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Active player (471)
Joined: 2/1/2014
Posts: 928
Thanks flip p I wasn't really worrying about actual names yet. I know my nicknames could make it confusing to others. Also thanks for the video! I didn't know agdq did Luigi this year and that you could push the green ghosts. I'll go back and try to fix that room and edit it in(somehow heh). The runner in that video did an amazing job! Shows I need to definitely get a better feel for the Luigi tilting glitch!
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
To my understanding this is RTA WR for glitched%. http://www.twitch.tv/lukehhhh/c/2419422
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (471)
Joined: 2/1/2014
Posts: 928
Patashu wrote:
To my understanding this is RTA WR for glitched%. http://www.twitch.tv/lukehhhh/c/2419422
what category would mine be put into you think? Since everyone who runs it is doing newgame+ (hidden mansion) glitched%. I may do both anyways haha.. once I get a 100% complete file to access hidden mansion
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
solarplex wrote:
Patashu wrote:
To my understanding this is RTA WR for glitched%. http://www.twitch.tv/lukehhhh/c/2419422
what category would mine be put into you think? Since everyone who runs it is doing newgame+ (hidden mansion) glitched%. I may do both anyways haha.. once I get a 100% complete file to access hidden mansion
um....any%? Also, if hidden mansion is going to be TASes, please make it a 100% run so that the differences between the 2 modes would be noticeable.
Active player (471)
Joined: 2/1/2014
Posts: 928
jlun2 wrote:
solarplex wrote:
Patashu wrote:
To my understanding this is RTA WR for glitched%. http://www.twitch.tv/lukehhhh/c/2419422
what category would mine be put into you think? Since everyone who runs it is doing newgame+ (hidden mansion) glitched%. I may do both anyways haha.. once I get a 100% complete file to access hidden mansion
um....any%? Also, if hidden mansion is going to be TASes, please make it a 100% run so that the differences between the 2 modes would be noticeable.
Alright, maybe if people like how the any% turns out I may be persuaded into a 100% run :)
TheKDX7
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Player (115)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
Patashu wrote:
To my understanding this is RTA WR for glitched%. http://www.twitch.tv/lukehhhh/c/2419422
Luigi's Mansion in 09:19 :) http://www.twitch.tv/veman3000/c/2953326
Active player (471)
Joined: 2/1/2014
Posts: 928
thanks to the agdq video and veman3000(very nice besides not hitting the last orange ghost in Wardrobe![3-4 second gain]), I was able to speed up Anteroom. Picture is right after the first pair of ghosts in wardrobe room. http://i.imgur.com/DccbUmU.jpg Left side is faster speed. Right side is older version Before I was assuming that getting close to the door on the last pair would help me get through the door faster and get the ghosts closer. But just getting the ghosts closer faster makes it faster to capture then run for the door (extra bonus if you can walk towards the door while vacuuming). One thing that's not the same if you guys watch the twitch streams is that with everyone doing Hidden Mansion, it is way easier to suck up ghosts and move at the same time. Regular mode it is very hard to try to move around with ghosts because if you hold down directional keys, there is a chance you stop taking their hp away for a frame or more.
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
solarplex wrote:
One thing that's not the same if you guys watch the twitch streams is that with everyone doing Hidden Mansion, it is way easier to suck up ghosts and move at the same time. Regular mode it is very hard to try to move around with ghosts because if you hold down directional keys, there is a chance you stop taking their hp away for a frame or more.
But that'll require new game+ and a verification file, so might as well make an any% from a blank memory card and use the savefile from the any% TAS for 100% Hidden mansion.
Active player (471)
Joined: 2/1/2014
Posts: 928
jlun2 wrote:
But that'll require new game+ and a verification file, so might as well make an any% from a blank memory card and use the savefile from the any% TAS for 100% Hidden mansion.
Yeah that's what I figured I'd do for 100% but I was just talking about any comparisons between my run and speedrunners. they are going to look faster than my run at some points, hopefully my glitch areas might be a little bit better than theirs haha. Was a bit bored from TASing so I did some practice with the glitch area. I was able to get down towards King Boo's entrance without having to which to standard and pause. Apologies for no audio and speed being weird. Dolphin doesn't like to be started in the middle it seems. http://www.youtube.com/watch?v=VuqxzrN1k8o
Active player (471)
Joined: 2/1/2014
Posts: 928
Fixed wardrobe room with Flip's notice of being able to push the green guys closer. Also started using TAS input to do patching from door to door so I can get super good angles that'll save a frame here and there. Skip the first like four minutes. Nothing in the intro has changed. https://www.youtube.com/watch?v=dijDujr4LGI
TheKDX7
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Player (115)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
You can also compare with this WIP of Wakssbm. It seems to me that in the first room he blows out candle more quickly the candles than you, it is can be just an impression... http://www.youtube.com/watch?v=CMU3l6Hj38M
THC98
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Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Abahbob also did a small WIP: https://www.youtube.com/watch?v=4VXWckCPSXQ
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
Also, I'll add than Nanokub beated my old WIP (most optimized one) by 10 frames
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Active player (471)
Joined: 2/1/2014
Posts: 928
TheKDX7 wrote:
You can also compare with this WIP of Wakssbm. It seems to me that in the first room he blows out candle more quickly the candles than you, it is can be just an impression... http://www.youtube.com/watch?v=CMU3l6Hj38M
aww boo.. sigh.. yeah I figured after finally switching to using the tas input to do pathing I would have some fuck ups(which is everything before first pair of ghosts in Wardrobe room. Staircases look fine, but i do need to speed up candles( Parlor room will have to be redone completely I think since I counted a 59 frame gap on Premiere Pro between my candle cutscene and their candle cutscene) and pathing from door to wardrobe ghost. edit: getting closer im at 170 frames for candles out (164 is Wakssbm's [Fastest]) Wow.. Now I can't get anywhere close to that. Dam tornado vacuum
Active player (471)
Joined: 2/1/2014
Posts: 928
List for fixes to do that I know of (and will fix when there is a way to look at frames more closely in an editor) 1.Few frames on last set of ghosts during tutorial 2.Parlor Room - 164 frames (atm like 206 frames) 3.Wardrobe Room - 1-5 frames walking to first wardrobe close Quick question to my smarties out there.. For the DTM file, how easy is it to stitch together dtm parts.. Like if I redid parlor room will it align with the next room? How do you read frames or VI in dtm? Is it just 0x0100 is frame 1 and 0110 is number 2? Edit: figured out why even though my vacuuming for most ghosts is every other frame advance, why there would be differences in capturing time. even once the ghost gets to 0 HP, Luigi needs to swivel the vacuum in a way that makes the ghost animation faster. No idea the correct way precisely. but each time i get a ghost to 0 from now, I savestate and then do trial and error.
Joined: 5/9/2005
Posts: 748
My only complaint is not enough 'Press A to Mario.' It is an entertainment factor. ...Don't tell me it costs time, please.
Spikestuff
They/Them
Editor, Publisher, Expert player (2305)
Joined: 10/12/2011
Posts: 6341
Location: The land down under.
Paused wrote:
My only complaint is not enough 'Press A to Mario.' It is an entertainment factor. ...Don't tell me it costs time, please.
And light flickering.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (471)
Joined: 2/1/2014
Posts: 928
Spikestuff wrote:
Paused wrote:
My only complaint is not enough 'Press A to Mario.' It is an entertainment factor. ...Don't tell me it costs time, please.
And light flickering.
lol are these jokes? I have two areas I do light flickering :P I always forget about calling out for mario :) ill throw some in when I finish the entire run. shouldnt be hard to figure out spots in the hexedit to just change to add in the 'pressed A button' address haha. Im making a little video right now, as much as entertainment goes I have tried to keep things in such as, double ghosts taps during training mode (instead of reloading to get only single ghost spawns) light flickering every other frame dodging the blue mouse in the hallway by a hair and my newest one - firing off Chauncey's ball three times at its head(only hits once, other two times it just bounces through) Link to video
Joined: 5/9/2005
Posts: 748
Hey bro; Mario calling iz serious biz
Active player (471)
Joined: 2/1/2014
Posts: 928
Been trying to figure out a way to fight Chauncey. Still trying to get the timing for the bouncing ball. Also Ive been able to get Chauncey into a corner which makes vacuuming tons faster. Watching the WR luigi video shows the bouncing ball strat. But tested chauncey vacuuming doing the trick i've been doing with all the other ghosts (every other frame directioning) but Chauncey is too powerful and breaks the chain if not always holding down directions. so it'll be all luck and many loadstates to get chauncey into the corner twice.
Active player (471)
Joined: 2/1/2014
Posts: 928
Spikestuff wrote:
Paused wrote:
My only complaint is not enough 'Press A to Mario.' It is an entertainment factor. ...Don't tell me it costs time, please.
And light flickering.
Funny enough, Mario Calling can change if a ceiling ghost will be in the next room or not. I only tested it right after Chauncey, but I called Mario in between the glitch room and the room to the right that you move luigi into. As soon as camera panned, Ceiling ghost. When you don't call mario, ceiling ghost isnt there :P So i'll time my mario calling where I can. Figured out you can grab the bouncing ball when you're under chauncey, it's probably really hard to do in a Non-TAS, i think it took me only like 50-100 rerecords per bouncing ball. Link to video
Editor, Skilled player (1506)
Joined: 7/9/2010
Posts: 1317
Fast, but not entertaining.
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Skilled player (1535)
Joined: 7/25/2007
Posts: 299
Location: UK
Again, at 5:37 in the AGDQ video, it says how Chauncy creates an additional horse pair when below 51 hp, and since you 2 cycle the boss anyway, it's bad to go below 51 on the first vacuum. You should let him go deliberately.
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I think that it might be possible to one cycle... How long did anyone try to do that?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
MUGG wrote:
I think that it might be possible to one cycle... How long did anyone try to do that?
On Hidden Mansion only? Or in either mode?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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