Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
1) What do you expect base directory override to do? 2) What is it currently doing? 3) How does that differ from prior versons?
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Lord Tom wrote:
Great job on the run; much funnier than I thought it would be. Is there some method to glitching the pitcher off the mound?
This glitch simply occurs from selecting a pinch hitter as fast as possible. Apparently you select your player so quickly it glitches something in the game. So it is actually quite easy to do with frame advance (but probably impossible in real time).
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3650)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Aglar wrote:
You might want to add some game plot info, why you controlled more characters than Batman for example.
Well, all of them are bruce wayne. Either you are batman, bruce in the past when he was learnin those ninja skilz, or bruce wayne in his mansion.
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Post subject: Triple play succeeded
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
http://dehacked.2y.net/microstorage.php/info/715496015/adelikat-RBIbaseball-playaroundv2.fcm This replaces the ending with a triple play. I am awaiting someone to replace he submission file.
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Post subject: FCEU .26 release (significant updates)
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
FCEU .26 released: http://fceu.googlecode.com/files/fceu-0.98.26.zip http://fceu.googlecode.com/files/fceu-0.98.26-src.zip This was a group effort between mz, maximus, and I (mostly those 2 guys). This is a major update with some much needed fixes: Most importantly: 1) Many games now work again. This includes Power Blade 1 and 2, Banana Prince, Gun-Nac, Mitsume ga Tooru, Star Tropics 1 and 2, some SMB1 hacks and probably other games we haven't tell yet. 2) BasicBot is back (thanks to zeromus for fixing the shared memory bugs in the official FCEU). 3) Cheat search has been updated so that it can stay open while running the game AND the values will update. Also, double clicking a ram address in the left column automatically sends it to memory watch! This enhancement should greatly reduce the time it takes to get a ram watch list. Other fixes: -New font (Warp's HUD font). -New hotkey: "Play movie from beginning". It sets the movie in read-only mode and then starts playing from the first frame. The default key for it is "R". (This works much like the one in VBA) -The controller shows what buttons are currently pressed after loading a savestate while recording or playing a movie. -Added an option in Input Configuration to disable U/D + L/R. -Memory Watch: now it updates automatically after poking memory or adding a new address manually. -New Directory Override options for Memory Watch address lists and BasicBot files. -Record movie from savestate now works. -Fixed default directories handling: it won't remove the wrong folder now. This will be the last update for this branch of FCEU (unless major bugs were introduced that we did not catch). We are now working with others on a update to FCEUX. FCEUX is designed to merge the various branches of fceu. Particularly FCEU.26, FCEUXDSP, and FCEU-mm. Anyway, there are many features added that will make a TASers life much easier. Enjoy.
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Post subject: I am BimmyLee!
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
AKA wrote:
anonymous wrote:
This is a website of entertaining movies.
Actually its a website for tool assisted movies, entertainment is just a side effect.
Actually, it is a website for entertaining tool assisted movies.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I think these two should be added: Super C 1 player: http://tasvideos.org/1660S.html and Ninja Gaiden 2: http://tasvideos.org/1654S.html Both are extremely well optimized (at least as good as the 2 player movie), and very entertaining game choices. I think they are the two highest quality (both entertainment & tech) runs to be rejected.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3650)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Aglar wrote:
I have thought of a feature that would be useful. When you load a savestate it would be nice if the controller showed the what buttons that are currently pressed. Now it just shows the input that was done at the frame before you loaded the state.
Yes, this would be nice. I've wanted something like that too. It doesn't sound _too_ hard to fix at least.
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Post subject: I am HappyLee
adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
/o/
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3650)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
10/10
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3650)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
http://dehacked.2y.net/microstorage.php/info/1085419329/adelikatv3-2021-Batman%20Begins%28U%29.vbm So I decided this has enough potential for a published TAS and have begun a more optimized (and hopefully submittable) v3 run. This run is over 800 frames ahead of my v2 by the end of the last fight scene. I have found a few new techniques and the fighting is much improved. Mr. Wayne opens a can on those enemies ^^ Also, big thanks to PJBoy for helping me find ram addresses for this game.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3650)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Fixed. Thanks for the screenshots :)
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I'd say it is more safe than those two.
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Post subject: Batman Begins
adelikat
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Joined: 11/3/2004
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Location: Tennessee
I've been working on a test run of this game. I think it has a lot of potential for a great TAS. Batman has a wealth of movement options, attacks, and weapons. This leads to a multitude of optimization possibilities. It is not too long a game (for gba) as well, with my test run just over 23 minutes. The run can be optimized a good bit more (I estimate 1-2 minutes), but I want to post it here and get some feedback to see if it is worth optimizing & submitting.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Randil wrote:
I guess both these bugs are due to the same problem, that Memory Watch doesn't update while the emulator is paused. Should this be the case?
It is better than the previous one where it ran 60 times a second while paused which made it a real resource hog.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
TASwise, this is the worst game I have seen in quite some time. This needs to be mentioned along with front line. I can't say I enjoyed watching anything about this TAS. (no vote).
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Post subject: Rejecting
adelikat
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Joined: 11/3/2004
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Problem 1): Unclear goal choice. I have nothing to add to what aqfaq & mmbossman said about this. Problem 2): Not meeting goal choice. Though we haven't confirmed that extra treasure is in the genesis version, I'd like to see some proof it isn't. At the very least, it sounds like more research is needed into this game Problem 3): Not very entertaining. Gods isn't really all that interesting. The published movie is nice, and is a good length for what the game is. This is too much, and drags badly after about 10 minutes. I don't think a 100% treasures run any chance of entertaining enough of the audience. Problem 4): Improvable. In the guidelines it says "beat all known records": Always view existing runs (speedruns, TAS, any) before and while doing yours. Always compare your run to the current best run. If you are aiming for speed and you fail to beat existing speed records, your movie will be rejected. The published "any%" run counts here. It should be equally fast (or faster ^^) in all comparable spots. As it has been pointed out, this is not the case. All of these problems add up to a rejection. Good luck on future endeavours though.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
alden wrote:
I care about FCEU! And maybe you could take a look at dega?
I very much care about FCEU.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Enemy behavior is one of the most difficult things to find addresses for. And most likely there isn't a single address related to it. Perhaps his actions are simply set to a global timer. If so, your only way of manipulating him would be to wait some amount of frames to enter the room/level. If his actions are actually random, then you could possibly find the rng. But that is hard. And even harder to uncover what values cause what to happen.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Perhaps the Lab/Fight could also be 2 players. Since it will be slower anyway. I think this movie has a lot of entertainment potential for a 2 player run.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
with jalapenos. Now I am getting hungry :/
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Tacowned again. Perhaps Saturn should quit theorizing as to the relative perfection of things.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Nice improvements. I was hoping to see the published movie improved. Yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
AKA wrote:
I like how you only focus on my first sentence. It might prevent you jumping to conclusions in future.
I read the whole thing, only the 1st sentence did I have any reason to comment. And I drew no conclusions that I hadn't already made from years of reading your posts.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3650)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
AKA wrote:
I'm surprised how optimized this is although it still lacks the polish that me and SL are capable of,
I'm surprised a single thread can hold this much ego. Sure would be nice to one day see AKA not be an elitist prick to every TASer around him.
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