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No.fm2
ExtraNo.fm2
To quote Moth who just cancelled one a couple of hours ago.
And like the one I'm quoting this also has inappropriate timing for input ending... for a SMB TAS... late. So time can be shaved on input ending too besides the large amount dedicated to starting input.
One of these games we don't recommend TASing for a newcomer is Mario Bros. it's a highly technical game... which shows as it has been TASed to death.
It's also recommended to get a ROM that doesn't have two other games behind it.
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How's about.
Make a page dedicated to storing the information instead.
Like I don't know.
MUGG did.
And you upload your stuff I don't know here: http://tasvideos.org/userfiles/my#uploadfile
Yea, it's called Gruefood.
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Besides the ~1100 frames of blank input, which drops this to a 05:43.37. (Give and take as SMB TASes end at Axe Grab)
Your time is absolutely destroyed by another submission that's in the workbench currently which also uses the PAL version:
#5617: HappyLee's NES Super Mario Bros. "PAL" in 04:55.16
This TAS won't get far to begin with.
Abstaining.
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And here's where I would provide single screen alt encodes with the red as second video choice...
But I made a major mistake that I noticed after deleting the encodes (before you merge it).
So whoops... and coming soon™.
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Why you do this to me? x2 cause that means the S Ending is going to get an update due to this glitch.
Preclaiming this bastard.
Meh Voting ontop of it.
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Sorry to burst your bubble.
There are 4 versions of Mario Bros:
American/Japanese
FDS known as Kaettekita Mario Bros.
European/Australia
German known as Mario Bros. Classic Serie
Classic Serie is an enhanced version on Kaettekita with more and it's goal is to be more faithful to the original Arcade version compared to the other 3 versions.
The true Euro/Aus version cannot be TASed as they are 1:1 with the US/JPN version with no difference besides a refresh rate.
Edit:User movie #40749942477359099
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slumps
For everyone else that are planning to redo tests on stuff that worked 100%:
<Nach> Spikestuff: you can skip testing everything that worked well before, that should continue to work well, I'm more interested in the cases that have not worked well
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You spelt "Falling into the Ground being a completely new glitch that doesn't exist on the NTSC version" wrong.
Flagpole means jack in this situation as it isn't the main glitch.
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User Agent: Mozilla/5.0 (iPod; CPU iPhone OS 3_1_3 like Mac OS X;en-us) AppleWebKit/528.18 (KHTML, like Gecko) Version/4.0 Mobile/7E18 Safari/528.16
Status: Failed, your browser does not support workers.
Sony Playstation Portable (PSP-3002)
Similar situation as the Wii. Mercy killed.
Sony Playstation 3 (PS3) 4.81 (Gen 2 Model/Gen 3.5 System)
User Agent: Mozilla/5.0 (PLAYSTATION 3 4.81) AppleWebKit/531.22.8 (KHTML, like Gecko)
Status: Failed, your browser does not support workers
Wii
Mercy Killed. Softlock.
WiiU
User Agent: Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.12
NintendoBrowser/4.3.1.11264.EU
Status: Failed, your browser does not support workers
That's pretty inexcusable especially when I ran the iPhone 4 which took about the same amount of time as the PS4 does.
Pending: PS4.
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I have a custom location to where my firmware files are located and for some reason I cannot use that and have to use the default location.
(It's fine as a temporary bug for me, cause copy+paste)
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