Posts for CoolKirby

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Would something like "no zipping, no OoB" cover all the glitches it avoids?
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Way to go! Glad to see you're still making progress.
got4n wrote:
80k rerecords is very much!
It's a tough game to TAS. I'm sure all of them were necessary.
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Fixed all of those as well as all the "warp glitch" runs and an "item glitch" run. Now all the any% runs are correctly labeled.
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Wow, way to go, Kage!
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jlun2 wrote:
Edit: http://tasvideos.org/userfiles/info/12059802461447455 I've redone the entire 1st stage to make it jump to the music. I wasn't able to save any frames on the first stage, only 1 from the 2nd. Any opinions on it?
I like it. I think it's a nice touch, as long as it doesn't waste any time. Did you mean to make that movie on FCEUX 2.1.4 though? I thought you were making this run on 2.2.2.
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I know, right? It's too bad most of The Carnival's music is skipped in the run. It's great too.
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I think they were. Aqfaq was nominated for Sega TASer of 2013 even though all of his runs published this year were submitted in 2007-2009.
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Thanks for all the nice comments, everyone! :) jlun2: I don't know why those lines are there in BizHawk. They aren't there on my Game Boy Color or in VBA. My guess is it's a problem with the gambatte core. And yes, that's the only spot in Dutch Under where the platform boost works (and that was right where I needed it the most too, for the horizontal push it gives). The only other place I know about is the place I originally discovered it in Goo Lagoon, on a seemingly normal bubble platform: If it's too hard to see that GIF, it's also the first trick in this minor tricks video.
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I very much enjoyed the submission text. Very technically well done run. I have to give it a No vote for entertainment, but I think it should be published (with a nice explanation of what's going on added to the movie description as mklip2001 said).
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I agree that the right choice was made here. Out of all the contenders, this one made me laugh the most by far, and was also probably the most geared toward being funny instead of just generally entertaining.
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I agree, and I'll go ahead and fix those movies (and the obsoleted runs that forgo the glitches used here) unless anyone has a reason they shouldn't be changed.
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It was actually never submitted, and after searching the site, it appears that no work on this game has been done here (WIPs, submissions, threads, anything), so he/she might not have even known about our site. And I don't think you could have been expected to search the title of the game in Japanese. Interestingly though, the site that video is hosted on, Nicovideo, has a large Japanese TAS-watching community and runs of popular games (including some of ours) usually gain hundreds of thousands of views after only a few hours or days of being uploaded there. So it's actually pretty likely that someone makes a TAS on that site for other people to enjoy, but again, you can't be blamed for not knowing.
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I also agree that a TAS should go for Very Hard.
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I think it's supposed to be "in" like programming some games into/inside another game.
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Ah, okay. That makes a lot more sense. Thanks!
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Wait, what? He kicked them all off? How did he do that?
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After watching the whole run, I agree that this run subjectively chooses some glitches while forgoing others, which makes it too arbitrary a category to be published. No vote.
adelikat wrote:
I changed it to "low glitch" which is the convention for movies that avoid game breaking glitches while still doing minor time saving ones.
"Low glitch" is way too arbitrary a category though. That's why all published runs that avoid a certain glitch (like the ones feos linked to) have the glitches they avoid clearly spelled out in the branch name.
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It seems the publication has two movie files available for download, a BKM for BizHawk and an LSMV for lsnes. Was this a mistake? Or is this how runs will be published now that sync on multiple emulators?
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What's the difference between a trick and a glitch? Those two things seem to fit our site's definition of a glitch. Also, the encode is complete and has been added to the submission text.
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Duderson wrote:
People were saying there is going to be a war between tasvideos and SDA. I thought it was a troll.
Then you're right, it was a troll. As DeHackEd said, we're friends with the speedrunners at SDA.
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McBobX wrote:
About the encode,I have done it in HD but my connection is very bad so I can't upload it (if want to upload a video,I go to cybercafe to do so)
I understand. I have a stable connection here, but a very slow upload speed, so I usually go to school when I need to upload YouTube videos. Regardless, I will be able to upload an HD encode, whenever it finishes (currently at 4% and slowly rising).
thatguy wrote:
EDIT: I see the name has been changed to "no zipping". What about DelayStageClear?
I presume that was an oversight by the author. I'll fix it for him.
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I'm more concerned about the fact that this run actually does use glitches: pause tricks to prevent damage knockback and to reset boss invulnerability periods. Perhaps the branch name should be changed to something that describes the run properly, like "no DelayStageClear, no zipping". I'm working on an encode.
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I would assume a newer FCEUX would be more accurate. It's probably better to use the latest version than an old one anyway, just because of generally better features and bug fixes.
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Awesome again! Looking forward to Stage 4.
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Oh, that's a shame. I guess the most we can do is encourage those who make these address lists to make sure the list they're creating will contain meaningful content and be able to be loaded into BizHawk.