Posts for Mazzic

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Joined: 8/31/2004
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Location: Falun, Sweden
Hehe, I guess some allready knows what I think: Please spare me! ;)
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Hehe, don't you just love those final bosses in NES games? And poor Ninja who has to go through all that... Exelent movie, I've never played Ninja Gaiden myself but it was clear that this movie was very well played. Vote: Yes! (Could it be something else?)
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hopper wrote:
The auto-calculated length for this submission lists as 6 seconds faster than any previously accepted game completion run
In that case, Mart's Ring King should also be accepted since it would be that fastest movie on the Site ;)
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I don't understand what's up with all these "test movies". Why do people sumit them? Maybe there should be a text in the submiting form that says like "Only submit completed movies". I don't want you too take this personal Julianch. It's just I think there's been too many of these and now I just had to say my opinion about it.
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Acctually, I think it's kinda funny. Everything in the world seem to be owned by someone, it's just a matter of time till you can by air volume :P
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Last night something struck me; I think you should cancel this poll and submit a new movie where you stop the movie when the second last L block hit its target. According to the rules you have the right to do that since you don't do any more inputs after that, right? That would probably shave of 2 seconds.
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Location: Falun, Sweden
You sure know what you are doing Zoizite (I spelled it right this time!). Sorry for not being able too wote though, the movie's allready have been accepted. Great work!
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Thanks for the answers! A Yes wote has been added! ;)
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-ziplock- wrote:
I would guess that the programmers put the up+a in for debugging.
When entering UP + A you get the password for your curent lokation so I doubt that it's ment to be a debugging key.
Bisqwit wrote:
If someone submits a movie that "beats" Arc's movie - using the same route and items, but because of using up+a, what should we do
Well, according to the rules I don't think it can be rejected. It wouldn't do anything that's wrong unless it looks much worse.
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Does that mean that it's no idea to do anything in FCEU until this is fixed? (Sorry if it's a dumb question but I'm having severe problems understanding English sometimes)
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Not if it's started corectly, then it wouldn't make any differance. Edit: By the way, the movie was nice but I think some more future planing could have been made to execute some series.
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Now I'm gonna be a cynical person: 1. Some pauses seem longer than other, does this affect the outcome of the blocks? 2. Wouldn't it be possible to end the last row higher in order to get GAME OVER sooner? 3. Well, this hasn't got anything to do with your playing but you could have stoped the recording earlier. The movie is good, no doubt about it. (Though I feel lika total looser after playing Tetris for 10 years and still isn't able to do half of that, feels good it's tool-assisted ;) ) I won't wote untill you have answered.
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I just watched the run, I need to find a better word 'cause Impressive isn't enough! Great! Splendid! There is a few things though: 1.The second time you roll through that tunnel right behind that enemy (hope you get what I aim for) you don't get hit when you jump past it, but you get hit the first time. Why? 2. In Tourian, at the first lava hole (or whatever it is) you fell down and got hit without any reason (I guess there is a reason but I don't see it). Explain, please. 3. This might be dumb but isn't ti possible to jump lower when you pas over Kraid? I'll wote as soon as I've got answeres, but it'll probably be yes ;)
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Dr. Robotnic's Mean Bean Machine (Genesis) I'm unbeatable! Mowahahaha!
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Sorry to say this -ziplock- but I whould say: Yes. There is nothing wrong about your movie but since it breaks one of the main Guidelines, though it wasn't intentional, I don't think this should be accepted.
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True, but a movie that has "record from here" chosen does not need a RAM file to continue from the chosen lokation, right? But there is a chance I'm wrong ofcourse. b's exploanation is probably better.
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I've seen this too sometimes and I think it has to do with the RAM-file that the emu creates. I the RAM-file is removed the game will start from scratch. But if the RAM-file still is present the game will continue like you've just puched the reset button. (This situation occured on SMW quite some times when I did the intro)
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Truncated: After a few trials I've seen that I was mistaken. You were right at every point. Sorry I was stuborn. I will finish this movie but I won't submit it. I'll follow Dan_'s sugestion. Thanks everyone!
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Thanks for you effort Truncated, here are some answers:
Truncated wrote:
In Samson's level, you jump later than necessary going upward. For example at 840 (first jump), 1030, 1090, 1460.
I see your point. I don't loose time there but it would look better. Point taken.
Truncated wrote:
At 1310 it looks like you could have done one longer jump instead of two small.
The wall jumping is quite strange in this game; after a certain point the speed in which you're move upward decreases dramatically. That is why I do as I do. There is a possibility that I could have planed the entire shaft better so I wouldn't have needed that last jump. I'll check it out.
Truncated wrote:
When going downward, you should jump as high as possible, and so that there is no gap between the end of the platform and yourself when you pass it. This doesn't appear to be the case at 2340, 2420, 2500, 2600, and so on.
The word acceleration is unknown to this game, the moment I start moving down I've reached top speed so soon that I doubt it would be faster. Checking that out too.
Truncated wrote:
Also when falling, don't "hug the wall", stay a bit away from it and time it so you have some speed when passing the ceiling instead of starting from 0
As I said, there is nothing like acceleration. I'm at top speed as soon as I've started moving forward. Maybe it would look better though.
Truncated wrote:
From 13740 onward, there seems to be a bit of lag as you jump over the flowers with the mouse. Perhaps you could bomb some of them or their shots so there aren't that many shots on screen later?
There are some slowdowns when all the flowers fire at the same time and it wouldn't be possible to destroy all the seeds at once. The "lag" you see when I jump is a stop for one frame so I won't touch the flower.
Truncated wrote:
On the first boss, you switch to the dragon too early I think. Since you can't shoot directly anyway, it's faster to run towards him with the mouse and switch to the dragon halfway.
You are right. I haven't thought of that earlier (damn).
Truncated wrote:
On his second form, can't you start laying new bombs earlier, after your last set explodes? It looks like you wait too long.
The big problem with this giant is those shots he fire. The seem too lock on too you before they are fired. I have those short delays so I can lure away those eyes or whatever they are.
Truncated wrote:
At 18250, it looks like you stay as Samson too long. Switch to the mouse earlier. (Perhaps it's not possible while a shot is in the air?)
Correct. This can be seen in some more places.
Truncated wrote:
Very bad corner cut at 19350-ish, no need to jump so late.
True, no need to but I don't loose anything on it either. I don't see what is bad with it, please explain.
Truncated wrote:
Before the water boss, you switch to the stone man, they you don't use him and switch directly to the mouse again. Huh? (Am I missing something here?)
I knew someone would ask this. You see, it's a matter of luck manipulation. In order to get the Water Jin to stay above the water long enough for me too kill him, that was the only solution I found. (And believe me, I tried for a very loooong time)
Truncated wrote:
At the water boss you place the first set of bombs very high. Is there a reason for this? Why not place them directly at the bottom so they hit the boss as it's moving upward?
The Water Jin is invulnerable until he's reached his highest point, that's why.
Truncated wrote:
22170 doesn't seem like a necessary switch either, but I might be wrong. Jump differently somehow
The skeleton part… this has so far been the most difficult part to get past. There were to ways of doing this, either fly above them all or do as I did. The reason I use the Golem to kill that skeleton is that if I land even a few pixels later I will jump up and get hit by the skeleton on the ledge above. That is also the reason for staying as Golem for longer than it seems necessary. Conclusion: There are some things that need to be re-done. Do people think I should redo the movie from scratch? Thanks for you observations!
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Thanks for the coments! :D Making the movie isn't going to fast, there is alot of hard jumps and tricky situations so you'll probably have to wait a while till it's done :/ I will post updates later on so you'll have something to watch during your waiting ;)
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Boco wrote:
What, don't you know how to spell misspelled kinds of jade / Sailormoon characters?
Due to my horrible knowledge in English I didn't understan what you ment by 100% but I guess I can answer: No.
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Post subject: Little Samson
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Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
I know this game have been discussed before here but I think Little Samson deserves a thread of its own. Anyway I'm working on it and you can see my progress here. Please say what you think; can it be improved somewhere? Is something done wrong? Don't be afraid of cynicism, it's just good. ;)
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Zozite Watched your run, most impressive. I liked it even more then your 100% run and that meens alot. Great job.
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Wait wait wait. Do you mean you redid the entire movie?! Are you freaking nuts!? You're overhuman, man! Geez, this VIPer7 must be more "mad" then WalkerBoh...
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Well, if there will become a Metroid movie I'd like too see a real killer mania. Kill kill kill!!! Mowahahaha! Like in Starship tropers, but with only one person and all the time. Now THAT would be something.
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