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Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Lots of news and a WIP! First of all, Carl Sagan joined NxCy and me, so this TAS will have three authors! Carl Sagan joined when we were about halfway level 2-2 (after redoing). As for our current progress, we are currently halfway level 3-3, exactly where we were at the time when walljumping was discovered little over a year a go. We have been redoing from level 1-6, including walljumps, and lots of other stuff we've discovered. We now release the WIP up to level 2-8 before walljumps were discovered. This will be the last 'old' WIP. The next WIP will be the redone levels up to 2-4. Even though you may have seen the levels up to 2-4 of the old wip, there is every reason to look out to these upcoming WIPs. World 2 is filled with a wide variety of improvements:

Old WIP vs Spezzafer's WIP | New WIP vs Spezzafer's WIP | New WIP vs Old WIP
Level  Saved  Total        | Level  Saved  Total        | Level  Saved  Total
  1-1    283    292        |   1-1    283    292        |   1-1      0      0
  1-2    112    404        |   1-2    112    404        |   1-2      0      0
  1-3    232    636        |   1-3    232    636        |   1-3      0      0
  1-4    286    922        |   1-4    286    922        |   1-4      0      0
  1-5     14    936        |   1-5     14    936        |   1-5      0      0
  1-6    345   1281        |   1-6    468   1404        |   1-6    123    123
  1-7    716   1997        |   1-7    713   2117        |   1-7     -3    120
  1-8    711   2708        |   1-8    757   2874        |   1-8     46    166
RESET     -1   2707        | RESET   1256   4130        | RESET   1257   1423
  2-1  -2694     13        |   2-1  -2099   2031        |   2-1    595   2018
  2-2    338    351        |   2-2   1381   3412        |   2-2   1043   3061
  2-3    141    492        |   2-3    150   3562        |   2-3      9   3070
  2-4    319    811        |   2-4   1736   5298        |   2-4   1417   4487
  2-5    215   1026        |   2-5   1524   6822        |   2-5   1309   5796
  2-6    505   1531        |   2-6    500   7322        |   2-6     -5   5791
  2-7    295   1826        |   2-7    857   8179        |   2-7    562   6353
  2-8    516   2342        |   2-8    837   9016        |   2-8    321   6674
RESET      5   2347        | RESET   1328  10344        | RESET   1323   7997
  3-1    118   2465        |   3-1    138  10482        |   3-1     20   8017
  3-2    329   2794        |   3-2    418  10900        |   3-2     89   8106
(Note that a minus sign means frames lost. Particularly noticeable is 2-1, where spezzafer used a 1-1 warp and we didn't, and some redone levels that had no improvements, but slightly worse randomness.) ----------------------------------------------------------------------------------------- http://dehacked.2y.net/microstorage.php/info/1058159427/yi100-nxcy_baxter_WIP2-8_complete.smv (These comments point out what is different compared to Spezzafer's WIP, the new WIP is not taken into account.) 2-5 In the train section, the direction the train is facing was changed by taking a different route for a frame. This scrolled the screen which makes the enemies move later, allowing to use a shorter route without getting hit. Other saved frames came from optimization, particular not being hit by bubbles at the very end of the level. Time saved in 2-5: 215 frames Total time saved: 1026 frames 2-6 Big timesaver in the first room, skipping the detour to get the 3 red coins behind the gate. An egg was fired while the gate was offscreen before it was spawned, at exactly the right moment Yoshi drops down so that the egg was already behind the gate, and in time for the 3 red coins to spawn and be hit by the egg. The enemy challenge room was done when first going past it, saving the time it takes for the door to drop down. Time saved in 2-6: 505 frames Total time saved: 1531 frames 2-7 Various optimizations in movement, egg- and star collection. Time saved in 2-7: 295 frames Total time saved: 1826 frames 2-8 Improvement in arrow lift usage. A glitch lets you get on top of the lift again after spitting it out, even if your vertical position is below the lift. It only works if you pick up the arrow lift and jump at the same frame. This glitch saved time in two rooms in this level. The pot containing the first key was hit by more eggs, making it move faster for a longer period of time. Time saved in 2-8: 516 frames Total time saved: 2342 frames
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Wow, a new WIP. What a fantastic excuse to watch this awesome run from the beginning once more! Excellent work as usual. Good to see that the redo is finished. It should do wonders for your motivation to finally be tasing new material. Keep it up guys!
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I had an article to write and submit for my local paper today, but I used up 36 minutes watching this and thus had to write faster even closer to deadline. And it was so worth it!
Homepage ☣ Retired
Joined: 5/12/2009
Posts: 748
Location: Brazil
Oh man!!! That was fucking cool! And it's not even the improved version! I'm salivating!
Joined: 8/21/2011
Posts: 5
Noxxa
They/Them
Moderator, Expert player (4140)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Very nice to see that there's still progress being made on the run, even after being well over two years in production by now. Keep it up!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Experienced player (512)
Joined: 7/23/2011
Posts: 108
Mothrayas wrote:
Very nice to see that there's still progress being made on the run, even after being well over two years in production by now. Keep it up!
By Yoshi, this run will be finished! *lightning flashes*
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Excellent! Adding Carl to the team will surely speed up the process, seeing how quick he did away with the any%. :) I already envision where improvements from walljumps will be, gonna be awesome.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
This is gonna be good. I look forward to seeing the crazy tricks this game will be getting.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 12/9/2011
Posts: 25
Location: California
This may just be the most amazing run ever done on TASVideos, ever. My only gripe so far: awe, no void-pound after the 2-8 boss? Trihex is famous for that! He's also famous for screwing it up in one of the most hilarious bloopers of all time! Why no void-pound? Other than that, woah.
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Experienced player (512)
Joined: 7/23/2011
Posts: 108
Kaedenn wrote:
This may just be the most amazing run ever done on TASVideos, ever. My only gripe so far: awe, no void-pound after the 2-8 boss? Trihex is famous for that! He's also famous for screwing it up in one of the most hilarious bloopers of all time! Why no void-pound? Other than that, woah.
I think it was not included because it had already been done in my any% run, and pretty much every real time run does it as well. If it had just been up to me, I probably would have done it again though ;) EDIT: I shouldn't respond to posts late at night :> I think our new ending (different from the old WIP) is a pretty good alternative to the void stomp.
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
Nice WIP. That´s looks like a lot of work. Keep it up
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Great news! We made some good progress with the TAS. Level 4-3 was just completed along with the 200.000th frame and the 460.000th rerecord. This means that we finally completed more levels than Spezzafer did in his famous WIP. It also means that we completed exactly half of the number of levels in this 100% TAS (27/54). There is a long way to go, but we also came a long way ;). This is a list of the frame differences of our WIP compared to Spezzafer's:
Level  Saved  Total 
1-1      283    292
1-2      112    404
1-3      232    636
1-4      286    922
1-5       14    936
1-6      468   1404
1-7      713   2117
1-8      757   2874
RESET   1256   4130
2-1    -2099   2031
2-2     1381   3412
2-3      150   3562
2-4     1736   5298
2-5     1524   6822
2-6      500   7322
2-7      857   8179
2-8      837   9016
RESET   1328  10344
3-1      138  10482
3-2      418  10900
3-3      251  11151
3-4      474  11625
3-5       61  11686
3-6     1110  12796
3-7      448  13244
3-8      279  13523
RESET   1392  14915
4-1      655  15570
4-2      195  15765
This should in no way be seen as diminishing Spezzafer's effort: we have more tools, more people, and not to forget, his WIP to compare to. He did a great job, and his WIP was very helpful, so many thanks! (We'll be able to use zvsp's test movies to compare to in world 5 and onwards.) We decided for a small change in the WIP releases we had originally planned. We will release 3 levels this time, each from a different world: 2-5: smv, youtube 3-5: smv, youtube 4-1: smv, youtube
Experienced player (512)
Joined: 7/23/2011
Posts: 108
In case anyone was wondering why I haven't been updating Kamek's Revenge lately, this is why :) Hope everyone enjoys the updates!
Joined: 3/4/2012
Posts: 74
Carl Sagan wrote:
In case anyone was wondering why I haven't been updating Kamek's Revenge lately, this is why :) Hope everyone enjoys the updates!
I was wondering and I greatly appreciate the new updates!
Joined: 5/12/2009
Posts: 748
Location: Brazil
Great Work, Guys!!! Keep up the amazing work!!!
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Excellent stuff! Always nice to see progress, and a whole world in three months is incredible progress for this game. You should have this run finished in no time ;) Hopefully there won't be any more massive redos...
juef
He/Him
Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
This is like the opposite of a RPG run: there's so much stuff going on we'd need 50 pairs of eyes to even partially understand what's going on! Needless to say, this run is amazing and will be my favorite ever for sure. Congrats on the progress and thanks for sharing the WIPs!
Noxxa
They/Them
Moderator, Expert player (4140)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Wow, incredible TASing. It's very nice to see that the run is still going after such a long time.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Former player
Joined: 10/19/2004
Posts: 142
Very entertaining, very very cool, and an incredible improvement. I'm glad to see that this project hasn't died and that my unfinished efforts have not gone to waste. An undertaking of this size needs as many people working on it as possible. Since you have three people working on this, I'm confident you will all have it completed by the end of the year. As I can only imagine how spectacular the finished product will be, I'd like to offer my encouragement to your team for continuing your work on this arduous task.
Joined: 9/12/2009
Posts: 42
Easily TAS of the year if you guys get it done this year... maybe even by summer? :D
Experienced player (512)
Joined: 7/23/2011
Posts: 108
I've been streaming some of my YI TASing lately (though mostly just so Baxter and Nxcy can see what I'm doing). Baxter thought it might be interesting for others to see what TASing YI is like, so in case anyone's interested, here's an hour-long highlight of a section of 4-4 that we're currently working on. http://www.twitch.tv/carlsagan42alt/b/314501690 The full thing is like 2 hours long, but a lot of the beginning involves me just messing around while Baxter tests an alternative strategy. *Disclaimer: I make funny sounds and probably cuss a decent bit :P *
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Baxter wrote:
2-5: smv, youtube 3-5: smv, youtube 4-1: smv, youtube
What emulator and ROM version? EDIT: Nevermind, 1.43 v17 svn146 and YI 1.0 seem to work.
Masterjun
He/Him
Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
So, yesterday i was playing around with YI a bit, trying to do walljump and stuff. And as i was trying to find possible improvements for the glitched run, i noticed something in the auto-scroll room (the one before the bowser fight). i saw that the door entry wasn't optimized so i did it myself and it saved 4 frames! So what i did was i tried get the same position as i would "walljump" the invisible wall on the right, so that i reach the door faster. smv: http://dehacked.2y.net/microstorage.php/info/227711295/yi-any%25-4-frames-improvement.smv (skip to frame 13400 because anything before that is NxCy's work) And the reason why i post this here is because it could also save time in the 100% run (but if anyone really want it to be in the normal YI thread i could also post it there^^)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Experienced player (512)
Joined: 7/23/2011
Posts: 108
Wow, very cool :D It's awesome to see some new people giving YI a try! If any of you guys need any help with anything, feel free to PM me or message on IRC. Using the WJ frame to hit things offscreen is interesting, maybe it could be used in 1-5 to hit the goal ring sooner in the same way then. Have you guys found anything else? Also, have any plans for YI? ^_^ If anyone is interested in TASing kamek's revenge with me, I could use someone helping with that!
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