Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Of course a bad dump could cause crashes! A bad dump means the rom is ...well...bad in some way which can easily tell the core to do something it shouldn't. Another good reason the rules say it must be on a good dump :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
it crashed once on my while doing Rondo of Blood 100% (using savestates). But that was it. I can't fix a bug I can't recreate.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Baxter wrote:
I wasn't really impressed by the game. Most of the horizontal stages looked like pressing jump at the right moment while holding right was enough, and the vertical stages weren't impressive either due to the standard jumping height the character has. Same for the bonus stages and bossfights. There isn't much wrong with the TASing as far as I see, but the game isn't suitable for making an entertaining TAS (in my opinion of course). Voting no.
I think these are very good points. However, I found it one of those borderline TASes. It wasn't under my threshold of tolerance so I gave it a weak meh.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I watched this run some time ago when it was made. We planned on making a v2 to improve but that never happened. However, I hope that doesn't give the impression that this is some test run quality submission. In fact, I know of no particular improvements to be made. I find the run entertaining, and more than sufficiently different from the NES to warrant its own publication. Also, I can never get enough of players beating themselves up for the common goal of getting to point B quickly ^^ I vote yes.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
OmnipotentEntity wrote:
One example of the "foregoes time saving damage" is Halamantariel's Illusion of Gaia. There was one place in the entire run where taking damage would have saved time. He didn't take damage then because it would look sloppy.
Thank you for pointing this out. This is by far one of the hardest tags for someone to know to put on a movie since usually only the author knows damage could save time.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I don't know about disassemble but when we did our TASes of this game, I mapped most every ram address out: https://files.tasvideos.org/gamesresources/nes/smb2u/SMB2U.xls That file also contains sheets of frame counts for our movies. That should come in handy to whom ever is obsoleting it. However, all of this is moot if you don't understand the subpixel hell of this game.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
http://en.wikipedia.org/wiki/Turbografx_16 http://en.wikipedia.org/wiki/SuperGrafx SGX wasn't a silent upgrade but the console has the same CPU, Sound, and Palette. Also there is 7 total games for the SGX
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Post subject: New PCEjin release
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
New PCEjin release with various fixes & features for TASing. Details can be found here.
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Post subject: PCEjin SVN112 release announcement
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
New release of PCEjin can be downloaded. Lastest revision: 112 Previous: 83 Changelog: Lua console dialog has vertical scrollbar - gocha Drag & Drop for .mcm files. Auto-converts to .mc2 and plays resulting file. -adelikat Recent ROMs menu now works -adelikat Saves window position -adelikat Romname and SVN version diplayed at top of window -adelikat/gocha PCEjin has a snazzy icon now! -adelikat/arukAdo Commandline support for ROMs, movies, savestates, read-only setting, pause/unpause setting -adelikat Ram Search "Watch" button now works -adelikat Minor menu & Dialog cleanup -adeliakt
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Post subject: PCEjin Emulator Development (Deprecated)
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
PCEjin is considered depreated and it is preferred to use Bizhawk For these platforms. PCEjin is an emulator for windows that uses the accurate PCE emulation core and gives it a native Win32 interface and features. Like mednafen it uses the .mc2 file format. Both PCEjin and Mednafen are sync compatible. PCEjin supports all variants of PC Engine/TurboGrafx 16: TurboGrafx / PC Engine / SuperGrafx / CD-ROM² / SUPER CD-ROM² / Arcade Card CD-ROM The src is maintained via github
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It might be interesting to note that while this obsoletes a 2004 movie, it also completely obsoletes FCEU .10.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ZeXr0 wrote:
Do you plan on showing the Award somewhere ? like below the avatar of the player ? Or is it just for fun ?
Indeed I hope to get something like that implemented.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It did, I guess it got left out. I'll fix it.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Arukado was awesome and fixed up Sgrunt's images some A few I did not decide to use. And we still need a few. But this is a great start. What we still need: TAS for system X - Bisqwit's helmet in smaller size TAS of the year - Bisqwit's helmet - larger pedestal innovative TAS - Dr. Mario
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Based on feedback and analyzing all the categories I've come up with this proposed list of changes. Discuss. Keep Playaround Aims for maximum score Contains speed/entertainment tradeoffs Aims for ingame time instead of real-time Is a demonstration (not: not for playarounds, for 1-track runs, bigame, etc Kills: 100% Best ending Two games in one movie Three games in one movie Four games in one movie 2 Players 3 Players 4 Players 1 Player in multi-player game (for 1-player runs where 1-player is slower) Uses warps Uses a game restart sequence All genres Rename Items: 100% - 100% Completion Collects no items - Low% completion Plays using suboptimal character - Uses suboptimal character Uses death as a shortcut - Uses death to save time (the word shortcut isn't always correct with time saving death) No death - Forgoes time-saving death Uses no warps - Forgoes warps Abuses programming errors in the game - Heavy glitch abuse (lots of games will need this tag removed) Does not abuse programming errors in the game - Forgoes time-saving glitches Technique: Corrupts save data - Corrupts save data (word technique seems pointless) No save data corruption - Forgoes save data corruption Manipulates luck - Heavy luck manipulation (then remove the tag from a lot of movies) Does not use a restart sequence - forgoes a time saving restart sequence Single level only - Single level demonstration Second quest - Second Quest/Post game completion (adding post game completion to make it more compatible with other runs that start at a point that game completion is normally required). Starts from a predefined save - Starts from a saved state or SRAM Remove Walkathon (only 1 run uses it, Is a demonstration should be used) All levels&secrets - obsolete, 100% will suffice Teddy survives (sorry, this is just too pointless as funny as it is) Ignores delays caused by bonus effects No predefined saves Uses no passwords Add Pacifist
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
What advantages would there be in categorizing as such?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yes, I did mean publication. My mistake http://tasvideos.org/516M.html So here, the words 'single level only' would be a link to http://tasvideos.org/Movies-C4000Y.html (and the word 'racing' would also be a link). [/quote] That's a pretty neat idea perhaps. Btw, we do have a list of these already http://tasvideos.org/Movies.html on the movies by category tab. Wouldn't be hard to also put these on the classes in the movie module.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bezman wrote:
'forgoes warps' ... Maybe similarly, 'no death' could be reworded as 'forgoes time-saving death'.
Wow, yes, I very much agree with this. Good idea :)
Or ideally, maybe there could be some little explanations - maybe even simply presented as a single web page, with a question mark beside each category that links to the relevant anchor.
I intend to make a webpage explaining all of them (and the proper use of them) once I get the categories themselves hammered out.
On a related note, could the submission categories listed beside a submission ever link to the page featuring all thusly tagged movies? Was this idea already rejected or is there some logistical hurdle?
Submission? do you mean publication? Otherwise I'm not sure what you mean.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Bezman wrote:
I'm confused by these categories. They also seem like they should be the default and I don't understand why they're selectively mentioned in the cases that they are. No save data corruption Uses no passwords No death
No passwords I agree and should be removed. I would think no save data corruption would be applied to a run that is longer than its counterpart that does take advantage of it. No death is not the default. In general, if it is advantageous to die, a TASer will die. No death is specificallyf or a run that could save time with death but chooses not to (because they believe it to not be entertaining ((something I disagree with )) )
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warp wrote:
Maybe use antialiasing to increase the visual resolution and quality of the icons? (Or is the pixelated look intentional?)
Given the awards are video game related, wouldn't pixelated be the appropriate look. Please, no 5 paragraph responses
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FuzZerd wrote:
also pcejin crashes repeatedly when tasing (at least for me)
Could you be more specific? I'm currently fixing up some stuff for PCEjin and I'd like to be able to fix crash bugs. However, it has never crashed for me. If you can find a specific set of actions that can reliably make it crash, let me know.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Let's see 1-1 and 1-2 - Identical to the published walkathon. -1 = swimming, so the concept of a walkathon is pointless here -2 = trivial to do without pressing b, but more to the point, this is looks terrible with the stoppping and starting -3 = trivial to do as a walkathon. So what is the point of a walkathon? The only point to it is to prove it can be done, but in the case of this route none of the levels are interesting and it isn't impressive or surprising that they can be done without pressing B. I voted no.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FODA wrote:
Lex wrote:
Warp wrote:
Speaking of multi-tracking, how about having a "piano roll" view of the keypresses, similar to what eg. midi sequencers or movie editing software use? That way you would not only be able to easily scroll through the entire movie and see which keys are being pressed at which point, but you could also easily edit key presses (add, remove) with the mouse, if so desired.
Great idea! It could continually show the input during playback like, for example, Reason or Fruity Loops does. In a well-written emulator with proper rewinding and seeking like QuickNES, you could browse through this "piano roll" type viewport and seek to a specific spot in the movie (to skip a long section of no input, for example).
This idea has been brought up several times throughout tasvideos history, but noone has made it yet.
FCEUX has had this for about a year and a half now http://tasvideos.org/EmulatorResources/TASEdit.html Sure it is buggy and doesn't have all the awesome features we hope to put into it. But the basic premise works at least.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kuwaga wrote:
That is if switching from append to regular write/rewrite would work by entering a shortcut.
I think the logical choice would be to have the read-only toggle hotkey toggle between all the modes.
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