Starfi summons a monster just so he can rip it to pieces.

Game objectives

  • Emulator used: vba-v24m-svn422
  • Beats the game legitly. Honest
  • Best Starfi run so far
  • Screw the rules. I have hax.

Comments

Its been over a year since I TAS'ed this game, and I even forgot about it. Until I stumbled across this while checking my usbs for WIPS. The main reason for the long haitus is due to the insane difficulty to beat the first form of the final boss. I took over 20k rerecords, and still couldn't get it right. So, I gave up. But then, just earlier this week, I came across my old wip, and decided to investigate what causes the weird (and awfully boring) warp glitch. I found out that sometimes, certain values get "carried over". In this case, the balloon status got carried to the next demo.
How does this relate to the 3 minute improvement? Well, I tried saving the game, to see what else gets carried over. And yes, you can save the game - Simply pause the game, and turn it off. I found out boss damage, conversations, level layouts, etc get carried over if you interrupt the save. So I abused it to death in this run. BTW, I want to have this run obsolete the current run, as based on a earlier WIP I found, a glitchless, warpless run is really long and not worth doing considering the difficulty in it.

Stage by stage comments

Demo 1

I stopped it like the previous run to make the balloon status carry over to the next demo. Unfortunately, Subpixels aren't carried over, so I couln't manipulate anything in the next demo.

Demo 2

Sonikkustar found a way to speed up the fade in, so I thank him for his help. I saved here and returned to the map.

Final Stage

This is where the save file I made a stage demo back becomes useful. I carried the entire stage/demo/whatever to the second room, and attacked moe. This confuses the game to start the conversation with the second form of the last boss, and I get warped to the battle. Interestingly, it's faster to have a legit fight than it is to fight using glitches.
The final form's "fireball" status is avoided entirely by carrying over Starfy's position and the boss's vulnerability to unfairly win. Yeah, it's cheap, but at least I don't have to wait for him to shoot his firey balls.

Other comments

Potential Improvement

If this run were to be improved, I'd say that the boss's second form via better manipulation, and better overall subpixel management.

Credits

Sonikkustar - For his input on the seecond demo. Starfy thread posters - For their support. Me - For investigating the glitch.

DarkKobold: Holy crap, over half the movie is now waiting for the demo. Still an epic glitched movie. Given the save abuse, I'd say this qualifies as a glitched category, and opens room for an any% run. This should however, obsolete the current movie.
sgrunt: Confusing the site into spontaneously publishing this.


TASVideoAgent
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This topic is for the purpose of discussing #3437: jlun2's GBA Densetsu no Stafy "glitched" in 03:32.45
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I'm sorry but I couldn't resist and watched it on emulator. What the fuck just happened? o_O Congratulations on breaking this game further! I suggest these screenshots:
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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Warepire
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What just happened? Yes vote.
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I vote that we give this game a normal run too. But while waiting for that, let's publish this.
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Much better than the previous run. Yes vote.
darkszero
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Wait... what? Is that a yes? Of course it is!
mklip2001
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Even more so than the last run, this was a giant batch of WTF. The extra glitching to get to the boss effectively removes the last vestiges of gameplay. It's nice to see the boss fight drastically shortened, but it's not really that entertaining. Still, it's an improvement, and it's technically strong (that's an impressive rerecord count). I think it should be published to obsolete the current run. Zeupar: I like your last screenshot. By the way, it turns out the demos continue until around frame 7500 or so. Hopefully this info will help people know how long to fast-forward when watching this run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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What? Wait...huh? Err uhh. That was amazing jlun2. I didnt even believe this untill I watched it on emulator myself. This is a definite Yes Vote from me! Now, How about that 100% run?
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Oh, I forgot to mention. The reason I used vba-v24m-svn422 instead of VBA22 is because the glitch is SLOWER in VBA22 than in vba-v24m-svn422 due to the "glitched" moe appearing here: Can anyone please verify which moe behavior is correct?
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Huh? WTF?? I don't get it... But it gets a yes vote anyway.
Synahel
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Impressive, this is really a rare glitch, but so awesome to see. Good to see improvements on this (or did I watch a WIP of this? Can't remember)!
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I loved the last batlle... Yes vote !
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DarkKobold wrote:
Holy crap, over half the movie is now waiting for the demo. Still an epic glitched movie. Given the save abuse, I'd say this qualifies as a glitched category, and opens room for an any% run. This should however, obsolete the current movie.
Thanks! About the any% run, I was thinking about a run similar to this, except without the demo glitch, since boss fights and some stages are significantly shorter with save abuse.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1964] GBA Densetsu no Stafy "demo glitch" by jlun2 in 03:32.45
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YouTube encode: Link to video