Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nope. Unfortunately there are still legitimate reason to use each of the snes9x versions (except for 1.51), zsnes, and lsnes. I don't think banning is the correct solution. The correct approach should be to create an irresistible alternative. All new versions have had something to turn off new users, unfortunately.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, that was a huge improvement! Very nice.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
moozooh wrote:
A TAS has clear entertainment potential when: 1) it's doing something unexpected, and decisions the player makes aren't obvious; 2) it looks significantly sharper than even the best examples of unassisted play of said game; 3) something interesting happens all the time with little downtime; 4) there is variety in gameplay; 5) you can relate to the gameplay somehow, or at least understand what is being done at a given moment. That should pretty much cover all of the major reasons for rejection, btw. Rhythm games completely fail #1, #2 and #4, most puzzle games have trouble with #2 and #4, most autoscrollers commonly fail #1 and #3, RPGs' main problem is #3 and #5. Platformers with complex movement (later Castlevania games, Metroid series, later Mario games, Sonic series, DKC series, Gimmick, Cave Story) or complex glitches (most of the Megaman series, SMB2, SMW, Sonic series again) are somewhat of a privileged genre because they rarely have problem with any of these criteria. Down to business, so to say.
TheNewTeddy wrote:
If I call them out, would they not be offended?
They won't, because they need to be accountable for their decisions if they are to remain judges in the first place.
This is extremely well stated! And probably better worded than anything we currently have on the Wiki...
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
We have some staff changes today. Unfortunately, Grunt will be stepping down from any official responsibilities at TASVideos. (Due to time commitments, there was no hard feelings on either side for this). I also want to thank Grunt for the work he has put into the site. I can't fully express how invaluable he's been over the past 3 years. Natt will be taking his role as the new senior publisher (encoders, that means he will be approving logos from now on). Ilari will now be the admin site coder. This is only a "behind the scenes" change, but worth mentioning here.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
According to the Voting Guidelines:
The technical rating of a TAS should reflect a number of technical qualities about the run itself and how it has been made. It's important to understand that there is no one single feature which determines the technical quality, but that it's the sum of many different aspects. A common misconception is to think that "technical quality" is a synonym for "frame perfection" (in other words, how optimal the run is). This is not so. Frame perfection is part of what constitutes the technical quality of a run, but only a part.
I just wanted to clarify since most people have a misconception here. One does not have to "prove" a run is improvable to warrant a sub 10 tech rating. This is not a measure of how frame perfect a movie is (if one is using the tech rating optimally). Note: I'm not saying someone's rating is or isn't spite or legitimate, but I wanted to clarify a false assumption. Also, calling someone out on a rating, that sounds petty to me.
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Post subject: How to manually install BizHawk prereqs
adelikat
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Joined: 11/3/2004
Posts: 4739
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For anyone having trouble starting Bizhawk: I suspect the pre_req installer has some issues as someone else had a problem in which installing directx sdk fixed it. (Even though that is one of the things the installer was supposed to install). What you need is: DirectX end user (dxwsetup.exe) .NET 4.0 (dotNetFx40_Full_setup.exe) C++ Runtime (vcredist_x64.exe) Please install these one at a time, in this order. Until BizHawk works. I ask too that you post which one of these fixed your problem (and thus was not installed by the prereq installer).
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adelikat
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Joined: 11/3/2004
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bkDJ wrote:
But what about publishing as a concept demo (for any game with an MP run) and linking to it from the any% text?
The problem with that is that we have no concept demo section anymore :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
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adelikat
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Joined: 11/3/2004
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hegyak wrote:
Will this get Genesis support? Gens doesn't like Windows Aero and having an emulator that does, would be welcome.
It is in the works for sure. Right now it has some M68000 opcodes still in need of implementing, and has no sound core. But it is coming a long, and when it is complete, it will definitely be a superior choice (in terms of accuracy) than GENS
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adelikat
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Joined: 11/3/2004
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memory.registerread() is what you are looking for (assuming the emulator you are using has it implemented). What this does is register a lua function that you write to the read event of a memory address. so for example you would do a function like this: function PrintValue() print(memory.readdword(0x80000048)) end memory.registerread(PrintValue)
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adelikat
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Joined: 11/3/2004
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I did not enjoy watching this movie. The fights were not interesting, and quite repetitive. So I must vote no. However, A+ on the submission text, very well written and good thorough documentation (without being overly long) on the concepts presented in this TAS.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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The fm2 that was submitted is not something that FCEUX will produce without someone who knows what they are doing at least somewhat (enough that this is clearly not an honest mistake). All one has to do to "trick" the site is to open the .fm2 and set the Pal Flag to 0. I have "fixed" this, so the time for this movie is now accurately reflected.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Your input isn't just beyond human, its beyond robot. Lol
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Post subject: DeSmuME 9.8 released!
adelikat
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Joined: 11/3/2004
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DeSmuME 9.8 released. See the details here
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Post subject: DeSmuME 0.9.8 released
adelikat
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Joined: 11/3/2004
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DeSmuME 0.9.8 released more details at desmume.org
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
Magnificent! The first Sm64 TAS I've seen that wasn't a BLJfest, and it didn't disappoint. Plenty of good tricks and strategies that were shown off that wouldn't have been under a BLJ goal. And the freshest TAS of SM64 in quite some time. Big yes vote.
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adelikat
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Joined: 11/3/2004
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I actually can attest to the usefulness of this idea. I am the current record holder at SDA for Mike Tyson's Punchout, King Hippo Fight. I matched the TAS time. One thing that helped greatly was, with the help of fatratknight, designed a lua script similar to what you are talking about, that would allow me to learn the timing of the punches precisely down to the frame. Even only a few days of practicing with it, I was MUCH more accurate my punches. When I started, I was hitting frame perfect shots about 10% of the time, and worked it up to 50%. At which point I trained on the console and managed to land a perfect game against him (with the help of some good luck, the odds of him behaving is only 2%). EDIT: I also have a Great Tiger script that was helping me with accuracy there, and I was getting quite accurate, but then time and other priorities became more important. I should get back to training...
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adelikat
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Joined: 11/3/2004
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Mitjitsu wrote:
If this is published will it be a concept demo?
We no longer have a concept demo section of the site. It would have a Single Level tag. The fact the the game isn't finished doesn't seem to be too big a deal. The only difference between the 4 single level demos we have now vs this. In those games, one COULD play other levels, in this game they don't have a choice. Other than that, I think this TAS is quite comparable.
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adelikat
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Joined: 11/3/2004
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Hi!
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adelikat
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Joined: 11/3/2004
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PJ wrote:
As the current console record holder, I approve of this run. I admit that jealousy had initially prevented me from accepting the legitimacy of the run, but I have since then come to terms with the fact that I am simply not good enough at coloring. Congrats, adelikat. The better man has won.
Aww, don't feel too bad. You have to realize, I've been running this game since 2007. Once you've invested 5 good years, you might be at my level, just keep practicing! Also, who's going to do the console verification?
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Post subject: Re: #3550: goofydylan8's NES Double Dare in 06:26.48
adelikat
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TASVideoAgent wrote:
I <b>deliberately</b> picked a boring game <b>just to f**k with tasvideos.</b>
I honestly can't tell if any of this submission is satire, sarcasm or genuine. However, I feel the need to comment on this one. Sometimes borderline games, boring games, etc. get rejected. But nobody is removing them, or annoyed at their existence. Providing us with a serious submission of a game? That's welcome. I want more submissions! Thanks. You say you want a TAS of every NES game? Bring it on.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I voted yes to this. Also, as usual, mklip2001's analysis on this submission is spot on :)
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adelikat
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Joined: 11/3/2004
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Voting yes for hot 8-bit action.
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adelikat
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Joined: 11/3/2004
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I don't think an apology in an overreaction given that this prank is driving away at least one valuable member of the site. This thread is enlightening to the big issue. People are quite divided over the issue, and many people were offended. While some are trying to argue as to whether they should, I think that is kind of missing the point. This is the biggest day of the year for this site, and one that should be fun and lighthearted, not one that leaves us discussing Nazi Germany. There are plenty of ideas we could have done instead that don't leave people getting upset, angry, or leaving the site over. The idea of everyone having the same forum name could have been done 4chan style with anonymous, and complete with usage of overtired memes. Or a TASing race could have been done Borg style. I don't know. My point is that there was no need to be this offensive. In hindsight I feel like this was bad taste, and I apologize too, on the behalf of the site.
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