Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Strike Two. You probably will want to read this before submitting a third: http://tasvideos.org/Rules.html Nothing worth discussing here, locking the thread.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Awesome! :D
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adelikat
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Joined: 11/3/2004
Posts: 4758
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What a boring game. I certainly wouldn't want to watch a whole hour of it.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
/me rates Lord Tom's post 9.5/9
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I was thinking of putting lua scripts and ram watch files on there too, actually.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
I will convert to .fm2 and end input 1 frame later (so it is the frame the axe disappears, to be consistent with other movies).
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
This movie rocked my face off. For publication this movie MUST be encoded with a 64 pixel gap. I like the idea of the TASVideos logo and/or the author info going in that gap. If a skilled encoder can manually put it in, great. If a coder can alter desmume 9.2+ to support that feature in AVI capture, even better.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
9.4 and 9.4 dev will be accepted emulators for site submission. HOWEVER, do not use them. Everyone should use 9.2+ for their movies. It has all the tools of 9.4 and then some (including fixed frame advance). In addition, it is the same sync as 9.2 resulting in better comparisons and compatibility for all site movies. 9.4 has timing differences but none are the results of "better" emulation. Just bad timing in a different way that 9.2's bad timing. So there is really no benefit to using 9.4.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I really hope this movie is improved. I am really looking forward to a good Hagane publication. This is a great entertaining game for TASing.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I think mupenplus was a big hype that was never going to to deliver. It was far from being ready but a certain member here boasted like it was on its way (like 1.5 years ago). I think if you guys had ignored it and worked on your run, it would have been done by now and this would be moot. I still think you could finish the run, have it published well before mupenplus is accepted on the site.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
I conceded. However, klmz, andrewg, and KirgQQ haven't given up. In particular read KirkQQ's post. There are two potential strats in there that might could save time.
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adelikat
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Joined: 11/3/2004
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Btw, this improvement is actually 10 frames faster, but Happy Lee ends input 1 earlier than we did.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
I was going to be suprised if you beat our movie. Well, I'm far more suprised than I thought. You didn't just beat it, you beat it with style. Astounding improvement. Again, something I would have never thought of. I tip my hat to the SMB master. *Tips his king over*
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Also, someone did a glitchfest of smb1, it was called "crazy god technique" or something like that. It was done back in 2004.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
[quote="Mitjitsu" However, there is a game where you put a ball under one of 3 cups allow someone to choose, then remove one which doesn't have the ball under it then ask them if they want to switch. I don't know the exact maths behind it but mathamatically it's always best switch because it doubles your chances for some reason.[/quote] That was on an episode of Numb3rs!!!
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
DarkKobold wrote:
His current run has wobble running, adelikat does not.
Actually, I paid a little homage to Happy Lee and put a moment of this in 8-4 of my last submission. It will be in the next submission too. Also, I just wanted to say that I am sorry to upset Happy Lee, that isn't the intention. I also don't agree with his portrayal of me with many publications beating up on him, a guy with so few. He has more publications than most TASers. And it is him that is the SMB expert here. I am a SMB newbie! Also, I like frame wars :) And the audience (including those who complain) seem to enjoy it too. It has an element of excitement, or at least an element of entertainment in the TAS community.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Kuwaga wrote:
(without having watched either)
It might a good idea to do so then. This is a tweaked version of my previous submission. Stylistically it is mine, not HL's. andrewg had the initial vague idea of screenscrolling while taking damage (about the same time as HL's current submission). We both discussed the idea and tried improving it. Klmz happened to come up with the same idea which is what he mentioned in HL's forum (without knowing we were already working on it). Neither made a wip (at least not to my knowledge) that was an improvement over HL. I happened to work the idea enough to make it faster so I submitted. At the very least I would think that the argument would be including andrew or klmz as authors, not HL.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
The difference is that this is a SVN repository. So it doesn't just house the src, it allows for the development of these projects.
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Post subject: TAStools project
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I've created a project to house utilities/tools related to TASvideos and TASing. My goal is to unify all of them into a single repository and allow members to more easily find, download, and contribute to them. I have various tools such as JXQ's input animators, fcm fix, and quick hex. I have also included my TASspreadsheet that I have been using to record frame counts and other data when I make my TASes. If you want to contribute to any of these tools, or if you have some that you wish to be added to the project, send me a forum PM, or post here.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Are you familiar with this?
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Also, I think it is worth pointing out that the site is unable to unpublish movies at this time. It would require coding it to do so. Also the category thing that Alden brings up would have to be coded as well. Right now there are a number of problems with the site that need to be fixed first. So this situation isn't going to happen right away regardless.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
At this point, I don't know how I feel about unpublication. In the past I've been against it, mainly because I feel like it could really undermine a judge's decision. I am in support of the site being about the "best of the best" publications. However, I have also always enjoyed the idea of a "hall of records". I also like Alden's idea of multiple categories of publications. So I am not sure which direction is best atm :s IF we were to unpublish movies, I would want some strict requirements and for those requirements to be as non subjective as possible. I would think these requirements: 1) The movie must be older than 1 (maybe 2?) years 2) Must have a rating less than x.x (4.5 sounds fairly reasonable). This one of course can be abused by people ganging up on a movie. 3) Must be done in a topic similar to the unrejections. Where it has to be nominated, debated, and then after a period of time, decided upon by a judge. 4) Unrejecting and Unpublishing should be an annual thing (summer is a good time for this). Keeping it a predictable once a year thing would help keep controversial decisions from being hot topics indenfinatley. Once it is published, there is no need to debate whether it was a bad decision. Save it for the annual unpublishing.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I tested the 8-2 mushroom nand didn't think it was faster. Oh well, I guess I was wrong! Taking damage in 8-4 was very clever, I wouldn't have ever thought of that. Nice improvements, yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
1) I could still find a frame earlier than the "completion time" that I could stop that the user still couldn't press left to stop it. 2) What if the user hits stop movie before it is over? oh no! I don't see a difference here.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I get to my goal in the same number of frames either way, so why keep record beyond what I need?
It's hard to look this good. My TAS projects