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Only a small improvement timewise, but I feel the result is more entertaining than the previous version. The forced scroll sections are a bit more active, some of the bosses are improved (though not as much as I thought they could be), and I don't make that really stupid mistake in the stupid underwater section.
Um, not a whole lot to say here. Again, this is the "panicked mouse" run, as the "panicked duck" I think would be less interesting. A 2-player run would be awesome, though I lack the ability to press as many keys as is required in such a run.
The game has no warps and no items which matter at all. I take absolutely no damage (taking damage would shave off maybe five seconds).

Bisqwit: Due to votes, queueing for encoding.

nifboy: Due to the facts that I picked an awful, awful game to even try to run, and that this run is a waste of space, cancelling.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #119: nifboy's Genesis World of Illusion in 15:55.87
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I've played this game pretty much in my earlier days. You pulled of some nice short cuts which I didn't dare to think of. Pretty funny watching. Can't wait to see a two player run for this. Cheers!
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
Pretty good run, I couldn't notice any greater mistakes. I love this game, it's really great, just as most of the Disney games that came out those days...
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I couldn't notice any mistakes either, but well... sorry, this game is just unimpressive. It's too easy, all of the bosses could pretty much be done blindfolded. Even though I can appreciate the work that went into this, the choice of game just isn't good. Sorry. :/
Joined: 11/15/2004
Posts: 804
Location: Canada
I disagree. Perfection is an art. Everyone has different taste in art, and you probably don't care for a lot of the art that makes it into museums. The art is there because the skill of the artist has been recognized as being among the best of its "genre". Just as art comes in many flavors, like abstract, impressionism, and post-modernism, video games come in many genres, like fighting, puzzle, even kids games. Even if you don't like the genre -- even if you don't like the game, the art of perfection should still be recognized. Yes, the hero is Mickey Mouse. Don't care for the game? It's not my favorite either. Is this a perfect run? Publish it. Perfection is perfection; my applause to the artist who achieved it.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Say we have a platform game which you can win by pressing right all the time. Someone submits a run for this, and it's perfect. Should we publish it? Probably not. Even though it's perfect, it's not very entertaining to watch. While this game is a lot more difficult than that, I think it's not impressive enough. Bugs would help, or some tricks to make it go faster, maybe a boss with the capacity of actually killing you, just something else than running forward. You are right that I don't like a lot of the art in museums. But I don't get to choose which art should be accepted there, the museum owners do that. This "museum owner" has decided to give us a chance to vote on what should be displayed, and I feel like using that right. Also, you'd might like to read this part of the guidelines: http://tasvideos.org/Guidelines.html#toc12
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Well put, Truncated. Couldn't have said it better myself.
Joined: 11/15/2004
Posts: 804
Location: Canada
That's the guideline I had in mind. Many of the movies here feature absolutely amazing, jaw dropping runs. And then there's a bunch of movies that are done very well. Not every movie gets a star next to it, but most movies that demonstrate perfection at least get published, even though some will enjoy them, and some will not. Some have enjoyed this movie, and some have not. Most people consider the run "perfect". Perfection is good enough for me. As with any museum, if you don't like the painting, there's more where that came from, and you can simply move on to the next one.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 11/20/2004
Posts: 236
Location: United States
I'm feeling a bit sickly today. . . I also didn't really notice anything worth heavily commenting on, so. . . My Vote: Yes. Reasons: 'cause this seems pretty damned flawless to me. Plus, this is one of the few "kiddie" games that I loved playing in my youth. Advice: "M-I-C. . . See ya real soon! K-E-Y. . . Why? 'cause we gotta! M-O-U-S-E. . ." "Erronius. Much like that rendition. Hah."
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
I see that this game is being processed, but since nothing has happened in a long time, I guess it's not too late to vote. This is one of those games that you never get a game over in. Either you finish it, or you'll get bored. It's not a bad game (especially not for two players), but I agree with Truncated that it is a poor choice for a time attack. The only thing that makes it difficult to complete fast is that it's hard to hold down the run button at the same time as doing the other maneouvres. To improve this run, I think Mr. Mouse needs to be a man and take some damage when it saves time. :-)
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om, nom, nom... blech, stale!