Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I haven't played most Atari games. Pole Position might be interesting to see TASed, if it's not too similar to the Rad Racer TAS (one of the most boring on the site, as evidenced by the rating). Multiple TASes of the NES version of Dig Dug have been rejected, so I wouldn't suggest that one. I've only played the arcade version of Pitfall II on MAME, and it was pretty hard, but it would be interesting to see it TASed.
Tinari wrote:
Custer's Revenge is a pornography Atari game where you have sex with a bound indian.
O.o I should have looked that game up before repeating that person's suggestion. I like your suggestion of having a score to shoot for. I hope that becomes a new rule for Atari games, since a lot of them apparently don't have endings.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I see. So it's not organized or easy to follow at all, like GameCube controller input?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
If there was a mission that required running in one direction for quite a while and occasionally jumping (like that one star in Battlerock Galaxy), would it be a good idea to use jlun2's hex value copying idea to keep Mario running straight without desyncs?
rog wrote:
You might want to ask sockpacker about his experiences here.
You mean sonicpacker? I could ask him.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Nahoc wrote:
CoolKirby wrote:
Kirby 64 Jumping into a pit and then pausing the game while your health is counting down causes the game to freeze.
I've been trying for a while now and nothing happens (I'm on emulator). What kind of pit? I'm trying to trigger a crash in 1-2, where the cable car is.
I accidentally did it on my N64 a few months ago in a pit in the (third?) level of Neo Star, where the fog and falling rocks are. I ran out of air and fell into the pit, and I was about to pause and choose Exit Stage, but apparently my health was already counting down and it froze. I had full health, but I think I pressed pause at three or four health points.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
*facepalm*
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Thank you for your translations, FractalFusion. I appreciated being able to follow the discussion. So how hard would it be to TAS a single star in Super Mario Galaxy 1 or 2, since those games require the Nunchuk?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Tinari wrote:
this is one of two games for a new system to TAS that I would LOVE to see be TASed. Yet the best of the system is being voted as boring, uninteresting and not worth the time.
I think there's only one person who suggested that Atari games are all boring. Other people have been suggesting Atari games like Custer's Revenge, Pitfall and Pitfall II that would make good games for entertaining runs. This game and E.T. definitely do not represent the best games for the system.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Mister Epic wrote:
(sgrunt's Chip Challenge suggestion was moved to a new topic) Nice suggestion sgrunt!
I second that suggestion. Lynx is the original platform for Chip's Challenge. If any version of the game is TASed, it should be this one.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I didn't expect that. BizHawk was off by about a frame near the end (pause at 9:35), for a game with as simple timing as Super Mario World?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Did you mean to post in this thread?
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Have a look at this thread or this page.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Your account can't be deleted, but you can be banned, so you'll want to be careful. I would recommend reading up on the Site Rules and considering what would make a great, entertaining TAS (maybe another game) before you submit another run that gets you yelled at.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Fastest crash runs aren't publishable. The run needs to beat the game.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
I'll wait for an encode of the new movie, but I'm looking forward to it since I read Cooljay's comment.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Zeromus is not a troll. He helps code the emulator you're complaining about and fix the bugs that people report. And he can't help you if you don't give him real problems with the program instead of contradicting complaints. Leave if you want, but this is the only place you can get help with BizHawk, if you really want help.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
So you voted Yes purely because it's an Atari 2600 game with an ending, and because the run is short? You don't even care about entertainment, the most important factor in deciding whether or not a run should be published? Sure, these are a great technical achievement, but there are more interesting Atari games like Pitfall that don't make terribly boring runs. If a run puts people to sleep, it shouldn't be published on this site.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
NitroGenesis wrote:
I found this less entertaining than E.T. Walking is not fun. Voting no.
Totally agree. No vote. Also, it's hilarious that none of these apparently 12 Yes voters have shared why they voted Yes (scrimpeh didn't even give a reason), while most the Meh and No voters had good reasons why this run should not be published. So what they're implying is that there is no reasoning behind their decision to click the Yes button and leave. If you all want this to be published so badly, why don't you post why? Otherwise, it won't get published.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
It's hard to vote on this. It's great that a new platform is TASable and that this is the first Atari 2600 TAS, and that this infamous game was TASed. From a technical standpoint, it's good, but from an entertainment standpoint, this is just boring. Nothing happens; E.T. is the only thing on the screen, he falls down a pit three times, and there is hardly any audio. Not to mention the long wait for the mothership to land. Runs for this site need to be entertaining. This isn't, voting No.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
There's an existing thread for this game already. I hope someone could merge these posts into that topic. The GameCube version is TASable, so you could always use that if you wanted. You'll probably want to know how to optimize first, but it should be fun to TAS.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
got4n wrote:
CoolKirby wrote:
You mean try the original, on PSX, right? The more challenging, more impressive-to-break game? Go for it. No one's currently running it, and you may beat our WIP.
Ok, but do you have skype? Seriously, i will never, i suck in tas and i tried and i made 57 s for 1 level you made 2 min for the 2 levels :p
Yes, I do. I'll send it to you. There's plenty of useful stuff in the game thread though. Just look at how we did it.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Also requesting an encode. This could still be publishable even if it's not on the hardest difficulty (though it would be nice if it was).
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
JWinslow23 wrote:
Hey, everyone! If I made an entertaining run of Monopoly NES with 8 computer players, would you vote yes, no, or meh for it?
What does that offer over the currently published run? That run was interesting from a technical standpoint. I don't think it would be as interesting the second time.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
SpongeBob - Legend of the Lost Spatula Not sure if this counts. Almost every time you try to do the glitch to fall through the water in Goo Lagoon, the screen will lose sight of SpongeBob and his character will disappear. Being unable to move, all you can do is pause the game and restart the level. Super Mario 64 A very annoying softlock that happens when you dive into a certain spot on the edge of the long rocky slope in Whomp's Fortress. Mario will loudly and continuously shout "Hoo! HOO!" as he glitches between the two platforms until you reset the game. Also, happens a lot when BLJing on the elevator in Big Boo's Haunt. I think it was MUGG that tried doing it on console, so he must have forgotten, but the game will usually freeze if you build up too much backwards speed. Kirby 64 Jumping into a pit and then pausing the game while your health is counting down causes the game to freeze.
MUGG wrote:
Kirby's Adventure -You can get stuck somewhere late in the game due to bad level design. You float up and bad movement will push you inside of a wall with no way out.
Where does this happen? I don't remember a place where you can enter a wall.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
You mean try the original, on PSX, right? The more challenging, more impressive-to-break game? Go for it. No one's currently running it, and you may beat our WIP.
Editor, Experienced Forum User, Published Author, Experienced player (609)
Joined: 11/8/2010
Posts: 4012
Great job, rog. That should save everyone a lot of headache.