Suggesting a new set of
Standard goals: difficulty settings.
We've traditionally had low%/any%/100% separation, and we've also recently added the same for multiplayer goals (minimum players, maximum players, and whatever else if more optimal). And in a lot of games it's becoming more and more difficult to decide whether a different difficulty setting is unique enough to work as a separate sub-game, or maybe it's entertaining enough for Alternative, or maybe it's similar enough to obsolete, but then how exactly do we even compare, etc...
So I suggest having 2 default branches, for easiest and hardest difficulty, and if there's a difficulty mode that's more optimal (read faster) than both, it can become a third branch.
PS: Interestingly, it looks like we've never actually approved low% for Standard officially, even tho it makes perfect sense, so maybe we should do this now as well.