Posts for jlun2

Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Spikestuff wrote:
http://www.youtube.com/watch?v=-Z7UnO66q9w
Ponyville, the perfect little village of genetic clones! Seriously, what's with everyone having the exact same body structure in that video? 0_o
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
zwataketa wrote:
Y'know what, when I get back on computer, I'll just use your test run as a verification movie, and worry about trying to collect treasures later. I JUST WANT IT TO BE DONE! DX
Uh...about that, despite my attempts to make the GBA version more entertaining, it was vaulted because of the long minigames. I think a normal run first should be made for audience feedback, before a squidward run be attempted (since the vault tier doesn't seem to allow this)
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
kirbymastah wrote:
I don't really see how it'd be much less entertaining to see japanese text; people aren't watching TAS's to read text/plot. If people wanted that, they'd want to watch an LP. I can see people wanting to see what certain badges/attacks did and such, but that's something that can be left in the comments. A TASer told me that using JP for only faster text is generally frowned upon in TASing, but IIRC the text doesn't make much of a difference, and if the lack of post-chapter auto-healing for partners allows for faster strats, than I don't see why not. But again, your TAS, not mine. That's all I have to say about it really; just mostly wondering if partner peril has ever been looked into yet or not.
There was a long debate regarding this in one of the OoT submission threads regarding language. Also, regarding TAS's and text, see these threads.
Post subject: Confusion regarding what's in the Vault
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
According to adelikat:
adelikat wrote:
feos wrote:
But currently it is just not the case. So I'm speaking in consistency with the current categorization.
That's fine, except that you must understand that the vault wording isn't based on that. Whether that is an error is up for debate, but the meaning of "any%" means fastest completion time at all costs.
Which I thought meant a movie that uses heavy glitches can obsolete another vault movie that doesn't. I'm not going to say this is the case for pretty much any vault run with Forgoes time-saving glitches, since to be fair, the other 2 there were published before the vault was implemented, so it's not the TASer's fault. However, why are there cases such as this: (Vault) NES Takeshi no Chousenjou (JPN) "no warp glitch" in 15:42.5 by was0x (Moon) NES Takeshi no Chousenjou (JPN) in 03:52.0 by was0x Both of which were published after the vault was made. :o Can there be some clarification for this?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Wouldn't this technically count as a 100% run since it collects everything? Also, despite the seizure inducing flashes, it's somehow more watchable than Front Line. Not sure how that work.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MagikPro wrote:
Any other ideas?
A glitched run would be very nice.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Personman wrote:
Haven't watched since there's no encode yet, but I'm enjoying the submission text. Can you explain how * Enemies don't "exist" offscreen and * I use a fully charge bubble to damage the purple jellyfish 3 times quickly. I believe it has something to do with it being offscreen affecting it's invulnerabilty period, but I'm not certain. are consistent? If it doesn't exist offscreen, how is it taking damage?
There's a small distance offscreen that they do exist. In fact, this caused a it of trouble for me with the barrier in the last screen before the world 2 boss. :P
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
got4n wrote:
Okay doing (maybe* (see down for the *)?) a peach warpless run Here 1-3 http://www.youtube.com/watch?v=oTmjt0XgujI tell me what ya think. for the * : Do you think it could be well received, or do you prefer a Mario / Luigi / Toad warped run?
I prefer an any% run similar to the one we have for the NES. :P
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm posting here because I don't want to derail adelikat's submission thread so:
True wrote:
My bot allows starting from reset - it doesn't care about cold power or reset. But it doesn't itself control the reset line (though with a 1p TAS, I suppose I could include this support in the firmware using the 2p port - automatic resetting ;d) I could also support turning the power on and off pretty easily. Some games do act differently from reset and hard power (example: FF1) If I had this game (ha) I could test this.
Can I suggest the following runs to demonstrate during the event: NES Dr. Mario (JPN/USA) in 01:12.83 by CtrlAltDestroy NES Kirby's Adventure (USA PRG0) "Glitched" in 00:35.91 by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor, was0x NES Zelda II: The Adventure of Link (USA) "glitched" in 05:43.47 by Inzult Those runs are short, but required resetting which wasn't supported before.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
kirbymastah wrote:
er only partners? I meant you could potentially have mario be in peril, and also yoshi be in peril too, for more offensive power?
Oh sorry. Your post made it look like only partners don't get fully healed after the chapter ended. >.>
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
kirbymastah wrote:
Wouldn't it technically be faster to do this TAS on japanese, because you can leave your partner at 1hp between chapters? (whereas NTSC heals them) so you can use mega rush p with yoshi, for example? Or has that been looked into?
Only partners? That sounds like it would limit its use. :o
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Accepted huh? I'll try to hurry up on the text. Meanwhile, here's my suggested screenshots; one from each world: They are frames 27572, 78057 and 132455 respectively. All were chosen to show off something wrong without being too obvious.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Warp wrote:
That doesn't make any sense. It would be like saying "this is a ripoff of board games", or "this is a ripoff of first-person shooters", or "this is a ripoff of puzzle games." You can't "rip off" an entire genre. That doesn't make any sense. You can, however, rip off a specific TV show.
Fair enough. But I still find it kinda odd that the first thing the poster found similar to make note of is MLP (who would've guessed? >.>) instead of commenting on (possible) similarities between this and other games of this type. :P
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
antd wrote:
The topic title says "famous", Bisqwit.
To what extent? For example, I never even heard of anyone mentioned in the OP before. >.>
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
kirbymastah wrote:
Save for the fact that you arbitrarily save several minutes from inaccurate load times, as well as changing room/enemy states because of premature loading, and some impossible OoB tricks because loading times are instant? You seriously fail to realize how much loading times affect prime games. It changes the run completely. Try to learn more about the game before arguing about it? <_<
Can anyone try this to see if it matches the behavior on Dolphin?? Edit: And if it proves the behavior of Dolphin is legit, then can this argument end?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
My comments: 5 mins of cutscene before the first game, wtf the battle icon thingy looks like RSC :o this game reminds me of a certain digimon game I played before that caused me insane amounts of frustration :P the duel at 30 mins in with bronson was so one sided lol @33:00 Suspect person of kidnapping? Challenge him to a children's card game of course! He then loses badly >.> Team satisfaction sounds like something from EarthBound for some reason @40:00 "no need to hold back" How one sided can a battle be before it pretty much becomes an execution? @48:00 How....unexpectedly short compared to the first chapter :o @49:45 Come to think of it....that name reminds me of a certain bug abuse team @51:00 Uh...Did this just suddenly become a different game? @54:30 Another person went missing? Welp, time to prepare your trading card deck... @55:00 I knew it @59:30 Seriously? She got scared and wasted all this time? L2Phone please @1:00:00 "look weak and helpless"? Hindsight sucks sometimes, eh? Also, nice shooting those cards at the last second in a different way everytime :P @1:02:00 "Do a man a favor and stay here tonight" That sounded so wrong for some reason... @1:07:00 What's with the music? Is the apartment haunted? Will he be trapped in his own room for like 2 weeks or something? @1:09:50 Long time? It's been only like 10 minutes since he last saw you. In fact, even in game it seems to be only a day >.> @1:11:00 Er....rather unusual way of business, but I've seen wierder. @1:13:30 The heck was that about?? @1:17:00 2 Thugish creeps just went into a shady looking dump. Let's follow them :D @1:17:30 Last boss? Was that supposed to be a 4th wall joke, or is she insane? Also, double duels because card games are clearly much easier with a friend @1:20:40 That's very lucky your computer friend did just want you wanted :P @1:25:00 Exodia eh? This is gonna get interesting... @1:27:30 That does it. This isn't even a one sided battle. This is murder. 0_o @1:31:50 Oh joy. Nico got in trouble again. I wonder what sort of "trouble" is she in now... @1:32:10 I prefer Hands of Fate, but whatever @1:33:10 Please don't tell me that he disbanded his group of Happy Happist because of money @1:34:00 His boss hired a guard to stop people from interupting his card games? I guess being rich does have its perks. :P @1:37:40 If Malcolm loses, he'll tell you the answer? Well that's a totally realistic and completely legit deal right there.... @1:39:30 Bury your hope? You've just realized the world is a giant ball of crap? I knew that for years! :P @1:43:45 You didn't betrayed your friends. Disbanding a group because of lack of motivation is perfectly fine. I mean, if you did that for money, then that would be pulling a Judas. :P @1:47:10 "Well that was a dirty trick" L2SaveState @1:50:15 "Bah. You're lucky." That's terribly understated >.> @1:52:30 Team Future Speed? I prefer something like Team Rocket or Team Flash Sentry, but that's fine I guess. @1:54:30 Guy named "Ghost"? Well, that's not what I meant by haunted, but sure, whatever @2:00:00 Don't go easy on you because your a beginnger? Ok, hope you like Exodia! @2:07:09 She actually said evolve? What is this, Pokemon? @2:08:00 Top screen shows the motorcycle. Bottom doesn't. Nice use of stock background regardless if it made sense! >.> @2:12:30 And....because of the same stock sprite base, it looks like their twins or something. :o @2:14:45 These double battles never cease to amaze me 0_o @2:21:45 Win streak of 5? Well, Mr. L here has a lose streak of 0. Try harder please. @2:27:20 Exodiabuse ;) @2:28:20 Final chapter!? Let's see why this take that long. @2:34:30 Team Unicorn? Now I'm just wondering what's the Yu-Gi-Oh's equivalent to MLP :P Also, that was the shortest battle ever. I wonder if that means the other Exodia appearances can be improved? :o @2:38:00 Did Toru just got Exodia'd? 0_o @2:41:15 Taste Vengence! @2:42:15 Good "Fight" :P @2:46:30 So alien abduction is just god being bored? I'm fine with that. @2:48:25 Wait...is that smoke coming from the tracks? I guess some people to enjoy literally watching the world burn... @2:50:40 Dafuq is he driving??? @2:52:50 Aw...it's not an instant win like the other 2 battles. :| @2:54:25 Seems Jakob has been watching too many bad doomsday flicks involving cults and demons :P @2:57:45 Hey, I guess she has that soul gazing stare that Fluttershy uses! ;) @3:02:40 Ah, there's that 0 turn battle I was looking for. :D @3:08:25 Dragan and Brave? Seriously? Those sound more like usernames than actual names :s @3:10:00 0_o @3:11:00 The fate of the world lies in a children's card game? ..... Welp, let's do it #YOLO @3:13:30 Oh joy. Does this mean 3 battles in a row? >.> Btw, Primo reminds me of Ghetis :P @3:14:30 Thanks for the cards, devs! Now excuse me as they get shoved aside in favor of Exodia @3:16:40 I knew it @3:18:00 What is Jakob doing with his arms?? All in all, good TAS, but I'll give it an 8 for tech due to the inconsistent use of 0 turn Exodia :P
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
EEssentia wrote:
It's awesome that we get a TAS of this finally. I just hope it's not another of those "abuse peril" sort of runs where the runner just puts Mario at 1 hp and puts on badges that increase his attack while in peril. They are just two turns massive damage, over. No fun :( Anyway, good luck and looking forward to more progress.
Well, it's a TAS, so let's see how much different they can make it look.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Spikestuff wrote:
Apparently it's a rip off of MLP.
So anyone know the
location of where this idiot lives?
Well, a google search gave me this. Not sure if it's the same person, but kinda odd that the first thing (s)he thought of was this being a ripoff of MLP, instead of Color A Dinosaur, Mario Paint, every single coloring book game ever, etc.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
TASeditor wrote:
itsPersonnal wrote:
and would save minutes over a console run.
Do not compare TAS with speedruns! If the TAS looks great it will be published, not because the emulation of the only GC TAS emulator is so bad.
Well....
SoulCal wrote:
VanillaCoke wrote:
Yeah, cfg loader mod sped up all the Gamecube games I've played by a noticeable margin (I haven't played anything loading intensive, mostly Melee, Wind Waker and the Mario Partys, but even so). The Wii games that I've played both on cfg and in Dolphin (Brawl, Kirby's RTD) had very similar load times.
That's interesting to hear. I'm sure the load times are also dependent upon the speed of the HDD or SD used too, but you saying they're faster is good. If we can get load times to be consistent, then it might lead to GC/Wii console verifications!!! :o
It seems similar conditions can be done on console too.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
The door opens on its own after a certain number of frames (only way to open the door). For 1 frame after the door opens the exclamation mark is still there, therefore you can still press A while at the door. By doing so Peach says this like she would while the door was closed.
I wonder how many of these 1 frame opportunities are there in the game? :o
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
And we're finally finished with Chapter 2. Currently we're investigating badge manipulation because we need Power Rush to be on sale and mega rush from Charlieton. After that the rest of the intermission is easy, so it won't be long before we get to Chapter 3!
Will the TAS farm Power Rush badges too?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Thanks for the feedback! I do agree with the minigame parts though; in fact, world 3 was my favourite world to TAS since it's the only world without a minigame. I'm still updating the submission text btw, just very slowly since I'm not exactly good at this. :/
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Bobo the King wrote:
Pheenoh wrote:
Snap is notorious for not really emulating very well on anything.
Except the Wii.
:0 Care to try TASing the Virtual Console version?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
Remember to make backups of your movie files. I remember when I almost screwed myself over by trying to load a state that wasn't part of the movie. (In VBA 19.3, and maybe some newer versions there was a terrible glitch that would cause the movie to resume at the current frame after it brings up the message "this state is not from this movie", deleting all progress)
Huh. The glitch that constantly screwed me over doing the Spongebob TAS was saving a state near/on a lag frame, then the next time it is loaded, there's a chance the lag frame "vanishes". By "vanishes" I mean entirely disappearing until you try and playback the movie at an earlier point, in which case, the lag reappears and causes desync. The only reason I managed to find out early when this happened was because if the input was done 1 frame earlier, it would make the character walk on spot.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm making the encodes and writing the rest of the text now. Please wait. Also:
while true do

-- Determine whether or not in field
	if memory.readbyte(0x0300608E) ~= 0 and memory.readbyte(0x0300608E) < 10 then 

-- General Info
		gui.text(0, 0, "Health:"..memory.readbyte(0x030037F0))
		gui.text(0, 8, "Bubble Charge:"..memory.readwordunsigned(0x03002F06))

-- The player
		local p = memory.readbyteunsigned(0x03006DC0)
		local px = memory.readwordunsigned(0x03003784)+16
		local py = memory.readwordunsigned(0x03003788)+16
		local char = {
		[1] 	= 	"Patrick",
		[9] 	= 	"Patrick",
		[13] 	= 	"Patrick",
		[17] 	= 	"Patrick",
		[25] 	= 	"Patrick",
		[29] 	= 	"Patrick",
		[33] 	= 	"Patrick",
		[41] 	= 	"Patrick",
		[45] 	= 	"Patrick",
		[49] 	= 	"Patrick",
		[57] 	= 	"Patrick",
		[61] 	= 	"Patrick",
		[65] 	= 	"Patrick",
		[73] 	= 	"Patrick",
		[77] 	= 	"Patrick",
		[129]	=	"Patrick",
		[145]	=	"Patrick",
		[161]	=	"Patrick",
		[177]	=	"Patrick",
		[193]	= 	"Patrick",
		[2] 	= 	"Sandy",
		[6] 	= 	"Sandy",
		[14] 	= 	"Sandy",
		[18] 	= 	"Sandy",
		[22] 	= 	"Sandy",
		[30] 	= 	"Sandy",
		[34] 	= 	"Sandy",
		[38] 	= 	"Sandy",
		[46] 	= 	"Sandy",
		[50] 	= 	"Sandy",
		[54] 	= 	"Sandy",
		[62] 	= 	"Sandy",
		[66] 	= 	"Sandy",
		[70] 	= 	"Sandy",
		[78] 	= 	"Sandy",
		[130] 	= 	"Sandy",
		[146] 	= 	"Sandy",
		[162] 	= 	"Sandy",
		[178] 	= 	"Sandy",
		[194] 	= 	"Sandy",
		[3] 	= 	"Mr.Krabs",
		[7] 	= 	"Mr.Krabs",
		[11] 	= 	"Mr.Krabs",
		[19] 	= 	"Mr.Krabs",
		[23] 	= 	"Mr.Krabs",
		[27] 	= 	"Mr.Krabs",
		[35] 	= 	"Mr.Krabs",
		[39] 	= 	"Mr.Krabs",
		[43] 	= 	"Mr.Krabs",
		[51] 	= 	"Mr.Krabs",
		[55] 	= 	"Mr.Krabs",
		[59] 	= 	"Mr.Krabs",
		[67] 	= 	"Mr.Krabs",
		[71] 	= 	"Mr.Krabs",
		[75] 	= 	"Mr.Krabs",
		[131] 	= 	"Mr.Krabs",
		[147] 	= 	"Mr.Krabs",
		[163] 	= 	"Mr.Krabs",
		[179] 	= 	"Mr.Krabs",
		[195] 	= 	"Mr.Krabs",
		[4] 	= 	"Spongebob",
		[8] 	= 	"Spongebob",
		[12] 	= 	"Spongebob",
		[20] 	= 	"Spongebob",
		[24] 	= 	"Spongebob",
		[28] 	= 	"Spongebob",
		[36] 	= 	"Spongebob",
		[40] 	= 	"Spongebob",
		[44] 	= 	"Spongebob",
		[52] 	= 	"Spongebob",
		[56] 	= 	"Spongebob",
		[60] 	= 	"Spongebob",
		[68] 	= 	"Spongebob",
		[72] 	= 	"Spongebob",
		[76] 	= 	"Spongebob",
		[132] 	= 	"Spongebob",
		[136] 	= 	"Spongebob",
		[140] 	= 	"Spongebob",
		[148] 	= 	"Spongebob",
		[152] 	= 	"Spongebob",
		[156] 	= 	"Spongebob",
		[164] 	= 	"Spongebob",
		[168] 	= 	"Spongebob",
		[172] 	= 	"Spongebob",
		[180] 	= 	"Spongebob",
		[184] 	= 	"Spongebob",
		[188] 	= 	"Spongebob",
		[196] 	= 	"Spongebob",
		[200] 	= 	"Spongebob",
		[204] 	= 	"Spongebob"
		}
		gui.text(px+4, py-7, p .."("..memory.readbyte(0x030037F0)..")")
		gui.text(0, 16, "Character: "..char[p] .." (" ..p ..")")
		gui.text(0, 16, p)
		gui.text(px, py, "X:"..memory.readdwordsigned(0x030037D4))
		gui.text(px, py+7, "Y:"..memory.readdwordsigned(0x030037D8))
		gui.text(memory.readdwordsigned(0x03003950),memory.readdwordsigned(0x03003954),"P")



--The enemies (mostly based on MUGG's Wario land 2 script :P)
		for i = 0x03005608, 0x03005928, 160 do
			if memory.readbytesigned(i) ~= 0 and memory.readbytesigned(i+4) ~= -1 then
					local id = memory.readbytesigned(i)
					local x = memory.readwordunsigned(i+88)
					local y = memory.readwordunsigned(i+92)
					gui.text(x+9, y, id .."("..memory.readbyte(i+7)..")")
					gui.text(x, y+7, "X:"..memory.readdwordsigned(i+36))
					gui.text(x, y+14, "Y:"..memory.readdwordsigned(i+40))
			end
		end

--The interactable objects (platforms, falling rocks, etc)
		for i = 0x030038D0, 0x030042C8, 116 do
				local id = memory.readbytesigned(i+111)
				local x = memory.readdwordsigned(i+12)
				local y = memory.readdwordsigned(i+16)
				gui.text(x, y, id .."("..memory.readbyte(i+106)..")")
				gui.text(x, y+7, "X:"..memory.readdwordsigned(i+84))
				gui.text(x, y+14, "Y:"..memory.readdwordsigned(i+88))
		end

--The pickups
		for i = 0x03006094, 0x030062D8, 116 do
			if memory.readdwordsigned(i+24) ~= 0 then
				local id = memory.readbytesigned(i+26)
				local x = memory.readdwordsigned(i+44)
				local y = memory.readdwordsigned(i+48)
				gui.text(x, y, id .."("..memory.readbyte(i+24)..")")
				gui.text(x, y+7, "X:"..memory.readdwordsigned(i))
				gui.text(x, y+14, "Y:"..memory.readdwordsigned(i+4))
			end
		end
	end

	vba.frameadvance()
end
Edit: It's late at night atm, so I'll update the post tomorrow morning.