Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Generally I prioritize ending input early. As for this specific case, it was 1 frame either way, so I didn't really care one way or the other.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
That sounds like a good idea. I hope it works out. Any strategy where one player makes the ultimate sacrifice for the sake of time is an A+ strat in my book.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
klmz wrote:
Is v0.9.6 still so more accurate than the previous versions when "advanced bus timing" is off? As far as I've known, many new movies are made or being made with this option off. This is a big concern here.[/quote] It is my experience that less lag occurs consistently with the option turned off. And it is my opinion that this is a more accurate representation of DS lag.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I've highly anticipated this TAS for quite some time now. This has exceeded all my high expectations. Excellent work! I agree with the starring of the run too. It has a lot of nice glitch/zip moments without being so glitchy as to be too esoteric for the average viewer. In addition it has a variety of moves, strategies, weapons, and of course awesome use of the super arrow.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Not the most stellar TAS ever, but enough to get a yes vote from me. It was fun. It gets better after the first few levels for sure. Its similarity to Road Rash gets some added nostalgia points from me as well.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Please tell us how many frames you improved at the beginning of your submission text! And congrats on an impressive submission.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Glitch man is so leet he even glitches the site.
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Post subject: Enocder needed!
adelikat
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Joined: 11/3/2004
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5 and a half years and this very bad encode is still up. Can an encoder fix this please?
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adelikat
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Joined: 11/3/2004
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The thread for the publication would be a more appropriate place for this discussion.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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mike89 wrote:
BTW sgrunt, approximate frame number: 54090
You are saying a spin dash happens here? If so, I'd say that disqualifies the movie. Though I would still like this to be an opportunity to get an idea of public opinion about this category idea.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
klmz wrote:
Some of my old WIPs are on 0.9.5 due to historical reasons. However, the latest ones are still on 0.9.5 simply because 0.9.6 is much slower than 0.9.5 on my PC, which could increase the production time by about 33-100%.
Config -> Emualtion Settings -> Disable advanced bus timing That should help Better yet, get a nicer computer already! 9.6 is much better than its predecessors in terms of emulation accuracy (which we highly value here). So much so I'm considering not accepting old desmume movies anymore.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Why on earth are you using 9.4? Use 9.6!
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adelikat
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Joined: 11/3/2004
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We have a new judge on the 'team'. Congrats to klmz!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Aglar wrote:
Ok, short after I submit this run I see that Hotarubi has now become a member so it'll be great if someone could add him as a co-author now (to both runs)!
1) You can edit the author field by simply editing the submission text 2) You can add an author's name who doesn't have an account with TASVideos
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Post subject: Scheduled Site maintenance (down time)
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This Friday, June 11, 2010 at 10:00 a.m. Eastern Standard (UTC-4) the site will be down for some maintenance. The down time will last about an hour.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warp wrote:
You misunderstand. stuff
Your points are valid for your argument, but I don't think that was the original intent of this thread.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
There might be a 'market' for non-superplay movies that utilize rerecords. Something along the lines of longplays.net but without the "long" that makes them sometimes hard to sit through. Webnations had suggested creating such a site. However, that kind of thing would be beyond the scope of what TASVideos offers. Like others have said, our niche is that of superplays not just the act of using rerecords.
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Post subject: openMSX Emulator Development
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
openMSX is an open source emulator that emulates MSX, MSX2, and MSX2+ computers. openMSX contains TAS tools and movies are approved for TASVideos submission.
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adelikat
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Joined: 11/3/2004
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Randil, fcm convert supports mass conversion. Just highlight all your fcm files and convert them all at once. Then move them to whatever folder you prefer. Then use fm2 files from now on. That is the intended behavior of the function. There's only so much that a program should do for supporting backwards compatibility as Derakon said.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
neo_omegon wrote:
For encoders: I think input display is to be on.
I agree, this should be a must
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adelikat
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Joined: 11/3/2004
Posts: 4739
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Ok, you are now added to the project
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adelikat
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Joined: 11/3/2004
Posts: 4739
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klmz wrote:
TAS Movie Editor * written by: Maximus * contributers: gia
You forgot about me who managed to fix fmv, gmv and fcm fatals and high CPU usage and add mmv and pxm support and so on.
I was not aware of that! Fixed.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It doesn't depend on gameplay, it depends on the fact that over time FCEU has improved in the way of mappers. Old movies will usually sync, but not always. However, I am interested in knowing which ones fail to convert, but they might be salvagable so try that first read this: http://fceux.com/web/ConvertFCMtoFM2.html And please don't post desynced movies here in the dev thread, PM them to me, or perhaps we should start a new thread in this subforum.
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