Posts for adelikat

adelikat
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Joined: 11/3/2004
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TASwise, this is the worst game I have seen in quite some time. This needs to be mentioned along with front line. I can't say I enjoyed watching anything about this TAS. (no vote).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Problem 1): Unclear goal choice. I have nothing to add to what aqfaq & mmbossman said about this. Problem 2): Not meeting goal choice. Though we haven't confirmed that extra treasure is in the genesis version, I'd like to see some proof it isn't. At the very least, it sounds like more research is needed into this game Problem 3): Not very entertaining. Gods isn't really all that interesting. The published movie is nice, and is a good length for what the game is. This is too much, and drags badly after about 10 minutes. I don't think a 100% treasures run any chance of entertaining enough of the audience. Problem 4): Improvable. In the guidelines it says "beat all known records": Always view existing runs (speedruns, TAS, any) before and while doing yours. Always compare your run to the current best run. If you are aiming for speed and you fail to beat existing speed records, your movie will be rejected. The published "any%" run counts here. It should be equally fast (or faster ^^) in all comparable spots. As it has been pointed out, this is not the case. All of these problems add up to a rejection. Good luck on future endeavours though.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
alden wrote:
I care about FCEU! And maybe you could take a look at dega?
I very much care about FCEU.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Enemy behavior is one of the most difficult things to find addresses for. And most likely there isn't a single address related to it. Perhaps his actions are simply set to a global timer. If so, your only way of manipulating him would be to wait some amount of frames to enter the room/level. If his actions are actually random, then you could possibly find the rng. But that is hard. And even harder to uncover what values cause what to happen.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Perhaps the Lab/Fight could also be 2 players. Since it will be slower anyway. I think this movie has a lot of entertainment potential for a 2 player run.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
with jalapenos. Now I am getting hungry :/
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Tacowned again. Perhaps Saturn should quit theorizing as to the relative perfection of things.
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adelikat
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Joined: 11/3/2004
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Nice improvements. I was hoping to see the published movie improved. Yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
AKA wrote:
I like how you only focus on my first sentence. It might prevent you jumping to conclusions in future.
I read the whole thing, only the 1st sentence did I have any reason to comment. And I drew no conclusions that I hadn't already made from years of reading your posts.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
AKA wrote:
I'm surprised how optimized this is although it still lacks the polish that me and SL are capable of,
I'm surprised a single thread can hold this much ego. Sure would be nice to one day see AKA not be an elitist prick to every TASer around him.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warp wrote:
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxa big FU. xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxx moozooh. xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx idiotic attitude.)
I can't approve of this moozooh hate thread!!!!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The crazy glitching you did in lapis 1 rocked my face off. What a crazy chain of glitches to save time. I could figure out how the roller ball thingies gave enough tone to make it worth it. Then I read you were manipulating so 4 were on top of each other. Very nice. And the leveling is much better. Attacking robots may be interesting, but it was long and repetitive. The least entertaining thing about the previous run. This one had a short leveling and a short ligar fight. That is a big boos in entertainment value. Congrats. Oh, and yes vote obviously.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
wow, thanks so much mz. I think everything that annoyed the crap out of me about FCEU has been fixed. Thanks so much for your contributions.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bisqwit wrote:
adelikat wrote:
I find this a solid improvement to the published movie. Not my favorite movie concept, but it makes me chuckle. I give it a yes vote.
I'm doubting whether this particular version should be published. Even though the latest submission improved the earlier revision by 20 frames, I liked the earlier revision a lot more, due to the fact that it walked two screenfuls beneath the floor, which this "improvement" does not do. I don't personally care about the speed; I care about the visual performance. Does anyone agree with me? I'd like to revert to version 4, i.e. http://tracker.tasvideos.org/supermariobros-walkathonv4-bisqwit.avi.torrent The faster but more bleh one being http://tracker.tasvideos.org/supermariobros-walkathonv5-bisqwit.avi.torrent . The difference is in the 4-2 stage.
I haven't seen, nor was aware of the 20 frames slower version. I'll check it out when I get a chance.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
I am also sad it can't go past halftime. Had this completed the game with no input, it would have been awesome, and certainly a good candidate for publication.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I find this a solid improvement to the published movie. Not my favorite movie concept, but it makes me chuckle. I give it a yes vote. I think this officially makes this movie up for competition though. (Possibly even on a day other than 4/1 ;P)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
mmbossman wrote:
This is a simply stunning improvement, and the glitches you demonstrated were ridiculous. Management of everything was very clearly planned well, and it was very entertaining. Awesome job klmz!
ditto O_o
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Shiru wrote:
After I finished this movie, AnS gave me idea, which I overlooked. Seems that 'death as shortcut' trick can be used in this game. Restart takes not much time and after restart hero have 3 HP, which may allow to save time later (skip waiting parts or perform extra damage-boosts). Unfortunately, to check this, most of movie must be re-recorded. It requires time, so I don't think I can try this in close future.
This sounds like it has a lot of potential to save time, and make for a more interesting movie. Also, I highly doubt you optimized damage boosting to its full potential. The game physics remind me a lot of kabuki quantum fighter. Which is a plus. Still, I think this movie could be improved a good bit more. And I highly recommend learning the basics of memory watch. It would help a good bit in a game like this.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
LagDotCom wrote:
It still says 'Game Over' when you win.
Ok, thanks. Also, those programmers are mean bastards. At least put a "congratulations" or something. I mean, the player had to suffer from eye damaging low + random fps, and ear piercing sound FX. The least they could do is give a little somethin.
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adelikat
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Joined: 11/3/2004
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Fine with me. I only care about the movie end message.
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adelikat
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I captured this to avi but it ended with a "Game over" screen. Is this supposed to happen? or did I desync?
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adelikat
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Joined: 11/3/2004
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Well, if you could be so kind as to add this one before moving on: *Add an option to record "movie start" and "movie end" messages in AVI. as those really should be in publications and haven't been due to this bug. Thanks much!
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adelikat
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Joined: 11/3/2004
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RT-55J wrote:
Voting no for the noticeable lack of sub-pixel optimization.
Yeah, I was afraid of that ._. But other than that trick, my movie is perfect :-)
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adelikat
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I forgot to include the memory locations that were critical in optimizing this TAS: 0021-022 Pencil coordinates 0109-010C - Color selection & checkmark coordinates 0011 - Global Timer 0088-008A - Pencil velocity / Motion animation addresses
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well, I messed with FCEU .21. It works great. I had 2 FCEU's + two heavily loaded memory watches open and both could run at 100% (and no computer crash)! The avi encoding worked out just fine too. Thank you sooo much. These were much needed fixes. I have another idea (that I hope isn't too much trouble). FCEU can have a really hard time finding disksys.rom (for fds games). Could it be set up so that there is a directory override in the directories menu for disksys? That way I have some way of telling fceu "Look here" for the dang file.[/i]
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