great work once again. Very good improvements! Voting Yes and welcome back, Dooty!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Nach wrote:
Challenger, although you didn't win, you did a terrific job this past year too. I look forward to more from you also.
Very thanks, Nach! Well, I did 6 runs this past year + 2 more runs in this year! (4 new games, 1 improved SMS TAS, and 3 Prince of Persia TAS - SNES 1 and 2 & SegaCD version).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
RobynS wrote:
Aw. Thanks all!! <3
Congratulations! You did an excellent work on 2016! I watched some (or more of your runs)! Good luck and good TASing in this year, 2017!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
Voting SMB3 ACE, Mario Kart 64, and Castlevania all-souls!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
I restarted this project on Bizhawk: http://tasvideos.org/userfiles/info/36297827263186947 Youtube encode: Link to video Comments of levels 2-4. Level 2 is slightly different than my previous WIP due of different pattern on some of the guards. Level 3 now has 2 new improvements: optimized exit switch room path and taking damage on skeleton enemy. Level 4 improved with a faster way to force the guard to open the gate. And I improved both skips on the other guard.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
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Joined: 2/23/2016
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You forgot ''Uses death to save time'' category.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
WIP 2: gmv format: http://tasvideos.org/userfiles/info/36261989963553267 Link to video Stages 2-4 finished! I forgot to mention: This version has a speed adjustment option on gameplay and on battles. While 1 is fastest, 5 is slower. So 3 is normal speed.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: Prince of Persia (SegaCD)
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
I started a TAS of SegaCD version: Link to video Only Level 1 finished! Note that pause game is did. I saved 6 in-game seconds! Played on Gens rerecording 11a. Speed of this game: 3 (Normal) The gameplay's mechanics is almost the same of PC (DOS) version! Almost all glitches present on PC version works wery well on SegaCD version.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1036
feos wrote:
Does anyone else have something to say about this run's entertainment value?
Well, for this game, I consider Genesis version more entertaining than SNES version, because this version has no loading times and includes a wallzip glitch, which I skipped a stage and several parts of 4-2 and 4-3 (which 4-3 is much longer to finish). That characters moves not faster nor slower, but I consider a good game for TAS, despite with very some bugs and limited techniques.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.