On this month's installment of Dragonball: Advanced RNG Adventures we have Tower of Korrin + Tao fight part 2 + Infiltrating Red Ribbon Army base part 1
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Catching Korrin proved to be more difficult to optimize than I thought. All of his actions are dependent upon your position, the direction you're facing, and ,as a matter of course, RNG. The only way to manipulate rng in this mini-game is to press the B button (the capture button) which takes 31 frames to complete. All other buttons are disabled. After capturing Korrin he will fade out and re-appear somewhere else. He will either fade-in in a position relative to Goku (usually a medium distance away) which can take several extra frames to catch since you can't touch him until he's completely solid, or he'll instantly appear in mid-air with several of his copies flying around. Catching him when he appears in mid-air is the fastest option, but it's definitely not possible to manipulate every time (unless you can correctly manipulate rng starting from 2 levels back).
The Tao fight was also difficult to manage. In all of the VS fights in the game you never want the enemy's defense bar to start regenerating or else you'll spend 30-45 frames going through the stun animation of breaking their defense without dealing much damage. The main difficulty in these fights is to manipulate the opponent to do an attack immediately after a ki blast. This depends on the rng and your height/position relative to the opponent. This will prevent their defense gauge from refilling since they won't be in a neutral position anymore. In this fight, though, Taopaipai's gauge will sometimes refill by a single point even while attacking.
Flying into the Red Ribbon Army base is the only auto-scroller in the game. The mandatory fights are the only thing to optimize. And in those fights the only thing you need to destroy are the blue hovercraft. Sometimes a gray one will also have to be dealt with. I don't make the level look terribly fun just yet. I'm just focusing on optimal fight patterns, and with so much free time between fights it should be easy to manipulate the right patterns when I go back to polish it up. The last fight of this section is the only one that I think can be made better.