Posts for adelikat

adelikat
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Joined: 11/3/2004
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Why was this cancelled?
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adelikat
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Joined: 11/3/2004
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Yes, we missed one. Tmonts trick saves about 30 frames. I had I found that warpless discussion thread, it would have been in our run. Oops. Having said that, this run is very optimal otherwise. I call bull on chalame's statement and think that someone would need to show proof with an .fcm or two before accusing of such. More likely, we made some seemingly odd choices which turn out to actually be faster and you have interpretted this as inoptimal.
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adelikat
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Joined: 11/3/2004
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I don't know the game well enough to be much help with feedback, but I am looking forward to this improvement. Keep it up!
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adelikat
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dave_dfwm wrote:
Maybe I missed something, but at the very beginning of 4-3, why did you hop around at the top of the ladder instead of going into the door right away?
The birdo's egg spitting is on a 255 frame, frame rule (such an evil game) so exiting the room won't get you anywhere any quicker. Waiting actually saves time because it keeps birdo from moving left before spitting the egg.
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adelikat
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Seems awfully simplistic and a bit too short. But it moves fast and has some interesting moments. A warpless movie might be more successful as it might more intricate moments and a better variety of levels. I give this a meh.
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adelikat
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Joined: 11/3/2004
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Decent game I guess but nothing too great. The glitching was cool, reminds me of megaman 1 a little bit. I give it a yes vote.
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adelikat
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Wow, this is a very enteratining game, I had no idea. I expected to sit through some boring 30minute movie of a game I never heard of. I am pleasantly suprised. Good movie and the TAS quality seems solid. Easy yes vote from me.
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adelikat
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Cardboard wrote:
Hay guys. I want this run to take the warp run's star is a SMB2-run should have a star, because this run does not skip the interesting parts of the games like the warp run does. Hay.
After doing this warpless TAS, I have a new found appreciation for the warpless. The levels skipped are by far the most interesting in the game; especially in this movie. 2-3, 3-1,3-2,3-3,5-3 are all very entertaining. I too vote that this would get starred instead of the warps movie.
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adelikat
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The character moves awful slow but I was still entertained. I tried playing the game some before watching the movie which helped a lot. This game is quite difficult. This TAS managed to keep moving through the swarms of enemies in impressive & elegant fashion. I give it a yes vote.
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adelikat
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Nice improvement, yes vote.
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adelikat
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Nice improvements and entertaining movie overall. I do think it could have been stylistically better in places. But only marginally. I vote yes. Once thing I couldn't figure out was in 6-2A (around frame 29000) why you jumped and landed on the wall at the bottom rather than the peak of the jump. This is done a couple of time and seems to glaring to be an oversight. But I couldn't figure out why it was done.
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adelikat
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Ditto with Moozooh. Superb Game and very nice improvements.
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adelikat
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Nice Improvements and an easy yes vote :)
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adelikat
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Re: Boltr You example is rather bad. Genisto has working on a playaround for smb3. Its goals were about as clear as ours. Unfortunately he never finished but most people were very enthusiastic about this potential publication. Also we have the SNES mortal combat movie and 2 street fighter movies that are also of a playaround and/or non-speed category. Gradius is another good example. While it aims for fastest time that is by no means the point of the movie. It wouldn't just be osboleted by a faster movie. Did these movies destroy the concept of the site in your eyes? This site has always been about these types of movies as well. It is a place to what kind of possibilities can demonstrated with tool assistance. This movie has a place on TASvideos because it shows things that can be done with tool assistance that don't have an opportunity to be explored in a movie that aims for fastest time or other time-based goals.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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moozooh wrote:
Also, asking adelikat questions like these:
BoltR wrote:
How many versions of each game do you want on the site? How many versions of 'play around' runs per game do you want?
…is kind of strange since he always was a person who kinda wasn't fond of too large a number of movies per game, and it's even kinda rare that he not only found a game he would be satisfied with having a playaround for, but also participate in making it himself.
Seriously. I have 25 currently published movies on TASvideos. The number of speed/entertainment tradeoffs in them: 0
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adelikat
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Kyrsimys wrote:
Okay, I have one question: why the HELL did you guys include the glitching? Is there anyone who thought it was entertaining?
Yes, I found it entertaining as well as JXQ. I think a few others in the thread expressed appreciation for it. Those who do are obviously in the minority but that doesn't mean no one did. The main point is that we loved the decisions in this movie as therefore why they are inlcuded. We made the movie because we enjoyed it, had a lot of fun, and thought the end prodcut was very good. We are sharing it here in hopes some others will like it too.
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adelikat
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mr_roberts_z wrote:
I'll keep going with the 70 star run, but I'm waiting to hear from Bisqwit if there's a chance of it being accepted.
As a judge, I tell you the chance of acceptance is quite high. With the 1 star run being possible, the any% no longer shows off much of the run. But more importantly, the any% now shares something in common with the 100% run in that neither show off planning as to which stars to get in order to achieve some fast time/goal. The published movies are now a "all or nothing" thinking with stars. As a result there is a niche in the SM64 movies that a movie that needs to strategically determine which stars to obtain (for whatever reason/goal) could fill. This type of route planning and "where is going to go next?" feel is entertaining. A 70 star run could very well satisfy this.
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adelikat
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Chamale wrote:
Though our speedruns use Dragon Feet, because it's just so much better.
Apparently our definition of power-ups differ.
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adelikat
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Chamale wrote:
adelikat wrote:
Also, just beating the dragon twins or the final boss with no power-ups is quite difficult in real-time play.
Only in one-player mode. Flame_gamer and I have beaten the last boss in less time unassisted. 2P mode adds no difficulty to bosses.
If you read carefully, I said without power-ups & whatnot. EDIT:
Soulrivers wrote:
I didn't like this movie. I am by no means an elitist that can never tolerate any entertainment tradeoffs, but this was a bit too much I think. That and the fact that not many of the stunts done actually amused me. Obviously this is a case of my humour not being the same as of the authors.
This is a very fair & valid criticism. We are quite blatant with some extreme "entertainment/speed" tradeoffs. And there is humour involved; and not everyone has the same sense of humor. This kind of movie can't be everyone's cup of tea. I just hope there were at least a few things in there that entertained you.
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adelikat
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Solon wrote:
The run is very entertaining, but there's really nothing about it that strikes me as needing to have been tool-assisted, aside from the 2-player sync. (Or did you guys do it via netplay?)
Either you don't know the game so well or I am _really_ bad at this game. There are so many stunts in this movie that are very difficult to pull off. Take a look at those boss fights again. Also, just beating the dragon twins or the final boss with no power-ups is quite difficult in real-time play. This game is very RPG like in that you have to level up and also gain abilities before you stand a chance at the harder bosses. Also these bosses were manipulated to do exactly what we needed them too, the glitches are also very unlikely to happen without precise timing. And, hey, it took a lot of planning to get the right weapons for that baseball game >_>
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adelikat
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arkiandruski wrote:
I'm kind of sad that using your partner as a weapon never came up, especially since the two characters spent most of the movie beating each other up
You might want to double check the Mojo fight. Using a player as a weapon is major pwnage, of course we used it at some point O.o
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Post subject: Re: #1740: adelikat & JXQ's NES River City Ransom in 12:55.3
adelikat
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Joined: 11/3/2004
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Bisqwit wrote:
I see this movie does ot even attempt to be fast. It intentionally consumes time at its own pace to do theatrical stunts, such as being apparently distracted by chicks walking on streets. Movies like that are a rare sight here. I'm happy that you were bold enough to do it.
Not to mention stopping for a quick game of baseball and of course beating each other up for no reason. Yeah we don't get many movies like that at the site but many movies aren't well suited for such a run. River City Ransom is very much suited to this. In has an insane amount of depth, especially for a beat em up. And a fastest possible route run doesn't get the opportunity to explore this depth.
but I'm not sure what the judging decision for this movie should be though.
I think if this movie entertains people, it should be published. If it is published it should obsolete the current movie for two reasons: 1) The published movie isn't a "aims for fastest time" movie either. It plays around on the bosses too. 2) This game isn't well suited for a fastest possible time movie. The fastest possible fights will have to employ the same strategies and between the fights will simply be running and a player glitching off the screen. The game offers much more than this. There for there should only be one movie and that movie should be one that run should be a "many aspects" run (thanks to Samhain-Grim for this term, it is much more descriptive than "Play-around").
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adelikat
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Joined: 11/3/2004
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Fixed.
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adelikat
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JXQ wrote:
Why not change the front page to say "List Bisqwit's recommended movies"?
Agreed, I think this would settle a lot of the debates.
Kles wrote:
I also suggest a constant checkup of videos, removing very old videos (2+ years?) from the recommended page that no longer reach the standard of new videos.
Again, agreed. Though most of the old star movies have been obsoleted by now.
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adelikat
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Joined: 11/3/2004
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I enjoyed it. Glitching through walls = yes Grappling game = yes Super Joe looks a lot more like a super joe in this one. Yes vote.
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