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First SuperGrafx Submission!

Summary

  • Aims for fastest time
  • Manipulate Luck
  • Takes damage to save time
  • Unofficial Encodes [1]
  • System : SuperGrafx
  • Emulator used: Mednafen-RR 1.32a
  • Frames:33392 Re-records:~1100


Notes


Ok, this is nothing hot, supergrafx library is only composed of ... 7 games! :p
Granzort is a small plateform game, taking advantage of supergraphx capacitys by using 2 scrolling at the same time (woooho!)
I have no clue whats the story is about (if any...), since theres not a single line of dialogue or whatever, i think granzort is a japanesse manga (with robots), but that all i know
Its far away from ghouls'n'ghosts greatness (the big hit on sgx), but its quite a good game, very hard too (never could beat it myself back when i was a kid...)

You have control of 3 robots that you can swap with run button, eatch robot having his own abilitys and weapons.
Red have a sword and earthquake attack, Green have a bow and wings, Blue got a stick and a super shield.
Theres 2 button, attack and jump, if you hold the button (jump for green, attack for others) you start the ability.
Basicly I take green one for stages using his wings to speedup, blue one for bosses with tricky shield attack, except last boss where i need red.
Like in mario, you die from any hit, and you can jump on ennemys heads.
You get power up like in rtype, but its limited to 3, i dont die so i pick em up only in stage1.
Theres another kind of power up, purple stones, basicly its like mario mushrom, you can get hit 1 time after picking it up.
I do get hit to save time, you get a sort of boost, this is limited by number of purple stone on the way.
There is also gold stones, those give you temporary invulnerability, you still get "tossed" by ennemys, but that doesnt kill you.
I dont use gold stones since they are not realy on the way, also its kinda useless for speedrunning this game, purple stones sound enought.

Theres no shop or whatever, its a very basic game, theres not much place for improvement beside frame whoring or finding some zip or whatever, tough its so simply made, i doubt theres much place for glitching.
Theres is a input code at title screen for level selector, that way you could be in stage7 directly... i hope this will not be allowed.
Stage6 by itself is 1/3 of movie lenght... silly level designers.

Ah yeah, the rerecord count vanished for some misterious reasons... i got ~1100 backups file so it should be the real ammount.
Hope youll all enjoy :D

Ill try to improve the run when i got some free time (theres probably place for improvements), but i doubt somebody else gonna give it a try that why im submiting directly.


Unofficial Encodes[1]

  • Youtube

mmbossman: I found this somewhat entertaining, but I am rejecting it due to the level of play. Several people in the thread have posted about sections of play that seem sloppy, and I particularly found the platforming areas (i.e. the sections that weren't flown over) full of bumping into walls. I think this will be a publishable game, but it will take a more refined version than this.
arukAdo: righto, 6 months latter... i putted more efforts toward a faster run.

adelikat: Replacing with a .mc2 file. Same movie, different file format.

Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
arukAdo wrote:
Nobody pointed out a real improvement, that is obvious, and just based on observation rather than speculate on things you cant know unless you give a try.
Maybe 4:39-4:42 and 5:05? I cant see well but you bump into the edge. Couldn't you cut edges so that you don't slow down?
Joined: 10/20/2006
Posts: 1248
arukAdo wrote:
Ill try Horizontal velocity is quite complex to deal with, while "flying" at least Main problem is rather the MP .... I tryed to use some "fixed pattern" in level 1, with the result been im too much "high" at end :p I generaly curve for getting lower and i try not to use too long bubles for managing MP I wont pretend i know everything on this game physics, far from that, but if someone wants to give it a try, ill be more than happy to get a "real" fixed pattern yeah ...
My suggestion is you find out how to max out horizontal velocity and this will result in something similar to a fixed pattern everybody will be satisfied with. Try to find out how fast you can reach a certain point in stage one with a fixed pattern, then try to lower the MP consumption/height if necessary and find a working compromise. You should also figure out how to handle edges. Maybe it's fastest to push into the edge while falling until you're below it, maybe it's faster to start flying earlier from farther away. Those are my suggestions, the run certainly is trying to be fast, but it doesn't look like it would be aiming for the fastest time possible really. 7.8/4.2 btw
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2739
Location: The dark corners of the TASVideos server
om, nom, nom... juicy!
Post subject: Re: #2230: arukAdo's PCE Madoo Granzort in 09:18.15
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
mmbossman wrote:
I found this somewhat entertaining, but I am rejecting it due to the level of play. Several people in the thread have posted about sections of play that seem sloppy, and I particularly found the platforming areas (i.e. the sections that weren't flown over) full of bumping into walls. I think this will be a publishable game, but it will take a more refined version than this.
I have a faster version already but well, i tought i was having time to make even another one with more testings, you apparently felt in a hurge to judge it, anyway...
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
There's nothing stopping you from submitting a new version. If you already knew you were working on a faster one, you always have the option to cancel your submission before it was judged.
Living Well Is The Best Revenge My Personal Page
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
hmm, so he is going to improve his own run, just to pass on this site? does this mean, if I make some error like this on my suikoden run(longgg run), and I saw them 10000 frame later, I should all rerecord at the beginnings? Seriously if your not happy about this run, obselete it by yourself. My opinion: -This run was probably more entertaining than a non-TAS run -This run could be better -If the player din't made this run at the beginning, I would probably never a such "interesting game" -This run entertain me. -this run could be fit in this categorie, as well What could be nice: At the first game submit, do not bother about all little thing... the important thing should be to do a decent run... when is coming time to obselete something, alright! let's go for all the accuracy shit and extra entertaining/art-nerdness stuff. In fact, I would prefer that arukado works on another game, than improve this one just to have this shitty game on this site. Here is a yes vote.