Posts for CoolKirby

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Okay, thanks Derakon!
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Got4n: See this page for most of the known tricks. You really should read through the rest of this thread though; this is where you'll find most of the information you'll need for a run.
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A 100% speedrun of this game has recently been published on SDA, in case anyone is interested in making a 100% TAS.
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I'm considering adding the class "Takes damage to save time" to the publication. However, the damage isn't taken until after the run ends. Would this class still be valid for this run?
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I think it's probably because it's an improvement, and a small one at that. Nice run though. Yes vote.
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I am. It's okay though, at least I have other codecs I can dump from that work with a 64-bit machine. It looks like it's still going to take 6-7 hours to dump the video frames (audio is already dumped), as it runs almost twice as slow when dumping video for me. So I'm sorry about the wait, but I can't make it dump any faster. :/
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Thanks for the link, feos. I installed the codec, but Dolphin doesn't seem to recognize it (it's not in the list of codecs it gives me to dump from). If it really can't recognize it, I can just use Microsoft Video 1 to encode it.
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Haha, okay, I won't this time, thanks.
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feos wrote:
Don't forget to use lossy compression.
Lossy compression is faster? And it doesn't matter for this encode if I use it over lossless (I've been using Lagarith)?
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got4n wrote:
Nobody makes encode?
I apologize for the delay. I followed the encoding guide and then left the movie running and encoding while I slept. Apparently, 4x Native encodes very slowly on my computer; it's been encoding the video for 7 hours and is still only 1/3 of the way through. Now that I'm up, I'm going to set it back to 1x Native and try again so now it should get done today. So please be patient as I reencode it yet again.
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Ohh, okay. That's good to know, thank you.
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Thank you very much, RachelB. I'll start on it now. Does it matter anymore if Dual Core and Idle Skipping are enabled or not? I don't remember if that issue was fixed or I should just err on the side of caution and disable them both.
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I can whip up an encode of this. Is there an AV sync build for this Dolphin revision I can use? And if not, could I ask someone to compile one?
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Found this interesting: Link to video
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I also agree with Aqfaq's suggestion.
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I didn't see anything too bad with this run. It looks fairly optimized and the missed shots didn't bother me too much. Plus this game is really interesting with all the classic video game references. I'm voting Yes. I haven't played the game, but does the movie need to run to the credits, or can it end input at the last hit on the boss so there aren't a bunch of (presumably) empty frames at the end of the movie?
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For games stored on optical discs (like PSX, as you mentioned), redump.org has information (MD5, file size, etc.) on what a perfect dump should match. I'm not sure where to find that information for cartridge-based games though.
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It's suboptimal and doesn't complete the game, which goes against two big site rules. You need to read up on the Wiki: Rules before submitting a run like this. Voting No.
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A good run of a pretty bad remake of the first three Mega Man games. It looks like it's faster and easier to zip through walls in this game than in the NES games, which is interesting. Good job on this, jc564. Yes vote.
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Great run! I loved all the optimized movements. Good job finally finishing this two year project. Voting Yes.
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Very nice run Malleoz. Looking forward to more GameCube TASes from you! Yes vote.
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I agree with the majority that the run should just be completed without completely optimizing superswims. It wouldn't be fair to the runner to have to test every possible combination of superswim angles as well as their patience, and still never knowing if the superswim is completely optimized. The important thing now is to finish at least the first iteration of a run. In the future, when tools improve, perhaps it will be a lot easier to optimize the superswims (for example, with some new powerful bot).
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It amazes me that a bot could manipulate all this, so well that the run shouldn't be more than 100 frames from optimal. Great run, great route, nice improvement, nice new glitches. Way to go, MrWint. Yes vote!
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Wow, this was amazing, Masterjun! I love that this game can be broken in a similar way as the original SMW. Yes vote!
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NitroGenesis wrote:
I always thought the name 7-Zip was just derived from .7z.
Same here.