Posts for Sonia

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Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
It says that I saved a state there, but it looks so small that I have trouble reading it. Is there not a way to make the green text stuff bigger? (I circled it in red for easier visualization).
Post subject: snes9x-rr resolution question
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I have a question. What's snes9x-rr's inner window resolution size if I choose x4 on "config > video" ? I need to know the correct resolution so I can record with a certain program here.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Thanks, but I'm having a new problem with the game now. Like... after beating the game once, my progress went to 64%, and I managed to make a movie about it. But if I start recording again, the emulator resets my progress to 0%. The 64% keeps intact if I don't choose to record a new movie, though. I made a video about it that explains things better: http://www.2shared.com/video/8BhAXQHR/cvbug.html I have no idea what's causing this. How can I fix that so the game will keep at 64% if I choose to record a new movie?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I'm trying to play Rondo of Blood but I get this error: What should I do? I already have the bios file, but don't know where to put it.
Post subject: Are no damage runs accepted as well?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Do you guys accept no damage runs from games as well? Like clearing a shmup without losing lives/bombs, or finishing a beat 'em up without taking damage. That's because clearing a game as fast as possible isn't really my forte, but I can do perfect runs, so I'm wondering.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
TASeditor wrote:
Playback the movie with read-write enabled to a point you want to continue, save a state, then load this savestate.
how to switch to read-write? also, won't that desync the video prior to this point?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I'm trying to make a no-damage run of a game here (Rockman 3), and my video is already complete, but I took damage near the end. I was wondering if there's a way to run the movie file up to that point, then somehow take control again and do that to replace the commands in the movie file. How can I do that?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Well, nevermind... I finally managed to find a good software to record my stuff. (Open Broadcaster Software), so my problems are now gone.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Yes.
Sonia
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Experienced Forum User
Joined: 12/6/2013
Posts: 435
Location: Brazil
Apart from the 11b version, I've seen there's also a 11c one: http://code.google.com/p/gens-rerecording/downloads/detail?name=Gens11svn.zip Which one should I get, 11b or 11c? I just want the most reliable one.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Title says all. I'd like to use Fraps to record Gens, but seems like it doesn't recognize the emulator. What should I do?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Ji-chan wrote:
Dual-boot would be fine though.
I've never managed to do that. Can someone teach me how to do it?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Ilari wrote:
Recommended environment is 32-bit WinXP VM (host OS doesn't really matter) on computer having Nvidia GPU.
VM, really? Why can't I just use a laptop instead? Trying to use Fraps or something else to record my videos on a virtual machine would probably make stuff lag LIKE HELL. I really can't see why you're recommending a VM over a normal computer.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
I'm considering buying a Laptop just for hourglass, because I can't get anything to work here on my Win 7 64 bits. Does hourglass work on a Laptop with Win XP 32 bits as well or must it be a Desktop Computer?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Does that mean we'll have Arcade and Neo Geo compatibility!? Yaaaay! I'm really glad to hear this, maybe I'll finally be able to make some tool assisted videos about those games with lower desync probability.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Dark Noob wrote:
why put Neo Geo compatibility for BizHawk?FBA no already can emulate all Neo-Geo Games?(I see some movies of neo-geo games),right,I know that FBA desync much but for this there are several versions no?would like an idea of a possible MAME emulation because Mame have more games that FBA can't emulate,is only a question that think about Neo-Geo and why not Mame?I'm not 100% sure,but have a many emulators in the internet modified using a open source,then maybe can be add to TAS,by the way have a Mame TAS emulator but leave many years ago,is only my opinion but I think that Mame is better to add than Neo-Geo,but i would like to wait a reply of who understands more this.
That's because apparently MAME isn't open Source. While FBA is. I created the topic with Neo Geo in mind because I wasn't aware FBA was open source back then, but now I am. So yes, it's much better adding FBA's core than NeoRageX's in order to make BizHawk compatible with some Arcade games too.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
jlun2 wrote:
"Open-source software (OSS) is computer software with its source code made available and licensed with a license in which the copyright holder provides the rights to study, change and distribute the software to anyone and for any purpose."
lol, so what? You're confirming yourself this is open-source. Being distributable to anyone means that you're allowed to give the code to whoever you want.
jlun2 wrote:
The requirements -You may not sell, lease, rent or otherwise seek to gain monetary profit from FB Alpha; -You may not distribute binaries which support games with copyright dates less then three years old;
1: Nobody here is going to sell, lease or rent BizHawk/FBA. 2: All games supported by BizHawk and FBA are above three years old. Besides: http://pt.wikipedia.org/wiki/FB_Alpha There's no English Wikipedia article, but the first paragraph says "é um emulador de código aberto" which translates to "is an open source emulator" (I can read Portuguese as well since I'm from Brazil). http://pt.wikipedia.org/wiki/C%C3%B3digo_aberto If you're still doubting it, click on the English version of the article above and you'll see how "código aberto" translates exactly to "open source"
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Also...
Ilari wrote:
synnchan wrote:
Then would it be possible adding the FBA or MAME core?
Neither FBA nor MAME are Open source (yes, the source code is available, but neither is open source).
If FBA isn't open source, then how come this page tells otherwise: http://www.barryharris.me.uk/fba_license.php
FB Alpha License wrote:
You may freely use, modify, and distribute both the FB Alpha source code and binary, however the following restrictions apply to the FB Alpha original material (see below for a list of libraries with differing licenses, please consult their respective documentation for more information): -You may not sell, lease, rent or otherwise seek to gain monetary profit from FB Alpha; -You must make public any changes you make to the source code; -You must include, verbatim, the full text of this license; -You may not distribute binaries which support games with copyright dates less then three years old; -You may not distribute FB Alpha with ROM images unless you have the legal right to distribute them.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
So, I can see Virtual X68000 is an open source emulator according to this page: http://tasvideos.org/EmulatorResources/PotentialEmulators.html Is it possible adding its core to BizHawk? I'd seriously LOVE some Sharp X68000 compatibility, especially because it has some really nice shmups.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Well, I honestly hope we'll be able to add this Raine stuff. The more compatibility the merrier.
Sonia
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Experienced Forum User
Joined: 12/6/2013
Posts: 435
Location: Brazil
hmm, correct me if I'm wrong, but it seems like this NeoRaine is Open source (at least according to this page): http://www.dmoz.org/Games/Video_Games/Emulation/Neo_Geo/ what about this one then?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Then would it be possible adding the FBA or MAME core?
Post subject: Neo Geo compatibility?
Sonia
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Experienced Forum User
Joined: 12/6/2013
Posts: 435
Location: Brazil
I was wondering if it's possible to add Neo Geo compatibility for BizHawk, maybe in the future? What I really wanted was making it Arcade compatible, but I know that's extremely complex. Neo Geo however is a home console with very few games, so I thought it'd be much simpler than adding Arcade compatibility. Maybe you guys could use NeoRageX 5.0's core for that, since it's a good emulator. What do you guys think of this idea?
Sonia
She/Her
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Just a couple questions: To help preventing desync issues, should I check the "read-only" option before starting the playback or not? also, must my folder with the movies, emulator and stuff be checked as "read-only" as well? there are three options: checked, unchecked and a square. Which one should I choose?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
lol, yeah... I was actually thinking Kega Fusion. Sorry about that, maybe my brain went afk while I was typing that. So, dega isn't really good is it? is BizHawk the best option?
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