Posts for Ready_Steady_Yeti

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Editor, Experienced Forum User, Published Author, Player (121)
Joined: 8/3/2014
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To introduce my statement, I'll tell you that sometimes there are people who want to see a certain TAS of a game very badly, yet do not have the skills/team/experience necessary to actually do it. In these cases, the person will often be in the need to wait for even a possible TAS to come out 3 years later, and then finally they're excited when it comes out, or not if it never comes out. So I've thought of an idea, and we can discuss it, and it is ultimately up to the administrators and developers as to whether they want to carry out my idea or not, since this is not my website. So the system I thought of was a button or link on the frontpage of the TASVideos homepage that says "Requests" or something similar somewhere on the frontpage. When someone clicks this button, it shows a button or link that says "Fill out a request!" and under that button or link there is a paragraph or so that explains the request system. Under that link is a list of previous requests filled out on the site, newest and down, and eventually you get to the button "See all requests". Once someone clicks the button "Fill out a request!", they are taken to a form. In this form, the first thing they have to type is the game information (console, name, version if applicable). Then there is a large box, much like the one I'm typing in right now, where they can enter a clear description of what they're looking for in the TAS (describe the game [especially if the game is extremely unpopular], goals of completion [100% or any%, etc.], amount of time to beat, certain glitches or tricks they want the players to use, etc.). This box should allow users to post (at least URLs to) pictures and videos if they choose to do so, in case the requester wants to use those to demonstrate a certain part of the game or a certain point they're trying to make. After that, if the requester is not logged in, to have the option of typing a pseudonym for themselves in the bar below, and there's another where they must put their email address. Below there is a Preview button and a Submit button. Once the request has been submitted, it will show the request on the request list. When someone clicks on a specific request, logged in users can make comments in the Comments bar below, for instance they could say "I don't think anyone will do this because [...]." or "What a great idea! I'll start on that right now!". I'll give you a couple of examples, including this one which is my own. Since the https://www.youtube.com/watch?v=ZV7nJwt2zhc 70 star BLJless TAS of Super Mario 64 came out in 2012, I've been really itching to see a 120 star BLJless TAS. So in order to request that TAS, I would go to the form, enter N64 Super Mario 64 (U). Then I would describe "I'd like it if someone made a 120 star TAS without using the backwards long jump glitch at all. I understand it would take a lot of work, but it's something I, and probably a lot of other people, would really want to see [...]" it will continue from there. Someone could comment that they have decided to work on it, or not. People can also request the improvement of an existing run, although it would be almost futile unless the requester knew of an improvement that was possible. For instance, and I'm not saying I'm gonna do this, but someone could request a 120 star TAS that improves the previous one, since http://tasvideos.org/3772S.html there are known improvements. Some TASers could either refuse or work on it. For someone looking for a TAS of a https://en.wikipedia.org/wiki/List_of_SpongeBob_SquarePants_merchandise random Spongebob platformer game that is not already on the site, they could fill out the form, saying the game, the console, blablabla, and in the description, describe everything they know about the game that is appropriate to describe (because it is probably unpopular and hasn't been TASed before), etc. Then they wait for a player to come along and see the request and start making the TAS. An administrator can obviously also delete a request where they see fit, for instance if it's spam or trolling. I don't see a reason to delete a request if it's just a bad game in general to TAS, I'd honestly rather someone comment on that page to let the requester know so that they can learn. UPDATE: There would be a limit of 2 requests for every 24 hours per user or IP address to reduce the amount of spamming. I know that you can technically already probably make requests for TASes on the forum, but in some cases it would be inappropriate, and it is less convenient, especially for just average Joes so to speak who don't have any experience TASing or who don't want to TAS for some reason. I think that making a request system would actually be beneficial to the community. Many would probably disagree, but we must remember that the extremely great majority of people in this world don't TAS, so people with little to no experience TASING could come here to look for a certain TAS and request it. I understand it kind of sounds like a system where people demand high quality time and work for nothing, but we should think about it rather as a way to give TASers new ideas. For instance, about 3 months ago I was searching around for ROMs of basically random DS games that haven't been TASed before to TAS, so that I can make a simple but good TAS that I can submit here. It took me a while (as in a long time) to find a game like that, and it took a lot of playing around before I found the Fairy Tail game. So this request system can make it much easier for people just looking for a game to TAS that hasn't already been TASed which best fits the player's standards. It can give people new ideas based on other people's requests or ideas. Also, don't get the gist that this is only for newbies, no, regular users could submit a request too, for instance if they have an idea of something they want to see but don't want to TAS it, are already working too hard on other projects, or don't have any experience with TASing that particular game. Anyway, it's just something to think about and discuss. It is ultimately up to developers and administrators to carry out this idea, or to change my ideal of how it should work to their own ideals.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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Thanks, the code gathered from Bisqwit on Megaman is actually very interesting. It really shows that he knew the game so well that he can get at least a good idea of how it was programmed. I wonder if anyone has done this for any of the Mario games and posted it online.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Reverse engineering code of console games
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There's something I've been wondering lately about the coding of video games. This may sound like a nooby question, but I really don't know all that much about the coding that developers use. I do know that, obviously, console video games were originally written with a programming language, sometimes a common one such as C++. I'm pretty sure the people who develop console games decompile the game into pure memory, as most of them know about ROM and ISO distribution as an existent thing. They want to hide the code so that people can't literally take the game and modify it and resell it, or something like that. Apologies, but I really don't know that well of how that sort of thing works, but I'm pretty sure this is how it is. I'm not much of a coder. I've done some searches online, but can't find much other than ROM hacks and such. I've been wondering if anyone was actually able to somehow "un-decompile" a console video game. I have no idea how someone would do that, but it seems like it would be possible. Though the memory and such is extremely difficult to read, wouldn't it be theoretically possible to find out a way to make it make sense to a person, and translate it all to C++ code or something? Or find some way to literally just take it back to the original code that the developers had (I know that may sound impossible, but I'm just telling you all the things I'm wondering). I also wonder if a person can judge based on certain patterns in the game engine and such, which programming language(s) was definitely used to develop it? I imagine that if someone has done this for a game, it would probably be of an NES or older game, since those seem to be much simpler than newer games such as with the N64. I know that it would most likely be highly illegal and nearly impossible to hack Nintendo and steal their code (lol), so let's not get into that. I've never heard of TASers especially doing anything like this, so I'm assuming it doesn't exactly work, or is just too time-consuming and/or useless to carry out. But if there was a way to quickly translate back the code somehow of a game through a ROM, wouldn't TASing be easier for some people, since they can see exactly how it works? Could someone please clarify how these sorts of things work to me, since I am curious about it especially now? And could someone please link any sort of code that someone found, if any, that anyone knows about? If it is legal, of course, since I know we're not allowed to distribute ROMs on this site either, so I'm respectful of that.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Boom Blox series
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I searched and didn't see a topic about this. Don't judge my knowledge or lack thereof, because I haven't really played the game in years actually, but definitely remember the good ol' days of it. I just thought I'd bring up some discussion about it. The thing I'd most like to see/make of TASing this game is a 100% TAS of it. I'm not really sure what would be considered any% of either the first Boom Blox or of Bash Party (like I said, haven't played this in years, don't judge if I'm wrong). The games mostly consist of strategy levels of you throwing balls, using slingshots and such, and taking down certain blocks in certain ways to fit the level objectives. There are certain medals you can win per level, depending on the requirements of the level; for instance, maybe if you complete level blank in 2 throws, you get Gold, 4 throws you get Silver, 7 throws you get Bronze. With the levels, you can continue to unlock more and more things, especially for the Create Modes of the games. The game consists a lot of Wii remote shaking, and I'm not really sure how well this is coming along in Dolphin, so not sure if this can be TASed yet. A TAS of these games would be extremely entertaining, because the levels could theoretically be completed in like 2-4 seconds each if done just right, with TAS-level of skill, because it's all just point and throw, and you also have to rely on the amount of time it takes for items to fall and such. I estimate around 20-30 minutes for 100% actually. I may be wrong, but that's my best guess. What do you guys think/know? I haven't even found a speedrun of this game yet, but I haven't really searched THAT hard for one either. Definitely not a TAS of it though. The games are fun and cool though (I own both games), and I'd love to see it TASed. If I am able to get used to using Dolphin I may just do it myself, or maybe with the help of someone else if they're interested.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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RGamma wrote:
Posting it here will not get it any Google search hits because the TASVideos forums are not indexed by Google.
Damn it. Any other ideas?
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Clyde, Ohio curfew
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Sorry; I don't have any other place to post this, and this is 100% off topic from the site. But I want to post it in a place where it could possibly get a lot of Google Search hits. The reason is I looked all over the place on the internet for Clyde, Ohio's curfew, and I didn't find a single thing, even on its own website. Clyde, Ohio's curfew lasts from 12:00 AM to 5:00 AM EST for people under the age of 18. I asked a police officer this 5 minutes ago as a last resort, and that's what he said. Give credit to the Clyde Police Dept. for this answer.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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All your TAS are belong to us!
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Beyblade: Super Tournament Battle
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This is a Beyblade game I found on Wikipedia for GameCube. Anyone have experience/tips/other things to discuss about this game?
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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Sweet 16, but how is 16 sweet?
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Duckman: The Graphic Adventures of a Private Dick
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I've never touched a Windows game before TASwise. But the game is based on one of my favorite TV shows; whether or not the TAS itself would be boring, it'd be fun to watch surely. Not much else for me to say. Anybody want to try this, or should I try it? Is it too bad of a game to be posted here?
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: TASing anime
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This topic's description will be rather short, since it's pretty straight-to-the-point. What if there was an anime based on the TAS community, the conflicts within it, and our TASing competitions? If the anime was based on a specific user, who would it be? Don't just pick the most popular user, pick one that would make the most conflict in the story. I have wondered this before, and decided to share this creative idea with you all.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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Hmmm... I am very disappointed that it is really that hard to make a 100%. Maybe we should look at another MFB game next...
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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May I add that it is Kyoya* not Kyoka? And special thanks for creating this. I was going to do it myself, but I'm not jealous. Really, great job! My vote is definitely yes, because of the quickly done battles and because of the text scrolling, and because it is the first TAS ever done of a Metal Fight Beyblade game. ^v^ 100% is highly advised.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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Yes, please please do submit this. Idk about you but personally I love this TAS and will definitely give it a Yes vote. I want to one day make a TAS of me unlocking everything in the game possible (100%). Maybe you could help me with that also. Please please submit it. You have no idea how much I want it officially submitted! :D P.S.: I really also admire your ability to do this entire TAS within 1 day. I'm incredibly impressed, and great run indeed.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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Hmmm, actually it's not a bad TAS idea. Very cool to watch. I'll definitely look into this game. Thanks for showing me the TAS potential it has, really, special thanks. Especially because the battles can be finished rather quickly, that can be part of the reason why the game would be entertaining, plus the fast text scrolling and such. I'll play it for at least a month or two, and then I'll start a TAS hopefully. I already have other projects, so I don't know how much effort I'll put into this one, but it's definitely a good idea. First I should figure out if there's any%/100%. A 100% completion of a game with a lot of text scrolling and battles may be fun to watch. To my knowledge, there are items, characters, and such, that you have to unlock, so I imagine that would eventually count as 100%. I'll look into it, and update you guys further if I start the TAS or something. Thanks. P.S.: I've never heard anyone say Tsubasa is ugly tbh D: To my knowledge, he's one of fangirls' favorite characters. He's not exactly one of my favorite characters either though. I'd say the favorite one I'd seen in your run so far is Tetsuya. He's a nut, acts like he has schizophrenia or something, like some of the other characters on the show, which is why he's really funny.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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Hmmmm, I didn't think about that. I just thought it was because of the computer I was using at the time. My Windows 7 Starter computer was being a slow ass, and I had to reboot it because of that, then Windows Explorer crashes every time I turn the computer on. How sad. It has a warranty, so we're sending it back for repairs/replacement. Meanwhile I have a new, faster, Windows 8 computer. Anywho, this isn't a Microsoft forum, so what am I babbling about anyway? XD Anyway So I was just wondering if anyone had any experience with any of these games. They already look like they'd be complicated just to figure out how to play them right, and they seem very battle-oriented and not much adventure/storyline, which can get pretty boring IMO. So I was just wondering, should I even waste my time playing these games to test them out for TASing purposes eventually after I, you know, beat the shit out of them a couple times and find some glitches and tricks or whatever, you know the usual thing TASers do. I didn't see any of them on the bad games list, so if they are bad games for TASing, can we put them there? I'm just wondering guys.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Metal Fight Beyblade series
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I'm sorry for making a more generalized topic, but does anyone recommend TASing a Metal Fight Beyblade game for the DS? There are https://en.wikipedia.org/wiki/List_of_Beyblade:_Metal_Fusion_video_games quite a few of them apparently. I tested with Beyblade: Metal Masters (DS video game) a little bit but my emulator was so slow I didn't get very far at all. Anybody have any clue of the TAS potential of these Beyblade games? I'm really into Beyblade, and I haven't yet seen a TAS of a Beyblade title here, so I thought I might could be the first if I can become an expert at the most efficient one I can find. Any ideas? Suggestions? Feel free to move this topic if there already is a Beyblade topic. P.S.: I haven't really played any Beyblade video games before so I really don't know, just looking for better experience here :P
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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I said you were allowed to call me crazy XD Might I also add that Zeo's suit is also Megaman-character-looking? (Zeo is also a member of Team Starbreaker, but becomes a "good guy" again at the end of Metal Masters, refriending Masamune): Zeo Abyss getting done with his arrangement.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Damian Hart? Megaman?
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I'm sorry, this is completely off topic and completely random. But I watch Beyblade like a lot and I see there are a lot of Megaman fans here so like, I feel like I just have to ask this to the community... Please feel free to call me stupid or crazy if you'd like, because I'm not too much into Megaman, but damn! Even the first time I ever saw Damian something in my head reminded me of some kind of Megaman character. Especially because of the plot of the story, all the Bladers of Team Starbreaker received Beyblading enhancements from the "arrangement system" in order to become stronger bladers. And the fact that Dr. Ziggurat was a scientist, inventing Spiral Force and building the entirety of Hades City, an entirely mechanical/electronic city that was later shown able to fly in the air because of the energy that Spiral Force gave off. By the way, not to mention, the entirety of Team Starbreaker and Dr. Ziggurat, the team's manager, are evil, and are the main antagonists of the Metal Masters series. Damian is, I'd say, the strongest Blader of Team Starbreaker. He is, of course, a "bad guy". His main abilities are to be able to use the special move "Hades Drive" to cover the stadium in a blast of flames within instants. His most powerful move, "Hades Gate", allows Damian to trap his opponent and his Blader's Spirit inside of a hellish world known as Hades (which is, not to mention, actually called "Hell" in the Japanese version). He also loves to take away his opponents' confidences, liking to call his opponents "weak". He likes to brag about how he is "chosen" to do the Beyblade business, as Dr. Ziggurat's scientists used the arrangement system to completely sync him and his Beyblade. I don't know if you guys understood any of that, but if any of you are Beyblade fans and have watched Metal Masters already, you'd get it. I know that Damian's personality is more than likely completely different than a "Megaman character" but you gotta admit, his appearance immediately reminded me of such. And some of the scenery surrounding him, such as all the mechanics and electronics of Hades City. Reply to this post if you agree. Evidence: * I looked up "damian hart" "megaman" on Google and didn't find any results of someone comparing any Megaman character's appearance with Damian on any kind of websites, including forums, blogs, DeviantART, etc. * However on one of my Kik accounts, I had Damian as my profile picture. The guy (who didn't know anything about Beyblade) commented that the profile picture looked like an "anime/megaman character".
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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New question, is anyone else here a Wiktionarian, or does anyone else here read Wiktionary a lot?
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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I have resolved the issue with this particular level. Thank you so much, Tompa, for helping me in this run and completing this level. :) I will be giving him credit, but he does not want me to list him as an author.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: When in doubt?
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Hi! As you all may know, I'm working on a DKC3 GBA any% TAS. I know I could've posted this in the thread in the GBA forum for this game, but I am asking here about issues specific to TASing itself. Right now I'm at the level "Belcha's Barn", the first boss battle in the game. Now to tell you the truth, this boss is probably the easiest boss level to do when you're not TASing. But as I TAS it, I find the level extremely difficult. When I TAS, I always have the frame counter and the input display turned on. I make savestates and use frame counter to find out what is the fastest frame to do some specific task, like when is the fastest frame to turn around and jump, to hang on to the lever and to get off of it, when to press a button, etc., and input display helps a lot with that. Unfortunately I'm in a twisted situation right now in my TAS, where instead of having a level where the goal is "get to the end of the level as quickly as possible", the goal is "defeat the tedious boss battle as quickly as possible". There are more than 4 factors I have to calculate; 1. when to jump, 2. when to hit the barrel, 3. when to grab the bug, 4. if I even have enough time to grab the bug and jump before the Belcha hits me and knocks the bug out of my hands, 5. If I ever have a successful jump away from Belcha (this is the first frame I have to calculate, is when is the fastest frame that can jump away from Belcha without getting hit by him), then I must find the fastest frame to throw the bug into his mouth. If I don't have a good enough frame to throw the bug in his mouth, or if I can't throw it in in time, then I have to do another wacky procedure like this. This entire thing is something that many of you guys probably can't understand, and to be honest, I can't pick up this whole thing either. My mind alone may not be able to calculate all that garbage on its own I'm afraid. It's really making me angry and I've been pulling my hair out for hours trying to find a solution, trying over and over again to see what ways I can hit the barrel, if I can jump away from Belcha, etc., and it's hurting my brain and I am getting very angry. To be honest, the funny thing is, this may actually be the easiest boss battle of the game, yet the hardest part of the entire TAS itself! So, experienced TASers out there, I need to ask you: how do you usually complete a task like this in your TASes? Where there is more than one frame-wise thing that you have to calculate in order to complete one specific 10 second task (especially for a tedious boss battle)? Do you have any ideas? (It would be especially helpful if someone who created the SNES TAS of this game would answer with the method they used to calculate for this same boss battle, since they did pretty much the same things here)
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: TASVideos Wikipedia article
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I am an editor of the (Danish) Wikipedia, and I am not very happy that it isn't possible to keep an article on Wikipedia for TASVideos. The website doesn't have enough variegated external references. Is there a way that we could make it so that there are other different various websites, such as news sites, database websites, etc., that mention TASVideos, so that a TASVideos article can be created without deletion? This may be a dumb question to ask here, but it always annoyed me how I tried once to make a TASVideos article, but they deleted it for not having enough sources, and I keep wanting there to be an article about it, but it keeps not being there. Anybody have any ideas?
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Linguistics
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Posts: 204
Location: USA
I'm just wondering if I'm not the only one at TASVideos who is interested in or studies linguistics. This is one of my main hobbies, something that I want to one day use as my college degree/career. I am very interested in how words and languages originated, how they work, and info about the languages. I often edit wikis in other languages, such as Danish. Danish is a language I have been studying for many years, and the first language I became serious about. I also became a Wiktionary editor in April 2014 (on more than just enwiki), and that is quite fun for me tbh. I haven't yet seen a linguistics topic here (correct me if I'm wrong), so I decided to make one now! (:
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: A new beginning for this topic
Editor, Experienced Forum User, Published Author, Player (121)
Joined: 8/3/2014
Posts: 204
Location: USA
I have now been unbanned with a new account. The admins let me make another account, very nicely, and I promised to keep out of trouble while I was here and not cause any major disruptions anymore, and I no longer even have anymore harmful intentions here anyway, I think I have matured past this stage of my life now. So please forgive me for the things I have done wrong in the past. Trust me, I'm a completely different person than what I presented myself as before. I actually am a very nice person with very nice intentions, and now I want to show this to the community. Also I won't be as active here. To clarify one last thing, there are no longer two people who own this account, you guys were right, that was stupid. So now, basically, I, the person who own this account, is Billy, Giraffecheetah, generalmarioZ, from the past. Some people here may still hate me, but I am going to try my best to be as nice as possible here and to try to help this community even so. Anyway, not as important. I just wanted to clarify this and get it out of my sleeves. To get on to more on-topic things: I am now having some serious thoughts about TASing this game. I have made previous attempts at this (even though I did not upload them to TASVideos as WIPs), but I plan to make a final TAS, based on all of my previous work, but no more mistakes. I cannot do it right now because I only have access to this Mac computer right now. But right now I am wondering if anyone would like to help me at making this project. I mean, I've never really made a large TAS project before that was "perfect" so to speak and finish it before. I have made some small TASes that were sort of "perfect" but still I fear they may have been done in an non-convenient way. The thing I really want to know is how to "hex" files together. In other words, I want to combine input files. But how does one do this with VBA 24? I am not really sure about this. I may start this TAS again this December, but I'm not sure if I'll have time (I have many more internet hobbies besides TASing now that are a higher priority, such as the fact that I own a large wiki website). If not, I'll start it again next July. I won't have a due date. I cannot guarantee it will be anytime soon; like I said, I'm unexperienced, and I don't have a big load of time on my hands if you know what I mean, so it may be done in a matter of years. I'll upload a WIP when I feel that I want to show the community my progress. When I upload this WIP, I want 2 worlds to be done, meaning all the way until I get to the building where you get your second boat. Does anyone have any suggestions or anything to say about this planned TAS?
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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