I enjoy watching TAS videos. I just don't like all the ones where people abuse programming errors in the game. Because the graphics and timing screw up and everything. Why do you guys like to do it so much? You don't need to push the game to its absolute limits.
In addition to Bisqwit's point, some games do have a separate appeal as a TAS when less programming errors are abused, and in many of those cases, there are multiple runs of that game. Most Legend of Zelda games fall into this category, for example.
Laughing_gas, please stop posting stupid shit that doesn't answer the question you're pretending to respond to. It was old six months ago.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
People need to stop quoting me.
lol not really, just messing with you soulrivers =D
That's exactly what we do here. Pushing a game to it's absolute limits is, as far as i know, the main purpose of this site and the TAS's on this site.
I'm sciencing as fast as I can !
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<adelikat> once more balls enter the picture, everything gets a lot more entertraining
<adelikat> mmmmm yummy penises
Thanks JXQ. I didn't want this to become a flamewar.
The reason I asked this question is because, most of the time, your TAS speedruns are the only ones posted on Google Video. It's possibly the only easy way for non-experienced gamers to see the entire game, and when you skip an entire section of the game by abusing errors, they don't get to see everything. Also, a lot of people on Google Video flame you guys for being cheaters (which is technically true, because you're using emulator tricks). They want to see real speedruns with no cheats.
I'm not trying to start a flamewar or want to get bashed or anything. I just wanted to point that tidbit out and know why you guys liked to do it so much.
P.S. Please don't ban me for this. I still like to come to these forums for help on recording my own playthroughs (no speeding, no tricks).
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
There is a place for this. www.speeddemosarchive.com
They are normal speedruns done on consoles. While they might also skip large chunks of a game, they usually show more than a TAS. And just ignore the Google Video suckers who call us cheaters, they are obviously not using their brain enough.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
Feedback both from inside and from outside this community shows that there is an audience for glitched movies, so I wouldn't expect that to change.
That being said, glitched movies are tagged as such ("Abuses programming errors") and if you don't like them it's simple to avoid them. For the most glitched-up movies that completely break the game, a second, unglitched movie is usually allowed. So I guess there's enough to choose from for everyone.
Now try defining how far a game is allowed to be pushed.
Completely avoiding glitches is impossible. How do you know if something is a programming error? Maybe it was put in intentionally. Maybe it was put in accidently, but the developers decided to keep it. Maybe it's not even a programming error, but an unforeseen combination of design decisions. Is rocket jumping in quake1 a glitch? A programming error?
Dividing glitches into acceptable and unacceptable glitches doesn't work either. It's mostly a matter of opinion and subject to a long and heated debate with no clear outcome. And that discussion would be needed for each game.
sda tried to put a ban on certain glitches, yet they still haven't been able to clearly indicate what glitches are allowed and what not, even sda staffers disagree on the details.
So as far as rules go, "anything goes" is the only sensible option. What movies will be produced is decided mostly by the individuals who like to create movies, it's neither a community decision nor is there a central authority. The only way to influence the kind of movies produced is to produce some movies yourself, the way you'd like to see them.
lol, i dont think you'll have to worry about that, Bisqwit is a pretty laid back kinda guy. We are aware that some people see TAS's as cheating, but that's why every video has a link to the site and a FAQs that explains how/why/what all the movies are.
I'm sciencing as fast as I can !
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<adelikat> once more balls enter the picture, everything gets a lot more entertraining
<adelikat> mmmmm yummy penises
I recognize that as a bad side. However, it is not in the focus of TASvideos currently to provide video documentation of video games. (I would want such a site to exist, though.)
These three pages [1][2][3] outline the kind of entertainment we want to provide here at TASvideos.
damn, I'm slow today, missed some posts on my first reply.
Frankly, that's their problem. This community is in no way obliged to please the wishes of random google videos viewers.
There are other communities/projects aiming at providing video walkthroughs, stuckgamer.com comes to mind.
I love glitches because I'm a programmer. Watching glitches provides insight into the inner working of a game, into the handwritings of their programmers. It also feels good to be reminded that you're not the only one who constantly screws up on programming. ;)
There are geeks who disassemble every kind of machinery they get their paws on (just to find out it's now broken), and then there are geeks who like to take video games apart (just to find out they produced a video that's essentially broken).
It's just a hobby, an interest that's shared by most members of this community. It's part of what defines us. It cannot be changed without changing (or replacing) the community.
If you're serious about providing video walkthroughs, your best bet is not in this community, but to found or join a different one.
It's not an answer to what he asked. He asked "Why do you guys like to do it [abuse programming errors] so much?" Your response of "Don't watch the videos" makes no sense. It's similar to when someone asks for help downloading or playing AVIs, and you respond by telling them to download the FCM/SMV/whatever. You're not answering the question they asked - you're assuming a related, but different question, and answering that instead.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)