Surprise! It's a new Rockman TAS time. This movie is 528 frames faster than the published movie. How did this happen? I won't spoil you. Watch the movie.
Why did I run this game you might ask? Well, I thought there was just too much Megaman on the site, so I shortened this one so that there would be less Megaman. Enjoy ;)
On a side note, this happened a few weeks after I begun working on the TAS.
<Deign> i'll get revenge on you Bisqwit
<Deign> for rejecting my awesome submission =(
<Bisqwit> I'm sure you will
Little did he know

Attributes

  • Aims for fastest time
  • Abuses programming errors
  • Manipulates luck (for refills and for random involuntary movements)
  • Uses death as a shortcut
  • Utilizes a robot player (BasicBot)
  • Utilizes frame counter, frame advance, RAM watch, subpixel positions etc.
  • Colors a robot

New Info

Firstly, apologies to Bisqwit for blatantly stealing the first few lines of his old submission text, but submission text is probably one of my weakest areas =D Also for blatantly Hexing in the last boss, but I just thought that fight was too entertaining as is and felt I should keep it and so I did.
There is indeed a new trick in this edition of Rockman, however it's use is extremely limited. It is only used twice and in the end only saves about 23 frames. You can see it being performed in Cutman, and is used again in Wily 1, but is not visible. This trick I'm speaking of is the leftward zipping. To perform it requires an extreme amount of subpixel optimization. It's much slower than rightward zipping, but much faster than running, so screw it =D

Thanks

Thanks to those I told for keeping this run under wraps (especially that loose-lipped Cardboard fella), and also for watching and giving comments, although not many comments were given.
Those that helped or gave encouragement are Baxter (6 - 10 frames), AngerFist (24 frames), Shinryuu (1 frame), adelikat, Cardboard, DK64_MASTER, and of course Bisqwit's previous run to compare with. Baxter and AngerFist were indeed the initial inspiration for this run, so extra sloppy thanks to them. Lastly, but not least, FinalFighter, who found two seperate large improvements that saved countless frames, and for finding invaluable techniques for previous movies.
Special Guest TASer Shinryuu requested to be able to do the Cutman and Wily 2 Boss fights, and so I allowed him to do so.
Super Special Thank you to BasicBot for doing all the parts that would have just been waaaaaaay too time consuming for me. The parts TASed by BasicBot include the Refills in Gutsman and the second refill in Wily 2. BasicBot also Tased the last 4 hits of the Wily 3 boss and probably about 75% or more of the Cutman glitch in Wily 2. Of course it also helped me with the Bombman glitch in Wily 4 .

Where the frames are saved and why?

The majority of the frames in this movie were saved due to optimizations. Only in a few locations were new strategies able to be found. The gate zip in Elecman was found by FinalFighter long ago, but I was able to incorporate that along with new magnet beam placement strategies to save 2 beams and use them elsewhere in order to save about 100 frames in total between those 2 beams.
Another location where new Magnet beam placement was performed was during Gutsman. You can see here that I use 1 extra magnet beam in the first part of the level, and even zip too far for the item manipulation and end up having to wait to be able to get my large refill. I can assure you however, that this small part just involving the last zip until finishing the refill is several frames faster than the previous run even though it does indeed look a little iffy. I had 1 less magnet beam to use in the tunnel just before Gutsman, but this only cost me 7 frames whereas the alternative was over 100 frames.
In Cutman there was another shortcut that was revealed to me by AngerFist. It's really not too visible, but it's a right zip in the 2nd room just before the first gate. I was only given an avi so I had to watch it over and over before I finally realized what was going on in the video. I tried using the information from that zip and use it in other locations throughout the run, and even almost found yet another new trick, but this new trick and application of this awkward right zip was a failure.
LevelFrames SavedTotal Saved
Elecman144144
Iceman40184
Fireman32216
Bombman60276
Gutsman103379
Cutman109488
Wily 114502
Wily 28510
Wily 30510
Wily 418528

Bisqwit: Accepting for publication, and delaying indefinitely taking for encoding. Congratulations for submitting something that makes me happy :)

Player (70)
Joined: 8/24/2004
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Location: Sweden
HELL YEAH!! =D
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
This run is awesome I find funny how I go sleep, wake up and there's a new MM TAS with 32 yes votes which is soon gonna be puplished.
upthorn
He/Him
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Joined: 3/24/2006
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Wow. I had totally forgotten the yellow devil TAS strategy. Way to make a mockery of the pain everyone felt as a child when they fought him.
How fleeting are all human passions compared with the massive continuity of ducks.
Skilled player (1150)
Joined: 9/15/2006
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Location: China
Holy shit. An unnecessary yes vote.
Banned User, Skilled player (1166)
Joined: 12/26/2006
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Am I dreamming?May be.Yes Vote.
work hard
Active player (275)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
I thought that there was a method of shortening time several places in our old TAS. 1.right zip tech(It had already been discovered by 2007/1/10) 2.The gate zip(elecman stage) All the known techniques have been covered up to now and it might be able to be said it is perfect. This movie is quite awesome run :)
Joined: 9/23/2007
Posts: 22
You can see it being performed in Cutman, and is used again in Wily 1, but is not visible.
wat
I think i've watched about 70% of the TAS's on this site... It's become one of the first sites I check daily for updates. I'm going to start posting more.
Active player (435)
Joined: 7/23/2006
Posts: 389
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Phfor wrote:
You can see it being performed in Cutman, and is used again in Wily 1, but is not visible.
wat
Read the next sentance...
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 4/3/2006
Posts: 269
Watched a megaman run long time ago and have forgotten almost everything from that run.... When watching this run, the only thing that comes to mind is "this game is totally broken". Excellent job Deign! (and to everyone that's involved in making this run possible) YES vote obviously.
Joined: 7/10/2007
Posts: 280
I have to say as well, my first thought after watching this was thinking that the clone fight could be improved. However, not necessarily by speed, but by entertainment - it seems really unnecessary to get hit 6 times in the fight, is there no other way to get a perfect fight?
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1103] NES Mega Man by Deign in 15:29.27
Post subject: Re: #1949: Deign's NES Rockman in 15:29.27
Banned User
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  • Utilizes a robot player (BasicBot)
  • Utilizes frame counter, frame advance, RAM watch, subpixel positions etc.
  • Colors a robot
What emulator did you use to actually do that? I never seen a version of FCE ultra that would allow you to utilize such a thing.
Post subject: Re: #1949: Deign's NES Rockman in 15:29.27
Experienced player (538)
Joined: 5/12/2005
Posts: 707
symbolic X wrote:
<h4><ul><li> Utilizes a robot player (BasicBot) </li><li> Utilizes frame counter, frame advance, RAM watch, subpixel positions etc. </li><li> Colors a robot </li></ul></div></h4>
What emulator did you use to actually do that? I never seen a version of FCE ultra that would allow you to utilize such a thing.
0.98.16 version haves BasicBot feature, memory watch (RAM watch) etc. but you need to find addresses yourself and frame advance and counter is appeared almost in the every version I know.
P.JBoy
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Tristal wrote:
I have to say as well, my first thought after watching this was thinking that the clone fight could be improved. However, not necessarily by speed, but by entertainment - it seems really unnecessary to get hit 6 times in the fight, is there no other way to get a perfect fight?
Getting hit was the whole point, so the viewer doesn't know which character is which
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Tristal wrote:
I have to say as well, my first thought after watching this was thinking that the clone fight could be improved. However, not necessarily by speed, but by entertainment - it seems really unnecessary to get hit 6 times in the fight, is there no other way to get a perfect fight?
That fighting is frame perfect like in the previous published movies, yes there are endless ways to complete it in a same time but this battle was planned and supposed to be a confusing battle for certain reasons.
Post subject: Re: #1949: Deign's NES Rockman in 15:29.27
Former player
Joined: 5/22/2004
Posts: 462
Shinryuu wrote:
symbolic X wrote:
<h4><ul><li> Utilizes a robot player (BasicBot) </li><li> Utilizes frame counter, frame advance, RAM watch, subpixel positions etc. </li><li> Colors a robot </li></ul></div></h4>
What emulator did you use to actually do that? I never seen a version of FCE ultra that would allow you to utilize such a thing.
0.98.16 version haves BasicBot feature, memory watch (RAM watch) etc. but you need to find addresses yourself and frame advance and counter is appeared almost in the every version I know.
And I think you need version 1.21.67 to color a robot... Luckily Deign is from the future so he has it already. Question (seriously): is it possible to, in the first Cutman battle, use the glitch to duplicate the throwing rocks to pick up the rock, throw it, and then jump on it and jump off to get the orb for beating the boss? It seems to me like it would be a bit faster, if it's possible, because you'd get the orb a little earlier.
Post subject: I am HappyLee
Expert player (2454)
Joined: 12/23/2007
Posts: 822
Oh,how I love it!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 10/24/2005
Posts: 1080
Location: San Jose
A definite yes vote. Gutsman got owned! Congratulations for making me happy for 15 minutes :D.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Post subject: I am HappyLee
Expert player (2454)
Joined: 12/23/2007
Posts: 822
No,more then 15 mins ^_^
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Post subject: I am Sarcastic
Player (120)
Joined: 2/11/2007
Posts: 1522
DK only liked the first 15 minutes, the last 29.27 seconds sucked
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Post subject: Re: I am Sarcastic
Editor, Active player (296)
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alden wrote:
DK only liked the first 15 minutes, the last 29.27 seconds sucked
Oh, because that was the part that was copypasted from my movie :( I do realize you are kidding.
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Definitely a yes from me!
Joined: 3/31/2005
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Location: Colorado
Not sure if it a big deal, but the avi was messed up for me in between wily stages. It didn't pick a new keyframe until a second or so into the next level. (VLC on mac) Great movie, now who's gonna further destory mm2? :)
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth. What Truth? There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Thereisnospoon wrote:
Not sure if it a big deal, but the avi was messed up for me in between wily stages. It didn't pick a new keyframe until a second or so into the next level. (VLC on mac) Great movie, now who's gonna further destory mm2? :)
I have been working on it for a long time but there are few things that are limiting my progress such as insane yet really rarely happening screenscrollings see, scrolling mechanism discovered theorically this should explain why it tooks for so long to perform them in certain places (example, clashmandownscroll took a bit over a year to do with human input I did)
Joined: 7/10/2007
Posts: 17
There's something i noticed involving the fight between you and the clone. When the clone dies i noticed the stage clear music plays AFTER all the glowing circles thingys disappear from the screen. I was wondering if it was possible to save some frames IF you killed the clone in the middle, thus reducing the time for the glowing circles to travel to the edge of the screen. This is just a suggestion as i don't know what happens if you did since i only watched this on the avi version. My only other guess at why it wasn't attempted was because of the bad extra frame lag trade off.