Posts for CoolKirby

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Majora's Mask desyncs a lot in Mupen no matter what you do. MrGrunz had to contend with a lot of them when he made his published TAS. You could try making your run on BizHawk instead; it should desync a lot less.
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feos wrote:
Changing branch for 31 movies is worse than changing all the "not fastest" branches each time something is done differently in the fastest one? Alright.
So you're saying you don't think the branches should be changed?
feos wrote:
CoolKirby wrote:
Also, despite your signature, any% has always meant "the fastest possible completion" on this site.
So what? Tier system did not exist on this site for 9 years, does it mean it's bad?
What do tiers have to do with this? We have always had any% runs on this site, since the first published movie. Its definition has never changed.
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The current publication screenshot is fine; he was talking about the video thumbnail. I don't think we're at an agreement yet about the branch name.
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feos wrote:
If I publish a playaround that is the only current branch, it is also any% for you?
Nope. As has always been done, you would publish with the branch name "playaround" and give it the "Playaround" tag.
feos wrote:
What if I then publish 100% that is SLOWER?
Then you would publish with the branch name "100%" and the tag "100% completion". I don't know why you act like we have a problem with the way the site has always separated playarounds and 100% runs from any% ones. But why would 31 movies with the tag "Best ending" not have a branch name at all, and 4 additional ones have a branch name that doesn't have anything to do with best ending? Probably because there was no need to label those runs "best ending" since there weren't published any% ("bad ending") runs to distinguish them from. Also, despite your signature, any% has always meant "the fastest possible completion" on this site. And yes, that's according to adelikat, who's quoted as saying that in the first post of this thread.
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Zeupar wrote:
Then maybe we should set things up in a different way, because Derakon's reasoning makes a lot of sense.
This should probably be discussed with the community first. Adding a "best ending" branch name to 40+ movies would be a big change.
Zeupar wrote:
Anyway, shouldn't the best ending tag be added to the movie entry?
Added. Not sure why it wasn't there before.
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Very nice run, FatRatKnight! Lots of little optimization tricks and such. I really enjoyed the subtitles too; they were a big help in understanding what was going on. Yes vote!
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Thanks for the encode, feos. I can't say I was entertained by this run, but I can still see it being accepted to Moons, so I'm voting Meh.
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Ah, okay. Well, you and I were probably the only ones who knew about that page, but I'm not sure where else we should link to it from.
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Uh, are you saying you were watching that page when someone last edited it, and that's how you knew about it...?
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Yeah, that's where I found it, through the Articles Index. I definitely wouldn't have found it otherwise.
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As NitroGenesis noted, all of our other runs tagged "Best ending" of games that only have one branch don't have "best ending" as a branch name (since there isn't another run with a worse ending to distinguish them from). So by how things are currently set up, the branch name in the encode and publication should just be "Reallyjoel's Mom difficulty".
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Like Zarmakuizz said, a "good ending" (beat The Doctor, escape) or even a "bad ending" (escape the first chance you get) run would be faster by a lot. I was going by what Radiant said earlier though:
"Best ending" only needs to be in the branch name if there's multiple branches, e.g. one that is faster and gets a lesser ending, and one that is slower and gets the best ending.
All of the other published runs tagged "Best ending" of games that only have one branch don't have a branch name, so it seems Cave Story's branch name should be removed unless we want every run that gets the best ending to gain a branch name.
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All of the platform frame rates we use on this site can be found here. It would be cool if you could implement something that lets you type, for example, "Coleco" in the FPS field and have the program know to calculate the time using 59.9227510135505. Just an idea.
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So it looks like [1917] Windows Cave Story "best ending" by nitsuja in 50:10.30 is the only one that needs its branch name removed, since there are no other branches for that game. Does that sound right? By the way, should [2008] SNES Gekisou Sentai Carranger: Zenkai! Racer Senshi "best ending" by FractalFusion in 07:43.17 and [2367] Windows Eversion by Bernka in 03:52.58 have "best ending" instead of "good ending" as a branch name?
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This game sure cuts a lot out from the movie. Also, why is Buford shooting at Doc as he's trying to rescue Clara? To quote Doc from later in the movie: "Tannen...you're early." Anyway, nice fast run, Kiske. I'm voting Yes.
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Patashu wrote:
(The frame used for the video's thumbnail is poorly (automatically) chosen, too. It should show a storm of bullets and enemies!)
I agree. The current thumbnail has too little action and too much empty space. How about something more like this? (Taken from said video at 6:55)
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Spikestuff wrote:
- Takes damage to save time There is only one little part where this happens.
But it does happen at least once, right? If it does, that tag is properly applied.
Spikestuff wrote:
- Heavy glitch abuse It's not heavy glitch abuse... it's actually fairly light.
According to the definition of that tag in the Movie Class Guidelines, that tag can apply to a run where a significant time-saving strategy is used (and that run abuses a heavy glitch, so it fits).
Spikestuff wrote:
now the branch... recently given to it "no box glitch"
It actually used to be "no memory corruption" but you rightly pointed out that that didn't sound right, so I recently changed it to something objective and specific. The box glitch is the one glitch that run avoids. And Radiant's right about the branch names. On this site, we normally have any% (fastest, no restrictions), any% with restrictions laid out in the branch name ("no motion glitch", "no zips"), and 100% ("all shards", "96 exits", "all items"). We don't follow the rules of any other site, including how they categorize their runs.
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If that doesn't work, you could always soft-mod your Wii to install the Homebrew Channel and CleanRip and dump your discs to a flash drive/SD card that way. You can find an explanation for a newbie to all that stuff in the thread where I learned how, starting here.
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How about [567] SNES EarthBound "in bounds" by Halamantariel & Nitrodon in 3:26:09.18? It shows more of the game than any other published run, obsolete or not. Also check out the movies in Alden's Golden Oldies page.
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You're welcome! And I personally like the current name. I hadn't heard of the show, but it just sounds funny (and I think the pun on "absolutely" is obvious enough). Also, you were right about the page needing to be in the Movies section like Gruefood Delight. GD is set up this way to make it a subpage of Movies.html (where the main link for it is). I went ahead and moved the page to http://tasvideos.org/Movies/ObsoletelyFabulous.html.
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I'm glad you made this. Now we just need someone to run Keen 3 and we'll have a complete set. Enjoyed seeing the death tricks and precise movement (and that fast final boss fight), so here's a Yes vote.
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Thanks for your work on this page, thatguy! I slightly edited the formatting to make it the same as Gruefood Delight's, so everything isn't squished on one line.
thatguy wrote:
If people really want the name to be changed, I could ask CoolKirby or someone...
Sure, I can move it if you decide on a different name.
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Awesome use of the wall-clipping trick! That caught me totally off-guard. And that Meta Knights battle does not look easy to optimize. Great job!
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So I tested out the run in Dolphin 4.0.2 x64 with the ROM that matched the MD5 and SHA-1 feos posted (which also passed the checksum check in Dolphin). It desyncs somewhere because the first battle is always with Cassandra instead of Talim (she blocks his attack and he promptly gets beaten up). I tried without memory card 3 times and with memory card once, same result.
xxNKxx wrote:
And VGA must support OpenGL 2.0
It doesn't make a difference. My computer doesn't support OpenGL 2.0, yet I was able to start the game with DX11 just like you were when you made your encode.
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I briefly searched YouTube and this is the most recent one (from 11 months ago) from a Korean TASer named Mario World X: Link to video There's also a run that's older and appears less optimized but completes more of the game starting here. It has links to parts 2, 3, and 4 in the related videos.