Posts for adelikat

adelikat
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Joined: 11/3/2004
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Go to the page you want to create, and it will say "does not exist, create?" and there's an edit button, click it and add some content. Please be mindful about naming conventions
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adelikat
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Joined: 11/3/2004
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Guga wrote:
(I think they even made A2600's core from scratch).
Actually, NES, PCE, SMS, Game Gear, SG-1000, Colecovision, TI-83, and Atari 2600 were all made from scratch ^_^
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adelikat
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I wasn't talking about this movie. I was saying the 12 minute movie vs its predecessor.
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adelikat
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andypanther wrote:
But I know I'm in a minority here...
Actually according the to the poll we did (too lazy to link it) the community is pretty much evenly split, where almost exaclty half agree with you (for the record, I'm on this side as well).
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adelikat
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feos wrote:
Since it's a whole different question than precise branch, and "getting rid" of Star movies is serious business, I suggest a poll. Though I predict people just LOVE the 12-minute run so much they won't let it be replaced by Deign's.
1) Replacing a star movie with another star movie 2) There was much love for Deign's movie too But a poll? sure, whatever
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adelikat
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Deign's run will be VASTLY different than a glitchless run. The restriction on this category would simply be "no Delay techniques" (I don't care the exact wording). People are forgetting that before the delay tricks to end stages, megaman was already super glitched and had very little that resembled actual gameplay (in a good way). If you don't agree, I suggest you rewatch Deign's vs McBobX's Low glitch submission For the record I vote Deign's movie be unobsoleted, and the 12 minute movie be obsoleted by this one.
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adelikat
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feos, It would be as incorrect to tag those movies as low% as it is to title this movie with low%
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adelikat
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We use the term low% only when achieving the lowest % completion is SLOWER than completing it at any%. Meaning, when the fastest possible solution is not also the lowest completion. In this case this movie is the fastest way to complete the game while simultaneously being the low%. In this case low% is not the appropriate label.
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adelikat
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Bisqwit wrote:
Both of these aim for the "any%" category in my opinion. Additionally, this one aims for a "executes arbitrary code" category. However, both of them involve specific NMI timings / race conditions to practically modify the meaning of the game code (which Deign's movie didn't). Even magnet-beam glitches withstanding, I recognize the need for a separate movie that actually completes all the necessary stages by beating their boss; and I thus vote for reinstating Deign's movie as non-obsoleted.
I'd lean towards this too. I just have a hard time liking the idea that the 12 minute movie and this movie co-exist based on a VERY small difference in how the exact same glitch is used. Then again, executing ram as CPU instructions rather than just corrupting memory is a definable difference. Just one that isn't very "laymen", and requires a detailed study of a TAS to determine. In fact it is quite possible that a run could be ACE without an author realizing it, they just knew they corrupted some things, and then "teh game went crazy". I think a precedent gets set here one way or the other.
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adelikat
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I think it should be superman, we shall troll people by using the correct name ^_^ As for the tas, I watched about 60k frames, and I liked what i saw, and I am voting yes. And thanks for sparing my the misery of making this TAS (after ET and Cheetamen II I felt like I had to lol)
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adelikat
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I dont' know that i would classify the 12 minute movie as having megaman "gameplay" anyway.
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adelikat
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jlun2 wrote:
1. Make a highly optimized run 2. Submit it 3. Cancel it 4. Have fun improving it
I think we can use some common sense here. We want to respect an author's wishes regarding publication. But if someone is submitting things just to troll, we don't necessary need to extend this courtesy. Also, to make a movie near impossible to improve just to troll, is very HIGH level of effort for a very small annoyance.
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adelikat
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Thank you for being diligent about putting issues on the tracker :)
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adelikat
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Wouldn't this be such a case? The difference between the glitch used in this run and the glitched prominently used in the 12 minute movie is what?
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adelikat
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Well, Bisqwit makes a great point. However, I'll stick with my opinion, but will concede to the majority. But for me, you go to a stage, do some shenanigans and upon pressing start end up at the stage select screen with exactly what you would expect after beating a level, one level completed. (The wrong level though, sure). But it does feel like this movie simply completes a level and needs to keep going, to me, imo, etc.
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adelikat
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Aqfaq wrote:
ROCKMAN HAS ENDED
Well dang, that is indeed hard to argue. The game is explicitly saying it has ended :) How about this counter argument. If I glitched the riles in SMB so that 1-1 had "Super Mario Bros has ended", do I beat the game. (Or how about SMW, since we know it would be possible to do so).
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adelikat
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jlun2 wrote:
Wait, is it possible to use this to somehow trigger all stages as "Complete" before showing the credits? That should make it more "legit" to the viewers.
Yes, by completing those stages :) Or corrupting ram to mark them as complete. For me, both would satisfy the criteria of completing the game and be publishable.
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adelikat
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My opinion is that this does not complete the game. Because as Mothrayas shows, the post credits behavior matters. However, if Ice man were done last, and this was used to skip all of Dr. Wily, you would get the same post-credits behavior as if you had beaten the movie. Based on the published movie, ice man last and no wily would be roughly a 9 minute movie and a big improvement over the published movie. And I would consider it having beaten the game. Because such a movie would show off the same behavior as this movie, I would not approve of this movie being published as some kind of a "demo" nor do I consider it having beaten the game. So I think it must be rejected.
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adelikat
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jlun2 wrote:
adelikat wrote:
jlun2 wrote:
This can be a problem though. I wonder can they be hex editted away?
I think even for the vault, we could allow the sacrifice of 20 frames per fight in order to allow them to at least be seen. Watchability has to matter some. And this isn't breaking vault rules. In this case, in-game time is the yardstick for the record. Realtime is secondary. It still represents the fastest completion time within the context of this game.
Wouldn't this allow the clock stopping glitch TAS for the original game to be able to publish to vault though?
Well, the alternative is to allow a TAS that aims for fastest time (which the published tas most certainly does not) to go into the vault. Would you rather have a clock stopping glitch run, or a run that shows less skill that is faster? (For instance, doing a KO on Piston II which is trivial vs doing a very difficult TKO in less clock time)
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adelikat
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jlun2 wrote:
This can be a problem though. I wonder can they be hex editted away?
I think even for the vault, we could allow the sacrifice of 20 frames per fight in order to allow them to at least be seen. Watchability has to matter some. And this isn't breaking vault rules. In this case, in-game time is the yardstick for the record. Realtime is secondary. It still represents the fastest completion time within the context of this game.
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adelikat
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You assumption is probably correct. But I'm just speculating, I can't say for sure.
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adelikat
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So as of today, I added an option to set the Cpu core type (Pure Interpreter, Interpreter, and Dynarec). The default in bizhawk up to now was dynarec, which is a very POOR choice for sync stability! If anyone has had desync issues, please contact me about getting a binary of the newest version to test if this fixes desync issues for you.
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adelikat
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Just pointing out that this movie exploits unitialized ram
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adelikat
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That still doesn't answer my main question. When you fast forward (press tab) what fps are you getting during the times that it is running "smoothly/60fps"?
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adelikat
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Are you setting it to 50% speed on accident? When you press tab what kind of fps are you getting when things are running "smoothly"? Performance vs Compatiblity should make a significant difference. Just remember you have to "reboot core" after making those changes for them to take effect (There's an icon in the status bar alerting you to this).
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