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Finishing the MK1 TAS, i decided to go back to routing this, now i decided to optimize the party management, the route is mostly done but i want to see if it really does work or there's still some missing information:
i deposit 1 poke at pewter catch jiggly, get moon stone to evolve right away and deposit as soon as i can to catch an abra
http://tasvideos.org/userfiles/info/63637107175746530
I'm still considering if I'll get spearow and sandshrew after the Mt. Moon
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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I'm gonna answer the actual questions:
1)I improved 15 frames in round1 by reproducing the pattern in the first round, but adapting for distance,because the input gets eaten for some reason. With your input, you create the first pushback earlier by 3 frames(you gain time) and stops the pushback 2 frames later(you lost the time you gained and some more!). We keep bouncing ahead and behind with the input comparison,(to make it clear for you, your optimal input loses time in some sections) i create the second pushback earlier with my input and the reasom why i improved 15 frames is the range i'm in when i finish the punching enabling me to RoundHouse kick. It enables more punches, but it's not faster punching at all since the knockback came later.(you get knockback after 5 grounded attacks).
I really don't have a thorough understanding of the knockback exploitation AND hitboxes, but you're not punching faster, buddy. If you were, you'd consistently be ahead all the time. I made two different files, one by reproducing your suggestion all the way to the end and one mixing it inside my original input and you still gain and lose all the time. What i did notice is because none of these punches are true combos, the CPU WALKS FORWARD INSIDE YOUR PUNCHES AND I CANNOT STRESS THIS MORE and it doesn't happen in my version of the inputs despite. That's RNG and i'm uploading(2532 of the spikestyle moviefile) the proof. With this extra framewalk, your version is inside the range for me to keep attacking and get a faster round1. This happens many times during the submission, but it's not something i am in control for.
I REFUSE TO TEST ONE HUNDRED BILLION COMBINATIONS FOR CPU WALKING FORWARD INSIDE THE ATTACKS.
I am grateful however for the suggestion, since it is a little easier to hold less frames of input when TASing.
2)The endurance glitch and player 2 choices are not related, there's no time wasted from choosing player 2. Player 2 side has better hitboxes. I can't understand what is not clear about it. Why do you keep insisting on this loses time?
3)Buffering does not lose time, you can diminish the input to the minimal input and it will still come out in the same frame, what is so hard about it to understand?
Mod edit: Trimmed the deeply nested parts of the quote. Carry on.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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Joined: 2/5/2012
Posts: 1702
Location: Brasil
Spikestuff wrote:
Great. A series I don't have next to no knowledge on... besides block being a dedicated button.
Here's a few things I noticed:
- Your input is whack.
-- You're mashing input for no reason especially at points where it doesn't progress anything.
--- It's like you assume it would skip it but it does nothing.
-- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input.
--- At other points you're also literally just holding Y, as well as A/X which do nothing.... why?
-- Why is a move combo that's 4 frames take 24 frames in your input?
--- R,D,L,U. That's it, that's Kano's Cannonball. 4 frames.
- Why are you using the second player?
-- Is it due to taking the RTA preference and deciding to make it your own?
-- There are videos when you search up "Mortal Kombat Endurance Glitch" where this works on Player 1
-- Did you personally look into it or just take the RTA word?
--- As a note as of writing this list. After checking multiple runs they all use the second player. But my previous question stands.
A minor point to make is the Option Menu can be tightened up to what you have. I write minor cause randomness.
Note: Flawless Victory is slower by 5/6 frames on the result screen. However, compared to II there's not enough downtime to justify taking the hit.
No vote. Fighting TASes that focus solely on speed aren't entertaining.
Ram Watch:
WRAM Domain.
0x0004BD - Player 1's Health
0x0004BF - Player 2's Health
Spikestuff, i know you hate me but this is getting out of hand.
Learn the game before you comment.
- Your input is whack.
this is just an insult.
-- You're mashing input for no reason especially at points where it doesn't progress anything.
so it doesn't matter.
-- It's like you assume it would skip it but it does nothing.
so it doesn't matter.
-- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input.
You don't get any time from cleaning the input.
all attacks hit,(unless it's a minor manip for some better movement) you do need a few frames of the held button or the attack won't come out. You just need to make sure the punches transition one into the other, basically .To make sure the punches come optimally out, you do 3 punch presses and 2 non presses, i get the input optimally
so it doesn't matter
-- At other points you're also literally just holding Y, as well as A/X which do nothing.... why?
this game has a shitload of buffering
-- Why is a move combo that's 4 frames take 24 frames in your input?
it doesn't take 24 frames, i just buffer and keep the input held so it comes out in the first frame, this is thoroughly documented. It makes some combos really easy in RTA!
You don't get any benefit for doing the moves later as you suggest.
--- R,D,L,U. That's it, that's Kano's Cannonball. 4 frames.
^
- Why are you using the second player?
the hitboxes in this game are wonky, starting in the second player side benefits you cause you physical proximity and your hitboxes are a little more disjointed, you hit easier and get less hit, it's like the center of your body is to the right and your attacks more to the left. Easy test:get scorpion use spear and mash Y on both sides, different results.
-- Is it due to taking the RTA preference and deciding to make it your own?
-- There are videos when you search up "Mortal Kombat Endurance Glitch" where this works on Player 1
endurance glitch is not player 2 exclusive, it's on the submission text, many games have a player advantage, specially in mk series.
-- Did you personally look into it or just take the RTA word?
yes i actually came up with the endurance glitch playing by myself years ago, as it appears in the forum thread and in my youtube channel, i'm not sure if they found out by me or by themselves but probably themselves cause it's easy to accidentally activate it.
--- As a note as of writing this list. After checking multiple runs they all use the second player. But my previous question stands.
Fix your attitude, don't we have mods or something.
EDIT: it's done on very hard and the sound is taken off to remove fanfares which make transitions slower.
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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I finished my speed oriented TAS, I'll eventually upload it on youtube and submit to TASvideos but I'll still try improving it some more.
http://tasvideos.org/userfiles/info/63527079959908965
LSNES PAL VERSION, pal is faster with glitches and better gravity
Link to video
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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Joined: 2/5/2012
Posts: 1702
Location: Brasil
https://youtu.be/KVYLp0K8F8I
Scorpion can infinite anyone with a big pushback animation, Raiden is one of the characters that have a small pushback animation
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1702
Location: Brasil
i found this repetitive as well, can't appreciate melee without something completely off the charts happening cause this is a game where human skill is absurdly high, i understand there are a lot of DJCs and parries but it's not easily noticeable, maybe use Ness?
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
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so i found out the ohko glitch is well known in the community even though i didn't find an explanation:
https://www.speedrun.com/mk1/run/yw4jvv3z
WR
SNES in 8m 19s by HeatGaming - 1st place
Character: Kano
Played on Super Nintendo [EUR] ᴇᴍᴜ on 2019-09-18
Submitted by HeatGaming on 2019-09-18
Verified by Tenka on 2019-09-18
soundless to skip fanfare, ohko glitch in all endurance matches but no clear explanation of it
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1702
Location: Brasil
Link to video
Oh hi there again! I corrected Pewter shopping, caught way more pokes up to Mt. Moon, delicious catching there too and got weaker for the battle against misty and rival, i`m considering redoing up from the the last repel, which may be unnecessary if i decide to catch the sand/ekans at route 4... I'm also updating the spreadsheet as i go along the game
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1702
Location: Brasil
Oh, hi, there:
http://tasvideos.org/userfiles/info/62571896321737286
I started this draft TAS run for the Round2 of Pokémon LeafGreen, i made some obvious mistakes even according to my own plans so i'll be redoing it from pewter, feel free to comment on it and give suggestions.
Link to video
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general
Experienced Forum User, Published Author, Active player
(452)
Joined: 2/5/2012
Posts: 1702
Location: Brasil
i think slowking has it covered, we just need to become human in some other way... like beating a temple or getting into kafei's hideout, that or coming up with some other srm method that doesnt involve grabbing objects
TAS i'm interested:
megaman series: mmbn1 all chips, mmx3 any% psx glitched
fighting games with speed goals in general