• Takes Damage to save time
  • Manipulates Luck
  • Transforms a Hawaiian Duck into a Japanese ninja.
After two Years of work, it is finally finished. It took so long because things in the real world interfered with the work being done.
There are many things saved and Most of them I have forgotten in detail. Many of the levels, in world one save like 5-10 frames. I will list all the large improvements.
Also keep in mind that Running is faster than jumping and falling. Jumping over ledges is slower than actually falling, except when small Donald.
The First one comes in the second level (2-1). When jumping at the things I swing on, If i make an additional jump, for one frame then spin and attach myself again, this saves like seven frames over jumping and turning.
Speaking of Turning, It is faster to use left+right, then just press the direction. However, we did not find this out until world four unfortuantly.
The second major improvement is still within 2-1. the second stone duck is turned earlier after the elevator. This saves 34 frames. I am sorry about the speed of these ducks, I can't make them move any faster.
The next major one comes from 2-3. Transforming earlier while on the swing saves 55 frames.
2-4 This next boss was tough. Some of the ducks could be killed earlier, But this game is so frame based, That if you can delay a few frames you can get the ducks to spawn faster. Tompa and I experimented with this, sometimes killing it the fastest was not all that fast. I manipulated this to be as fast as I could. Also the duck on the left has 1 more HP than the one of the left. This is why we try to spawn that one first, or hit that one first.
3-1 Is a short level, not much was saved.
3-2 55 frames was saved due to a new strategy for the huts. As small Donald if you jump before over the ledge, than you save one frame. This is the only time this works.
3-3 Is a complicated boss fight. All of the ducks are Invisible for a few seconds. I have to wait to hit them.
4-1 Untransforming and shooting the boss in this level saves 250 frames.
4-2 In this level we discovered the faster turning. This happens one of two ways. as Donald, You press up or Up left/right for one frame. Donald will hold up his gun then you press the direction you want to turn in, and viola, you will have turned. As the ninja, you can turn after you press down for one frame. this was not discovered until this point, which is why we did not use it in one place in 1-4. I did not want to re do 40k frames to save 7. I hope you understand.
4-3 The lava moves at a predetermined speed. At some points I lose frames, but in the end I save about 9.
5-2 The placement of the ducks is movement based. I don't move much in the beginning because this allows for the correct placement of the ducks.
5-3 Fast forward through this level. Honestly.
5-5 The frog is annoying. There is really no way to avoid getting hit by the bones. Also, Moving around changes the position of the ducks. Really annoying but I did my best to make it entertaining.
6-1 & 6-2 Through new strategies Tompa and I discovered that you move faster using the same direction. So sometimes we come to a complete stop for a frame before moving to a new direction. Through these discoveries we saved 120 frames in both of these levels.
7-1 When you transform to go into the green area, you move slower than running. So in the right areas, we drop out as soon as possible so we can run the rest of the way. This makes major savings.
7-2 In this level is where most of the savings takes place. Over 5000 frames were saved.When standing on the ground the movement of the bottle goes faster, as well as the green gas. Both slow down while jumping. I do not jump unless I am climbing through the level. I try to keep this as entertaining as possible.
8-1 final boss fight. I destroy the other two orbs just for fun. They don't actually do anything.
Tompa found a way to end input earlier adding to the savings. In total 6641 frames was saved.
I would like to thank Comicalflop for getting me into Tasing. And for all of the constant support. I would also like to thank Grunt, who fixed the run without desynchs to no longer say Starts from save state.
Lastly, I would like to thank Tompa, who helped me the whole way. He constantly found improvements and explained to me what I did wrong, and how this saves time. I could not have done this without him!
If I forgot to thank anyone lemme know so I can thank you properly.

Mukki: Judging...
Mukki: Looks good. Accepting as an improvement to the currently published run.

Brandon: Publication underway.

TASVideoAgent
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This topic is for the purpose of discussing #3221: funnyhair's SNES Maui Mallard in Cold Shadow in 30:06.12
Brandon
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Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
I'll encode this.
All the best, Brandon Evans
Post subject: maui mallard in cold snow: youtube + video file
Post subject: Re: maui mallard in cold snow: youtube + video file
Player (42)
Joined: 12/27/2008
Posts: 873
Location: Germany
antd wrote:
youtube http://www.youtube.com/watch?v=yR3xA-tmKTc video file (208mb) http://hotfile.com/dl/123680447/edef577/Maui_Mallard_in_Cold_Shadow_k.avi.html http://www.fileserve.com/file/KjGrbnZ http://www.megaupload.com/?d=NUNEZ37T
Your YT encode is not aspect corrected and the audio desynched for me, did you simply dump it from the emulator and uploaded it? oO Anyway, watching on the emulator... EDIT: It had its boring moments, but it's an overall solid run, this one is easy to decide. Yes vote.
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
A bit boring sometimes. Yet it's entertaining enough. This game is plain weird. It has an outstanding techical quality, but... It's just not enough, way WAY too hard and annoying, and most of the time not understandable. Too bad for your beloved angry duck. Anyway, back on the TAS: yes for me, yet I don't think I'll ever watch it again.
Joined: 2/6/2011
Posts: 130
The quality of the movements says "Yes vote" but the game in general is a big "Meh vote" due to scrolling or repetitive areas... ugh, I'll have to watch this movie again later to make up my mind. ---------------------------------------------------------------------------------------------- Edit: Watched it again, compared it to its predecessor and giving a Yes vote.
Post subject: Re: maui mallard in cold snow: youtube + video file
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
p4wn3r wrote:
antd wrote:
youtube http://www.youtube.com/watch?v=yR3xA-tmKTc video file (208mb) http://hotfile.com/dl/123680447/edef577/Maui_Mallard_in_Cold_Shadow_k.avi.html http://www.fileserve.com/file/KjGrbnZ http://www.megaupload.com/?d=NUNEZ37T
Your YT encode is not aspect corrected and the audio desynched for me, did you simply dump it from the emulator and uploaded it? oO
Yes, as he should have. Although this encode will never be used for a publication, and regardless of the fact that HD encodes look nice and flashy, by uploading a dump, people who don't have the emulator / ROM can easily vote on this while I do the official encode. This is the right thing to do, and I salute you for it, antd!
All the best, Brandon Evans
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Congrats roomie, yes vote from me.
Homepage ☣ Retired
Joined: 3/18/2006
Posts: 81
Location: Finland
Here it comes, that yes vote that I promised after completion. I liked the run all the way. And that over 5000 frame improvement in 7-2... So much less time spent while watching that climbing :)
Expert player (2582)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Really nice work here, even the boring parts are not so boring anymore. Easy yes vote.
I am old enough to know better, but not enough to do it.
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Rayas wrote:
A bit boring sometimes. Yet it's entertaining enough. This game is plain weird. It has an outstanding techical quality, but... It's just not enough, way WAY too hard and annoying, and most of the time not understandable. Too bad for your beloved angry duck. Anyway, back on the TAS: yes for me, yet I don't think I'll ever watch it again.
Got exactly the same feeling, I also voted yes for the same reasoning.
Brandon
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Joined: 11/21/2010
Posts: 913
Location: Tennessee
Stream in the submission text. Other encodes coming shortly. Edit: I have the other encodes, but they are too big to upload outside of archive.org, so I'll upload them if / when this run is accepted. Edit2: Archive Torrent Any screenshot suggestions? Edit 3: Optimized. Will publish sometime this week or next.
All the best, Brandon Evans
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1847] SNES Maui Mallard in Cold Shadow by funnyhair in 30:06.12
Brandon
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Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Congrats on your first publication, funnyhair. On an unrelated note, we live REALLY nearby.
All the best, Brandon Evans
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
HORAY!!!!!!!!!!!!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool