Posts for Randil

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FODA wrote:
But do you start each level with same time left on both modes?
Yes, you do. On both game A and game B you start with 5000 timeunits left, however, in the game it is referred to as "BONUS".
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Here's how it is: On game B you get 1,5 points for every timeunit, that means you get 15 point for every 10 timeunits. On game A you get 1 point for every timeunit, that means you get 10 point for every 10 timeunits. So you get 50% more points per timeunit on game B.
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Yes, it actually makes a lot of sense adelikat, I know what you're talking about. And I'm aware of the "6-count" rule, that every sixth small enemy drops either a P-bag or a magic container. I should have been clearer in my previous post, what I wanted to know was if someone knows if it's possible to make them drop a P-bag every time they drop an item. I know that it's possible to change the item that they drop by killing them of when they are in a different position´, but I don't know if you can get a on every item-drop. Arc wrote some about this in his submission text for his movie.
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I changed this to NEW again, bacause some people (I will not mention who) wanted me to to so. I have changed the submission text now, so it does not compare this movie to the previous. Let's see what kind of votes this movie gets and let the majority decide whether it should be published or not. And I want to apoligize to Phil and Genisto if they were offended that I compared this movie to their movie. I realize now that you can't do that since they play on different difficulties and therefor the stages are somewhat different. Because the stages are somewhat different you have to use different strategies depending on what difficulty you're playing. However, I hope that you understand my choise of playing this game on game B instead of game A. because the guidelines says: "Play at the hardest difficulty." And personally, I'd be interested in a run that is both faster than the previous run and plays at a harder difficulty class.
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Yes, you are right that my movie is somewhat slower than yours in terms of actual gameplay. And i predict that it will continue like that since I won't be able to level up the attack skill to level 2 until I get 200 exp. I don't know what would be faster, if I kill a lot of enemies in the beginning of the game to get attack level 2 fast, or to just kill the enemies that you bypass. What do you think Arc? And another question, is it possible to manipulate luck in order to make the enemies drop a P-bag more often? And while we're talking about luck manipulation, do you know if it's possible to manipulate luck in order to avoid the enemies on the world map to get in your way? Thanks for telling me that my fighting style was not the fastest one, I will think about what you said in the final version. With double attack, do you mean two attacks made swiftly while crouching?
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Allright, I've decided that I'll cancel this submission and make a run of this game on Game A instead. It should be done within a day or two. Wish me luck!
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I think that the guys who programmed this game was just lazy and thought "Eyes??? Who needs 'em!?!" or something like that. Perhaps there is conspiracy behind all this if both Bombermans eyes AND Super Mario's buttons are transparent? Anyway, I think it looks kind of sloppy if they didn't even take the time to put two black pixels as eyes on the character.
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This problem seems very interesting. I'll give it some thought and get back to you tomorrow. It does seem quite difficult though.
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I'm glad you liked it, Sami. And I see that you already replaced your previous submission text with the one that I wrote. Will you try to obsolete the current run on this site? That is, will you try to beat this game as fast as possible without doing a 100% run? I hope so, because if that has the same quality as this run, I'd watch it for sure.
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And I was sure that I'd win this with my number Z... I guess this discussion could stop now, since the discussion doesn't suit the topic anymore. By the way, thanks for the link MahaTmA, it was pretty interesting reading.
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Sami wrote:
Hmm i can fix txt a little but my english is not very good :/
Allright, I can't blame you for that. There are some submission intstructions on this site that you should follow too, I don't know if you read them. I fixed the text a little, the content is still the same but the language is a little better. I added some stuff too that the submission instructions tells you to have in your submission text. This is just a suggestion to how it could look a little better, you don't have to use it. Here it is: * Emulator used: FCEU Ultra 0.98.12-blip * Aims for the fastest time possible * Length of movie: 39379 frames (~10m 56s) * Uses NTSC-settings * Does not abuse any programming errors * Takes no hits A brief explanation on each individual stage on the run: Stage 1: On this stage I use a large shortcut to get to the flower faster. Stage 2: On this stage I don't push the cannon to the lower level, instead I throw a bomb, and jump on it to get to the other side faster. You'll see what I mean when you watch the movie. Stage 3, 4 and 5 isn't changed that much from the previous version, one small difference is that I use the starattack to move faster. Stage 6: I use bombs to kill the ghosts faster and i use couple of new tricks to get the mirror. Stage 7: This is a very borign stage... I use the help of the white creature to complete this stage faster. This is my second run for this game, and it is a 34 seconds improvement over my previous run. There, that should be it. I hope that helped you because I wouldn't want to see this movie being rejected because of a bad submission text (that could happen), since it is a good run, at least in my opinion. Good luck with getting this published, Sami.
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I just finished watching this movie and I'm voting YES. It was generally well done, all the jumps and attacks seemed very precise and I couldn't spot any obvoius mistakes. There is one little thing that annoyed me a little though, and that was that there was a little too much wobbling going on (wobbling is when you press left, right, left, right very fast.) Besides that this movie was very good. Perhaps you should fix you submission text a little, like using tables in some places instead of writing it on one single line. There were also lots of grammatical errors in the submission, maybe you should look those up. But, as I said, the movie was good, so I'm voting YES :)
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The ROM:s name is: Cobra Triangle (U).nes And the ROM:s checksum starts with 187e9 Make sure you don't use PAL emulation when playing the movie.
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All right, both of us winning works fine with me. :) You can really get a headache if you think about these things too hard... Your conclusion interests me, and I wish to know more.
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Okay, here's how this is done: The current biggest number posted in this thread == X; New submitted number (defined for all new submitted numbers) == Y; My number == Z; If(Y>X){ Y = Z; Z++;} This means that my number Z will always be the current biggest number +1. If you come up with a number that is bigger than Z, then Z will change value and become bigger than that number. I win!!! :)
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BoltR: Your program didn't work, After I typed in number of dice, sides per dice and the damage reduction, and pressed enter, the programwindow shuts down automatically. It seems like you missed a system("PAUSE") at the end line perhaps. flagitious: Your program worked just fine, thanks a lot man! :D
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I think that up to 10d6 will be just fine, BoltR, thanks a lot for taking the time to do that program. Could you post the program here? Or at least the code?
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Well, it's good that you like the .fcm so far. I've spotted some minor stuff myself, and I think that the movie can be improved by at least 2-3 seconds by changing battle tactics some. And I agree with you that it would be nice if I didn't have to stop on the world map, however, I have tried to manipulate luck to make the enemies appear on different places, but the only way I found to manipulate luck is to stand still for a few seconds before they appear and then move. But since I have to wait about 5 seconds for this, it doesn't save any time at all compared to the short waiting periods I have right now. But, then again, it would be nice to skip those short pauses too. If I recall, you only need the candle to light up caves, you actually don't have to have the candle in order to beat the game. On thing that you could do is have one savestate where you have the candle, explore the dungeons with the candle and find out exactly where the enemies are, then do the run without the candle, knowing where the enemies are. And I appreciate that you take the time to check the fairy glitch out, adelikat. It gives me more time to focus on the run itself :) EDIT: I've decided to put this run on hold for some days, in order to do some serious planning but also a few calculations about movement and luck manipulation. One thing that will slow this run down quite a bit is that I can't upgrade attack on the first level up, like in Arc's run, therefor I'm going to have to use somewhat different tactics, perhaps even a different route. So don't be expecting a new WIP for awhile. Here's the new WIP. As I said, don't be expecting any updated WIP for some time now.
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Well, I haven't played this game a lot but I have som tips anyway: 1. Be accurate with your shooting. Since there is A LOT of shooting going on in this game you'd normally miss a lot of shots. However, in a TAS, make sure you hit with EVERY shot, unless it's, for some reason, really entertaining to do otherwise. 2. I don't know if this is possible, but it would be cool if you had 100% kills. As long as this doesn't waste to much time that is. And here are some general tips when making a Tool-assisteed speedrun: * Make sure you have read the rules. * Reading the guidelines helps out a lot too. * Try out what happens when you press left+right at the same time. You got to have nitsuja's improved SNES9X emulator to do this. And a general tips that I've found out is this: Use frame advance, with the frame counter on, rather than using regular slowdown. This way you can have 100% accuracy as to when you should fire and so on. Oh, and use savestates a lot too :) Other than that I wish you good luck with this game, it could be really entertaining to watch a run if it's well done.
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To adelikat: Thanks for pointing that out, if the glitch saves you the trouble of almost a minute of walking, then I believe that it's well worth it. Let me know if you find more uses for this glitch, please. I'm pretty sceptical to use glitches that allows you to skip major parts of the game in this movie, like the Zelda II run by Gigafrost. Not that I have anything against those glitches in general, it's just that the goal for this movie is to beat Zelda II without skipping any major event, if you know what I mean. Perhaps I'll do a super-quick run of Zelda II that abuses both the left+right technique plus the jump + fairy spell glitch after this movie is done. We'll just see about that. To Dacicus: Okay, just finished watching your .fcm. That technique will likely help out a lot, thanks a lot for telling me about it. I'm really happy that all of you have shared a lot of ideas and techniques for this game. It would be nice if I got some feedback on the WIP too. Emulator used: FCEU Ultra 0.98.12-blip ROM name: Zelda II - The Adventure of Link (U).nes Since that is just a testrun, please point out every little detail that you think should be changed, and I'll fix it for the final version.
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Personally, I don't really care if I use it or not. As of right now, you don't want me to use it and adelikat wants me to use it. So perhaps we should wait and see what other people have to say about this matter. After all, there will still be awhile in the run before I'm even able to use the jump + fairy glitch anyway.
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Okay, thanks a lot for posting the code Gigafrost. Is there a program that I can download for this programming-language? I mean, so I just have to copy-paste the code to that program. I'll give this some more thinking to, but that is, strictly mathematicly, since I'm no good at programming. What you and xebra have come up with has sure helped out a lot.
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Just watched your movie, and I liked it. I couldn't spot any mistakes and it was entertaining to watch. YES cote from me. I wonder why can't I play bomberman like that...? :)
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I just watched your fcm, adelikat, and I think that the jump + fairy spell glitch may turn out to be quite useful. I'm gonna have to check this out more. I also have to do a little more planning about what enemies that I should kill, since you need more exp to level up the attack skill in the english version than in the japanese FDS version. EDIT: Worked some more today, currently 50 seconds faster than Arc's run. I know I'm posting a lot of WIP:s but I hope you don't mind... Here 's the latest WIP
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Angerfist wrote:
Hi Randil. Great to hear you are 30 seconds ahead of Arc's run. Just wanted to ask or to check with you if you are gonna take advantage of every possible glitch and trick there is to finish the game faster than Arc? Would be so great to see if you managed to improve as much as you can.
Hello to you Angerfist. I plan take advantage of every glitch I can find in this game, as long as it saves me some time of course. But I won't be using the left+right technique for moving amazingly fast though, I don't think it would be interesting to watch a full run of this game that abuses that technique. If anyone knows of a timesaving glitch that I could use you are more than welcome to share it, personally, I don't know of that many glitches in this game. Here is the latest WIP I calculated wrong before, this run is 23 seconds ahead of Arc's run ATM.